Commit graph

4753 commits

Author SHA1 Message Date
Rémi Verschelde
8dc32619f2 Bullet: Don't include unused BulletInverseDynamics
Follow-up to #63143.
2022-07-19 17:57:28 +02:00
Rémi Verschelde
fe1e84ec6c Bullet: Remove unused Bullet3 and clew libraries 2022-07-18 13:15:21 +02:00
Rémi Verschelde
4455b6c4a8 GDNative: Expose String::num_uint64, and use bool in capitalized versions
Exposed in Core API 1.3 added in 3.5.
2022-07-18 09:47:30 +02:00
Rémi Verschelde
99a923ce9e
Merge pull request #63116 from kdiduk/gdnative-dictionary-merge
[GDNative] Expose `Dictionary::merge()` over to GDNative CORE API v1.3
2022-07-17 19:37:34 +02:00
Kirill Diduk
b5483a6aad [GDNative] Expose Dictionary::merge() over to GDNative CORE API v1.3 2022-07-17 19:12:51 +02:00
Jan Haller
e69a0394d4 GDNative: fix StringName equal and less operators 2022-07-17 11:17:35 +02:00
Kirill Diduk
910c67b268 [GDNative] Expose String::join() to GDNative Core API v1.3 2022-07-16 16:31:32 +02:00
Kirill Diduk
2cd87ef226 [GDNative] Refactoring: add const to has and join methods of pooled arrays 2022-07-16 14:08:42 +02:00
Rémi Verschelde
f05cecdc43
Merge pull request #55650 from kdiduk/pooled-arrays 2022-07-08 00:15:44 +02:00
Rémi Verschelde
600c1c4dc4
Merge pull request #62708 from madmiraal/fix-40508-3.x 2022-07-07 23:54:45 +02:00
Kirill Diduk
7b8b91f505 [GDScript][GDNative] Add 'sort' and 'has' methods to pooled arrays
This is a backport from 4.0 to 3.x that adds 'sort' and 'has' methods
to the following types:
- PoolByteArray
- PoolIntArray
- PoolRealArray
- PoolStringArray
- PoolVector2Array
- PoolVector3Array
- PoolColorArray

For all the types above, the methods 'sort' and 'has' have been
exposed to the GDNative API (v. 1.3)

Since the method 'has' was already implemented in GDScript before,
in this commit it has been only exposed to GDNative API.

The classes documentation is updated.

The method 'sort' uses the exisging class "Sorter".

Pooled arrays in 4.0 are rewritten, that's why this backport is not
completely indentical to the original PR made for 4.0 (see #32144).
2022-07-07 23:24:31 +02:00
PZerua
7a35bf683a Fix light intensity and attenuation import from GLTF
(cherry picked from commit aa7ab96e71)
2022-07-06 11:44:30 +02:00
janglee
00c6cdd793 GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
2022-07-05 12:29:23 +02:00
Marcel Admiraal
25bedade3b Do not set gravity and damping when Custom Integrator is enabled. 2022-07-04 15:37:27 +01:00
mj.Jernigan
022cbeb192 Register missing WebRTCDataChannelJS type
(cherry picked from commit a413656e07)
2022-07-03 03:35:02 +02:00
César Izurieta
f66200ed3c Fix gltf texture filename decoding 2022-07-03 03:03:24 +02:00
Rémi Verschelde
ef29a227bf
Merge pull request #55826 from kdiduk/gdnative-poolstringarray-join 2022-07-03 01:05:03 +02:00
Rémi Verschelde
06f4a28306 Update docs links still pointing to 3.4 2022-06-29 12:03:04 +02:00
Rémi Verschelde
f0cfe3a83b
Merge pull request #62173 from Faless/gdnative/3.x_mingw_dllexport_plus 2022-06-27 14:10:54 +02:00
smix8
721c99a530 Add NavigationServer map_force_update() function
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.

(cherry picked from commit fdea269805)
2022-06-24 10:19:00 +02:00
smix8
f0069cc1e9 Add NavigationServer.region_owns_point() helper function
Adds a helper function to check if a world space position is currently owned by a navigation region.

(cherry picked from commit e57360d8df)
2022-06-24 10:19:00 +02:00
Rémi Verschelde
83fae1dfa9 Mono: Update Newtonsoft.Json to 13.0.1
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr

(cherry picked from commit 870c02143b)
2022-06-24 10:12:13 +02:00
smix8
38ee593b76 Add Navigation function to get all navigation maps
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.

(cherry picked from commit c0fed1d4e8)
2022-06-23 16:29:11 +02:00
smix8
7bcb9fddc9 Disable thread-unsafe EditorProgress for navmesh baking
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.

(cherry picked from commit 24bb0af4a9)
2022-06-23 16:29:11 +02:00
smix8
fcff804844 Implement NavigationMesh bake area
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.

(cherry picked from commit 0c4d99f4fd)
2022-06-23 16:17:43 +02:00
iamjsk10
1b648ddc2b Mono: Fix typo to foreach C# keyword
(cherry picked from commit d3a839f4b1)
2022-06-20 14:55:34 +02:00
Rémi Verschelde
4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Fabio Alessandrelli
a77d514ec0 [GDNative] Fix GDN_EXPORT define with mingw.
The define is **not used by godot**, but in GDNative libraries.

I'm not sure it should be defined there in the first place, though we
shouldn't change that (for compatibility).

This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).

This commit also wraps the definition around a guard to let libraries
override it with a build-time define.
2022-06-18 13:03:06 +02:00
Haoyu Qiu
b43fdea0d5 Classref typo fixes and improvements 2022-06-17 15:19:31 +08:00
Paul Joannon
c43b8ccaaf Fix Lerp documentation and implement RangeLerp
(cherry picked from commit ee95a1cb28)
2022-06-16 20:47:40 +02:00
K. S. Ernest (iFire) Lee
bcd92b8aa0 Print NavMap error only once for invalid NavMesh.
(cherry picked from commit 67052af918)
2022-06-16 20:47:40 +02:00
Kurt Lachmann
c07d1d0de8 Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.

(cherry picked from commit bbb07ff8cb)
2022-06-16 10:11:33 +02:00
smix8
b0a8bcdf49 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.

(cherry picked from commit bc38ebe4f0)
2022-06-16 10:03:18 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Lyuma
7d970b967e gltf: Allow more than 4 joints but warn and ignore them. 2022-06-10 18:41:14 -07:00
Rémi Verschelde
dad7502b8a
Merge pull request #61348 from AndreaCatania/expose_bullet_physics 2022-06-10 12:02:50 +02:00
AndreaCatania
6b08a22968 Exposes the BulletSpace internals.
This change is really useful to use internal bullet physics features not supported by godot.
2022-06-10 11:47:30 +02:00
Kirill Diduk
bf60d655e2 [GDNative] Add missing declaration of join method for PoolStringArray class
The class PoolStringArray in GDScript has `join` method, and it even has documentation.
However, the corresponding definition of this method in GDNative headers were missing.

In this commit, the missing GDNative definition of `join` method has been added.
A new CORE API version 1.3 has been added with the new metod `join`.
2022-06-08 14:58:54 +02:00
Rémi Verschelde
80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
SnailRhymer
b94a0d486d Make Lookup Symbol recognize assert, preload, and yield in the script editor 2022-06-01 22:21:36 +01:00
smix8
47ade6786f Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

(cherry picked from commit caceceab08)
2022-06-01 00:29:46 +02:00
31
826415ad2f C#: Fix debugger options missing from Project Settings 2022-05-25 20:43:00 -07:00
smix8
3891186536 Fix GridMap not adding custom mesh offsets to NavigationMesh generation
Fix GridMap not adding custom mesh offsets to NavigationMesh generation

(cherry picked from commit ae4b2597a1)
2022-05-25 14:10:20 +02:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Haoyu Qiu
8b9f532f78 Fix editor crash when opening scene with CSGMesh
(cherry picked from commit de93286b1d)
2022-05-22 19:26:45 +02:00
smix8
88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00
Rémi Verschelde
52da1bcdca rvo2: Sync with upstream commit bfc0486
bfc048670a
(cherry picked from commit 86cdf1f2cf)
2022-05-19 15:25:43 +02:00
Haoyu Qiu
067e738cb8 Fix various typos 2022-05-19 19:07:45 +08:00
Riordan
941a440996 Added recovery vector to shape position before bullet penetration detection to prevent recovery vector from adding repeat penetration responses. 2022-05-19 10:47:40 +02:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00