Commit graph

1280 commits

Author SHA1 Message Date
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x 2022-07-18 09:36:22 +02:00
Marcel Admiraal
162cb5748a Update camera position when updating camera limit 2022-07-17 09:02:34 +01:00
Hayden
e05f969adb Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
Rémi Verschelde
66c4047a6c SpriteFrames: Sort animations alphabetically
Fixes #62143.
2022-07-13 15:48:55 +02:00
reduz
995281ca90 Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327

(cherry picked from commit d69e3791bf)
2022-07-03 03:21:51 +02:00
smix8
381e8dd278 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.

(cherry picked from commit dde09be302)
2022-06-30 19:23:01 +02:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8
693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc
e55ba60da1 Fix CPUParticles2D.emission_shape enum hint 2022-06-18 16:07:34 +02:00
smix8
c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
smix8
c111d6b621 Expose get_mesh() for NavigationPolygon Resources
Expose get_mesh() for NavigationPolygon Resources.

(cherry picked from commit 8bcce0ebb2)
2022-06-09 10:09:46 +02:00
smix8
3aa05b7b67 [3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
smix8
8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
smix8
88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00
Haoyu Qiu
b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Rémi Verschelde
b0a2b34d48
Merge pull request #61150 from smix8/navigation_region2d_update_navpoly_3.x 2022-05-18 14:36:55 +02:00
smix8
37530b0871 Update NavigationPolygonInstance when polygons of NavigationPolygon change
Updates NavigationPolygonInstance polygons on the NavigationServer2D when the NavigationPolygon Resource emits its changed signal due to e.g. polygons altered by script.
2022-05-18 13:53:46 +02:00
Haoyu Qiu
96b1b1991b Fix AnimatedSprite doesn't emit animation_finished when changing playback direction
(cherry picked from commit d5f5e96e11)
2022-05-16 21:12:21 +02:00
smix8
b11708c50d Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f)
2022-05-16 17:52:07 +02:00
smix8
847fab6272 Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.

(cherry picked from commit cc707412e9)
2022-05-16 17:52:07 +02:00
kobewi
bdbbc78da4 Mention that Area2D doesn't support one_way_collision
(cherry picked from commit c836bdf5b1)
2022-05-16 16:27:51 +02:00
Haoyu Qiu
0f7f3d08ba Add autocompletion for AnimatedSprite.play() 2022-05-05 09:04:40 +08:00
Rémi Verschelde
8835654578 Merge pull request #60656 from akien-mga/tilemap-methods-const-ref-vector2 2022-05-02 09:51:51 +02:00
smix8
ebcbbec563 Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-04-30 15:54:12 +02:00
Rémi Verschelde
2834332591 TileMap: Use const ref for all Vector2 parameters 2022-04-30 14:05:57 +02:00
Rémi Verschelde
841d6e7fad
Merge pull request #59439 from fabriceci/3x-fix-move-and-collide-reported-collisions 2022-04-28 18:47:28 +02:00
Haoyu Qiu
f33dec8084 Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-04-20 17:28:35 +08:00
kobewi
73248ccf89 Fix TouchScreenButton error spam
(cherry picked from commit db19cc60fb)
2022-04-13 11:43:49 +02:00
Haoyu Qiu
5c039ccc72 Free region RID when cleaning NavPoly in TileMap 2022-04-08 19:19:09 +08:00
Ricardo Buring
21580f94ad NavigationObstacle2D: estimate agent radius only when configured to do so 2022-04-03 22:11:44 +02:00
Pedro J. Estébanez
9e2d5120c1 Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
Rémi Verschelde
5c0dccace9
Merge pull request #59413 from ellenhp/preinstance-audio-streams 2022-03-31 18:49:05 +02:00
Ellen Poe
027546ee8a [3.x] instance audio streams before AudioServer::lock call 2022-03-31 08:48:36 -07:00
Haoyu Qiu
b89befe173 Fix crash when using Camera2D::set_custom_viewport() 2022-03-31 16:42:14 +08:00
FireForge
7f787857ef Fix inspector group name capitalization
(cherry picked from commit 88b09694e7)
2022-03-29 00:20:23 +02:00
fabriceci
65b3200a16 Fix wrong collision reported on move_and_collide 2022-03-23 11:39:54 +01:00
Jason Knight
09e4672f0d Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:29 -06:00
Haoyu Qiu
b76147ec16 Fix top level CanvasItem visibility
The editor gizmo fix from previously reverted
642591b6a9 is kept here.
2022-03-08 01:29:24 +08:00
Haoyu Qiu
d0901d4d55 Revert backport of "Rework CanvasItem visibility propagation"
This reverts part of commit f49ffe4bb0
2022-03-08 01:17:52 +08:00
Haoyu Qiu
ba0a17a458 Revert "Fix CanvasItem visibility propagation"
This reverts commit 642591b6a9.
2022-03-08 01:06:14 +08:00
Haoyu Qiu
7e07d4781a Fix AnimatedSprite infinite loop
(cherry picked from commit 3a439a9c03)
2022-03-02 11:00:26 +01:00
Ricardo Buring
322e3a9567 Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
Ricardo Buring
f197e5eebb Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
kobewi
642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Haoyu Qiu
85be83ebbb Fix typo in CanvasItem visibility propagation backport 2022-02-18 19:12:29 +08:00
Hugo Locurcio
ac0d37dcef
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.

(cherry picked from commit 6b52aa67b8)
2022-02-17 09:59:28 +01:00
Haoyu Qiu
f49ffe4bb0 Backport CanvasLayer visibility 2022-02-11 01:00:35 +08:00