Commit graph

4131 commits

Author SHA1 Message Date
Hugo Locurcio
a836b6bc88
Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.

(cherry picked from commit 64906bd1f7)
2023-03-06 13:05:17 +01:00
Rémi Verschelde
0cee4a85f5
Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Hugo Locurcio
1a6343729b
Document using String.percent_encode() with OS.shell_open() 2023-03-03 11:17:21 +01:00
Ninni Pipping
8185fa8e2a [3.x] Backport Tree::set_selected
Backport function from godotengine#68448

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Rémi Verschelde
8adf26540c
Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Travis Veralrud
28b11a0785 iOS: Fix memory leak on touch input
Replaces iOS gesture with touch implementation

Fixes #66422

Remove godot_view_gesture_recognizer

It's now unused.

Remove input_devices/pointing/ios/touch_delay

Unused with removal of gesture.

Remove unused methods from interface

Implementation made obsolete in prior commit

Style conformance
2023-02-15 21:38:55 -08:00
Aaron Franke
1949b7c652
[3.x] Improve the clarity of Viewport's documentation 2023-02-13 16:23:07 -06:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
lawnjelly
5a0cb54b3a Improve error messages and classref for occluders and portals
Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Hugo Locurcio
646a2d9d94
Document Environment's background_energy property affecting lighting
Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
Fredia Huya-Kouadio
8170b7ae1e Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-22 07:09:48 -08:00
EricEzaM
6a5992c9f1 PopupMenu rework and enhancements
Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Rémi Verschelde
f747967444
i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit c9ae52f32e)
2023-01-20 12:31:09 +01:00
Hugo Locurcio
04225415c3
Document image size restrictions for custom mouse cursors in HTML5
(cherry picked from commit 296b8f299a)
2023-01-20 12:15:07 +01:00
Rémi Verschelde
161134e969
Merge pull request #71672 from RandomShaper/compat_hooks_3.x
[3.x] Let make_rst.py be forward compatible with 4.0's
2023-01-20 12:12:58 +01:00
Rémi Verschelde
f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
Pedro J. Estébanez
373e545f55 Let make_rst.py be forward compatible with 4.0's 2023-01-19 13:34:21 +01:00
Rémi Verschelde
d4f66544ce
Merge pull request #71146 from dalexeev/3.x-fix-sprite-frames-doc
[3.x] Fix wrong `SpriteFrames` docs
2023-01-16 22:22:02 +01:00
Hugo Locurcio
badcfa2523
Expose OS.read_string_from_stdin() to the scripting API
This can be used in scripts to read user input in a blocking manner.

This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
Jóhannes Gunnar Þorsteinsson
e09d4d255e
Add independent spinbox arrow step precision
Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde
1ee7c5a62c
Merge pull request #62444 from lawnjelly/faster_queue_free3
[3.x] Faster queue free
2023-01-10 10:55:36 +01:00
Danil Alexeev
398ed4efc3
[3.x] Fix wrong SpriteFrames docs 2023-01-10 10:02:04 +03:00
Fabio Alessandrelli
d0ba1517a7 [Web] Expose API to force file system sync. 2023-01-09 21:30:42 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Markus Sauermann
608cbd8296 Include the follow-viewport-transform into CanvasLayer transform calculations
The follow-viewport-transform was missing from several calculations

3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak
f974bcf074 Add uri property for LinkButton
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0)
2022-12-18 10:43:39 +08:00
smix8
17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f Silence Input.vibrate_handheld() warning as it's already documented
The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.

Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.

(cherry picked from commit 4a991887bf)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Rémi Verschelde
0b7eb2f744
i18n: Sync classref translations with Weblate (3.5 branch)
(cherry picked from commit f5f0543aec)
2022-12-13 14:37:39 +01:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Rémi Verschelde
16ad014dd3
Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x
Only support XDG directory path configuration on Linux (3.x)
2022-12-12 12:27:56 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Hugo Locurcio
4475a93736
Document debanding only affecting 3D rendering by default 2022-12-12 11:01:26 +01:00
Steve Cotton
8770197731 doc: link GPUParticles2D to the 2D Particles demo
Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.

(cherry picked from commit 6db9752f23)
2022-12-12 14:06:49 +08:00
Haoyu Qiu
dd1c96b547 Add note about GROUP_CALL_UNIQUE not considering arguments
(cherry picked from commit 3f2d6f5f6c)
2022-12-12 13:57:28 +08:00
Hugo Locurcio
5115db63aa
Fix BackBufferCopy rect property appearing when not relevant in inspector
The `rect` property is only effective if `copy_mode` is Rect.
2022-12-08 20:04:56 +01:00
Hugo Locurcio
9a0a9bbaec Document Array.sort() and sort_custom() using unstable sorting
(cherry picked from commit 85b617a6a3)
2022-12-04 20:12:27 +08:00
Zak Grumbles
aa8c63f8af Add note regarding RefCounted to EditorScript docs
(cherry picked from commit e5dc2ed982)
2022-12-04 20:06:18 +08:00
kobewi
2f13adbdb6 Remove error condition from get_global_transform()
(cherry picked from commit 2ff676a696)
2022-12-01 11:47:52 +08:00
Haoyu Qiu
21856280fa Describe the left mouse button constant as the primary button
(cherry picked from commit f6e9565bdc)
2022-12-01 11:38:54 +08:00
streq
a001932790 clarify [member polygons] functionality in the Polygon2D class documentation
(cherry picked from commit de66acc624)
2022-12-01 10:41:59 +08:00
Lyuma
099e90e00d Make Node editable_instance methods available to GDScript
(cherry picked from commit 7eb6ae2798)
2022-12-01 10:15:06 +08:00