Fabio Alessandrelli
5081ced57f
Use MultiplayerAPI class for high level networking
...
Remove networking related logic from Node and SceneTree.
SceneTree now simply relay all networking related stuff to
MultiplayerAPI for compatibility
2018-03-03 18:34:22 +01:00
Ranoller
979dccbd8d
FIX Windows enter/exit mouse notifications
...
Fix to this issue #17202
2018-03-03 03:42:38 +01:00
Rémi Verschelde
ce7da2c7d6
Viewport: Fix missing tooltips w/ disabled physics object picking
...
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.
All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.
Fixes #17001 .
2018-03-01 16:01:10 +01:00
Hein-Pieter van Braam
d702d7b335
Fix various valgrind reported uninitialized variable uses
2018-02-28 21:55:13 +01:00
Rémi Verschelde
23ebae01dc
Refactor version macros and fix related bugs
...
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Fabio Alessandrelli
90b9449844
Properly set input as handled when closing modal
2018-02-23 13:01:28 +01:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Zephilinox
a826fb8d8b
Add ready signal to Node
...
Closes #15889
2018-01-20 21:57:59 +00:00
Rémi Verschelde
598724c043
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
...
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
...
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
Juan Linietsky
90d47ae23d
Force button release when window focuses out, fixes #15318 and likely many other issues.
2018-01-05 15:40:08 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
ffd6838704
Merge pull request #15192 from volzhs/expose-quit-on-go-back
...
Bind SceneTree::set_quit_on_go_back() to gdscript
2018-01-03 12:14:16 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
7d0212f4eb
Merge pull request #14953 from poke1024/fix-toolbar-gesture
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Hide tooltip on gesture input
2018-01-01 18:53:11 +07:00
volzhs
c132d873b1
Bind SceneTree::set_quit_on_go_back() to gdscript
...
Fix #15189
2017-12-30 21:15:17 +09:00
Bernhard Liebl
098bcf55d0
More efficient subwindow handling
2017-12-28 11:27:43 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
...
Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
PJB3005
7f0a1c1780
Hiding a control now fires NOTIFICATION_FOCUS_EXIT.
...
It always removed the focus from the control, but this happened without firing the relevant notification.
2017-12-26 20:58:53 +01:00
Juan Linietsky
02e883713a
Merge pull request #14977 from volzhs/fix-crash-group
...
Fix crash & error at saving scene
2017-12-26 11:43:02 -03:00
Juan Linietsky
4a2eef4ad8
Removed the InputEvent ID field, which was unused and can cause bugs.
2017-12-26 09:49:31 -03:00
Noshyaar
a483edbddd
Merge pull request #14899 from volzhs/render-quality-option
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Respect HDR option
2017-12-25 08:36:46 +07:00
Noshyaar
1348b087e6
Merge pull request #14753 from NathanWarden/mouse_button_fix
...
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25 08:33:42 +07:00
volzhs
d6a88cdc41
Fix crash from move_child at saving scene
2017-12-25 01:31:13 +09:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
...
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Bernhard Liebl
27afa8813d
Hide tooltip on gesture input
2017-12-22 19:39:23 +01:00
Juan Linietsky
1fa9aac3e4
-Make capture dependent on a cell size, not subdivision.
...
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21 11:05:55 -03:00
volzhs
0856259d19
Respect HDR option
2017-12-21 22:49:55 +09:00
Michael Alexsander Silva Dias
e3c1305027
Fixed wrong Project Settings direction on an error message.
2017-12-20 22:06:43 -02:00
Juan Linietsky
feef500b39
properly send mouse released event when grabbing modal focus, fixes #14854
2017-12-20 18:03:48 -03:00
Juan Linietsky
b08735f209
Make dynamic font oversampling fully dynamic.
2017-12-19 21:58:32 -03:00
Juan Linietsky
fc103566e6
Added font oversampling support
2017-12-19 18:48:30 -03:00
Juan Linietsky
1eb1837d0c
Should no longer crash after rebaking, may be a solution to #14795
...
Not sure if this is the same problem, as reported, please test.
2017-12-19 09:58:02 -03:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
...
Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Nathan Warden
fcba654bb8
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-16 19:30:49 -05:00
Juan Linietsky
1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16 19:50:32 -03:00
Matthias Hoelzl
ced1ff63a8
Improve duplication and saving of instanced scenes
2017-12-16 17:58:17 +01:00
Rémi Verschelde
9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
...
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00
Bernhard Liebl
0d826717e7
Fixes oversized tooltip labels (issue 14570)
2017-12-15 19:33:00 +01:00
Rémi Verschelde
108a36f515
Merge pull request #14604 from mhilbrunner/http-defaults
...
HTTP cleanup & better defaults
2017-12-15 07:53:38 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
mhilbrunner
966c054fc9
HTTP cleanup & better defaults
2017-12-14 10:59:42 +01:00
Rémi Verschelde
7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
...
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl
efc3ffb816
fix certain popup close clicks with popup buttons
2017-12-10 10:55:48 +01:00
Marc Gilleron
f52da158d9
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-10 02:25:39 +01:00
volzhs
0e9d31a2e6
Fix mouse position in viewport
2017-12-10 06:15:57 +09:00
Juan Linietsky
dd892a327d
Added some clean up in camera/viewport management. Fixes #12279 , Fixes #12774
2017-12-07 12:13:20 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7459ade298
Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D.
2017-12-04 17:36:28 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Konstantin Zaitsev
1f0e9c13a4
Fixed crash on duplicate instanced nodes ( #13432 )
2017-12-01 17:57:47 +07:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00
Pedro J. Estébanez
922cf9fbb0
Fix crash on node duplication
...
That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance.
Plus:
- Add comments about the logic behind all this.
- Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect.
Fixes #13282 .
2017-11-25 21:14:35 +01:00
Pedro J. Estébanez
d0e09d84f0
Implement onion skinning for the animation editor
2017-11-25 13:25:14 +01:00
Juan Linietsky
bc2e8d99e5
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
...
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Rémi Verschelde
2ea5ac17e8
Merge pull request #13159 from AndreaCatania/ray
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Removed type_mask and fixed some variable name
2017-11-22 16:40:20 +01:00
Will Nations
e1c907ec73
Node.duplicate(): instanced node's descendants' properties now update
...
w/ original's runtime values.
2017-11-21 23:04:40 -06:00
AndreaCatania
d6e413bb9c
Removed type_mask and fixed some variable name
2017-11-21 22:56:40 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
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Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
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Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00
Rémi Verschelde
25b860ee2a
Merge pull request #13132 from Chaosus/preserve_dupsignals_flags
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Preserve duplicate signal flags
2017-11-21 14:25:50 +01:00
Chaosus
fc74dbabd5
Preserve duplicate signal flags
2017-11-21 11:46:19 +03:00
Bernhard Liebl
80ad8afc85
Native pan and zoom for macOS
2017-11-21 09:11:39 +01:00
Pedro J. Estébanez
5a0be858f4
Let SceneTreeDock duplicate nodes via Node::duplicate()
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Helps with #11182 .
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
7286966971
Remove out-of-logic assignment of instance's original scene
2017-11-19 21:30:17 +01:00
Pedro J. Estébanez
803b3934d6
Fix duplication of signals
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- Partially revert 6496b53549
, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.
Fixes #12951 .
2017-11-19 15:07:05 +01:00
Ian
12b4e232b2
fix signals disconnecting on changing target node type
2017-11-13 17:44:58 -05:00
Chaosus
6496b53549
Duplicate signals fixes
2017-11-13 18:42:07 +03:00
letheed
482e07af7e
Unify degree members and properties
2017-11-10 12:52:07 +01:00
letheed
ab2647a0d0
Remove deprecated rotation methods
2017-11-10 09:09:30 +01:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Poommetee Ketson
9cadb9e5f3
Bind unbound enums, rearrange some by value
2017-10-22 01:58:02 +07:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Rémi Verschelde
f2f75d1f11
Merge pull request #12149 from endragor/check-input-handled
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Check if input is handled before handling it
2017-10-20 22:47:31 +02:00
Rémi Verschelde
067fc88488
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
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Added a node_added signal to the SceneTree
2017-10-20 22:10:47 +02:00
geequlim
eeacae563c
Fix window display shrink can't set to float numbers
2017-10-20 12:52:18 +02:00
Nathan Warden
999ad9c0a8
Added a node_added signal to the SceneTree
2017-10-19 10:46:00 -05:00
Poommetee Ketson
f9f3829bd2
Fix Viewport clear mode is bool instead of int, fixes #12202
2017-10-19 18:17:11 +07:00
Ruslan Mustakov
5da02a0d9c
Check if input is handled before handling it
2017-10-16 19:13:33 +07:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Rémi Verschelde
5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
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Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
Poommetee Ketson
0761efaf36
Merge pull request #11552 from Tetane/master
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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Tetane
b3f3a91e15
Add a missing constant binding in SceenTree
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Add missing constant binding "STRETCH_ASPECT_EXPAND"
(I cannot test it because godot does not compile anymore on my pc (windows10))
2017-09-24 20:29:18 +02:00
Paulb23
8b80e97338
Fixed caret blink and speed resetting in scenes, issue 10764
2017-09-24 17:22:47 +01:00
Rémi Verschelde
a1779c9044
Merge pull request #11013 from MednauN/master
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Fix duplication of node with script
2017-09-21 10:53:58 +02:00
Rémi Verschelde
4820dfc570
Let queue_free() work on nodes which are not in the scene tree
...
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2017-09-20 21:49:56 +02:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Evgeny Zuev
521280ec44
Fix duplication of node with script
...
When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.
Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".
Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
2017-09-20 10:56:31 +07:00
Maxim Sheronov
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
0f006994d8
Merge pull request #11007 from saltares/issue-9988
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Renames _add_child_below_node() to add_child_below_node(). Fixes #9988 .
2017-09-12 12:04:03 +02:00
Rémi Verschelde
3941e01a57
Merge pull request #11041 from hpvb/fix-clang-format-error
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Fix serveral recent new clang-format errors
[ci skip]
2017-09-12 11:16:36 +02:00
Bojidar Marinov
ebee9898ca
Fix duplication of nodes resulting in shared metadata
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Fixes #9547
2017-09-11 12:34:36 +03:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00