Commit graph

18716 commits

Author SHA1 Message Date
Juan Linietsky
ab843b1698 Raised executable priority on windows to avoid stuter, helps #25162 2019-01-22 16:04:54 -03:00
Ignacio Etcheverry
6a187f6395
Merge pull request #25235 from neikeq/pp
Mono: Fix hot reload build errors and cleanup
2019-01-22 19:01:52 +01:00
Ignacio Etcheverry
bc8b61bb06 Mono: Fix hot reload build errors and cleanup 2019-01-22 18:33:36 +01:00
Juan Linietsky
cd45f05f7e Forbid making root on inherited scenes, closes #24484 2019-01-22 13:49:03 -03:00
Juan Linietsky
0c9fd3c4b4 Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
Juan Linietsky
c70c43c888 Make inspector gain focus on refresh only if it has it, fixes #24979, closes #25053 2019-01-22 12:29:26 -03:00
Juan Linietsky
4333a68ca0 Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219 2019-01-22 11:07:26 -03:00
Juan Linietsky
e081cec69f Fix collision margin being wrongly read by default, fixes #25181 2019-01-22 10:15:18 -03:00
Juan Linietsky
46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
Rémi Verschelde
6ab16512eb
Merge pull request #25223 from akien-mga/base64-return-long
base64.h: Fix return type mismatch
2019-01-22 13:59:52 +01:00
Rémi Verschelde
8a276a896e
Merge pull request #25222 from santouits/webgl-depth
WebGL1 some changes
2019-01-22 13:03:57 +01:00
Rémi Verschelde
b21b0ff236 base64.h: Fix return type mismatch
Fixes #25220.
2019-01-22 12:47:11 +01:00
santouits
3c1cd2873b WebGL1 some changes
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/

Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/

And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22 13:40:28 +02:00
Rémi Verschelde
b86f16ed40
Merge pull request #25178 from marxin/sanitizr-options
Rename sanitizer option names.
2019-01-22 12:20:32 +01:00
Rémi Verschelde
4a184a79e0
Merge pull request #25215 from akien-mga/scripteditor-goto-line
Fix going to script line on VisualScript errors
2019-01-22 12:19:15 +01:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
Rémi Verschelde
8cc83accd3
Merge pull request #25195 from YeldhamDev/texregion_editor_sprite3d
Make the Texture Region Editor able to edit regions of Sprite3Ds
2019-01-22 11:44:12 +01:00
Rémi Verschelde
79a4c41b22 Fix going to script line on VisualScript errors
Fixes #18103, which was a regression from #16888.
2019-01-22 10:55:55 +01:00
Rémi Verschelde
34d0585618
Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d
Properly initialize angular_velocity in cpuparticles2d
2019-01-22 07:45:00 +01:00
clayjohn
af92ade728 properly initialize angular_velocity in cpuparticles2d 2019-01-21 21:00:00 -08:00
clayjohn
fbde851641 fix bug with cpu_particle_2d_align_y 2019-01-21 20:11:48 -08:00
Ignacio Etcheverry
0b0dba38c7
Merge pull request #25200 from neikeq/oo
Mono: Add assembly reloading to running games
2019-01-21 23:07:34 +01:00
Rémi Verschelde
3548b6b6b2
Merge pull request #25196 from santouits/webgl-backslashes
webgl1 in firefox doesn't like backslashes in #define directive
2019-01-21 23:02:32 +01:00
Ignacio Etcheverry
077e489773 Mono: Add assembly reloading to running games
Add environment variable to specify a custom --debugger-agent for mono.
2019-01-21 22:44:09 +01:00
Juan Linietsky
6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
santouits
e7e9a7cc6c webgl1 doesn't like backslashes in #define
According to
https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf
, backslashes aren't necessary supported as line continuation characters
in preprocessor directives
2019-01-21 21:41:39 +02:00
Rémi Verschelde
100154a131 i18n: Sync translation template with current source 2019-01-21 20:36:37 +01:00
Rémi Verschelde
f1f65d9c05 i18n: Sync translations with Weblate 2019-01-21 20:35:16 +01:00
Rémi Verschelde
9f464c4418
Merge pull request #25192 from akien-mga/export-ttr
ExportDialog: Make error messages translatable
2019-01-21 20:12:12 +01:00
Juan Linietsky
3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
Michael Alexsander Silva Dias
f1cd587bbd Make the Texture Region Editor able to edit regions of Sprite3Ds 2019-01-21 16:52:57 -02:00
Rémi Verschelde
2323464f5e ExportDialog: Make error messages translatable
Also fix missing newlines that caused #24202.
2019-01-21 18:34:53 +01:00
Rémi Verschelde
26cf4fed6e
Merge pull request #25163 from ankitpriyarup/master
Disable autowrap for export dialog errors
2019-01-21 18:07:35 +01:00
Rémi Verschelde
055456d5fc
Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21 17:45:30 +01:00
Rémi Verschelde
d4ab9d1d6e
Merge pull request #25115 from marxin/fix-19633-proper
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21 17:40:56 +01:00
Rémi Verschelde
ad633b6c9c
Merge pull request #25117 from dragmz/patch-6
Replace CreateThread with QueueUserWorkItem
2019-01-21 16:18:58 +01:00
Rémi Verschelde
52f9cb37ca
Merge pull request #25188 from akien-mga/sync-controller-db
Sync controller mappings DB with SDL2 community repo
2019-01-21 16:06:32 +01:00
Rémi Verschelde
3c288f1052 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@c5af5d58f4.
Closes #25138.
2019-01-21 15:48:31 +01:00
Ankit Priyarup
7e6edee193 Disable autowrap for export dialog errors
Fixes #25065
2019-01-21 18:01:40 +05:30
Rémi Verschelde
769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Rémi Verschelde
bef383985e
Merge pull request #25168 from eska014/html5-autoplay
Deal with Google's HTML5 autoplay policy
2019-01-21 10:57:49 +01:00
Rémi Verschelde
38a5a23a12
Merge pull request #25175 from Calinou/make-export-debug-more-visible
Make "Export with Debug" more visible in the Export dialog
2019-01-21 10:56:00 +01:00
Rémi Verschelde
a0730652fc
Merge pull request #25180 from AndreaCatania/arov
Fixed area overlaps if not move
2019-01-21 10:39:41 +01:00
Rémi Verschelde
cef99771f3
Merge pull request #25182 from akien-mga/travis-fix-android
Travis: Fix accepting Android SDK licenses
2019-01-21 10:06:33 +01:00
Rémi Verschelde
8a5a24c6dd Travis: Fix accepting Android SDK licenses
It has been failing since a few days, apparently `sdkmanager --licenses`
is no longer sufficient to accept all licenses, the `platform-tools` install
triggers another license dialog. Now saying yes to all just in case.
2019-01-21 09:40:30 +01:00
Andrea Catania
a9214bcee7 Fixed area overlaps if not move 2019-01-21 08:30:49 +01:00
marxin
e558773e21 Rename sanitizer option names.
Make the sanitizer names more explicit (use_ubsan, use_asan, use_lsan).
Comment has been adjusted to include GCC as supported compiler for these
and exclude -fno-omit-frame-pointer option (should not cause any
problems).
2019-01-21 08:10:15 +01:00
Ignacio Etcheverry
0babbca67e
Merge pull request #25177 from neikeq/nn
Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
2019-01-21 01:32:07 +01:00
Ignacio Etcheverry
0ac5be8368 Fix C# script metadata creation error due to missing directory 2019-01-21 00:57:03 +01:00
Ignacio Etcheverry
ca8100f29f Workaround for bug with Mono's MSBuild and BaseIntermediateOutputPath
BaseIntermediateOutputPath seems to be empty by default. The workaround is to explicitly set it.

Also fixed passing char instead of char[] to String.Split. Why was this even working with Mono?
2019-01-21 00:38:28 +01:00