Rémi Verschelde
b14f7aa9f9
Merge pull request #70500 from hakro/readd-renderer-options
...
Bring back the renderer options button on the main editor
2023-01-06 08:10:42 +01:00
Rémi Verschelde
e1ce89ab4c
Merge pull request #70919 from Geometror/test-fastnoise-lite
...
Add tests for FastNoiseLite/NoiseTexture
2023-01-06 08:08:56 +01:00
Rémi Verschelde
2e11627110
Merge pull request #70980 from vonagam/fix-array-as-default-parameter
...
GDScript: Fix array as default value for parameter
2023-01-06 08:06:36 +01:00
Dmitrii Maganov
10e364bf43
GDScript: Fix array as default value for parameter
2023-01-06 06:25:55 +02:00
Hendrik Brucker
ffb8c74f26
Add tests for FastNoiseLite/NoiseTexture
...
+ fix some issues with seamless noise generation
2023-01-06 02:46:08 +01:00
Rémi Verschelde
95ce236b7d
Merge pull request #70464 from vonagam/unify-assignables
...
Unify typing of variables, constants and parameters in GDScript
2023-01-06 00:34:10 +01:00
Rémi Verschelde
158540e96a
Merge pull request #70960 from Maran23/4-x-c#-rect-props
...
Added Rect (rect_) properties to the c# migration table
2023-01-06 00:19:08 +01:00
Rémi Verschelde
272b82bdae
Merge pull request #70968 from kleonc/tile-atlas-view-update-zoom-and-panning
...
`TileAtlasView` Update zoom and panning before emitting signal
2023-01-06 00:13:16 +01:00
Rémi Verschelde
e070362bd0
Merge pull request #70963 from YuriSizov/editor-dead-codes-society
...
Simplify some editor plugin logic and remove dead code
2023-01-06 00:11:59 +01:00
Rémi Verschelde
1816f49886
Merge pull request #64253 from heppocogne/Fix-native-enum-release-1
...
Register enum type names in release build
2023-01-06 00:10:31 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
...
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Rémi Verschelde
7bf4753a9b
Merge pull request #70675 from ZangEldor/pot-generating-fix
...
Fix generating POT for multiline messages
2023-01-06 00:10:06 +01:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
kleonc
4276752608
TileAtlasView Update zoom and panning before emitting signal
2023-01-05 22:00:05 +01:00
Marius Hanl
c0feed47c7
Added Rect (rect_) properties to the c# migration table
2023-01-05 19:13:24 +01:00
Yuri Sizov
82c00c21e6
Simplify some editor plugin logic and remove dead code
2023-01-05 21:04:54 +03:00
Eldor Zang
250d648d2a
Fixed issue #70617 : generating POT for multiline message
...
Fixed the issue and now each message's line is suceeded by a \n.
Fixes #70614
2023-01-05 16:03:02 +02:00
Rémi Verschelde
1d14c054a1
Merge pull request #70907 from xiongyaohua/fix_path3d_gizmo_not_show
...
Remove side effect of the `handles` method
2023-01-05 15:01:29 +01:00
Rémi Verschelde
798582acf0
Merge pull request #65609 from dalexeev/animated-sprite
...
`AnimatedSprite{2D,3D}` improvements
2023-01-05 15:00:31 +01:00
Rémi Verschelde
1fb998775b
Merge pull request #70885 from akien-mga/one-copyright-update-to-rule-them-all
...
One Copyright Update to rule them all
2023-01-05 15:00:15 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde
b2a5b55533
Merge pull request #67749 from JonqsGames/clean_physical_bone_instancing
...
Test joint type on _set for PhysicalBone joints
2023-01-05 12:58:54 +01:00
Rémi Verschelde
778684ffaa
Merge pull request #70933 from fire/empty-organize-graph-node
...
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05 12:58:20 +01:00
Rémi Verschelde
a5e43daca1
Merge pull request #70929 from clayjohn/RD-mobile
...
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-05 12:57:46 +01:00
Rémi Verschelde
0668b64c32
Merge pull request #70924 from clayjohn/canvas-bg-bugs
...
Always try to clear render target before drawing 3D with Canvas BG mode
2023-01-05 12:57:39 +01:00
Rémi Verschelde
fc4a734373
Merge pull request #70838 from reduz/gdscript-vm-optimization
...
Optimizations for GDScript VM
2023-01-05 12:57:31 +01:00
Rémi Verschelde
d322c154a6
Merge pull request #70795 from KoBeWi/TweenCounted
...
Improve `RefCounted` support in `Tween`
2023-01-05 12:56:53 +01:00
Rémi Verschelde
d29193affe
Merge pull request #70909 from TokageItLab/revert-improve-update_tree
...
Revert improve update tree
2023-01-05 12:56:07 +01:00
Rémi Verschelde
60b028971d
Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.x
...
Fix NavigationPolygon error msg
2023-01-05 12:55:02 +01:00
Rémi Verschelde
f571129f9e
Merge pull request #70903 from Cretezy/tilemap-pattern-double-click
...
Fix "Double-click on the TileMap's pattern prints an error" (#70892 )
2023-01-05 12:51:30 +01:00
Rémi Verschelde
5dfefc6517
Merge pull request #70694 from BastiaanOlij/change_openxr_extensions
...
Various improvements to OpenXR extension wrappers
2023-01-05 12:51:18 +01:00
Rémi Verschelde
ac0c757e46
Merge pull request #70880 from KoBeWi/remotely_useful
...
Improve remote tree node tooltips
2023-01-05 12:50:45 +01:00
JoJoX
4e0103ff40
Test joint type on _set for PhysicalBone joints
2023-01-05 12:23:44 +01:00
Danil Alexeev
0d25d8e7fc
AnimatedSprite{2D,3D}
improvements
...
* Add support for individual frame duration to `SpriteFrames`.
* Various minor improvements.
2023-01-05 13:13:25 +03:00
K. S. Ernest (iFire) Lee
8302f17adf
Update graph_edit.cpp to automatically arrange nodes if nothing is selected.
2023-01-04 16:48:01 -08:00
clayjohn
aaa9d626f3
Use proper indices for lights, decals, and reflection probes in mobile scene shader
2023-01-04 14:03:48 -08:00
Yaohua Xiong
20f909219e
Remove side effect of the handles
method
2023-01-04 20:09:10 +08:00
Silc Renew
724f2422d7
Revert "Merge pull request #70696 from Rindbee/propagate-keying-state"
...
This reverts commit c774b4ce17
, reversing
changes made to ccc609d824
.
2023-01-04 20:03:28 +09:00
Rémi Verschelde
dc3175e4cd
Merge pull request #70810 from adamscott/cache-gdscript-even-when-error
...
Cache script when reloading even if there's errors
2023-01-04 11:41:11 +01:00
Rémi Verschelde
00891066cb
Merge pull request #70867 from bruvzg/ci_vlk
...
[CI] Use multiple forced unmount attempts for MoltenVK image.
2023-01-04 11:28:12 +01:00
Silc Renew
eee9e3cd9a
Revert "Merge pull request #68498 from Rindbee/improve-update_tree"
...
This reverts commit d5dc70a478
, reversing
changes made to ccbefa1f43
.
2023-01-04 19:15:20 +09:00
Charles Crete
50e09bbaef
Fix "Double-click on the TileMap's pattern prints an error" ( #70892 )
2023-01-03 23:06:52 -05:00
Bastiaan Olij
b6550c46ee
Removed member variables from OpenXRExtensionWrapper
...
Made extension container in OpenXRAPI static
Moved controller meta data into extensions where applicable
2023-01-04 11:34:58 +11:00
clayjohn
72bc7e5a9d
Always try to clear render target before drawing 3D with Canvas BG mode
...
This is necessary to ensure that we aren't copying garbage data to the 3D renderbuffer
2023-01-03 15:46:03 -08:00
Rémi Verschelde
0160fea1ce
Merge pull request #70884 from clayjohn/Depth-prepass
...
Ignore depth draw optimization when using depth draw alpha prepass
2023-01-03 23:23:29 +01:00
Rémi Verschelde
698ee56e54
Merge pull request #70638 from markusneg/cull-masked-shadows-gd4
...
Visual instance layers are regarded during shadow culling
2023-01-03 23:22:31 +01:00
Rémi Verschelde
8203e09330
Merge pull request #70859 from vonagam/fix-preload-native-type
...
GDScript: Fix wrong native type for preloaded class
2023-01-03 23:22:23 +01:00
Rémi Verschelde
565ae3b767
Merge pull request #67694 from aaronfranke/its-time
...
Remove duplicate Month and Weekday enums
2023-01-03 23:21:19 +01:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
...
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
kobewi
bf74ff94c8
Improve remote tree node tooltips
2023-01-03 17:06:36 +01:00