Saracen
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b54d96ceba
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Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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2015-11-02 16:03:31 +00:00 |
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Rémi Verschelde
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b2f9acb8c9
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Merge pull request #2680 from Brickcaster/onceagain
Added a few notes to classes.xml
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2015-11-02 07:38:06 +01:00 |
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Brickcaster
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e0e4bcc6a6
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Added description to classes/ScrollContainer
Added description to help understand how to utilize the ScrollContainer
node.
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2015-11-01 20:58:07 -05:00 |
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Brickcaster
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18964798b7
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classes/color - Documenting a trick with set_modulate
I wanted to document a trick using class color to highlight a sprite.
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2015-11-01 20:58:06 -05:00 |
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Rémi Verschelde
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ae3d4ac193
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Merge pull request #2646 from vnen/array-reference
Add missing Array class reference documentation
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2015-11-01 20:33:57 +01:00 |
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Juan Linietsky
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61ecb6a5e6
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properly compute total time for ogg vorbis
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2015-11-01 12:32:11 -03:00 |
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Juan Linietsky
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281d6fac1e
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-some fixes to audio
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2015-11-01 01:55:22 -03:00 |
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Brickcaster
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44057ed4ae
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Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
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2015-10-25 19:29:44 -04:00 |
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Juan Linietsky
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bd736e5af2
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-25 20:09:18 -03:00 |
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Juan Linietsky
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8f84f4117c
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-Fixed a bug in scrollcontainer not respecting expand flag
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
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2015-10-25 20:08:18 -03:00 |
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Okam Studio
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8949db75c3
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Merge pull request #2677 from phobos-tro/x11-memleak
X11 -- Fixing memleaks
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2015-10-25 16:03:02 -03:00 |
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Phobos Tro
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2d2ab92680
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Made the Atom net_wm_icon local
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2015-10-26 01:36:27 +08:00 |
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Phobos Tro
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746ef7cbd6
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Fixing memory leaks
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2015-10-25 22:15:56 +08:00 |
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punto-
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4baf65dab7
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Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
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2015-10-22 22:07:32 -03:00 |
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steve
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15a826571c
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Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
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2015-10-22 17:31:09 -07:00 |
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Juan Linietsky
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d123c89c58
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-fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
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2015-10-21 23:57:43 -03:00 |
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Juan Linietsky
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6426ea61d7
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Merge pull request #2655 from StraToN/fix-tab-buttons
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
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2015-10-21 19:28:12 -03:00 |
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Julian Murgia - StraToN
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d64c89d447
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Fix #2623
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2015-10-22 00:23:42 +02:00 |
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Juan Linietsky
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35959f9c5a
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-fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
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2015-10-21 16:52:43 -03:00 |
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Juan Linietsky
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b59c86f6f9
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-Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
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2015-10-21 09:50:44 -03:00 |
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Juan Linietsky
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f6a790d58c
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-20 23:55:08 -03:00 |
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Juan Linietsky
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d241b2ec1b
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-work in progress implementation of NDEE's theme It's NOT DONE YET
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2015-10-20 23:54:24 -03:00 |
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Juan Linietsky
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b5011d9bf1
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-Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
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2015-10-20 19:19:19 -03:00 |
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George Marques
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baa59c0670
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Add missing reference documentation for Array class
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2015-10-20 14:31:30 -02:00 |
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George Marques
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eefc2bf5f7
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Syncing classes.xml with current binary
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2015-10-20 14:26:37 -02:00 |
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Juan Linietsky
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2b12a8109d
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-19 18:48:34 -03:00 |
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Juan Linietsky
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5d86a25f4d
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-some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
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2015-10-19 18:47:49 -03:00 |
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Juan Linietsky
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0a02c28b2b
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Merge pull request #2630 from firefly2442/rasterizer-comparison-fix
rasterizer comparison fix
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2015-10-18 22:31:02 -03:00 |
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firefly2442
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c2aedde7e3
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rasterizer comparison fix
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2015-10-18 20:28:51 -05:00 |
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Juan Linietsky
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6637a86518
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Merge pull request #2617 from MarianoGnu/master
TextureProgress FillMode
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2015-10-18 01:27:39 -03:00 |
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MarianoGNU
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ede0cf20bb
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Add fill_degrees to limitate radial filling
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2015-10-18 01:21:53 -03:00 |
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MarianoGNU
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4452e26253
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 23:38:33 -03:00 |
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MarianoGNU
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68fb30aaea
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Add fill modes. Clockwise, Counter-CW and center-offset
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2015-10-17 23:37:39 -03:00 |
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Juan Linietsky
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97f483af0a
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fixes broken 3D in editor
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2015-10-17 23:05:39 -03:00 |
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Juan Linietsky
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884d5a0f41
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-remove path after inheriting, fixes #2616
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2015-10-17 20:55:12 -03:00 |
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Juan Linietsky
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fba1842b11
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-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
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2015-10-17 18:43:52 -03:00 |
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Juan Linietsky
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36c874cc45
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remove unpexpected revert button, fixes #2614
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2015-10-17 18:28:36 -03:00 |
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Juan Linietsky
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408c498446
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-Added const to a reference, should fix #2613
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2015-10-17 17:13:49 -03:00 |
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Juan Linietsky
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7d8f187c33
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 15:49:27 -03:00 |
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Juan Linietsky
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85a611d1cd
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-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
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2015-10-17 15:48:42 -03:00 |
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Juan Linietsky
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1db523d0bb
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Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
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2015-10-17 15:31:23 -03:00 |
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MarianoGNU
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25324aa506
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Fix crash when using a Scalar Uniform node to GraphShader
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2015-10-17 15:27:36 -03:00 |
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Juan Linietsky
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6f9631fc51
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 12:48:47 -03:00 |
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Juan Linietsky
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be0f7563fb
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Merge pull request #1899 from guilhermefelipecgs/fix_#1897
Fix for scroll_to_line and search functions, fix #1897
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2015-10-17 12:14:07 -03:00 |
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Juan Linietsky
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7d33895320
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Merge pull request #2053 from rodolforg/fix-import-button-label
Small fix for Import Game dialog labels
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2015-10-17 12:13:33 -03:00 |
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Juan Linietsky
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3d121b474b
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Merge pull request #2203 from volzhs/fix_android_payments
Fix android payments
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2015-10-17 12:12:34 -03:00 |
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Juan Linietsky
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474c72697d
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Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Added GridMap settings which allows the user to enter a pick distance.
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2015-10-17 12:11:13 -03:00 |
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Juan Linietsky
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253d34b937
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Merge pull request #2256 from sheepandshepherd/list-edits
List::move_before updates front/back pointers, fixes #2255
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2015-10-17 12:10:42 -03:00 |
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Juan Linietsky
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0bc6a8894c
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Merge pull request #2266 from MrGreenTea/master
added floor() and ceil() to Vector3
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2015-10-17 12:10:32 -03:00 |
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Juan Linietsky
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88b6e04cc1
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Merge pull request #2330 from FEDE0D/parallax_fix
ParallaxBackground: added option to ignore camera zoom
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2015-10-17 12:05:27 -03:00 |
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