Rémi Verschelde
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Josh Jones
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
Marc Gilleron
474cee7daf
Rename and expose RefCounted::get_reference_count()
2022-09-21 21:18:54 +01:00
Danil Alexeev
df2209c700
Add CollisionShape2D.debug_color
property
2022-09-21 16:07:47 +03:00
Rémi Verschelde
307f560b39
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
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Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Micky
ee16de583f
Reverse Camera2D.rotating
to ignore_rotation
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`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi
a275b70b6e
Set scene tiles' position before adding them
2022-09-21 00:37:18 +02:00
Rémi Verschelde
209a837f79
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
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Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Marc Gilleron
aed3822a93
Change return type of get_configuration_warnings
to PackedStringArray
2022-09-19 16:43:15 +01:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
Micky
213cc7859e
Fix outdated warning in AnimatedSprite2D
2022-09-18 02:52:20 +02:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
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Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659
Merge pull request #58567 from madmiraal/fix-26470
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Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
Micky
8142bc4ddd
Allow negative speed_scale
in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
kobewi
d5c703b83e
Don't store frame of playing AnimatedSprite
2022-09-12 22:59:35 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
VolTer
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
Micky
b648ee43ab
Harmonise AnimatedSprite3D and its 2D counterpart
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Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Trashtalk
1d233ce58c
handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect()
2022-09-07 00:05:56 +02:00
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
adaec8396e
Merge pull request #64880 from Mickeon/rename-camera-position
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Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06 17:00:52 +02:00
Micky
694190a354
Rename TileMap/GridMap.world_to_map
and opposite to local_to_map
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Micky
a7ce7b1d3f
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
Hugo Locurcio
f7292dbeb3
Rename or_lesser
range property hint to or_less
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Void
fdfe11d4b3
fixed and optimized Area2/3D get_overlapping_bodies/areas
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Rémi Verschelde
c6fd311da0
Fix build after merge of #63479
2022-09-02 00:19:33 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
Rémi Verschelde
ac053bb72d
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Hendrik Brucker
73bbcaecb9
Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 11:23:35 +02:00
Micky
e31bb5ffeb
Rename CanvasItem.update()
to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
rafallus
7f2740f7bd
Expose input interaction virtual functions in CollisionObject
2022-08-29 14:04:52 +02:00
Josh Jones
3dd59013f4
Added node for Navigation links
2022-08-26 22:05:15 -07:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
1c97dde78f
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
2022-08-26 16:16:32 +02:00
Micky
59e11934d8
Rename str2var
to str_to_var
and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
kobewi
c8abd40ea8
Easier setting properties of last TileMap layer
2022-08-26 12:54:13 +02:00
fabriceci
f8cc88fab3
Restore RigidBody2/3D, SoftBody names in physics
2022-08-26 12:26:25 +02:00
Micky
ec963788cc
Rename Camera2D's screen_center
and *_position
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`get_camera_screen_center` -> `get_screen_center_position`
`get_camera_position` -> `get_target_position`
2022-08-26 12:11:52 +02:00
Rémi Verschelde
af692912d4
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
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Fix AnimatedSprite2D & 3D animation list in inspector
2022-08-26 08:22:51 +02:00
Micky
723bf85145
Rename ParticlesMaterial to ParticleProcessMaterial
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Also affects their file names, related classes and documentation.
2022-08-26 02:53:08 +02:00
jmb462
ae9560af82
Fix AnimatedSprite2D & 3D animation list in inspector
2022-08-26 00:05:58 +02:00
Rémi Verschelde
88145e81e2
Merge pull request #64804 from Mickeon/rename-path-progress
2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request #64354 from Mickeon/rename-navigation-distance
2022-08-25 18:35:23 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request #64824 from Mickeon/rename-polygon-invert
2022-08-25 18:33:58 +02:00
fabriceci
31549dca29
Shorten variable names for moving platforms in CharacterBody
2022-08-25 09:15:18 +02:00
fabriceci
59bf35f3df
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-24 21:23:11 +02:00
Micky
06a8113576
Rename Polygon2D.invert_enable
to end with "d"
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Polygon2D.`invert_enable` -> `invert_enabled`
Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request #64370 from Mickeon/rename-marker-node
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Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Micky
bb936b2e27
Rename PathFollow's offset
s to progress
& progress_ratio
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Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Micky
8bb305356e
Rename Position* nodes to Marker*
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- Position2D -> Marker2D
- Position3D -> Marker3D
Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Rémi Verschelde
7764151bc1
Rename properties unnecessarily using slash (/
) in their names
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This is a legacy of Godot 2 days before the inspector had support for groups.
"Properties" with a slash in their name can't be accessed from script unless
using `set()`/`get()` so they were not actual properties as far as script
languages are concerned.
Part of #17558 .
2022-08-23 11:57:43 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
Yuri Sizov
1a24c9e14b
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph
2022-08-22 17:31:23 +02:00
Rémi Verschelde
fdc36ad082
Merge pull request #64553 from RedMser/fix-property-validation-refactor
2022-08-22 16:54:47 +02:00
kobewi
7f96ebf1be
Use false as default for use_proxies argument
2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
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Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
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Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
RedMser
c25b8f2876
Remove unintentional PROPERTY_USAGE_INTERNAL
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The flag only matters for property definition,
but was also used in _validate_property a lot.
2022-08-18 16:25:00 +02:00
Silc Renew
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
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Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
kobewi
7305390fdc
Add a method to get TileData from a cell
2022-08-16 15:04:39 +02:00
Yuri Sizov
fff0e7b8e2
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
2022-08-15 21:38:14 +03:00
smix8
5162d9ac8b
Fix NavigationObstacle 2D/3D (re)parent issues
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Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents).
Also adds the option from NavigationAgents to override the default navigation map.
2022-08-14 16:23:27 +02:00
Micky
b62d06fbed
Rename Navigation's neighbor_dist
to neightbor_distance
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NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)
NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`
Also changes their parameters' names.
Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Silc Renew
7331295523
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
Hugo Locurcio
160d10dc7b
Decrease default AudioStreamPlayer2D/3D panning strength
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The default panning strength is now more in line with how other
engines play positional sound.
2022-08-09 18:46:52 +02:00
Rémi Verschelde
d9d5990c51
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
2022-08-08 22:37:00 +02:00
Josh Jones
8c324132d0
Fix typo when setting NavigationRegion travel_cost
2022-08-07 10:40:33 -07:00
Josh Jones
92c40bcf32
Fix NavigationRegion3D gizmo's odd visual behavior
2022-08-06 23:54:57 -07:00
Rémi Verschelde
d100c2d59f
Merge pull request #63776 from fire-forge/shapecast2d
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Add ShapeCast2D editor handle and improve debug drawing
2022-08-06 00:27:41 +02:00
Hugo Locurcio
84076513b1
Use global coordinates for particles by default
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Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.
This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
FireForge
7cfa9ae539
Improve ShapeCast2D editor and debug drawing
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- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde
7199314eb3
Merge pull request #63595 from reduz/remove-signal-connect-binds
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Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
8b454f8b41
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
2022-07-29 12:29:32 +02:00
smix8
c394ea518e
Add more detailed Navigation Debug Visualization
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- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Marcel Admiraal
e61dc6bb04
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:32:45 +01:00
Marcel Admiraal
3f83c3a0ac
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:29:38 +01:00
Rémi Verschelde
199ea349f5
Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local
2022-07-28 10:03:07 +02:00
Rémi Verschelde
0ffc28e3de
Merge pull request #63484 from groud/fix_tilemap_clear_layer
2022-07-26 13:22:54 +02:00
Gilles Roudière
3faa97a58a
Fixes TileMap clear_layer not recreating internal CanvasItems
2022-07-26 12:35:54 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Rémi Verschelde
a5bc65bbad
Merge pull request #63265 from reduz/stream-bpm-support
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Implement BPM support in AudioStream files.
2022-07-23 11:21:14 +02:00