Rémi Verschelde
0682422b1e
Merge pull request #47311 from RevoluPowered/fix-importer-bug
...
Fix use of Error its uninitialised and resolves importers being broken
2021-03-24 09:25:09 +01:00
K. S. Ernest (iFire) Lee
60eb3dd6ad
Always have a name for gltf2 mesh, material and skins.
...
Co-authored-by: Lcbx <luc.courbariaux@gmail.com>
2021-03-24 00:30:22 -07:00
Gordon MacPherson
8db565cabd
Fix use of Error its uninitialised and resolves importers being broken
2021-03-23 23:46:22 +00:00
Rémi Verschelde
1829eb4608
Merge pull request #47293 from resul4e/vsproj_tests
...
Enable unit testing in MSVC when tests=yes is supplied
2021-03-23 23:58:18 +01:00
Resul Çelik
12dfdd546f
SCons: Pass tests configuration to the MSVC solution
...
Test sources and build parameter were not supplied to the visual studio project. This resulted in a build that was not able to be test using the --test command. Adding build parameter ensures we can test, and supplying the sources ensures we have all files to write new tests and edit existing ones.
2021-03-23 23:29:14 +01:00
Johannes
c8868fcaab
Fix removal of rect_min_size
not triggering resize
...
fixes #46672
2021-03-23 23:06:50 +01:00
Rémi Verschelde
7ed2220928
Remove now unnecessary ResourceImporterCSV importer
...
Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
2021-03-23 15:49:30 +01:00
Rémi Verschelde
538daf6731
Merge pull request #47298 from reduz/remove-keep-files-error
...
Remove FileSystem dock errors on unimported files
2021-03-23 15:44:40 +01:00
Juan Linietsky
4706297356
Remove FileSystem dock errors on unimported files
...
* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
2021-03-23 11:33:07 -03:00
Rémi Verschelde
cd05653e30
Merge pull request #47292 from akien-mga/sdl-gamecontrollerdb
...
Sync controller mappings DB with SDL2 community repo
2021-03-23 13:40:55 +01:00
Rémi Verschelde
22716a1df2
Merge pull request #36004 from nathanfranke/fix-transparent-theme-color
...
Fix transparent editor theme being brighter
2021-03-23 13:25:38 +01:00
Rémi Verschelde
cdafcc3206
Merge pull request #42974 from skyace65/NavMesh2
...
Document more NavigationMesh properties
2021-03-23 13:24:01 +01:00
Rémi Verschelde
cde67f0315
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9 .
2021-03-23 13:18:43 +01:00
Rémi Verschelde
6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
...
JSON parser fix
2021-03-23 13:07:04 +01:00
Rémi Verschelde
036a50e8b9
Merge pull request #37755 from KoBeWi/check_down
...
Add disabled theme icons for CheckBox
2021-03-23 13:06:02 +01:00
Rémi Verschelde
5238f1399d
Merge pull request #38054 from aaronfranke/enums
...
Rename many global enums relating to input
2021-03-23 13:00:24 +01:00
Rémi Verschelde
ecfa2f8de2
Merge pull request #35320 from Calinou/edited-scene-extension-if-ambiguous
...
Display scene file extensions in the editor only if there's ambiguity
2021-03-23 12:58:07 +01:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
70eff30c5f
Merge pull request #46823 from Calinou/editor-tweak-save-branch-as-scene-messages
...
Tweak error messages for the Save Branch as Scene editor option
2021-03-23 11:57:08 +01:00
Rémi Verschelde
12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
...
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
Rémi Verschelde
300f86351e
Merge pull request #47287 from Shatur95/fix-duplicated-code
...
Move duplicated code into a function
2021-03-23 11:17:28 +01:00
Rémi Verschelde
939c4bbe3f
Merge pull request #47261 from KoBeWi/filterdropper
...
Allow to drop files on filtered scene tree
2021-03-23 10:34:13 +01:00
Rémi Verschelde
f7a92eec03
Merge pull request #47284 from DarkKilauea/fix-moment-of-inertia
...
[Godot Physics]: Correct typo in moment of inertia calculations.
2021-03-23 10:31:08 +01:00
Shatur95
a1cfc1032c
Move duplicated code into a function
2021-03-23 09:08:06 +02:00
bruvzg
b202a0dd2a
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-23 08:03:41 +02:00
Josh Jones
9aadd0cde7
[Godot Physics]: Correct typo in moment of inertia calculations.
...
The moment of inertia calculation for BoxShape is:
```
Vector3(
(p_mass / 3.0) * (ly * ly + lz * lz),
(p_mass / 3.0) * (lx * lx + lz * lz),
(p_mass / 3.0) * (lx * lx + ly * ly));
```
where the final line includes both the x and y extents.
However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape.
This change corrects the final line to include both the x and y components of the shape's extent.
2021-03-22 20:10:11 -07:00
Rémi Verschelde
0339200972
Merge pull request #43366 from Calinou/doc-surfacetool-method-order
...
Make the expected method calling order in SurfaceTool more explicit
2021-03-23 00:57:26 +01:00
kobewi
5950482b86
Remove the clearing behavior from add_override
2021-03-23 00:55:02 +01:00
kobewi
ecff5bc42f
Add methods to remove theme overrides
2021-03-23 00:51:16 +01:00
Rémi Verschelde
eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
...
Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Rémi Verschelde
7acd62886d
Merge pull request #47263 from nekomatata/fix-physical-bone-gizmo
...
Fix PhysicalBone gizmo not showing
2021-03-23 00:13:09 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
...
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
6fa24729ae
Merge pull request #45571 from aaronfranke/node2d-real_t
...
Use real_t in 2D nodes
2021-03-23 00:10:53 +01:00
Rémi Verschelde
11718dbef9
Merge pull request #45562 from aaronfranke/core-modules-real_t
...
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde
32aea7b40f
Merge pull request #47277 from nekomatata/kinematic-safe-margin-doc
...
More detailed documentation for KinematicBody safe collision margin
2021-03-23 00:08:35 +01:00
Rémi Verschelde
4bacb86f56
Merge pull request #46735 from fabriceci/fix-dialog-translation
...
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
2021-03-23 00:03:31 +01:00
Rémi Verschelde
725552af69
Merge pull request #47255 from Calinou/fix-windows-tablet-setting-name
...
Fix feature tag casing in the Windows pen tablet project setting name
2021-03-23 00:00:36 +01:00
Rémi Verschelde
e0f19287f7
Merge pull request #47226 from fabriceci/improve-rayshape-2D
...
Bring the Raycast2D improvements to Rayshape2D
2021-03-22 23:56:18 +01:00
Rémi Verschelde
bb8340302c
Merge pull request #47180 from YeldhamDev/popupmenu_width_fix
...
Fix wrong width with PopupMenus on first opening in the editor
2021-03-22 23:51:57 +01:00
Rémi Verschelde
89d3c787d4
Merge pull request #47271 from Shatur95/remove-hardcoded-names
...
Remove hardcoded names in generated objects
2021-03-22 23:41:36 +01:00
PouleyKetchoupp
4aa25b0f6c
More detailed documentation for KinematicBody safe collision margin
2021-03-22 15:41:21 -07:00
Rémi Verschelde
8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
...
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Shatur95
7762d4592d
Remove hardcoded names in generated objects
2021-03-22 22:37:26 +02:00
Rémi Verschelde
a7fb5f8558
Merge pull request #47268 from reduz/keep-import-mode
...
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 21:35:22 +01:00
Juan Linietsky
8d64f3bd76
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 17:19:19 -03:00
Gordon MacPherson
6b4ff3b44b
Add unit tests for export templates
2021-03-22 18:57:08 +00:00
Rémi Verschelde
3334a53ac3
Merge pull request #47166 from reduz/improve-scene-import
...
Improved 3D Scene Importer
2021-03-22 18:38:28 +01:00
PouleyKetchoupp
0e4c34ac65
Fix PhysicalBone gizmo not showing
...
The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:29:49 -07:00
kobewi
4e64c9fd4d
Allow to drop files on filtered scene tree
2021-03-22 16:35:49 +01:00