Rémi Verschelde
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b8b4580448
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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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2022-02-16 14:06:29 +01:00 |
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ZuBsPaCe
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2e2c9a27b6
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Fixed shader error message for instance qualifier
Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down.
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2022-02-09 21:32:09 +01:00 |
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Yuri Roubinsky
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a2484c3293
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Fix unknown identifier error in for loop
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2022-02-06 08:38:33 +03:00 |
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Yuri Roubinsky
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e01d08159c
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Few more fixes to for loop in shaders
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2022-02-05 08:42:32 +03:00 |
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bruvzg
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244db37508
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Cleanup and move char functions to the char_utils.h header.
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2022-02-04 11:35:01 +02:00 |
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Yuri Roubinsky
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58696fd774
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Allow multiple declarations in for loop in a shader
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2022-02-03 11:35:38 +03:00 |
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Anilforextra
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fc27636999
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Vectors: Use clear() and has().
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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2022-02-02 00:11:09 +05:45 |
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Yuri Roubinsky
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b01065b9a4
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Prevent checking of global uniform type outside the editor
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2022-01-25 19:22:37 +03:00 |
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Yuri Roubinsky
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0e66587dbf
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Remove incorrect items from completion of main functions in shader
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2022-01-24 10:37:47 +03:00 |
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Yuri Roubinsky
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3ca57e5157
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Fix incorrect unused local var warning in shader blocks
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2022-01-23 20:22:31 +03:00 |
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Yuri Roubinsky
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e0304f83e7
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Add translation links to shader errors
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2022-01-19 15:16:32 +03:00 |
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Yuri Roubinsky
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36a82c8c69
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Unify variable and array declarations in shaders
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2022-01-18 12:42:39 +03:00 |
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Yuri Roubinsky
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08208406ca
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Refactor size expression parsing for arrays in the shaders
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2022-01-15 15:47:39 +03:00 |
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Yuri Roubinsky
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4201af6649
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Fix completion for global constants in shaders
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2022-01-13 19:52:06 +03:00 |
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Yuri Roubinsky
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c377891145
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Add completion for shader_type
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2022-01-13 18:37:13 +03:00 |
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Yuri Roubinsky
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b0356bcb72
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Prevent redefinition of main functions in shader
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2022-01-13 15:12:35 +03:00 |
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Yuri Roubinsky
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bd61d8f80c
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Enhances a shader uniform limit warning
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2022-01-08 21:44:37 +03:00 |
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Yuri Roubinsky
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b74968c2ca
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Merge pull request #56477 from Chaosus/fix_device_crash
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2022-01-04 13:23:38 +03:00 |
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Yuri Roubinsky
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0e2ef987b1
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Add a check for device in shader lang to prevent startup editor crash
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2022-01-04 11:50:50 +03:00 |
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Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
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Yuri Roubinsky
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fd9c92d4ab
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Add a shader warning when the uniform buffer limit is exceeded
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2022-01-03 16:24:56 +03:00 |
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Rémi Verschelde
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9221c0f8ad
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Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
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2022-01-03 13:08:55 +01:00 |
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luz paz
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a124f1effe
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Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
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2022-01-02 01:03:58 -05:00 |
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Yuri Roubinsky
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108b6a2000
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Allow pass varyings as out param to the function, when it's possible
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2021-12-23 18:03:19 +03:00 |
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Yuri Roubinsky
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e8a457ba89
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Refactor render_mode in shaders, forbid declaring duplicates
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2021-12-21 22:20:09 +03:00 |
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Rémi Verschelde
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be83968b6b
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Merge pull request #55970 from Chaosus/shader_fix_struct_warning
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2021-12-16 13:35:44 +01:00 |
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Yuri Roubinsky
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1414a7be91
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Fix struct usage passing to shader warning system
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2021-12-15 22:54:46 +03:00 |
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Yuri Roubinsky
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f0a58af12f
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Rename shader hint filter_anisotropy to filter_anisotropic
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2021-12-15 22:12:38 +03:00 |
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Yuri Roubinsky
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25a2241e7d
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Fix shader array parsing in variable declaration
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2021-12-15 17:54:15 +03:00 |
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Rémi Verschelde
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de8348a9b3
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Merge pull request #55903 from Chaosus/shader_struct
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2021-12-15 13:07:48 +01:00 |
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Yuri Roubinsky
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09185d76ac
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Rename shader hint filter_aniso to filter_anisotropy
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2021-12-15 13:18:32 +03:00 |
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Yuri Roubinsky
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31cc6ba622
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Allow declaring multiple members in one expression in shader structs
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2021-12-13 19:10:08 +03:00 |
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Yuri Roubinsky
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8862d1426d
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Restore shader parsing errors with lack of semicolon in a block
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2021-12-11 17:30:40 +03:00 |
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Hugo Locurcio
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92e9cca5be
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Rename hint_aniso to hint_anisotropy in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's
anisotropy-related properties.
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2021-12-10 17:41:17 +01:00 |
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Yuri Roubinsky
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bcbcf14469
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Refactor constant suffix parsing in a shader
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2021-12-10 15:38:27 +03:00 |
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Yuri Roubinsky
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dcf3594500
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Merge pull request #55763 from Chaosus/shader_hint_completion
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2021-12-10 11:44:01 +03:00 |
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Yuri Roubinsky
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b66510d509
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Added completion for uniform hints in a shader
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2021-12-10 10:12:25 +03:00 |
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Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
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Yuri Roubinsky
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76f6c0849c
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Make compile shader function to use struct instead long parameter list
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2021-12-08 11:34:40 +03:00 |
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Yuri Roubinsky
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10b10ae1fa
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Fix ^= operator in shaders
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2021-12-03 10:20:44 +03:00 |
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Yuri Roubinsky
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5ee73dc5a6
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Fix shader crash when using existed constant name for struct
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2021-12-01 18:11:45 +03:00 |
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Yuri Roubinsky
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a48c205191
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Fix declaring array size twice in global shader constant
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2021-12-01 16:44:25 +03:00 |
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Yuri Roubinsky
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5ba93619fa
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Allow using empty statements in the shader, added formatting warning
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2021-12-01 11:52:25 +03:00 |
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Rémi Verschelde
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5643f5e616
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Merge pull request #55490 from Chaosus/fix_shader_crash
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2021-11-30 20:13:12 +01:00 |
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Yuri Roubinsky
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be7c03779a
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Fix shader crash when assigning array to non-array in global constant
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2021-11-30 21:28:55 +03:00 |
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Yuri Roubinsky
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6e80e97b0f
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Fix built-in(PI, TAU, E) assignment to a global constant in a shader
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2021-11-29 10:32:36 +03:00 |
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Yuri Roubinsky
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9b1f8f7a96
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Revert "Pushes array of uniforms to first place in the buffer"
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2021-11-25 16:13:19 +03:00 |
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Lightning_A
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e078f970db
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Rename remove() to remove_at() when removing by index
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2021-11-23 18:58:57 -07:00 |
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Yuri Roubinsky
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c7043dbfdc
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Prevent return statement from using in block in shader main functions
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2021-11-23 10:36:33 +03:00 |
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Yuri Roubinsky
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f4c0e90fd9
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Allow passing non-variable constant to const function param in shaders
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2021-11-19 12:14:13 +03:00 |
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