Commit graph

898 commits

Author SHA1 Message Date
George Marques
bf44275b1a
Fix visual server error when minimizing the window 2016-06-26 18:54:34 -03:00
Rémi Verschelde
7d06d50e65 Merge pull request #5395 from vnen/android-sensors
Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59 Merge pull request #5390 from volzhs/jni-stringarray
Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b Gradle: remove trailing spaces 2016-06-25 13:39:03 +02:00
paper-pauper
dd1ad31757 Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
2016-06-25 07:15:21 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc Fix string array parameter check with jni 2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25 Remove duplicated aidl for android
Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Ariel Manzur
10c512e46d added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
Rémi Verschelde
dc8c145488 iOS simulator: merge into iphone detect.py
Fixes #4489
2016-06-23 07:41:54 +02:00
Rémi Verschelde
0a72f9ccb8 Merge pull request #5362 from J08nY/png
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
92ee868a94 Merge pull request #5358 from Keyaku/alert-for-osx
Added alert() functionality for OS X
2016-06-23 07:39:34 +02:00
Rémi Verschelde
b9ed5b12c9 Merge pull request #5235 from volzhs/fix-android-export
fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde
daa4180210 Merge pull request #5364 from RandomShaper/windows-high-contrast-compat
Make editor compatible with Windows high contrast themes
2016-06-23 07:16:13 +02:00
Juan Linietsky
d6225b1e00 Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
2016-06-22 23:13:41 -03:00
Pedro J. Estébanez
85a5290ee8 Make editor compatible with Windows high contrast themes
By providing a manifest specifying the targeted Windows versions (as per https://msdn.microsoft.com/en-us/library/windows/desktop/hh404233(v=vs.85).aspx#_______supporting_high_contrast_themes_in_windows_8_and_later) now the Godot editor renders normally under a high contrast theme on Windows, instead of staying white/black.
2016-06-23 00:14:15 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Keyaku
072da51f20 Added alert() functionality for OS X 2016-06-22 16:58:31 +01:00
Rémi Verschelde
842e7bfc2f Merge pull request #5357 from volzhs/fix-locale-android
fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25 fix android resource locale 2016-06-22 22:32:03 +09:00
volzhs
780fa60072 correct current Intent for android 2016-06-21 03:32:44 +09:00
Wilhem Barbier
5d95072879 Remove the vibration effect from the joystick when stopping 2016-06-20 11:01:07 +02:00
Rémi Verschelde
225fbe0a90 isim: Sync with iphone files list
Should fix broken build due to Appirater.
2016-06-20 08:31:42 +02:00
Rémi Verschelde
8a27835bca Merge pull request #5285 from brakhane/fix-memset
fix memset calls
2016-06-19 13:10:29 +02:00
Rémi Verschelde
57e1387199 Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
2016-06-19 12:59:18 +02:00
Rémi Verschelde
8f2115529e Merge pull request #5135 from volzhs/android-manifest
fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
Dennis Brakhane
3d85a14404 fix memset calls
Order is "mem, val, count", not "mem, count, val"
2016-06-19 02:07:51 +02:00
Rémi Verschelde
b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Juan Linietsky
61655d6dc2 Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872 2016-06-18 11:13:03 -03:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994 fix errors while exporting android 2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
Andreas Haas
0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Rémi Verschelde
01bb8787c9 Merge pull request #5212 from vnen/fix-emscripten-build
Fix javascript build in Windows
2016-06-15 13:23:00 +02:00
Wilhem Barbier
f665200df7 Add joystick vibration support on Linux (#5043) 2016-06-15 07:25:35 +02:00
George Marques
c48ffed87a
Fix javascript build in Windows
Fix #3438
2016-06-14 11:27:16 -03:00
Juan Linietsky
7526b14afd Merge pull request #5173 from Hinsbart/fix_xrandr
x11: fix XRandr GetMonitors
2016-06-13 15:45:42 -03:00
Juan Linietsky
5f674bdca1 Merge pull request #5179 from RandomShaper/better-android-export
Enhanced Android export
2016-06-13 15:06:37 -03:00
Pedro J. Estébanez
e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
Andreas Haas
eaa34f2123 x11: fix XRandr GetMonitors 2016-06-12 15:29:02 +02:00
Juan Linietsky
3b2c96139b Merge pull request #4905 from Hinsbart/x11_dpi
x11: Implemented dpi detection
2016-06-11 17:52:10 -03:00
Juan Linietsky
fc7adf0b4c property output unix seconds since epoch in windows get_system_time_secs, fixes #5155 2016-06-11 14:10:11 -03:00
Pedro J. Estébanez
1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
volzhs
4f64935ab6 fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
Juan Linietsky
94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
Andreas Haas
18c941bbec x11: Implemented dpi detection
depends on XRandR.
Had to dynamically load `XRRGetMonitors` as Ubuntu 12.04 doesn't have it.
Also removed libudev from travis install list.
2016-06-09 18:54:06 +02:00
Juan Linietsky
3d95c82669 Merge pull request #5090 from akien-mga/glew-1.13.0
Upgrade embedded GLEW to version 1.13.0
2016-06-08 07:54:31 -03:00
Juan Linietsky
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Rémi Verschelde
768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
Rémi Verschelde
4c658dc523 Haiku: Do not define GLEW_ENABLED to undefine it later
Partial revert of f61eb5fd8e.
2016-06-08 00:10:30 +02:00
J08nY
3cfa920982
Windows: Hide mouse on MOUSE_MODE_CAPTURED
Fixes #5051
2016-06-07 12:57:01 +02:00
Rémi Verschelde
aed5474238 Merge pull request #4729 from volzhs/android-23
Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
Juan Linietsky
be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
a1b696aa56 Merge pull request #5067 from Hinsbart/x11_vsync
x11: fix vsync support
2016-06-06 19:40:28 -03:00
Andreas Haas
5cd7611a9a x11: fix vsync support 2016-06-07 00:19:01 +02:00
J08nY
3fb3b7c1f7 Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
Ariel Manzur
942de803f9 temporary fix for vsync call on x11 2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44 vsync support
-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Rémi Verschelde
2884faf55b Merge pull request #4999 from volzhs/fix-project-path
change invalid characters when get user data dir on Windows & Unix
2016-06-04 21:37:47 +02:00
Geequlim
fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
marcelofg55
76ab7d3886 Right click->Quit on the godot icon will now close the application on OSX.
Fixed get_window_position that missed a return on OSX.
2016-06-04 12:35:00 -03:00
marcelofg55
4e0f2389c3 Merge remote-tracking branch 'upstream/master' 2016-06-02 18:56:28 -03:00
volzhs
9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.

This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Juan Linietsky
4ec2b1434f removed dependency on shcore.dll to get DPI
fixes #4973
2016-06-01 12:43:52 -03:00
Juan Linietsky
344a39dafd Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
marcelofg55
bb223869e0 Key modifiers (Ctrl, Alt, Meta and Shift) may be used as Input keys now on OSX 2016-05-31 00:02:14 -03:00
Juan Linietsky
cf3575e0b4 Merge branch 'master' of https://github.com/godotengine/godot 2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
Juan Linietsky
c7d24b7814 hidpi for now not available on mingw, sorry 2016-05-29 14:34:06 -03:00
Juan Linietsky
4f100f92d8 DPI Detection support
Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
d31696e3db Merge pull request #4874 from Hinsbart/x11_dragndrop
x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde
96bdab6edf Merge pull request #4845 from vnen/pr-magnetometer
Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde
7d262947af Merge pull request #4810 from marcelofg55/master
Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Andreas Haas
2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Juan Linietsky
65615c0353 fix freetype paths on osx and mingw 2016-05-29 12:26:15 -03:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Andreas Haas
ae0a59731e x11: Add support for filesystem drag & drop using xdnd 2016-05-28 21:35:42 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
marcelofg55
ba0fbe4f79 Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
volzhs
e5d16eca46 Add comments for NotificationCompat to support API < 16 2016-05-25 22:19:37 +09:00
volzhs
ff67c256f5 fix compatibility for Android API 14 with supporting API 23
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
2016-05-24 11:22:35 +09:00
volzhs
5eb14d3af0 fix unexpected char: '\' error on windows
error occurred when register additional directory for android module on windows.

### config.py ###
```
def can_build(plat):
 return plat=="android"

def configure(env):
 if (env['platform'] == 'android'):
  env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
marcelofg55
eeb83982e2 Added 'fat' option for bits param on scons for osx, this will produce a fat binary that contains both 32 bits and 64 bits binaries 2016-05-20 17:31:30 -03:00
volzhs
160713d4d3 Supporting Android API 23 (Android 6.0)
If we update build gradle to use ``compileSdkVersion 23``,
``org.apache.http`` package causes error. (issue #4711)

We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem.
To use ``useLibrary``, we need to use latest gradle also.

And now, we faced another problem with ``APK Expansion`` java sources.

```
/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
137 :             mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error
```

So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File
And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially.

Unfortunately, another problem, The 'MissingTranslation' error was occurred.
So, build.gradle is updated to use ``disable 'MissingTranslation'``

Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version.

I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2)  with Google Developer console.
2016-05-20 22:57:49 +09:00
Rémi Verschelde
5e0f0a962a Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
marcelofg55
b697de92ef OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
Mattias Cibien
4ee2999777 Working even when re-entering window. 2016-05-09 15:46:05 +02:00
Mattias Cibien
0b64b97d41 Cursor hides only in client area
At the moment is however restored when going out and then in again.
2016-05-09 15:18:08 +02:00
George Marques
9424c6c58f
Fix windows 64-bits build.
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113
2016-05-03 16:35:36 -03:00
Mattias Cibien
8fb7280f39 Fixed behavior of OS.set_window_resizable
Should fix #4428. 
 * Minimize button is not hidden anymore
2016-05-03 15:58:05 +02:00
Rémi Verschelde
f48d385644 Merge pull request #4274 from Griefchief/master
Fixes 64 bit MSVC builds, disables bits parameter
2016-05-02 17:45:21 +02:00
Rémi Verschelde
94274b9ab5 OSX: Fix lib suffix for Android lib (#4499)
Fixes #1452.
2016-05-01 11:38:15 +02:00
George Marques
2cd8e86aa0
Implement OS.get_process_ID for Windows
Based on code by @ratsdiov.
Closes #1733
2016-04-29 13:57:57 -03:00
Ariel Manzur
6aae63fce2 disabled appirater 2016-04-29 13:03:46 -03:00
Ariel Manzur
6962fd91c6 rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
Ariel Manzur
de3ed61fc5 I think this is ok, "resizable" property might change 2016-04-29 10:54:25 -03:00
Ariel Manzur
b50c00ff90 merged iphoen changes 2016-04-29 10:50:56 -03:00
eska
ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Rémi Verschelde
ec606f94dc Drop NACL platform
It's no longer maintained and Chrome-specific, so it's not a viable solution
to deploy Godot games in browsers. The current prefered alternative is asm.js
(platform/javascript), and we're looking forward to WebAssembly.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
f368d380e7 Drop obsolete WIP for Flash platform
It was apparently never fully functional and has not been maintained.
Flash itself is nowadays clearly a deprecated technology, so there will
not be further work on it. platform/javascript and the upcoming
WebAssembly technologies should have a brighter future.
2016-04-25 19:08:22 +02:00
Rémi Verschelde
016be49e08 Merge pull request #4377 from eska014/web-keys
Fix key events in web export
2016-04-19 21:10:00 +02:00
eska
45b90f16ca Add fallback to legacy KeyboardEvent in web export
Fallback to KeyboardEvent property `charCode` is absence of both `key`
and `char` for retrieval of unicode value.
2016-04-19 17:03:13 +02:00
eska
0e9eefb7d4 Reimplement key input events in Emscripten export
Scancodes work, but unicode values are now completely broken in some
browser/OS combinations.
2016-04-19 14:02:26 +02:00
volzhs
e94e710893 remove unused resources and add korean locale for android
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
Ignacio Etcheverry
5907a007dc x11: Flush the X output buffer after changing mouse mode 2016-04-12 16:20:28 +02:00
Aleksandar Danilovic
7762e1afe6 Fixes 64 bit MSVC builds, disables bits parameter
Also Enables automatic detection of architecture for the MSVC compilers.
Builds without assembly optimisations for x64
Closes issue #3098

Signed-off-by: Aleksandar Danilovic <greatgames.alexandar@gmail.com>
2016-04-10 03:36:58 +02:00
MSC
391095e0ef memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Rémi Verschelde
a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
blubee
a0fb5b5f95 Add support for gnu-libstc++-4.9 needed by recent NDK versions
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
sanikoyes
9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
Kyle Luce
feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
6eb4812317 Borderless window support for the Win32 build. Default window position is now also centred. 2016-03-12 16:38:12 +00:00
Hubert Jarosz
4b14c18d13 fix possible crash in platform/x11/joystick_linux.cpp
ev may be tainted and out of MAX_KEY range,
which will cause joy->key_map[ev.code] to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
hondres
02eddbf7da osx: fix inverted horizontal scrolling 2016-03-07 11:24:27 +01:00
Rémi Verschelde
21335e502c Merge pull request #3893 from leezh/diraccess_fix
Added relative paths for DirAccess::remove()
2016-03-05 13:13:08 +01:00
hondres
352db6b17e html5: workaround for echo key events. 2016-03-04 20:26:39 +01:00
volzhs
d6cc887627 fix gradle build on windows 2016-03-02 12:15:39 +09:00
Zher Huei Lee
d7052ddba3 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
Ariel Manzur
30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Ariel Manzur
89b4c76e0c theora on server build 2016-02-25 09:44:21 -03:00
hinsbart
1e54fd142b x11: fix joysticks not recognizing some buttons
dpad on x360 pads with kernel < 4.3 is working now
2016-02-24 12:18:30 +01:00
Aren Villanueva
7b25641813 Reject any native video player calls on iOS that point to files within .pck archives.
Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Rémi Verschelde
130f8fa193 Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
2016-02-17 23:01:27 +01:00
Rémi Verschelde
3cf16adf3c Merge pull request #3715 from Hinsbart/libudev_include
X11: include libudev only on udev builds
2016-02-15 18:56:38 +01:00
hondres
3065187300 include libudev only on udev builds 2016-02-15 15:09:48 +01:00
Ariel Manzur
ad405ade17 adding xcode project template 2016-02-14 18:18:47 -03:00
hondres
b350ece864 x11: make dependancy on libudev optional 2016-02-14 15:13:11 +01:00
Hondres
1fb9cc377f win: fix xinput triggers not resetting correctly 2016-02-12 15:06:50 +01:00
hondres
274f57feea fix platform bb10 compilation 2016-02-11 02:39:06 +01:00
punto-
b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Franco Eusébio Garcia
68e2cd8caa Added constant to retrieve Windows' Documents path
According to MSDN's
documentation (https://msdn.microsoft.com/en-us/library/windows/desktop/bb762181(v=vs.85).aspx),
CSIDL_PERSONAL represents the default path to Windows Document's folder:

"Previous to Version 6.0. The file system directory used to physically
store a user's common repository of documents. A typical path is
C:\Documents and Settings\username\My Documents. This should be
distinguished from the virtual My Documents folder in the namespace. To
access that virtual folder, use SHGetFolderLocation, which returns the
ITEMIDLIST for the virtual location, or refer to the technique described
in Managing the File System."
2016-02-07 15:54:25 -02:00
punto-
63fc7ef798 Merge pull request #3615 from Hinsbart/joy_check_fix
x11: more verbose checking for joystick capabilities
2016-02-07 00:49:54 -03:00
hondres
fef92c0fab x11: more verbose checking for joystick capabilities 2016-02-07 00:17:16 +01:00
Juan Linietsky
9010a25c01 added option to link libstdc++ statically 2016-02-04 20:47:19 -03:00
Juan Linietsky
80e88c6a50 Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky
d826b1db2a -removed buggy flags, makes mingw+32 bits+optimized work again, 2016-02-04 19:38:16 -03:00
hondres
df4faf8f33 support horizontal mouse wheel, use in text editor 2016-02-04 17:16:22 +01:00
Rémi Verschelde
cefca4429c Merge pull request #3575 from Hinsbart/_net_wm_name
x11: set _net_wm_name property
2016-02-04 07:19:52 +01:00
hondres
61c1b6f60e x11: set _net_wm_name property 2016-02-04 00:39:53 +01:00
Rémi Verschelde
c0aade4ba4 Merge pull request #3493 from Hinsbart/wm_class
x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Rémi Verschelde
fc65a57ff5 Merge pull request #3538 from Hinsbart/temp
remove pc_joystick_map.h
2016-02-03 11:18:43 +01:00
hondres
f7b1ab843c x11: fix non-gamepad devices being detected as joysticks 2016-02-02 23:23:20 +01:00
hondres
f4fa74fe28 remove pc_joystick_map.h 2016-02-01 14:28:53 +01:00
hondres
2809b31f8c close file descriptor if ioctls failed 2016-02-01 13:39:50 +01:00
punto-
987bfb4b5e Update detect.py
removed -g from linkflags
2016-01-29 17:33:45 -03:00
Ariel Manzur
593b01b709 audio crash 2016-01-29 07:18:53 -03:00
hondres
11e4c128ac x11: use different strings for WM_CLASS depending on context 2016-01-27 21:53:37 +01:00
Hondres
e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
punto-
93bef9b9b1 Merge pull request #3471 from Hinsbart/remove_libevdev
remove dependancy on libevdev
2016-01-27 04:32:27 -03:00
George Marques
82b24bea6f Revert "make msvc 64bits build again, fixes #3098"
This reverts commit b21ce6cecb.
2016-01-26 22:26:04 -02:00
hondres
29353808f0 remove dependancy on libevdev 2016-01-26 23:04:57 +01:00
Juan Linietsky
16b8b97472 Combies driver split and spawn fix, closes #3265 2016-01-25 00:25:32 -03:00
Juan Linietsky
caddcca4f4 -Many fixes to windows build system with Mingw on Windows. Fixes #2690 2016-01-25 00:21:04 -03:00
George Marques
f4a39692b9 Change default window size for desktop
Fix #3149
2016-01-24 17:52:33 -02:00
hondres
285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres
e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
hondres
1ad6ca0a81 add mappings and increase max number of buttons 2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3 html5 gamepad support 2016-01-21 02:30:24 +01:00
Juan Linietsky
e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
Rémi Verschelde
55ab7d1d1c Merge pull request #3392 from Hinsbart/html5-gamepad
fix string conversion in javascript export
2016-01-20 10:08:13 +01:00
hondres
c4578453fa fix string conversion in javascript export 2016-01-20 08:59:14 +01:00
Rémi Verschelde
f3f74cf9ae Merge pull request #3391 from eska014/web-export-page
Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky
c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
eska
696643ce18 Revamp web export page 2016-01-20 03:41:39 +01:00
volzhs
c937fd5be6 missed rename "keep_screen_on" for ios 2016-01-19 01:58:51 +09:00
Rémi Verschelde
1469508174 Merge pull request #3364 from Max-Might/master
Haiku: fix build and add resource file
2016-01-18 14:51:01 +01:00
Rémi Verschelde
7e20c86ac7 Merge pull request #3360 from volzhs/keep-screen-on-5
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18 14:44:49 +01:00
mrezai
48bf9d3139 Fix 32 bit windows export crash 2016-01-16 19:22:40 +03:30
volzhs
182d2e5dc9 Add ability to set "keep screen on" for iOS 2016-01-16 20:59:09 +09:00
volzhs
fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
Kostadin Damyanov
19753233ad Haiku: add resource file 2016-01-16 07:34:00 +02:00
Kostadin Damyanov
7998197ff1 Merge remote-tracking branch 'upstream/master' 2016-01-15 22:43:54 +02:00
punto-
7393e40452 Merge pull request #3272 from Hinsbart/joy-binding
Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
mrezai
4cb14ae7d6 Fix crash on android 6.0.1, fixes #3321 2016-01-12 09:57:56 +03:30
Rémi Verschelde
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Rémi Verschelde
7f82c8d7c5 Merge pull request #3230 from touilleMan/issue-55
Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Rémi Verschelde
4c090313bc Merge pull request #3304 from eska014/fbsd-alsa
Give FreeBSD a chance to enable ALSA
2016-01-11 08:50:15 +01:00
Juan Linietsky
b21ce6cecb make msvc 64bits build again, fixes #3098
disabled assembly for msvc 64 bits, as it is not supported
2016-01-10 21:26:34 -03:00
Juan Linietsky
a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
eska
56e65f9e29 Enable ALSA driver in non-linux X11 when available 2016-01-10 17:52:15 +01:00
Juan Linietsky
c9852501a4 Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
eska
a6c1a5c6d0 Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
mrezai
50cbe736de Fix maven repositories bug 2016-01-09 16:51:22 +03:30
Juan Linietsky
6a29edf048 removed unnecesary comma in gradle template 2016-01-08 17:55:13 -03:00
Juan Linietsky
40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
hondres
c632c13c66 Add some joystick functions to input. Enables manipulation of mappings at runtime 2016-01-08 00:40:41 +01:00
Peace Sells
9f00d9e44b Better fix for visual studio project generation. 2016-01-06 22:47:43 -07:00
Rémi Verschelde
a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
hondres
c0e4d8fbfd fix x11 crash on exit 2016-01-05 23:35:54 +01:00
hondres
3f64fd64eb define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
Emmanuel Leblond
cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
Juan Linietsky
e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
Juan Linietsky
908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
hondres
17d664cf1d send axis events only once per frame on linux 2016-01-03 02:24:43 +01:00
hondres
c60e1648ba make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
586e482a98 -Fix parsing of comments in VariantParser, fixes #3175 2015-12-31 10:25:21 -03:00
Rémi Verschelde
46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Kostadin Damyanov
62574759ab Haiku: fix build 2015-12-26 18:54:05 +02:00
Hondres
d8143eb3fb Fix joystick hotplugging on windows, using right indices now 2015-12-26 13:14:13 +01:00
Ariel Manzur
6cfede11e3 removed -ffast-math on ios, compiler bug? 2015-12-23 11:19:12 -03:00
Ariel Manzur
02d6669a38 threads 2015-12-22 10:08:20 -03:00
Juan Linietsky
50e9839089 Merge pull request #3113 from Hinsbart/joy_fix
Check pkg-config for libudev and enable gamepad code only if found.
2015-12-22 09:29:38 -03:00
Ariel Manzur
8433221629 missing? 2015-12-22 09:26:54 -03:00
hondres
541c9039c5 Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
Juan Linietsky
46dee92c8e -fixed build system to use pkg-config for evdev 2015-12-21 10:37:26 -03:00
Ariel Manzur
020700af1d windows resource version thing 2015-12-20 13:43:08 -03:00
Ariel Manzur
bec1e003e7 this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
2015-12-20 11:50:16 -03:00
punto-
33e5c3181d Merge pull request #3101 from Hinsbart/remapping-new
Better gamepad support
2015-12-20 11:08:04 -03:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
Ariel Manzur
4a7e5fafb1 thread rename for ios and osx (if called from the thread to be renamed) 2015-12-18 02:58:30 -03:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00
Ariel Manzur
27e4c87869 no need to revert this actually 2015-12-14 11:10:16 -03:00
santiagopf
a9795d5826 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-14 10:58:26 -03:00
santiagopf
c8077de714 utf stuff on osx 2015-12-13 22:21:49 -03:00
Juan Linietsky
95a469ad28 added binary API to StreamPeer, fixes #2863 2015-12-13 12:53:29 -03:00
santiagopf
01f063e2fe reverted mouse stuff
t Please enter the commit message for your changes. Lines starting
2015-12-13 01:28:42 -03:00
santiagopf
d6f9426748 isim 2015-12-12 19:13:40 -03:00
Juan Linietsky
890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky
cc7880fba5 -added windowed mode with -w, fixes #3020
-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
punto-
25d19e08bb Merge pull request #590 from marynate/PR-fix-ios-release-event
Fixed ios release event not been dispatched when app entering background
2015-12-11 21:30:02 -03:00
Juan Linietsky
708ff381d6 changed a bit to use system() 2015-12-08 20:36:48 -03:00
Juan Linietsky
78b5404434 improve detection of linux, fixes #3201 2015-12-08 20:35:40 -03:00
Juan Linietsky
ac414c5581 Merge pull request #2849 from a12n/compobsd2
Compile on OpenBSD
2015-12-08 17:16:45 -03:00
Juan Linietsky
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Juan Linietsky
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
Rémi Verschelde
e4e7e8f396 Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
2015-12-01 09:34:51 +01:00
est31
15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
koalefant
bd396c5cfa Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together 2015-11-29 20:56:27 +01:00
Rémi Verschelde
55d56d9b7c Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
mikica1986vee
d6b317a2c1 tegra 3 fix 2015-11-21 23:21:36 +01:00
Anton Yabchinskiy
b14c90801f Disable X11 joystick functions also for OpenBSD 2015-11-20 23:36:34 +03:00
Anton Yabchinskiy
523e64d30b Include string.h for memset() on OpenBSD 2015-11-20 23:36:14 +03:00
Anton Yabchinskiy
52f1bab6d5 Include stdlib.h for alloca() on OpenBSD 2015-11-20 23:35:53 +03:00