Commit graph

6599 commits

Author SHA1 Message Date
Rémi Verschelde
0464db3da8
Merge pull request #56602 from V-Sekai/csg_selection 2022-01-10 12:31:59 +01:00
Haoyu Qiu
af67e4c291 Fix crash on importing FBX file 2022-01-10 18:24:31 +08:00
bruvzg
af6758e008
Fix freezes when tab is zero or negative width. 2022-01-10 12:19:29 +02:00
bruvzg
8c973f21ee
Fix glyph index for bitmap fonts.
Fix TextEdit glyph position rounding.
2022-01-10 08:00:27 +02:00
Ger Hean
609964848d Fix leak when function returning self type
Leak is caused by cyclic reference
2022-01-10 02:14:48 +08:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
Yuri Roubinsky
e9694a8971 Add context menu to visual script editor 2022-01-09 19:19:39 +03:00
Rémi Verschelde
32abe36cce
Merge pull request #56617 from AnilBK/use_fill
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 23:38:06 +01:00
K. S. Ernest (iFire) Lee
b468104842 Skip Draco-compressed glTF 3d format files. 2022-01-08 10:14:46 -08:00
Haoyu Qiu
8fc73539e9 Allow showing both left and right side panels 2022-01-08 20:31:22 +08:00
Anilforextra
c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually. 2022-01-08 17:43:15 +05:45
NNesh
1a1ee43e3e Fixed completion showing for class members 2022-01-08 01:49:18 +05:00
SaracenOne
7f16bed947 Fix selection of CSG objects 2022-01-07 19:57:02 +00:00
kobewi
9e095bb68b Fix some more wrong node names 2022-01-07 00:27:20 +01:00
Rémi Verschelde
393a44b275
Merge pull request #55213 from Scony/fix-gdscript-crash 2022-01-06 20:54:03 +01:00
bruvzg
c69e0d16bc
Fix multiple missing UTF-8 decoding. 2022-01-06 14:35:22 +02:00
JFonS
1f0dc02649
Merge pull request #56006 from KoBeWi/6yearslater
Add physics material to GridMap
2022-01-06 13:28:42 +01:00
Yuri Roubinsky
21cfcaa129 Add a GDScript template for VisualShaderNodeCustom 2022-01-06 12:06:33 +03:00
Rémi Verschelde
3662105f8b
Merge pull request #56479 from V-Sekai/import-options 2022-01-05 20:44:42 +01:00
Rémi Verschelde
2c7fcdd7f9
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptEmitSignal 2022-01-05 11:02:10 +01:00
Rémi Verschelde
118f6d42ac
Merge pull request #56380 from RedMser/export_gltf_normal_crash 2022-01-05 10:46:32 +01:00
Rémi Verschelde
c6bd3ca191
Merge pull request #56290 from nikitalita/fix-gltf-mesh-prims 2022-01-05 10:34:08 +01:00
K. S. Ernest (iFire) Lee
07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde
6d4ed65f4c
Merge pull request #56483 from vnen/gdscript-warning-annotation
Add annotation to ignore warnings
2022-01-05 09:05:56 +01:00
K. S. Ernest (iFire) Lee
5ce54ce142
Merge pull request #52541 from V-Sekai/gltf-load-scene-buffer
Add gltf import buffer.
2022-01-04 12:12:09 -08:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author docstrings
Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.

`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Ellen Poe
cd91f91d40
Merge pull request #56375 from Cnidarias/ogg_missing_right_channel
Fix OGG Vorbis playback with more than one channel
2022-01-04 07:51:07 -08:00
K. S. Ernest (iFire) Lee
d8923d8c74 Add import glb from buffer
Split functions from gltf document import and export into six functions.

Use base path to allow two code paths based on an empty base path or a full base path.

Add uri decode in _parse_buffers.
2022-01-04 06:06:03 -08:00
George Marques
fd643c903d
GDScript: Add annotation to ignore warnings 2022-01-04 09:32:43 -03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
98b3ba1842
Merge pull request #53957 from fabriceci/new-template-workflow 2022-01-03 20:40:33 +01:00
cdemirer
3033e0f8a2 Fix gdscript-parser crash
Fixes gdscript-parser crashing while printing empty identifiers.
2022-01-03 08:47:18 +08:00
fabriceci
9d5b807059 Improve editor template workflow
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02 21:52:09 +01:00
kobewi
2cad775461 Fix usage of "Return" in the docs 2022-01-02 21:09:18 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
cdemirer
511e699fee Fix unexpected Packed Array copying when parameter is typed 2022-01-02 05:43:52 +08:00
RedMser
0e36d5e782 Fix glTF scene export crash on null normal texture
Also removes a redundant get_texture call directly below
the modified code block.

Fixes #56379
2021-12-31 17:45:03 +01:00
Cnidarias
51106a481c Fix OGG Vorbis playback with more than one channel
When an OGG Vorbis file has more than one channel we accidentily were
assigning only the left channel to both the L and R channels of the
AudioFrame output buffer
2021-12-31 15:31:57 +01:00
David Cambré
6a2a9d2267 Include base signals to VisualScriptEmitSignal 2021-12-30 20:08:54 +01:00
Raul Santos
5254b28632
Fix getting properties state when reloading C#
When reloading C# classes and keep their properties values they are
retrieved and stored in a state list.
Retrieving the properties was only getting the fields of the C# class
and not inherited fields so those properties values were lost on reload.
Now we also try to find the field in the parent classes.
2021-12-28 18:28:01 +01:00
nikitalita
f34ea3873e FIX GLTF Document mesh primitive conversions 2021-12-27 17:36:58 -08:00
cdemirer
bb9469aa65 Fix member properties with getters don't update as subscript chain root 2021-12-28 07:52:44 +08:00
cdemirer
e8305e17ff Fix member properties with only getters can't be set 2021-12-28 07:51:18 +08:00
kobewi
c055c912fb Remove autocomplete_setters_and_getters setting 2021-12-27 00:48:32 +01:00
cdemirer
067b4c8c07 Fix type mutation upon compound assignment 2021-12-27 03:32:22 +08:00
SaracenOne
b22c805dbe Fix 'Compiler bug: unresolved assign' on explicitly annotated variants. 2021-12-25 00:53:57 +00:00
cdemirer
455cc07f90 Fix operation result type inference 2021-12-23 20:45:24 +08:00
Raul Santos
1fdfc379b6 Fix KeyValuePairAt memory leak 2021-12-23 03:15:57 +01:00
Fabio Alessandrelli
e375cbd094 Bump mbedTLS version to 2.28.0 (new LTS).
Keep applying the windows entropy patch (UWP support).
Remove no longer needed padlock patch.
Update thirdparty README to reflect changes, and new source inclusion
criteria.
2021-12-21 13:26:02 +01:00
Nathan Franke
b5b75cad43
Use OrderedHashMap for enum_values 2021-12-16 21:49:42 -08:00