Commit graph

36810 commits

Author SHA1 Message Date
Rémi Verschelde
be80d381d2
Merge pull request #50360 from m4gr3d/address_external_dir_access_master
Add support for Android scoped storage
2021-08-17 13:33:28 +02:00
Rémi Verschelde
45344c6a02
Merge pull request #51651 from pycbouh/editor-merge-custom-theme
Add support for partial custom editor themes
2021-08-17 13:13:08 +02:00
Rémi Verschelde
e1754c0a13
Merge pull request #51647 from pycbouh/editor-dont-use-invalid-styleboxes
Make sure stylebox is valid in `EditorSpinSlider` before using it
2021-08-17 13:11:58 +02:00
Rémi Verschelde
ddaf6cdb5c
Merge pull request #51747 from ModProg/android-right-click-master
[master] [android] Fixed wrong button mask for right click
2021-08-17 12:49:52 +02:00
Rémi Verschelde
e60a1559c9
Merge pull request #51742 from fabriceci/jitter-fix-and-cleaning
Correct jitter in move and slide 2D
2021-08-17 11:36:31 +02:00
Rémi Verschelde
c4e03672e8
Merge pull request #51760 from requizm/fix/deleteallselection
Deletion occurs when all text is selected
2021-08-17 09:58:57 +02:00
Rémi Verschelde
6c3d3f497c
Merge pull request #51781 from yjh0502/fix-window-notification
Fix bug on window notification propagation
2021-08-17 09:48:53 +02:00
ne0fhyk
3a00ff1cce Add partial support for Android scoped storage.
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-16 23:11:56 -07:00
Jihyun Yu
d40b7e2cfb fix bug on window notification propagation 2021-08-17 14:07:53 +09:00
requizm
37ad82a7f7 We can delete all text on TextEdit
While all text of TextEdit was selected, deletion with backspace did not occur. It can now be deleted.
2021-08-17 02:30:14 +03:00
Rémi Verschelde
84b11fbaa6
Merge pull request #51748 from LoipesMas/master
Epsilon check for angular velocity in Body3DSW
2021-08-16 20:41:35 +02:00
LoipesMas
4e6e25eae7 Epsilon check for angular velocity in Body3DSW 2021-08-16 20:05:48 +02:00
Juan Linietsky
d5a30431b9
Merge pull request #51635 from reduz/further-mobile-optimizations
More optimizations on the mobile renderer.
2021-08-16 14:50:52 -03:00
ModProg
d9e24b72f7 [android] Fixed wrong button mask for right click 2021-08-16 18:49:12 +02:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Rémi Verschelde
8383e4e06d
Merge pull request #51733 from timothyqiu/resource-menu-item
Disable "Edit Resource from Clipboard" when nothing in clipboard
2021-08-16 18:32:23 +02:00
Rémi Verschelde
2735f829c9
Merge pull request #51739 from neikeq/fix-csharp-instance-bindings
Fix C# native instance bindings after recent re-write
2021-08-16 18:32:16 +02:00
Rémi Verschelde
d673353a58
Merge pull request #51736 from JFonS/minor_fixes_n3ep
Minor fixes to Node3DEditorPlugin
2021-08-16 18:31:22 +02:00
Paulb23
bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Rémi Verschelde
1057a107e0
Merge pull request #51116 from Calinou/macos-fix-xbox-bluetooth-controllers
Fix Xbox controllers in Bluetooth mode on macOS
2021-08-16 17:50:10 +02:00
fabriceci
0cfb7de052 Correct jitter and clean code 2021-08-16 17:17:24 +02:00
Ignacio Roldán Etcheverry
5ea500e599 Fix C# native instance bindings after recent re-write
This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Hugo Locurcio
91a5ff9dc3
Fix Xbox controllers in Bluetooth mode on macOS
This prevents the D-pad up arrow from being registered as pressed
when it isn't, and pressing any direction from activating the next
arrow clockwise of it.

Co-authored-by: Scott Wadden <scott.wadden@gmail.com>
2021-08-16 17:06:05 +02:00
Rémi Verschelde
43440228db
Merge pull request #51645 from fabriceci/improve-physics-api
API improvement on the physics (CharacterBody and related classes)
2021-08-16 17:05:08 +02:00
Haoyu Qiu
93c1bbe697 Disable "Edit Resource from Clipboard" menu item when nothing in clipboard
To be consistent with other menu items.
2021-08-16 22:34:17 +08:00
Rémi Verschelde
7013199fb1
Merge pull request #50785 from jeffrey-cochran/softbody-areas
Updated softbody handling to allow for area/softbody collision detection and application of area gravity
2021-08-16 16:32:04 +02:00
Rémi Verschelde
5d5e7418f9
Merge pull request #51731 from timothyqiu/menu-button-signal
Fix `MenuButton` not emitting `about_to_popup` signal
2021-08-16 15:38:27 +02:00
Rémi Verschelde
fff9a451a1
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
2021-08-16 15:37:17 +02:00
Haoyu Qiu
6ca476b406 Fix MenuButton not emitting about_to_popup signal 2021-08-16 20:53:10 +08:00
Rémi Verschelde
1ee61a501f
Merge pull request #51673 from Vignesh1-art/master
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
2021-08-16 14:27:47 +02:00
Yuri Roubinsky
7f96b2d9a7
Merge pull request #51730 from Chaosus/vs_fix_particle_accel
Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator`
2021-08-16 15:12:40 +03:00
Yuri Roubinsky
1e60fcc53c Fix incorrect inheritance of VisualShaderNodeParticleAccelerator 2021-08-16 14:17:31 +03:00
Rémi Verschelde
67881168d8
Merge pull request #51713 from maiself/fix-input-methods-returning-zero-strength-master
Fix input methods returning zero strength when pressed status not requested (master)
2021-08-16 13:03:13 +02:00
Rémi Verschelde
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
Add a comment at the top of generated shaders
2021-08-16 13:00:55 +02:00
jfons
49361034f9 Minor fixes to Node3DEditorPlugin
* Change EditorNode3D::update_all_gizmos() to start at the edited scene
  root instead of the whole editor root.
* Call update_all_gizmos() only once at start instead of evrey time a
  gizmo plugin is added.
* Add missing null check.
2021-08-16 12:59:12 +02:00
Rémi Verschelde
84f1d161a7
Merge pull request #50181 from Calinou/gpu-particles-improve-visibility-generation
Improve visibility rect/AABB generation usability in GPUParticles
2021-08-16 12:45:00 +02:00
Rémi Verschelde
2459f81044
Merge pull request #51704 from Calinou/editor-icons-add-expression
Add editor icons for VisualScript and VisualShader expression resources
2021-08-16 12:43:52 +02:00
Rémi Verschelde
40f5c571ec
Merge pull request #51702 from Calinou/port-visual-shader-icons
Port visual shader node icons from Godot 2.1.x
2021-08-16 12:43:29 +02:00
Rémi Verschelde
55d26af588
Merge pull request #51608 from clayjohn/Vulkan-Panorama-sky-hint
Use hint_albedo in SkyMaterials
2021-08-16 12:41:12 +02:00
Vignesh1-art
eb5b0d013f
Fixed crash executing TextEdit.new().set_draw_control_chars(true)
Fixes #51613.
2021-08-16 12:36:14 +02:00
Rémi Verschelde
87226cef21
Merge pull request #51723 from Chaosus/fix_shader_compile_error
Makes a clear error message if shader compilation failed
2021-08-16 12:31:39 +02:00
Rémi Verschelde
832b045296
Merge pull request #51701 from theoway/updates_node_arranger_icon
Changes the icon of node arranger in GraphEdit & editor
2021-08-16 12:31:16 +02:00
Rémi Verschelde
3e7a545ecf
Merge pull request #51030 from kleonc/sprite_frames-preserve-src-atlas_texture-margins
SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:40 +02:00
Rémi Verschelde
2edc47caea
Merge pull request #51249 from kleonc/tab_container-fix-disconnecting-errors
TabContainer: Fix error on removing top-level Control child, Remove _get_tab method
2021-08-16 10:35:20 +02:00
Yuri Roubinsky
9de779344c Makes a clear error message if shader compilation failed 2021-08-16 11:25:20 +03:00
Umang Kalra
c2f8c94b15 Changes the icon of node arranger in GraphEdit/VisualScript/VisualShader 2021-08-16 12:30:15 +05:30
Rémi Verschelde
437b0dd5f6
Merge pull request #51710 from BastiaanOlij/fix_bokeh_version 2021-08-16 08:57:23 +02:00
Mai Lavelle
ce43781cb3 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-16 00:53:01 -04:00
Hugo Locurcio
1bd214258e
Improve visibility rect/AABB generation usability in GPUParticles
- Don't display the time dialog if the automatically calculated
  generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2021-08-16 05:56:07 +02:00
Hugo Locurcio
c9a491b671
Add a comment at the top of generated shaders
This comment is useful to determine the origin of ShaderMaterials
converted from built-in material types (such as CanvasItemMaterial
or StandardMaterial3D).

The Godot version is also included in case the shader needs to be
regenerated with a newer engine version.
2021-08-16 05:19:39 +02:00