Commit graph

21674 commits

Author SHA1 Message Date
Rémi Verschelde
bf7a6f9c46
Merge pull request #29899 from Chaosus/select_all_tracks
Added button to select all tracks in track copy dialog
2019-06-19 20:04:54 +02:00
Rémi Verschelde
1abfd61f6e
Merge pull request #28295 from zqyoung1/fix-gridmap-nav-schemes
Fixed navigation schemes Modo/Maya when used with grid map tile place…
2019-06-19 19:30:57 +02:00
Rémi Verschelde
d8477c0596
Merge pull request #28906 from Xrayez/fix-28824
Enforce Unicode encoding in MSVC
2019-06-19 18:18:00 +02:00
Rémi Verschelde
4476ea81aa
Merge pull request #29897 from Chaosus/fix_animation_track_selection
Fix animation keys selection with SHIFT/CTRL
2019-06-19 16:45:42 +02:00
Rémi Verschelde
ddba2e7b47
Merge pull request #26748 from raphael10241024/instance
Fix editor crash when saving a scene containing an inherited scene instance.
2019-06-19 16:28:15 +02:00
Rémi Verschelde
43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Rémi Verschelde
30cbe28677
Merge pull request #27310 from KoBeWi/angular_dank
Make angular_damp of new Area nodes match the global default
2019-06-19 15:00:44 +02:00
Rémi Verschelde
d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Rémi Verschelde
66a854da78
Merge pull request #29878 from Dentrax/fixes
Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
2019-06-19 14:18:52 +02:00
Chaosus
be7bd97cb0 Added button to select all tracks in track copy dialog 2019-06-19 15:10:48 +03:00
Zach Young
7b1e112f1d Fixed navigation schemes Modo/Maya when used with grid map tile placement 2019-06-19 14:03:08 +02:00
Rémi Verschelde
082a2bcb9f
Merge pull request #29893 from capnm/capnm-posix-read-write-return
Linux: Check return values of posix read/write
2019-06-19 13:57:03 +02:00
Andrii Doroshenko (Xrayez)
33f55369cb Enforce Unicode encoding in MSVC
This can help to solve compilation issues on systems with Japanese
locale with encodings like Shift_JIS and UTF-8-BOM.

Also be more consistent using String::utf8() to represent cyrilic
unicode characters in test_string.cpp

Clarified some comments in test_string.cpp for some Unicode characters.
2019-06-19 14:42:09 +03:00
Rémi Verschelde
7fa941bfd8
Merge pull request #29463 from Faless/editor/debugger_take_connection
Editor debugger now always handle connections.
2019-06-19 12:47:51 +02:00
Rémi Verschelde
2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde
bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Rémi Verschelde
e419374330
Merge pull request #28759 from aqnuep/bc6h_fix
Enable BC6H compression for all HDR formats
2019-06-19 12:39:26 +02:00
Rémi Verschelde
e6f7875e24
Merge pull request #28787 from mitchcurtis/fix-28059
Script Text Editor: respect Move Down and Move Up shortcuts on macOS
2019-06-19 12:38:46 +02:00
Chaosus
47e24dd1ee Fix animation keys selection with SHIFT/CTRL 2019-06-19 13:34:22 +03:00
Rémi Verschelde
0eb8484c8a
Merge pull request #29037 from mdahlgrengadd/master
Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT
2019-06-19 12:31:09 +02:00
Furkan Türkal
09907a28b3 added forgotten err_fail_index check 2019-06-19 13:07:18 +03:00
Martin Capitanio
ce1c840635 Linux: Check return values of posix read/write
Fixes #29849, for real this time.
2019-06-19 11:57:38 +02:00
Fabio Alessandrelli
108de5a734 Editor debugger now always handle connections.
The editor debugger used to only take the first client connection,
leaving potential new connections hanging until TCP timeout.
This caused a lock after some time when running multiple game/editor
instances, as the client will fill the write buffer, and then lock until
timeout (as the editor server would never read from that socket).

The editor now drops new connections immediately if it is already
connected to a client.
2019-06-19 11:45:45 +02:00
Rémi Verschelde
22afebcad7
Merge pull request #29598 from GodotExplorer/uri-encode
Expose String.http_escape and String.http_unescape
2019-06-19 10:47:34 +02:00
Rémi Verschelde
92277d3a28
Merge pull request #29866 from akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
GDScript: Improve error on Object to Object invalid argument calls
2019-06-19 10:40:51 +02:00
Rémi Verschelde
d2f38dbb28
Merge pull request #29470 from KoBeWi/_
Add a separator in debug output for readability
2019-06-19 00:19:14 +02:00
Rémi Verschelde
57bd26082b
Merge pull request #29547 from santouits/filter-scripts
Add filter search for script list and the members in the script editor
2019-06-19 00:15:17 +02:00
Rémi Verschelde
d2e8b5bd18
Merge pull request #29493 from YeldhamDev/enhance_fix_feature_profile
Enhancements and fixes for the editor feature profile
2019-06-19 00:14:05 +02:00
Rémi Verschelde
c39bf80a08
Merge pull request #29851 from akien-mga/doc-resource
doc: Improve docs for Resource* classes
2019-06-19 00:10:56 +02:00
Rémi Verschelde
bb16dd71d1
Merge pull request #29876 from bruvzg/init_mouse_pos_macos
Update macOS global mouse position at startup
2019-06-19 00:10:11 +02:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup 2019-06-18 22:44:29 +03:00
Rémi Verschelde
58fe658f9d
Merge pull request #29859 from KoBeWi/name_sort-inator
Properly sort projects by name
2019-06-18 20:57:13 +02:00
Rémi Verschelde
3345c03122
Merge pull request #29870 from Anutrix/docup1
Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:56:38 +02:00
Rémi Verschelde
0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
c6507933a7
Merge pull request #29872 from akien-mga/unexpose-resourceformatloaders
Unexpose subclasses of ResourceFormatLoader and -Saver
2019-06-18 20:07:10 +02:00
Rémi Verschelde
d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
unknown
44a20a0f61 Added description to is_pixel_opaque() in Sprite.xml 2019-06-18 20:57:42 +05:30
Rémi Verschelde
0cdbf7315b
Merge pull request #29751 from lawnjelly/skin-fix
Fixes crash with rigged meshes on some OpenGLES2 devices
2019-06-18 16:41:58 +02:00
Tomasz Chabora
39e5c510fc Properly sort projects by name 2019-06-18 15:51:58 +02:00
Rémi Verschelde
054ac5c8f5 doc: Sync classref with current source
Fix a few bugs.
2019-06-18 15:07:31 +02:00
Rémi Verschelde
08ebeee0e1
Merge pull request #29840 from Anutrix/master
Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde
8b83e6d580
Merge pull request #29676 from zaksnet/ItemList-Imrovements
Document ItemList control
2019-06-18 15:01:11 +02:00
Rémi Verschelde
6750e1b3cd GDScript: Improve error on Object to Object invalid argument calls
Fixes #27804.
2019-06-18 11:27:43 +02:00
lawnjelly
e36e9fdb1c Fixes crash with rigged meshes on some OpenGLES2 devices
Non-tools OpenGLES2 devices that use the USE_SKELETON_SOFTWARE path (i.e. do not support float texture) depend on surface->data being set containing the bone IDs and weights (rasterizer_scene_gles2.cpp, line 1456, RasterizerSceneGLES2::_setup_geometry). However currently if TOOLS_ENABLED is not defined, surface->data is not stored in main memory in rasterizer_storage_gles2.cpp. This causes a crash in rasterizer_scene_gles2.cpp when a rigged object comes into view.

This fix addresses the specific case of skinned objects when USE_SKELETON_SOFTWARE is active, and stores a copy of the bone data, as is done when TOOLS_ENABLED is defined. This fixes the crash by allowing the same mechanism as on desktop, without adding the memory overhead of storing all vertex data where not required.

Fixes #28298
2019-06-18 09:42:07 +01:00
Rémi Verschelde
d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Zak
49df253627 Document ItemList control 2019-06-18 08:36:32 +03:00
Yuri Roubinsky
3caed76eda
Merge pull request #29862 from Chaosus/fix_astar_crash
Fix AStar set/is_point_disabled crash
2019-06-18 08:18:23 +03:00
Chaosus
cc94a95fc9 Fix AStar set/is_point_disabled crash 2019-06-18 08:02:41 +03:00
Rémi Verschelde
0ac3687d6f
Merge pull request #28766 from pgoral/editor_validation_issue
Changing method signature in other class in not recognized in working…
2019-06-17 23:13:08 +02:00
Rémi Verschelde
d8d7222ffb
Merge pull request #29854 from clayjohn/CPUParticles2D-sphere
Change emit shape circle to sphere in CPUParticles2D
2019-06-17 22:29:03 +02:00