jsjtxietian
970a237c20
Fix undefined alpha_scissor
in standard shader
2024-08-15 11:44:11 +08:00
clayjohn
1bf594fb5a
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-12 16:12:04 -07:00
David Snopek
dfcff4ef46
OpenGL: Unconditionally do glDisable(GL_FRAMEBUFFER_SRGB)
because we do our own sRGB conversion
2024-08-12 12:40:38 -05:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
...
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Rémi Verschelde
32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
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D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
Pedro J. Estébanez
33bd994087
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
Pedro J. Estébanez
8cf2903c7f
D3D12: Avoid cases of redundant render target clears
2024-08-02 14:26:17 +02:00
Miley Hollenberg
1c31e30359
Fixed crash on PowerVR GE8320 GPUs
2024-07-30 08:43:04 +02:00
Yuri Rubinsky
e41048e16e
Fix texture samplers to not being last in the property list
2024-07-29 09:19:09 +03:00
Bastiaan Olij
1eb0039b6e
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
Pedro J. Estébanez
3260437afc
D3D12: Be explicit about all-resources texture barriers
2024-07-25 15:06:42 +02:00
Dario
bb0a8e56e1
D3D12: Avoid validation warnings about zero-sized barrier groups
2024-07-25 11:47:34 +02:00
clayjohn
7eac9e855b
Remove linearization of canvas modulate in GLES3 backend
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The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang
6f30df4b6a
Linearize color if HDR 2D is on
2024-07-24 09:49:50 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
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Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
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Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode
2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 11:24:13 +02:00
Yuri Rubinsky
574e61a542
Fix crash when assigning more textures than expected to texture array
2024-07-22 20:51:11 +03:00
Rémi Verschelde
6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde
de27d3a7fc
Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_with_hdr
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Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
2024-07-18 10:45:30 +02:00
Rémi Verschelde
590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
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Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
Rémi Verschelde
ffd6162c76
Merge pull request #94267 from RandomShaper/d3d12_db
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D3D12: Avoid enabling depth bounds test if unsupported
2024-07-17 11:43:39 +02:00
Pedro J. Estébanez
a8adb2bbc3
D3D12: Avoid enabling depth bounds test if unsupported
2024-07-15 09:49:34 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
ChristopheClaustre
626106da00
gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated
2024-07-11 21:47:18 +02:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Rémi Verschelde
247a481001
Fix a couple GCC 14 -Wmaybe-uninitialized
warnings
2024-07-09 16:12:22 +02:00
clayjohn
5b213dcd26
Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
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I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi
af62d15ebc
fix depth_prepass_alpha not work in compatibility mode
2024-07-04 17:38:14 +08:00
Rémi Verschelde
643da5dfad
Merge pull request #93331 from dsnopek/macos-fix-use-volk
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Fix building with `use_volk=yes` on MacOS
2024-07-04 11:31:51 +02:00
Pedro J. Estébanez
207f523441
D3D12: Use the right state for resources in certain heap types
2024-07-01 08:06:26 +02:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
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Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Ibrahn Sahir
607c5ec49f
Move MIDI parsing up from ALSA driver to platform independent driver.
...
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.
Fixes #77035 .
Fixes #79811 .
With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde
1a0190270f
Merge pull request #93560 from dsnopek/webxr-emscripten-3151
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[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-25 09:20:01 +02:00
Rémi Verschelde
fb8a1f143a
Merge pull request #93530 from BastiaanOlij/fix_opengl_post
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Fix incorrect enabling of post process in OpenGL
2024-06-25 09:19:57 +02:00
David Snopek
51f9df0ec8
[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-24 14:41:51 -05:00
David Snopek
8e242fe7c1
Disable *glGetProcAddress()
on the web
2024-06-24 10:57:22 -05:00
Bastiaan Olij
0ab5207b8f
Fix incorrect enabling of post process in OpenGL
2024-06-24 13:22:01 +10:00
Rémi Verschelde
b749ff59e4
Merge pull request #93369 from bruvzg/mingw-llvm-warnings
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[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-21 10:14:28 +02:00
Stuart Carnie
98e9578d66
Remove unused flag and code
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Related #48894
2024-06-20 13:50:20 +10:00
bruvzg
10d81a238e
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
David Snopek
e018eabe1e
Fix building with use_volk=yes
on MacOS
2024-06-19 08:06:44 -05:00
Yuri Rubinsky
8ad878f06b
Fix ubo tag placement in canvas.glsl gles3 fragment shader
2024-06-19 12:52:52 +03:00
Rémi Verschelde
0347130a59
Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
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Make query for `GL_MAX_VIEWPORT_DIMS` compatible with web exports
2024-06-17 10:58:04 +02:00
clayjohn
ea4be9afa6
Add more validation to UBO size and alignment in Compatibility renderer
2024-06-14 12:56:29 -07:00
Rémi Verschelde
c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
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Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
Rémi Verschelde
3b7c7d85c0
Merge pull request #92741 from Alex2782/fix_adreno_3xx_compatibility
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Fix Adreno 3xx compatibility for devices with newer driver versions
2024-06-14 10:19:28 +02:00
Rémi Verschelde
4ce3e169a9
Merge pull request #92388 from sunfl0w/fix-compatibility-albedo
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Fix albedo value wraparound in Compatibility render mode
2024-06-14 10:19:21 +02:00
patwork
ed5f33ef07
Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
2024-06-14 01:53:12 +02:00
Rémi Verschelde
e15c2e051e
Merge pull request #92663 from Riteo/holy-egl-batman
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EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
sunfl0w
0e56b64fc4
Fix albedo value wraparound in Compatibility render mode
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Using the Compatibility renderer results in wrapped albedo values if a custom shader returns albedo values outside the expected range of [0,1].
This commit fixed this issue by clamping the albedo value to [0,1] right after the custom shader is executed.
Fixes #91919
2024-06-13 13:32:28 +02:00
clayjohn
b758658405
Ensure sky reflection is updated when ambient mode is set to background
2024-06-12 16:00:01 -07:00
clayjohn
9000a9d36f
Ensure post processing happens when adjustments are enabled in the Compatibility renderer
2024-06-11 14:31:06 -07:00
Alexander Hartmann
aed6b023f5
Fix Adreno 3xx compatibility for devices with newer driver versions
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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Clay John <claynjohn@gmail.com>
2024-06-11 23:23:51 +02:00
wojtekpil
53e68ecbd4
Fix depth clear value for uv2 baking in compatibility renderer
2024-06-07 23:25:49 +02:00
Riteo
8f69f29694
EGL: Use EGL_EXT_platform_base whenever possible
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This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
Rémi Verschelde
7f1d3b1cfa
Merge pull request #92010 from akien-mga/vulkan-sdk-1.3.183.0
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vulkan: Update all components to Vulkan SDK 1.3.183.0
2024-06-03 10:35:42 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
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Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Rémi Verschelde
940d629070
vulkan: Update all components to Vulkan SDK 1.3.183.0
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Pass `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT` to VMA when using Vulkan 1.3
features.
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-06-03 10:25:46 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
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Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Rémi Verschelde
62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
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- Fixes #88630 .
- Fixes #92578 .
2024-05-31 09:55:02 +02:00
Rémi Verschelde
1e6b11dcd4
Merge pull request #92287 from clayjohn/LOD-safe-fixes
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Fix LOD selection in compatibility backend and clean up LOD code
2024-05-28 18:06:45 +02:00
Rudolph Bester
f666c76a9c
Fixed collided 3D GPU particles sometimes jittering
2024-05-28 14:09:08 +02:00
clayjohn
267ea14616
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-23 11:30:22 -07:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
2024-05-23 15:23:18 +03:00
Bastiaan Olij
db32707bb2
Stereo rendering: Fix omni lights
2024-05-22 10:09:31 +10:00
clayjohn
6fbef0669d
Disable all sources of ambient light when ambient_light_disabled
render mode is used
2024-05-21 10:42:12 -07:00
Dario
adabd14d08
Add support for enhanced barriers in D3D12.
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Enables support for enhanced barriers if available.
Gets rid of the implementation of [CROSS_FAMILY_FALLBACK] in the D3D12 driver. The logic has been reimplemented at a higher level in RenderingDevice itself.
This fallback is only used if the RenderingDeviceDriver reports the API traits and the capability of sharing texture formats correctly. Aliases created in this way can only be used for sampling: never for writing. In most cases, the formats that do not support sharing do not support unordered access/storage writes in the first place.
2024-05-20 13:04:44 -03:00
Rémi Verschelde
68ac4ee358
Merge pull request #80232 from Calinou/vulkan-pipeline-cache-improve-messages
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Improve warning messages related to Vulkan pipeline cache
2024-05-20 17:06:25 +02:00
Rémi Verschelde
7cd9f61d32
Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compressed-layered-tex-2dArray
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Fix compatibility renderer load of compressed layered `GL_TEXTURE_2D_ARRAY`
2024-05-18 17:41:31 +02:00
semensanyok
07c15ef3c8
fix compatibility gles3 driver load of compressed layered GL_TEXTURE_2D_ARRAY
2024-05-17 22:00:25 +02:00
Lalit Shankar Chowdhury
8b8c49703a
Use COM smart pointers to handle COM objects safely
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Use ComPtr to handle COM objects safely
Use COM smart pointers in WASAPI driver
Fix ComPtr handling
Fix crash due to IAudioClient3 type conversion
2024-05-16 16:46:45 +05:30
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
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Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn
c84616c2d2
Increase coverage of VRAM debugger and add support to RD backends
2024-05-15 16:30:19 -07:00
Rémi Verschelde
d532bc529a
Merge pull request #91846 from rburing/multimesh_cache_me_if_you_can
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Fix MultiMesh buffer cache in transforms-only case
2024-05-14 18:09:58 +02:00
Rémi Verschelde
c9fdcde20f
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
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Skip rendering sky if viewport is set to transparent background
2024-05-14 12:06:44 +02:00
Dario
d5789e09eb
Add optional driver workaround to RenderingDevice for Adreno 6XX.
...
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-13 10:20:31 -03:00
Bastiaan Olij
6efaaecde2
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
Ricardo Buring
a24cb7b369
Fix MultiMesh buffer cache in transforms-only case
2024-05-11 21:10:07 +02:00
Pedro J. Estébanez
1589433e8f
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
Pedro J. Estébanez
755c7494c2
OpenGL: Honor separate management of RT's backbuffer FBO and texture upon clear
2024-05-08 17:41:40 +02:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
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Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive String::containsn
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace find
with contains/has
where applicable
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* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
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Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
A Thousand Ships
86de59d60a
[Core] Add LocalVector::has
for convenience
2024-05-06 18:03:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Bastiaan Olij
9042ddf19f
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
clayjohn
8eae822b54
Ensure that environment is available before checking for BCS
2024-05-02 11:34:48 -07:00
Rémi Verschelde
0b6c29f2d2
Merge pull request #89114 from AThousandShips/vec_elem_scalar
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 12:46:22 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
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Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
semensanyok
e378083fa5
fix typo in e41064388e
breaking gles3
2024-05-02 00:32:39 +02:00
Rémi Verschelde
f91db3dc58
Merge pull request #91399 from QbieShay/qbe/fix-pmul-name
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Revert premul alpha to spell without the T
2024-05-01 23:47:46 +02:00
QbieShay
e41064388e
reverted naming to premul alpha (no T)
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Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
Chris Clyne
44364faee5
Ensure global shader sampler parameters are initialized when loading the editor
2024-05-01 18:12:46 +01:00