Ignacio Etcheverry
c8aa85189a
EditorHelp, makerst: Improve enum ref resolving and constant ref support
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Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
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C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:39:55 +01:00
Ignacio Roldán Etcheverry
96abb695f2
Merge pull request #27270 from shartte/fix-generics-parsing
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Fix parsing of generic type declarations in C# source files
2019-03-20 18:34:28 +01:00
Sebastian Hartte
7440295ad1
Add support for new MSBuild directory naming introduced in VS 2019.
2019-03-20 17:57:20 +01:00
Sebastian Hartte
34366bc27f
Fix parsing of generic type declarations in C# source files.
2019-03-20 17:23:11 +01:00
Rémi Verschelde
3b5a0f34d4
Merge pull request #27014 from neikeq/csharp-update-exports-only-in-editor
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C#: Update exports only in the editor
2019-03-13 20:07:06 +01:00
Ignacio Etcheverry
5e354162f1
C#: Update exports only in the editor
2019-03-13 16:26:47 +01:00
Rémi Verschelde
4326fd5a7e
Mono: Update welcome message with current state
2019-03-12 19:35:02 +01:00
Ignacio Etcheverry
e9e7aab8eb
Mono: Some assembly referencing changes and cleanup
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Apparently we don't need to call mono_debug_close_image ourselves and we can call mono_image_close right away as it's not our duty to keep that reference.
2019-03-10 18:55:31 +01:00
Ignacio Etcheverry
4299332ecc
Mono: Fix assemblies path String incorrectly constructed from utf8
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Also fixed a wrong ifdef that was causing Mono to never be initialized if mscorlib was not found (which was the case with the utf8 assemblies path bug this commit fixes).
This condition was meant for exported projects only, not for the editor only.
2019-03-09 23:00:03 +01:00
Ignacio Roldán Etcheverry
65487ed4ed
Merge pull request #26746 from shartte/godot-trace-listener
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Add a custom TraceListener on Startup for Mono
2019-03-08 07:05:41 +01:00
Ignacio Etcheverry
a4825c2f8b
Fix CSharpInstance::set not working with base classes
2019-03-08 00:12:19 +01:00
Rémi Verschelde
6ee3002237
Merge pull request #26773 from neikeq/issue-26628
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Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:54:03 +01:00
Ignacio Etcheverry
c5f8b0960a
Mono: Fix crash with exported field of custom Reference derived type
2019-03-07 22:38:31 +01:00
Ignacio Etcheverry
17a55861f1
Merge pull request #26770 from neikeq/issue-26675
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Mono: Partially implement some Godot debug api functions
2019-03-07 22:00:59 +01:00
Ignacio Etcheverry
47407ba2df
Merge pull request #26761 from Chaosus/fix_mono_wrap
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Fix division by zero at wrap functions in mono
2019-03-07 21:34:03 +01:00
Ignacio Etcheverry
8e2e0795bb
Mono: Partially implement some Godot debug api functions
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Debug breaks sent with debug_break and debug_break_parse should display correctly in the Godot debugger now.
2019-03-07 21:02:57 +01:00
Sebastian Hartte
37d448fca7
Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot.
2019-03-07 21:00:19 +01:00
Chaosus
752055ccba
Fix division by zero at wrap functions in mono
2019-03-07 22:57:12 +03:00
Ignacio Etcheverry
4c0b0a6bdd
Merge pull request #26765 from neikeq/issue-25959
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Mono: Fix crash when re-using script binding after domain reloading
2019-03-07 20:50:37 +01:00
Ignacio Etcheverry
e904f814c8
Mono: Fix crash when re-using script binding after domain reloading
2019-03-07 19:55:40 +01:00
Sebastian Hartte
f8a6a6c8a2
Update scripts exports even when normal script instances are created to better support tool scripts with exported variables.
2019-03-07 18:52:43 +01:00
Rémi Verschelde
64923ff277
Merge pull request #26713 from neikeq/print-msbuild-command
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Print MSBuild command if also printing output
2019-03-06 18:22:57 +01:00
Ignacio Etcheverry
0b68677112
Print MSBuild command if also printing output
2019-03-06 17:10:14 +01:00
Ignacio Etcheverry
db7928849b
Merge pull request #26712 from neikeq/issue-26681
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Mono: Make 'Build' button generate solution if it doesn't exist
2019-03-06 16:54:51 +01:00
Ignacio Etcheverry
c97db904a0
Mono: Make 'Build' button generate solution if it doesn't exist
2019-03-06 16:36:53 +01:00
Ignacio Etcheverry
6492de800f
Merge pull request #26661 from neikeq/issue-17601
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Mono: Fix array field being assigned MonoArray** instead of MonoArray*
2019-03-05 23:03:25 +01:00
Ignacio Etcheverry
c6ac7333a6
Mono: Fix array field being assigned MonoArray** instead of MonoArray*
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Fixes #17601
2019-03-05 21:46:55 +01:00
Rémi Verschelde
0a7de5472f
Merge pull request #26591 from neikeq/oi
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Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04 18:36:10 +01:00
Ignacio Etcheverry
8877b07f4c
Mono: Add option to print MSBuild output and improve out of sync error
2019-03-04 16:05:08 +01:00
Carter Anderson
839ed2d092
Add mono log profiler support
2019-03-02 23:32:03 -08:00
Ignacio Etcheverry
42c57eef13
C#: Fix parsing of class full name when the base has generics
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Also we no longer ignore base classes with generics, since we don't really care about that.
2019-03-01 00:23:23 +01:00
Ignacio Etcheverry
22b41ab2fe
Mono: Fail on script instance creation if constructor was not found
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Previously this would result in NULL dereferencing. Now we fail with an error.
2019-02-28 23:22:46 +01:00
Ignacio Etcheverry
5a4475fce3
Mono: Make sure the generated RootNamespace is a valid identifier
2019-02-28 22:26:15 +01:00
Ignacio Etcheverry
b69569415f
Merge pull request #26411 from neikeq/issue-26195
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C#: Add Array.Resize(int) method
2019-02-28 18:53:14 +01:00
Ignacio Etcheverry
32cd8ba9bd
C#: Add Array.Resize(int) method
2019-02-28 18:33:42 +01:00
Rémi Verschelde
372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
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Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
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Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718
Fix -Wsign-compare warnings.
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I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin
aff84ec55d
Fix -Wsuggest-attribute=format warnings.
2019-02-27 06:56:50 +01:00
Ignacio Etcheverry
3e0846e65b
Mono: Some editor usability improvements
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- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu.
- Add "Build solution" button to the top right corner. Makes it more visible and quicker to access.
- Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27 02:45:21 +01:00
Ignacio Etcheverry
823fb59e10
Remove problematic VS Code hint path on Windows
2019-02-27 02:43:53 +01:00
Ignacio Etcheverry
da3776a40a
C#: Fix Vector2.AngleToPoint
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Fixes #26209
2019-02-23 23:28:31 +01:00
Rémi Verschelde
07fbc34195
Merge pull request #26203 from neikeq/csharp-basis
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C#: Basis fixes and cleanup
2019-02-23 20:53:03 +01:00
Ignacio Etcheverry
2c26e7f174
C#: Basis fixes and cleanup
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Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-23 18:22:30 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Ignacio Etcheverry
9421da57ad
C#: Add 'Singleton' property to singleton wrapper class
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This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00
Ignacio Etcheverry
aa5b99821b
Merge pull request #26065 from neikeq/csharp-fix-gd-range
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C#: Make GD.Range return IEnumerable instead of array
2019-02-19 19:27:37 +01:00
Ignacio Etcheverry
0826b79035
C#: Make GD.Range return IEnumerable instead of array
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- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00