Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
...
Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
2af7a2367a
Merge pull request #68005 from timothyqiu/type-mismatch
...
Fix type mismatch error when deselecting a 3D gizmo
2022-10-31 14:19:06 +01:00
bruvzg
9a33c97c2a
Add console wrapper app to handle console i/o redirection on Windows.
2022-10-31 14:37:49 +02:00
Rémi Verschelde
6a9317c9fc
Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert
...
Add alert in anim trees if resource load fails
2022-10-31 13:18:10 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
...
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
9cfcc9131f
Merge pull request #68079 from Mickeon/doc-help-hint
...
Add tooltip to method qualifiers in Documentation Help
2022-10-31 13:14:28 +01:00
Micky
610864d1db
Add tooltip to method qualifiers in Documentation Help
2022-10-31 12:17:33 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
...
Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
...
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
...
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Danil Alexeev
7d15bb4064
Fix EditorInspector.property_changed
signal connection
2022-10-31 11:52:52 +01:00
Rémi Verschelde
f4f98c4ecb
Merge pull request #67055 from GuilhermeGSousa/custom-node-export
...
Added custom node export
2022-10-31 11:11:07 +01:00
Rémi Verschelde
1b3847bb74
Merge pull request #67560 from timothyqiu/mp-default
...
Fix `SceneTreeEditor::_update_tree()` binding
2022-10-31 11:08:15 +01:00
Rémi Verschelde
49c53027a9
Merge pull request #67786 from EricEzaM/67743-script-editor-shortcuts
...
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-31 11:07:48 +01:00
Rémi Verschelde
869c2bd6de
Merge pull request #68064 from kleonc/sprite-frames-editor-fix-frame-index-calculation
...
`SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-31 11:00:19 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
...
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
4845feb95d
Merge pull request #68003 from timothyqiu/camera-gizmo-select
...
Make Camera3D gizmo clickable
2022-10-31 10:56:39 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
...
Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
93df2b0f6d
Merge pull request #67805 from TokageItLab/fix-postimport-anim-arg
...
Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-31 10:49:47 +01:00
Rémi Verschelde
fa73211754
Merge pull request #65118 from Mickeon/editor-remote-tree-buttons
...
Add a few buttons in Remote Scene Tree
2022-10-31 10:46:08 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
...
Minor code improvements
2022-10-31 10:34:57 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
kleonc
d135957987
SpriteFramesEditor
Fix calculating frame index from mouse position
2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec
Remove the usage of pointers in signal call, to fix #67941
...
The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Haoyu Qiu
877cb1cbc0
Improve dragging scene into 3D viewport
...
* When there's nothing to collide with:
* Place the new scene on XZ plane when possible.
* When the camera does not point toward the XZ plane or the
intersection is too far away, place the new scene on a plane that
is in front of the camera and parallel to the frame.
* Fixes positioning when in orthogonal view.
* Place on physical collision point or the XZ plane when possible.
* Otherwise, place it on the plane in front of the camera as if the
camera was perspective.
* Makes use of snap settings when placing the new scene.
2022-10-29 23:34:39 +08:00
Haoyu Qiu
03bbacfdca
Hide axis gizmo after translating 3D nodes
2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e
Fix type mismatch error when deselecting a 3D gizmo
2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e
Make Camera3D gizmo clickable
2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
DeeJayLSP
0619bd44da
ResourceImporterLayeredTexture: rename compress modes to match enum
2022-10-28 14:24:32 -03:00
kobewi
d7ebf725c9
Fix nested actions in EditorUndoRedoManager
2022-10-28 02:54:55 +02:00
Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
...
Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
...
Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
...
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
...
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
kobewi
c7eb814ede
Remove override_selected_font_color property
2022-10-26 12:59:18 +02:00
Hugo Locurcio
f613db0db9
Add Black (OLED) editor theme preset
...
This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.
This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.
This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.
Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
2022-10-26 01:23:53 +02:00
MrBlockers
92ebbf2c0a
Fix multiple issues with region editor
...
Make the filter mode of the texture preview match the node/resource
being edited where applicable, and nearest neighbor with mipmaps as a
fallback.
Make the Edit Region button for Sprite3D only appear when region is
enabled, to match behavior of Sprite2D.
Fix the editor not correctly clearing reference to previously edited
resources, resulting in a visual bug displaying the incorrect texture.
2022-10-25 18:23:23 -04:00
Eric M
d499071e5b
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-25 19:52:42 +10:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
...
# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
...
button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
...
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
opl-
5d7a9f8a5c
Fix editor inspector classes not accepting events
2022-10-23 19:03:47 +02:00
Silc Renew
46a5b230fa
Fix passed dict to internal_process() in importer plugin for animation
2022-10-24 00:23:37 +09:00
kobewi
c5c30898af
Uncomment drag forwarding in CreateDialog
2022-10-23 15:47:22 +02:00
PucklaMotzer09
2ac177c3b6
Use ResourceLoader::save to duplicate resources
...
Also recursively duplicate files of a directory tree
2022-10-22 11:44:48 +02:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
...
Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
...
Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00