Commit graph

2474 commits

Author SHA1 Message Date
Rémi Verschelde
d4e6eff2de ConfigFile: Improve error messages and complete docs
(cherry picked from commit f7c87ed3dd)
2020-03-06 23:51:26 +01:00
Michael Alexsander
bd2a2a7e40 Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
(cherry picked from commit 8c8c48a7ad)
2020-03-06 23:51:26 +01:00
Aaron Franke
41e385cfac Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.

(cherry picked from commit 68d73ecf60)
2020-03-06 23:51:25 +01:00
Pierre Caye
1350c1371e add a precision about the intended use of the ConcavePolygonShape
(cherry picked from commit 222a934e60)
2020-03-04 14:12:19 +01:00
Bastiaan Olij
0ab8889c0d Exposing get_tracker_id for ARVRPositionalTracker to GDScript
(cherry picked from commit f0b1edef8b)
2020-03-04 12:52:47 +01:00
Aaron Franke
fa60e77964 Document that SpringArm exclusions only work with PhysicsBody objects
(cherry picked from commit d961663707)
2020-03-04 12:40:15 +01:00
Danil Alexeev
4bf0c52a30 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.

(cherry picked from commit 6e5cd36b12)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
1191766609 doc: Mention concatenation using the + operator in Array
This closes https://github.com/godotengine/godot-docs/issues/2452.

(cherry picked from commit 8d53562954)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
4e879ed803 Improve documentation related to fixed physics processing
(cherry picked from commit b89a37269b)
2020-03-04 12:40:14 +01:00
Mateo Dev .59
e13324a889 Core: Change _Marshall class inherit from Reference to Object
(cherry picked from commit 9e8e5ebdc7)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b Allow using MeshLibrary.get_item_preview() in non-editor builds again
This closes #36268.

(cherry picked from commit 64fac9dd5d)
2020-03-04 12:40:13 +01:00
Hugo Locurcio
1bc1939c63 Improve the PanoramaSky class documentation
See https://github.com/godotengine/godot/issues/27835.

(cherry picked from commit 72ac757ad5)
2020-02-20 08:01:18 +01:00
Rémi Verschelde
74738806f3 i18n: Sync translations with Weblate 2020-02-14 17:51:56 +01:00
muiroc
50727d7b22 Allow per pixel transparency in javascript platform
(cherry picked from commit e51c6a0d28)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez
541251dff7 Add ConfigFile::parse()
(cherry picked from commit e5bd3b707f)
2020-02-14 16:06:36 +01:00
clayjohn
31506ebe85 updated description of metallic in SpatialMaterial 2020-02-12 15:05:49 +01:00
Hugo Locurcio
f433c3656b Update EditorSceneImporterAssimp description to reflect current status
(cherry picked from commit 95f6be365a)
2020-02-12 15:05:16 +01:00
Haoyu Qiu
7cfcf1824b Completes doc for ItemList and Tree
(cherry picked from commit 7a41c44be2)
2020-02-12 15:05:02 +01:00
seenloitering
20d0034039 Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.

(cherry picked from commit 9151992432)
2020-02-12 15:04:49 +01:00
Rémi Verschelde
4657daff05 doc: Add description for EditorInspector
(cherry-picked from #35858)
2020-02-12 15:04:19 +01:00
Hugo Locurcio
23e08b0fad Improve the doc_status.py console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.

(cherry picked from commit 7c3f6b2870)
2020-02-12 14:59:21 +01:00
clayjohn
453babc60d Finish documenting BakedLightmap and TextureLayered
(cherry picked from commit 5643bc71f7)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
11f012d2db Completes doc for button classes
(cherry picked from commit db42d5ddff)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
47368f2b7c doc: Add an example for Array.sort()
This may help people understand the difference between alphabetical
and natural order more quickly.

(cherry picked from commit 1de9118c5f)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
3410dd3a9e doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.

(cherry picked from commit 810b1341ce)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
cbd4784d14 Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.

(cherry picked from commit c9946bc87e)
2020-02-06 13:02:08 +01:00
Rémi Verschelde
68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio
8ea77b96b2
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
2020-01-28 22:04:29 +01:00
Rémi Verschelde
658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Yuri Roubinsky
766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Yuri Roubinsky
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Yuri Roubinsky
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Yuri Roubinsky
796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky
3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
Tomasz Chabora
21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
3697ea799c doc: Document all remaining ProjectSettings 2020-01-26 13:37:21 +01:00
Rémi Verschelde
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
doc: Document named color constants
2020-01-26 13:36:44 +01:00
Rémi Verschelde
cbdbfb00ca doc: Document named color constants
Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
bb6c0d3e8b doc: Complete documentation for VideoStreams
Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
Rémi Verschelde
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
Rémi Verschelde
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
Complete various class references
2020-01-26 10:08:55 +01:00
clayjohn
c5700f7464 Complete various class references 2020-01-26 00:27:51 -08:00
Rémi Verschelde
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
Andrii Doroshenko (Xrayez)
06933f5d80 Document the return value of EditorInspectorPlugin.parse_property 2020-01-26 02:04:33 +02:00
Rémi Verschelde
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
Add warning for radiance_size
2020-01-25 23:01:58 +01:00
clayjohn
7215019020 Add warning for radiance_size 2020-01-25 13:28:32 -08:00