Commit graph

8553 commits

Author SHA1 Message Date
Rémi Verschelde
50b3b176cb
Merge pull request #76688 from ajreckof/backward_undo
Add `backward_undo_ops` as option for action
2023-06-14 09:23:56 +02:00
Hugo Locurcio
061397835d
Document known bugs with the Multi-Threaded thread model project setting
- Add a warning on project startup when using the Multi-Threaded option.
- Improve command line validation for the `--render-thread` CLI argument.
2023-06-14 08:37:04 +02:00
Haoyu Qiu
09767d5749 Clarify move_towards does not go past final value 2023-06-14 11:36:20 +08:00
Bastiaan Olij
6dd47e232b Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
smix8
ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
Felipe Augusto Marques
630b75be31
Fixed RichTextLabel::clear documentation 2023-06-13 18:42:33 -03:00
smix8
180a5cded1 Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
ajreckof
81aa5ad999 add backward_undo_ops as property for action 2023-06-13 15:32:05 +02:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
Álex Román Núñez
938a837056 Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
Pedro J. Estébanez
96c469a138 Let editor workaround a case of inconsistency in compound scenes 2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8 Add NavigationPolygon cell_size property
Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes. 2023-06-13 10:28:27 +03:00
Aaron Franke
1e6f30e6bd
Set both texture format overrides to false by default 2023-06-12 11:52:02 -05:00
Rémi Verschelde
7b1387ff21
Merge pull request #78139 from winston-yallow/document-audio-bus-index-from-name
Document behaviour of AudioServer.get_bus_index() if name doesn't exist
2023-06-12 17:10:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Winston
32be4b407d
Document behaviour of AudioServer.get_bus_index() if name doesn't exist 2023-06-12 16:56:31 +02:00
Rindbee
eb74079dfb Update the edit scene root in time after it is replaced
When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
Rémi Verschelde
2d6b880987
i18n: Sync translations with Weblate (now tracking 4.1 strings) 2023-06-12 14:57:08 +02:00
smix8
c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b2335c0df7
Merge pull request #78132 from bruvzg/ios_rt_orient
[iOS] Fix orientation change in runtime.
2023-06-12 14:16:18 +02:00
bruvzg
974a7a89c6
[iOS] Fix orientation change in runtime. 2023-06-12 14:13:53 +03:00
lawnjelly
a3ef092f18 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 11:14:58 +01:00
Bastiaan Olij
d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default 2023-06-09 11:38:29 -05:00
Pedro J. Estébanez
2b001db76e Let user scripts disable thread safety checks 2023-06-09 18:24:01 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops. 2023-06-09 12:59:37 +03:00
Rémi Verschelde
8328781a58
Merge pull request #77882 from Calinou/doc-renderingdevice-initialaction
Document the InitialAction enum in RenderingDevice
2023-06-08 19:41:46 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
176217c9d5
Merge pull request #77980 from YeldhamDev/not_so_disposable
Remove inaccuracy about re-using `Thread`s in its doc
2023-06-08 16:55:55 +02:00
Bruno
f53589b277
doc: Update Tween cheatsheet URL 2023-06-08 16:14:29 +02:00
bruvzg
08e8ff371d
Implement keyboard_get_label_from_physical method. 2023-06-08 10:13:31 +03:00
Rémi Verschelde
e67de69573
Merge pull request #77963 from dsnopek/remove-gdextension-legacy-struct
Remove GDExtension compatibility code for Godot 4.0
2023-06-08 09:10:41 +02:00
Hugo Locurcio
0f82a0f569
Document the InitialAction enum in RenderingDevice
This also improves the documentation for the FinalAction enum,
and fixes an incorrect comment in the RenderingDevice header.
2023-06-08 03:54:38 +02:00
Fredia Huya-Kouadio
b2cd6a8a95 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Michael Alexsander
c1e5001cf6
Remove inaccuracy about re-using Threads in its doc 2023-06-07 16:39:53 -03:00
David Snopek
ef9cb793d3 Remove GDExtension compatibility code for Godot 4.0 2023-06-07 13:01:42 -05:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations 2023-06-07 16:34:03 +03:00
Ninni Pipping
6146c60cf8 Clarify use of size flags in Control 2023-06-07 11:35:20 +02:00
Rémi Verschelde
c75d7e6d75
Merge pull request #77924 from Eranot/fix-tls-options-server-documentation
Fixing parameter order in the documentation of TLSOptions.server()
2023-06-07 11:02:09 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
Rémi Verschelde
a9350d4088
Merge pull request #77761 from JustinDodemaide/typo-fixes
NavigationAgent2D, NavigationAgent3D typo fixes
2023-06-07 11:01:46 +02:00
Eranot
4965125fce Fixing parameter order in the documentation of TLSOptions.server() 2023-06-06 20:33:38 +00:00
JustinDodemaide
29a228595c NavigationAgent2D, NavigationAgent3D typo fixes
Fixed minor spelling errors in the NavigationAgent2D and NavigationAgent3D classes.
fixes godotengine/godot-docs#7445
2023-06-06 11:38:33 -07:00
Rakka Rage
6dbae30000 Add tile_animation_mode option:
- to tile animation properties
- when "Default" each animation starts at time 0.
- when "Random Start Times" each animation starts at random time.
2023-06-06 09:31:18 -04:00
今井きなみ
15719e278b Add loop property to VideoStreamPlayer 2023-06-05 21:37:11 +02:00
今井きなみ
e3da9176a0 Expose VideoStreamPlayer video length 2023-06-05 21:30:38 +02:00
RedworkDE
7da1310952 Mark deprecated methods of MultiMesh in the docs 2023-06-05 21:17:40 +02:00
Rémi Verschelde
d0dfc01035
Merge pull request #77821 from YeldhamDev/fallback!_fallback!_fallback!
Enhance icon fallback and their docs for exporters
2023-06-05 13:43:07 +02:00
Rémi Verschelde
9d3d2ead69
Merge pull request #77814 from RedworkDE/doc-node-queuefree
Clarify the docs on Node.queue_free
2023-06-05 13:43:03 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters 2023-06-03 19:28:50 -03:00
RedworkDE
1d0bd2f212 Clarify the docs on Node.queue_free 2023-06-03 22:28:20 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
Aaron Franke
8b42297d7c
Make Viewport::gui_get_focus_owner const 2023-06-02 12:36:10 -05:00
Rémi Verschelde
5c2bb20f3d
Merge pull request #74688 from Calinou/doc-camera3d-visualinstance3d-layers-gi
Document GI techniques ignoring VisualInstance3D and Camera3D layers
2023-06-02 17:26:09 +02:00
Rémi Verschelde
86df3312b5
Merge pull request #67835 from Calinou/doc-arrayoccluder3d
Document the ArrayOccluder3D class
2023-06-02 17:26:02 +02:00
Hugo Locurcio
40bf95ca8e Document GI techniques ignoring VisualInstance3D and Camera3D layers
This also improves documentation for a few other properties in those classes.
2023-06-02 15:36:57 +02:00
Hugo Locurcio
922d2b7034 Document the database for Input.get_joy_name() and Input.get_joy_guid() 2023-06-02 13:13:06 +02:00
Yuri Sizov
eab4075f1e
Merge pull request #77727 from AThousandShips/layer_doc
Clarify that `CanvasLayer`s are restricted to one `Viewport`
2023-06-02 12:53:45 +02:00
Yuri Sizov
2a50f8c107
Merge pull request #74595 from AurumKitsune/patch-1
Update C# code example to fix an error
2023-06-02 12:31:53 +02:00
Violet Johnson
cb7fdad3b4 Update C# code example to fix an error
Update doc/classes/AnimationNodeStateMachinePlayback.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-02 11:34:23 +02:00
João Pedro Braz
670b7bec9a Add the "inner_item_margin" Theme constant to the Tree control
This PR adds the "inner_item_margin" Theme constant to the Tree Control.
It behaves like a horizontal padding (in CSS), but only in the active
writing direction (So on LTR it'll apply a left padding and on RTL right
padding).

The Editor Theme has been updated to make use of this and a result items
in Trees and ItemLists no longer "hugs" their border, expressing a proper
spacing instead.
2023-06-02 11:32:40 +02:00
Raul Santos
6723b4e8c3
C#: Fix dictionary key lookup documentation
The method to check if a key exists in the dictionary is called `ContainsKey`.
2023-06-02 11:13:03 +02:00
Danil Alexeev
d5ad7bf23c
Update PROPERTY_HINT_TYPE_STRING docs 2023-06-02 09:08:04 +03:00
Ninni Pipping
f5b6661c3e Clarify that CanvasLayers are restricted to one Viewport 2023-06-01 13:22:13 +02:00
Rémi Verschelde
5c2295ff53
Merge pull request #77698 from enxas/fix-outdated-csharp
Fix outdated C# code example for class AnimationNodeOneShot
2023-06-01 00:40:53 +02:00
Rémi Verschelde
d998323ab4
Merge pull request #77452 from Sauermann/fix-deprecate-push-unhandled-input
Deprecate push_unhandled_input
2023-06-01 00:40:44 +02:00
Rémi Verschelde
3dd0307f3f
Merge pull request #76348 from warriormaster12/pipeline-cache
Implement Vulkan pipeline caching
2023-06-01 00:40:33 +02:00
Rémi Verschelde
bb58eb6a94
Merge pull request #74894 from rainlizard/patch-1
Document how to use the global animation library in GDScript
2023-06-01 00:40:25 +02:00
warriormaster12
dded713dc0 Implement Vulkan pipeline caching 2023-05-31 22:24:18 +03:00
Markus Sauermann
6d490ce8de Deprecate push_unhandled_input
The functionality of `push_unhandled_input` has changed so that it no
longer propagates input events to SubViewports.
This makes it less predictable and it should be deprecated in favor of
`push_input` which provides the same functionality and more.

Also this deprecation simplifies the Viewport-API by reducing the methods
for pushing input events, so that users don't need to worry about when
to use which function in order to insert input events.
2023-05-31 19:07:04 +02:00
unknown
5142b5d23c Fix outdated C# code example for class AnimationNodeOneShot 2023-05-31 19:25:32 +03:00
Yuri Sizov
95c8216923
Merge pull request #77694 from mhilbrunner/docs-close-access
Docs: Add FileAccess.close, remove duplicate example
2023-05-31 16:56:23 +02:00
Yuri Sizov
282f5ebda1
Merge pull request #47628 from Calinou/2d-editor-remove-contrained-view
Remove constrained view in the 2D editor
2023-05-31 16:35:54 +02:00
Max Hilbrunner
aaf43a260e Docs: Add FileAccess.close, remove dupl. example 2023-05-31 16:28:21 +02:00
Yuri Sizov
83d5cbf519
Merge pull request #65269 from MJacred/docs/animationrootnode
Document AnimationRootNode
2023-05-31 13:30:13 +02:00
Yuri Sizov
aefc468fe1
Merge pull request #77668 from winston-yallow/expose-marking-project-settings-internal
Expose method to set a project setting as internal
2023-05-31 13:05:06 +02:00
Yuri Sizov
5598fec7c0
Merge pull request #77446 from YuriSizov/gui-treeitem-add-child
Implement `TreeItem.add_child`
2023-05-31 13:02:19 +02:00
MJacred
986447c497 Add examples to AnimationRootNode Description 2023-05-31 11:45:58 +02:00
Yuri Sizov
3ed7bdc26f Implement TreeItem.add_child 2023-05-31 11:36:23 +02:00
kobewi
5baebf75f2 Small rework of tooltip plugins 2023-05-30 23:13:50 +02:00
Winston
50d8ee8eee
Expose ProjectSettings.set_as_internal() 2023-05-30 21:16:29 +02:00
Yuri Sizov
abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov
2e1e78f3fc
Merge pull request #77650 from mhilbrunner/Doc-Patch-1
Update HTTPRequest Class Documentation
2023-05-30 16:20:17 +02:00
Yuri Sizov
379f28d7dc
Merge pull request #77226 from aaronfranke/clamp
Document that clamp works with any type that supports greater/less than
2023-05-30 16:12:01 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov
c697cac667
Merge pull request #76272 from BWPanda/patch-2
Add Stretch Mode description to ProjectSettings.xml
2023-05-30 15:58:52 +02:00
Yuri Sizov
6dd5ccdedd
Merge pull request #66625 from Sauermann/fix-move-child-update
Create a virtual mouse move event after moving child nodes in tree
2023-05-30 15:57:21 +02:00
TechnicalSoup
d185220b32 Update HTTPRequest Class Documentation
Reword the timeout member definition to indicate that example timeout values are suggestions.
Add definition for timeout constant.

Apply suggestions from code review

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2023-05-30 15:51:07 +02:00
Yuri Sizov
f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping
5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
mara
779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Yuri Sizov
dad480e7be
Merge pull request #75483 from PoolloverNathan/patch-1
Update outdated syntax in `JavaScriptBridge` doc
2023-05-30 13:59:03 +02:00
Yuri Sizov
ff47051869
Merge pull request #75455 from archsolar/patch-1
Docs: Fix SurfaceTool example caps typo
2023-05-30 13:57:11 +02:00
Yuri Sizov
7b6a06575d
Merge pull request #77227 from you-win/docs/cannot-use-not-operator-for-strings
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 13:56:24 +02:00
Peter Anderson
77a61084aa Add Stretch Mode description to ProjectSettings.xml
Update doc/classes/ProjectSettings.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-05-30 13:01:13 +02:00
PoolloverNathan
04480f196a
Update outdated syntax in JavaScriptBridge doc
According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
2023-05-30 12:27:38 +02:00
archsolar
6719fea8dc Docs: Fix SurfaceTool example caps typo 2023-05-30 11:44:07 +02:00
Tim Yuen
18fa7cf967 Mention that the not operator cannot be used with Strings and StringNames 2023-05-30 11:33:17 +02:00
TLAliceDev
dde46d75c4 Updated texture_button documentation
Old description implied that the normal texture would not be displayed while the button is on focus. That is not the case.
2023-05-30 11:12:23 +02:00
Markus Sauermann
ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
989dedddf9
Merge pull request #77577 from YeldhamDev/improve_window_docs
Improve `Window` documentation
2023-05-29 17:34:24 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
b986d30ec0
Merge pull request #76600 from MewPurPur/improve-docs-top-sections-PHYS
Overhaul the top sections of the class reference (Physics classes)
2023-05-29 17:14:38 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Yuri Sizov
5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Michael Alexsander
f7fced5e00
Improve Window documentation 2023-05-29 11:18:31 -03:00
Devin
cdc2e6d872 Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier 2023-05-29 16:09:16 +02:00
RedworkDE
42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
Rémi Verschelde
1ae0bb0e8f
Merge pull request #77606 from timothyqiu/balance
Fix code tag typo in class reference
2023-05-29 10:30:12 +02:00
Rémi Verschelde
8d79a7452b
Merge pull request #77581 from AThousandShips/doc_fixes
Minor grammar fixes to documentation
2023-05-29 10:30:04 +02:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Haoyu Qiu
85f137912d Fix code tag typo in class reference 2023-05-29 15:47:04 +08:00
Ninni Pipping
17fb77223c Minor grammar fixes to documentation 2023-05-28 18:27:56 +02:00
VolTer
151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Silc Lizard (Tokage) Renew
26cc4bbd82 Remove out-dated lines from class reference of Skeleton3D 2023-05-27 21:08:36 +09:00
Silc Lizard (Tokage) Renew
c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Allen Pestaluky
4e19f34856 Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.

Fixes #77448
2023-05-26 10:50:35 -04:00
Dipal Zambare
41ac5a406e Fix typo in CS notification example of the Object class 2023-05-25 10:09:12 +02:00
Rémi Verschelde
4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript 2023-05-24 13:28:08 +02:00
Silc Renew
42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Juan Linietsky
5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Nana Sakisaka
3dbd47ecb6 Expose Control::_get_drag_data() as non-const function 2023-05-24 06:09:45 +09:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
ajreckof
006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Rémi Verschelde
58eef826a2
Merge pull request #77321 from skyace65/Polygon2D
Fix incorrect Polygon2D description
2023-05-22 14:12:31 +02:00
Rémi Verschelde
0bdea72092
Merge pull request #77323 from RedworkDE/gdextension-openlibrary-default-value
Bind forgotten default value for `GDExtension::open_library` argument
2023-05-22 13:49:26 +02:00
Rémi Verschelde
a54c011285
Merge pull request #77231 from AThousandShips/id_doc
Clarify range of various ID values are 32 bit
2023-05-22 13:49:02 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
RedworkDE
402b3d146a Bind forgotten default value for GDExtension::open_library argument 2023-05-22 00:14:55 +02:00
skyace65
7d9a0f1fe7 Fix incorrect Polygon2D description 2023-05-21 17:47:21 -04:00
Arman Elgudzhyan
49890a99c1 Expose get_window_id() from Window class
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops. 2023-05-20 22:58:51 +03:00
VolTer
e3d0da404f Overhaul the top sections of the class reference (Physics classes) 2023-05-20 03:25:26 +02:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Yuri Sizov
809a982162
Merge pull request #77247 from Piralein/nohashforyou
Fix C# code examples in `String` and `StringName`
2023-05-19 19:48:06 +02:00
Hana - Piralein
85e1fc2681 fix c# code example 2023-05-19 17:53:54 +02:00
Ninni Pipping
8cf98dda23 Clarify range of various ID values are 32 bit 2023-05-19 17:22:05 +02:00
Rémi Verschelde
aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde
7951252e42
i18n: Sync translations with Weblate
(cherry picked from commit acc82a1d05)
2023-05-19 08:57:37 +02:00
Rémi Verschelde
57c49a4447
i18n: Sync translations with Weblate
(cherry picked from commit 9cd9a07c27)
2023-05-19 08:57:25 +02:00
VolTer
04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Aaron Franke
d209857ea7
Document that clamp works with any type that supports greater/less than 2023-05-18 20:18:08 -05:00
Yuri Sizov
2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech project setting to enable/disable TTS. 2023-05-18 20:16:03 +03:00
Yuri Sizov
e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
jess3jane
2f9121dea6 Accurately document StringName comparisons 2023-05-18 18:44:28 +02:00
Max Hilbrunner
a521b85976 Small docs syntax fixes 2023-05-18 14:20:53 +02:00
FranckRJ
4e06f611b8 Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage
780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
voidshine
06d02928b7 Document MIDI zero velocity quirk 2023-05-17 12:19:25 -07:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
KdotJPG
91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez
a6e43f71b6 Avoid multiple possibilites of deadlock in resource loading 2023-05-17 01:52:39 +02:00
David Snopek
9b9482d4bb Rework GDExtension interface from a struct to loading function pointers 2023-05-16 10:27:46 -05:00
lawnjelly
7925670f81 Add frame delta smoothing option (4.x)
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.

This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.

The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio
250749fa79 Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Yuri Sizov
17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Rémi Verschelde
7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde
f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7 Fix calculation bug with TextEdit::get_line_height()
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
Ninni Pipping
bd2e377007 Document limitations of placeholder textures 2023-05-14 15:07:58 +02:00
kleonc
fc92ee6bf4 Fix property usage docs referring to removed network flag 2023-05-14 12:18:26 +02:00
Hugo Locurcio
9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde
405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde
964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Patrick
c60e05694d Mention "Spatial" rename to "Node3D" in Godot 4 2023-05-12 20:06:25 +02:00
kobewi
27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Pedro J. Estébanez
6189ab5291 Robustify multi-threading primitives 2023-05-12 19:04:57 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00