reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
Álex Román Núñez
1b10f744e0
Fix typed array returns returning the incorrect contained type
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Fixes #59485 and #60218
2022-07-22 20:34:19 +02:00
Dallon Feldner
07ddc8b3b8
Don't print redundant errors when parsing GDScript
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The error macros print a generic error, which isn't necessary, and could be confusing to end users.
2022-07-22 09:30:52 -05:00
Rémi Verschelde
ea3d355f0a
Merge pull request #62433 from KoBeWi/ 🌈
2022-07-21 16:36:34 +02:00
Rémi Verschelde
fa2dcc7ace
Merge pull request #47935 from HaSa1002/doc-loading-run-time
2022-07-20 22:33:49 +02:00
kobewi
df5655fdca
Highlight ^NodePath and &StringName differently
2022-07-19 20:20:30 +02:00
Rémi Verschelde
d2df09d02b
Merge pull request #63037 from cdemirer/fix-non-global-autoload-code-completion-crash
2022-07-18 16:13:29 +02:00
cdemirer
e9a5beeb01
Fix crash while trying to autocomplete non-global Autoload
2022-07-18 16:35:25 +03:00
Rémi Verschelde
4e9d3130f5
Merge pull request #63024 from Xwdit/fix_grouping_annotation_in_doc
2022-07-18 15:29:11 +02:00
Rémi Verschelde
aace87e0d0
Merge pull request #63123 from zerc/fix_doc_class_description
2022-07-18 14:56:55 +02:00
Vladimir Savin
585eee2a48
GDScript: Fix brief/long description doc comments.
2022-07-18 13:34:07 +01:00
George L. Albany
8035f1e36f
Allow non-constant string message for assert
2022-07-18 00:53:31 -04:00
cdemirer
52781535a3
Check for parameters shadowing class members
2022-07-18 00:28:27 +03:00
Xwdit
152466938f
Fix grouping annotations displayed in document
2022-07-15 12:39:52 +02:00
Rémi Verschelde
184f62cb46
Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-
2022-07-14 00:20:30 +02:00
George Marques
dc5a6362c1
Merge pull request #62895 from KoBeWi/callables_exist_you_know
2022-07-13 09:30:08 -03:00
George Marques
ad11d264b7
Merge pull request #62901 from cdemirer/prevent-unnecessary-additional-parser-error
2022-07-13 09:24:36 -03:00
George Marques
d51aac1137
Merge pull request #62900 from cdemirer/fix-parser-stuck-in-an-error-loop
2022-07-13 09:18:21 -03:00
George Marques
87ef6f554b
Merge pull request #62918 from cdemirer/parser-properly-set-node-extents
2022-07-13 09:08:28 -03:00
George Marques
01f910517d
Merge pull request #62922 from YuriSizov/gdscript-annotation-defaults
2022-07-13 09:06:20 -03:00
George Marques
bf1ef0498e
Merge pull request #62578 from MinusKube/editor-print-crash
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Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-13 08:44:40 -03:00
kobewi
2f777b9a1e
Remove unused hints
2022-07-12 00:44:13 +02:00
Yuri Sizov
316f78a037
Add default argument bindings to GDScript annotations
2022-07-11 23:02:55 +03:00
cdemirer
12b9572121
Parser: Properly set node extents
2022-07-11 21:31:15 +03:00
cdemirer
5a906a33d9
Prevent unnecessary additional parser error
2022-07-11 03:32:28 +03:00
cdemirer
4f36b2df2a
Fix parser stuck in an error loop
2022-07-11 02:42:40 +03:00
kobewi
e9344f5154
Remove outdated code path
2022-07-10 20:48:33 +02:00
bruvzg
0c5431644d
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
Rémi Verschelde
09e12ba9b4
Sync GDScript doc template for new annotations
2022-07-06 16:37:40 +02:00
Rémi Verschelde
f0eb3ac5d3
Merge pull request #62701 from cdemirer/for-variable-conflict
2022-07-06 16:02:49 +02:00
Rémi Verschelde
fdff28e1a2
Merge pull request #62699 from cdemirer/fix-autocomplete-var-assigned-same-statement
2022-07-06 15:57:19 +02:00
Rémi Verschelde
4c56885bc0
Merge pull request #62690 from cdemirer/fix-infinite-guess-recursion
2022-07-06 15:54:16 +02:00
Rémi Verschelde
4873886830
Merge pull request #62760 from cdemirer/fix-annotation-initializer-conflict
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Fix priority of annotated type vs initializer type
2022-07-06 15:47:56 +02:00
Rémi Verschelde
635d447a69
Merge pull request #62713 from YuriSizov/docs-scripting-annotations
2022-07-06 15:31:19 +02:00
Rémi Verschelde
ea61cd3b32
Merge pull request #62707 from YuriSizov/gdscript-group-those-props
2022-07-06 15:24:07 +02:00
cdemirer
f280975bf1
Fix priority of annotated type vs initializer type
2022-07-06 04:25:44 +03:00
reduz
5ac42cf576
Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05 22:13:37 +02:00
Yuri Sizov
f85bafaa11
Add grouping annotations for class properties in GDScript
2022-07-05 22:01:40 +03:00
Yuri Sizov
a9098e6147
Add support for documenting built-in annotations
2022-07-04 20:21:39 +03:00
lawnjelly
b221eab426
Variant memory pools
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Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
2022-07-04 12:01:46 +01:00
cdemirer
dbdf0174b4
Do error when for variable conflicts with a variable in scope
2022-07-04 12:30:39 +03:00
cdemirer
3a827349bf
Fix autocomplete for variable which is assigned to in the current statement
2022-07-04 10:08:41 +03:00
cdemirer
bd518f6b11
Fix infinite recursion when guessing type of variable which is being assigned to
2022-07-04 02:49:36 +03:00
MinusKube
92367bad4e
Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
2022-07-01 02:05:00 +02:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
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Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde
f6072c9c98
Merge pull request #62485 from cdemirer/fix-set-chain-jump-if-shared
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Fix chain assignment bug with jump_if_shared
2022-06-28 19:13:35 +02:00
cdemirer
a0608bd891
Fix set chain bug with jump_if_shared
2022-06-28 18:45:27 +03:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
Rémi Verschelde
622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak
2022-06-28 17:26:44 +02:00
Rémi Verschelde
4c14bf7482
Merge pull request #62470 from vnen/gdscript-export-nodes
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GDScript: Enable exporting nodes to the inspector
2022-06-28 08:07:00 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
George Marques
9490146a16
GDScript: Enable exporting nodes to the inspector
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Also fix an small issue in the property editor for NodePath trying to
use the meta property when not needed.
2022-06-27 18:42:52 -03:00
Rémi Verschelde
c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
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GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
George Marques
511a4b761c
GDScript: Fix setter being called in chains for shared types
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When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.
This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
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Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
George Marques
cf015673d3
GDScript: Use implicit method for @onready variables
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Initialize them with the implicit method so they're not related to the
overriding of the `_ready` method of the script but instead are always
set.
2022-06-24 14:49:21 -03:00
George Marques
81cac4907f
GDScript: Don't add implicit constructor to the list of functions
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So it's not shown on docs or when listing the methods. This also avoids
being able to call it using the `call()` function.
2022-06-24 14:48:46 -03:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
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Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
reduz
dd8c0522a6
Implement varargs in Methodinfo
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Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
Black Cat
5c365713ca
Do not reset return value in release build
2022-06-22 20:55:09 +04:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Marcus Elg
46bbbd9770
Allow autocompletion of "noslider" in export_range
2022-06-19 17:11:49 +02:00
bruvzg
860e24683f
Make enum/constant binds 64-bit.
2022-06-17 16:36:26 +03:00
Rémi Verschelde
78944fef82
Merge pull request #61510 from Calinou/script-tweak-stack-overflow-message
2022-06-17 13:03:05 +02:00
Raul Santos
525b5e0e16
Fix EditorScenePostImport templates for C#
2022-06-16 19:29:59 +02:00
Johannes Witt
8c7d4996c9
Document how to load Images and MP3 files at run-time
2022-06-16 13:18:36 +02:00
Rémi Verschelde
d82c227e2b
Merge pull request #61486 from jtnicholl/import_script_templates
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Add script templates for EditorScenePostImport
2022-06-15 21:07:42 +02:00
Jonathan Nicholl
912d8e23ca
Add script templates for EditorScenePostImport
2022-06-15 12:41:37 -04:00
Yuri Rubinsky
c9ad370f20
Add a null checking to GDScript::_super_implicit_constructor
2022-06-15 17:28:40 +03:00
Hugo Locurcio
cceeb671db
Improve stack overflow error message in GDScript and VisualScript
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Stack overflow errors are generally the result of infinite recursion
within a script.
2022-06-15 16:20:01 +02:00
George Marques
68b86220c8
Merge pull request #57513 from trollodel/gdscript_get_propertyinfo_classname
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Allow setting the PropertyInfo class_name from GDScript custom properties
2022-06-15 10:48:01 -03:00
George Marques
1aa6e33bf5
Merge pull request #59358 from strank/debug-inner-classes
2022-06-15 10:37:18 -03:00
Rémi Verschelde
9839761e24
Merge pull request #59482 from kurtlachmann/lsp_better_parentheses
2022-06-15 15:31:35 +02:00
George Marques
67156aa4c2
Merge pull request #61666 from nathanfranke/fix-match-bind
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gdscript: use correct error for unused bind match, suppress with underscore
2022-06-15 10:21:34 -03:00
George Marques
15740c37a3
Merge pull request #57151 from cdemirer/fix-match-array-dict-pattern-logic-error
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Fix logic errors in match-statement Array & Dictionary patterns
2022-06-14 21:30:05 -03:00
strank
2079e19899
Extend test_compiler to also disassemble inner classes
2022-06-12 16:30:04 -04:00
Nathan Franke
3d61246bc4
use correct error for unused bind match, suppress with underscore
2022-06-03 13:28:33 -05:00
Rémi Verschelde
c881f607a9
Merge pull request #61463 from vnen/gdscript-await-stack
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GDScript: Fix stack overflow when using multiple `await`
2022-05-31 12:44:50 +02:00
Rémi Verschelde
68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
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GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
George Marques
eba3e0a9fc
GDScript: Support %
in shorthand for get_node
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The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
George Marques
328aadc0ef
GDScript: Fix stack overflow when using multiple await
2022-05-27 09:31:37 -03:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Rémi Verschelde
410b6b5f7d
Merge pull request #55099 from dalexeev/desc-by-blank-line
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Use blank line instead of `@desc:` for doc comments
2022-05-25 19:14:43 +02:00
Rémi Verschelde
e465b72b9b
Merge pull request #61389 from snailrhymer/lookup-fix
2022-05-25 18:38:29 +02:00
Danil Alexeev
320cf5d84c
Use blank line instead of @desc:
for doc comments
2022-05-25 19:01:41 +03:00
SnailRhymer
3a87d1acae
Make Lookup Symbol recognize assert and preload in the script editor
2022-05-25 16:41:10 +01:00
Rémi Verschelde
6369e495fd
Merge pull request #61279 from Trioct/fix-typed-array-assignment
2022-05-25 17:28:22 +02:00
Trioct
bcbfa641ec
Fix const typed array assignment
2022-05-25 09:02:11 -05:00
SnailRhymer
688a62d841
Fix lookup_code to properly handle symbols at start of assignments
2022-05-25 11:45:57 +01:00
George Marques
24bcbe971a
GDScript: Don't show redundant await warning on unknown types
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Also avoid it when the type is known to be a signal.
2022-05-24 14:37:50 -03:00
George Marques
1b76a9d705
GDScript: Fix lambda captures in default argument values
2022-05-23 21:38:31 -03:00
George Marques
969f1980d2
GDScript: Fix if
after lambda being seen as ternary
2022-05-23 21:13:25 -03:00
George Marques
0a28b4cd94
GDScript: Do not allow standalone lambdas
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They cannot be accessed in this case, so an error is shown to avoid
misleading the uses, especially in case of named lambdas.
2022-05-23 12:25:03 -03:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Rémi Verschelde
cdc5da7460
Merge pull request #61025 from Chaosus/gds_fix_extend_crash
2022-05-18 16:17:18 +02:00
Rémi Verschelde
e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive
2022-05-18 16:04:12 +02:00
Yuri Rubinsky
5d95a5a024
Fix crash when extending inner class in GDScript
2022-05-18 16:53:24 +03:00
Rémi Verschelde
5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
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Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde
c41f62c3df
Merge pull request #61003 from vnen/gdscript-await-stack-fix
2022-05-16 14:10:29 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
George Marques
102c312497
GDScript: Fix stack manipulation for await
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The stack now contains three special addresses that should no be copied
to the state, since it contains references that creates cycles. They can
be recreated when the function is resumed.
This commit also removes the clearing of stack from the
GDScriptFunctionState destructor, since it should be cleared when the
function exits. The state stack should only be cleared manually if the
instance is freed before the state resumes (which is already being
done). Otherwise this would destruct the stack twice, causing crashes.
2022-05-13 20:15:34 -03:00
JoJoX
8870e1c75d
Fix first value update
2022-05-12 19:11:33 -04:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Rubinsky
be8eb6625e
Fix incorrect precedence of pow operator in GDScript
2022-05-12 10:09:51 +03:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
9963ae3553
Merge pull request #59863 from cdemirer/fix-match-multiple-bind-single-pattern
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Fix issues with multiple bind patterns in match statement
2022-05-11 14:18:02 +02:00
Rémi Verschelde
c171f675c8
Merge pull request #60229 from Dorodri/improve-gdscript-range-description
2022-05-11 14:17:39 +02:00
Rémi Verschelde
505e15c523
Merge pull request #60732 from CalebJohn/matching_signature_regression_test
2022-05-11 14:15:48 +02:00
Rémi Verschelde
f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes
2022-05-06 08:59:08 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization
2022-05-04 19:08:43 +02:00
reduz
de0ca3b999
Refactor module initialization
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* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
CalebJohn
06a2d83e30
Add regression test for gdscript valid function signature
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Previously, there was an issue where the gdscript analyzer incorrectly
riased a validation error for code that had a default Dictionary, Array,
or custom type.
2022-05-03 12:46:09 -07:00
Nathan Franke
58fcad20ef
quote strings inside arrays and dictionaries
2022-05-03 13:37:13 -05:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
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These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde
c273ddc3ee
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Eduardo Rodrigues
b2841ce194
Improve description for GDScript built-in range
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Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
2022-04-30 15:17:17 -03:00
Markus Sauermann
a793960a10
Fix cppcheck const parameters
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Convert method signature parameters to const where it is possible
# Conflicts:
# drivers/gles3/rasterizer_canvas_gles3.cpp
# drivers/gles3/rasterizer_canvas_gles3.h
# editor/plugins/animation_state_machine_editor.cpp
# editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde
f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda
2022-04-27 13:11:24 +02:00
Rémi Verschelde
3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix
2022-04-27 12:45:30 +02:00
Rémi Verschelde
cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master
2022-04-26 11:11:08 +02:00
Rémi Verschelde
bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
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small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
George Marques
01d13ab2c1
GDScript: Allow using self in lambdas
2022-04-24 21:49:02 -03:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22 17:13:08 -05:00
ShimmyShaman
b3922a42e9
improved error msg for gdscript load_source_code
2022-04-22 16:10:48 +12:00
Yuri Roubinsky
540fca147d
Fix typo in GDScript::range
doc
2022-04-20 19:38:49 +03:00
PastMoments
b3704e664d
Fixes GDScript define nested dictionary and array as constants #50285
2022-04-19 08:57:23 -04:00
Rémi Verschelde
7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
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GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
bruvzg
4bf99f4af2
Narrow FileAccess scope to prevent deadlocks.
2022-04-12 10:54:39 +03:00
bruvzg
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
George Marques
cdbd6056ef
GDScript: Fix method call on singletons
2022-04-08 12:20:57 -03:00
Aaron Franke
f3eca5abef
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-07 23:32:56 -05:00
David Maziarka
1f62965d26
Add built-in Variant types to autocompletion list
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Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
Rémi Verschelde
4d0fdf2e98
Merge pull request #59947 from vnen/gdscript-static-methods-classdb
2022-04-06 20:57:34 +02:00
George Marques
4710e2b278
GDScript: Add support for static method calls in native types
2022-04-06 14:14:38 -03:00
jordi
14bad75206
Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-04-06 10:57:33 -05:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Rémi Verschelde
db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message
2022-04-04 23:56:20 +02:00
Jason Yundt
1cc7e7ec33
Improve autoload inheritance error message
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Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.
Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.
Fixes #59884 .
2022-04-04 15:51:02 -04:00
Rémi Verschelde
f8ab79e68a
Zero initialize all pointer class and struct members
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This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
cdemirer
3c5b9d1be3
Fix issues with multiple bind patterns in match statement
2022-04-04 15:47:08 +08:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
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Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M
4ab605d14d
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
bruvzg
947d7c8329
Fix some issues found by clang sanitizers.
2022-03-31 18:35:56 +03:00
Rémi Verschelde
a647fb3e62
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super
2022-03-30 17:58:11 +02:00
George Marques
be718285f7
GDScript: Fix issues with completion and super
calls
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- Make call errors use the call node instead of the calle, which will be
empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Yuri Roubinsky
0584387918
Fix autocompletion of static methods in built-in types in GDScript
2022-03-30 17:40:41 +03:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
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Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:32 +02:00
Rémi Verschelde
795304e34f
Merge pull request #59612 from YeldhamDev/style_and_grace
2022-03-28 11:36:27 +02:00
Rémi Verschelde
7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
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Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde
c422dc5feb
Merge pull request #59064 from Chaosus/gds_fix_narrowing_conv_warning
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Prevent NARROWING_CONVERSION warning for `int(float)` function in GDScript
2022-03-28 08:55:52 +02:00
Michael Alexsander
42df9ed059
Make script templates follow the GDScript style guide
2022-03-28 01:32:12 -03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Kurt Lachmann
bbb07ff8cb
Use insertText from the internal autocompletion
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* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
2022-03-24 20:24:47 +01:00
Eric M
f9e1c094a2
Improve sorting of Code Completion options.
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Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Rémi Verschelde
d7d528c15f
Merge pull request #59065 from fabriceci/script-template-condition-too-wide
2022-03-23 12:13:07 +01:00
fabriceci
dae97909bd
Restrict the condition when checking if a script is a template
2022-03-23 11:03:44 +01:00
Yuri Roubinsky
c14043b166
Prevent NARROWING_CONVERSION warning for int(float) function in GDScript
2022-03-22 09:17:00 +03:00
Yuri Rubinsky
6cba2143de
Merge pull request #59056 from Chaosus/gds_fix_extends_crash
2022-03-22 08:27:03 +03:00
Yuri Rubinsky
7befa7234d
Merge pull request #58971 from Chaosus/gds_multiline_annotation
2022-03-22 08:25:37 +03:00
Rémi Verschelde
188fa0c846
Merge pull request #59194 from Chaosus/gds_export_flags_limit_error
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Add an error emitting when the `@export_flags` arg count is exceeded
2022-03-21 21:21:49 +01:00
Yuri Roubinsky
8a6ab899ec
Add an error emitting when the @export_flags
arg count is exceeded
2022-03-16 17:12:15 +03:00
Yuri Roubinsky
5a99aa3b3a
Fix default value count checking for inherited function
2022-03-14 18:00:42 +03:00
Yuri Roubinsky
d009d96a92
Prevent crash due to empty error message on empty extends in GDScript
2022-03-12 09:46:51 +03:00
Yuri Roubinsky
85488f12f3
Allow making multiline annotations in GDScript
2022-03-10 10:56:14 +03:00
reduz
21637dfc25
Remove VARIANT_ARG* macros
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* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
Yuri Roubinsky
4fee0e3b7d
Fix VisualShaderNodeCustom
script template
2022-03-09 09:45:20 +03:00
Rémi Verschelde
8c3d8b12ed
Merge pull request #58853 from V-Sekai/default-arg-values
2022-03-07 10:40:42 +01:00
K. S. Ernest (iFire) Lee
2eaadb1b52
Restore building web platform by enclosing resolve_function_signature.
2022-03-07 00:35:11 -08:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
George Marques
1ebcb58e69
GDScript: Check if method signature matches the parent
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To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:
1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.
There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
strank
7d48afa96d
Add test cases for accessing parent elements from child class
2022-03-04 12:41:20 -05:00
Rémi Verschelde
79bbe57244
Merge pull request #56830 from strank/parent-signals
2022-03-04 17:29:49 +01:00
Rémi Verschelde
bb8c4acdc9
Merge pull request #58185 from V-Sekai/explicit_variant_assignment_fix
2022-03-04 14:56:38 +01:00
Rémi Verschelde
e133adeb8c
Merge pull request #58201 from V-Sekai/debugger_locals
2022-03-04 14:50:56 +01:00
Rémi Verschelde
4bbd7417c4
Merge pull request #58320 from mphe/fix_object_typed_arrays
2022-03-04 14:49:06 +01:00
Rémi Verschelde
a4195a3ea8
Merge pull request #58250 from V-Sekai/typed_array_fix
2022-03-04 14:48:40 +01:00
Rémi Verschelde
d31aaed172
Merge pull request #58626 from groud/fix_gdscript_analyser_crash
2022-03-04 14:15:59 +01:00
Rémi Verschelde
9b94a1dc4a
Merge pull request #58670 from KoBeWi/internal_debugger
2022-03-04 10:44:56 +01:00
Max Hilbrunner
57838fc0ee
Merge pull request #58262 from Sauermann/fix-range-doc
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Describe usage of float in range documentation
2022-03-03 13:12:29 +01:00
kobewi
98dd04c38c
Fix debugger not opening built-in scripts
2022-03-02 17:57:56 +01:00
cdemirer
3afe50c2fa
Fix logic errors in match-statement Array & Dictionary Patterns
2022-03-02 19:05:18 +08:00
Gilles Roudière
7ae988ce5e
Fix a crash in GDScriptAnalyzer when a script class's file is not found
2022-02-28 12:20:00 +01:00
Rémi Verschelde
e3b70f3582
Merge pull request #58244 from V-Sekai/typed_fail_case_return
2022-02-23 14:12:14 +01:00
Rémi Verschelde
95783f7bfc
Merge pull request #58415 from V-Sekai/cyclic_assignment_gdscript_fixes
2022-02-23 12:09:44 +01:00
Chris Bradfield
849d34ba8e
Rename motion_velocity to velocity
2022-02-22 23:31:33 -08:00
SaracenOne
b6aa4ed55d
Fixes cyclic detection from variables assigning themselves to themselves in autocomplete, and restricts initialization of variables from other variables which have not been declared above it in class body
2022-02-22 01:21:21 +00:00
Marvin Ewald
cea0630fef
Fix typed arrays for Object based types
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Fixes https://github.com/godotengine/godot/issues/53771 .
2022-02-19 16:27:06 +01:00
SaracenOne
ae0026bc7b
Make 'is_attribute' false during parse error to prevent crash
2022-02-18 12:52:46 +00:00
Markus Sauermann
bac8e451c0
Describe usage of float in range documentation
2022-02-18 00:59:22 +01:00
SaracenOne
ab2a8bd1d8
Fix using typed arrays based on script classes
2022-02-17 17:34:53 +00:00
SaracenOne
62d87fbd8b
Return a correctly typed variant in case of a function error to prevent hard crashes
2022-02-17 15:45:19 +00:00
SaracenOne
657b9b6596
Fix local variables not showing when breaking on final line
2022-02-16 18:12:38 +00:00