Hugo Locurcio
d20305a718
Improve documentation related to ubershaders in ProjectSettings
2023-04-25 19:03:49 +02:00
Rémi Verschelde
3956ea7ddf
Merge pull request #76424 from timothyqiu/nested-folders-3.x
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[3.x] Make create folder popup support nested folders
2023-04-25 16:25:08 +02:00
Rémi Verschelde
2df077915d
Merge pull request #76423 from timothyqiu/editor-dialog-3.x
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[3.x] Fix inconsistent file dialog settings usage
2023-04-25 16:25:05 +02:00
Rémi Verschelde
a2534cecf2
Merge pull request #76216 from belzecue/backport-PR55313
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[3.x] Fix RigidDynamicBody gaining momentum with bounce
2023-04-25 16:25:03 +02:00
Rémi Verschelde
bfb6877b3c
Merge pull request #75612 from lawnjelly/fix_skele2d_bounds2
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[3.x] Fix Polygon2D skinned bounds (for culling)
2023-04-25 16:24:59 +02:00
Rémi Verschelde
54e293bfcb
Merge pull request #69952 from lawnjelly/canvas_layer_ordering
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Consistent render ordering for CanvasLayers
2023-04-25 16:24:57 +02:00
Rémi Verschelde
31224276ee
Merge pull request #63193 from BimDav/visibility_enabler2
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Add option in VisibilityEnabler2D to hide the parent for better performance
2023-04-25 16:24:54 +02:00
Haoyu Qiu
d6672d8fe4
Make create folder popup support nested folders
2023-04-25 10:15:07 +08:00
Haoyu Qiu
392f65fe09
Fix inconsistent file dialog settings usage
2023-04-25 09:27:26 +08:00
Fredia Huya-Kouadio
dc97a2e543
Merge pull request #75699 from m4gr3d/fix_ux_controls_3x
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[3.x] Fix UI responsiveness to touch taps
2023-04-23 18:26:32 -07:00
Fredia Huya-Kouadio
e31b1a76f8
Make EditorPropertyLayersGrid
responsive to touch taps
2023-04-23 07:12:39 -07:00
Fredia Huya-Kouadio
de20011cbe
Make tab's close button responsive to touch taps
2023-04-22 20:31:18 -07:00
Fredia Huya-Kouadio
3943de2e6c
Merge pull request #71875 from m4gr3d/editor_optimization_3x
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[3.x] Add benchmark logic
2023-04-22 20:18:45 -07:00
Fredia Huya-Kouadio
d46684057b
Merge pull request #76329 from m4gr3d/downgrade_agp_3x
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[3.x] Downgrade android gradle plugin to version 7.2.1.
2023-04-22 20:12:03 -07:00
Aaron Franke
141783d90f
[3.x] Expose determinant
in Transform2D, rename internal method
2023-04-22 13:47:47 -05:00
HolonProduction
8dae3d71b2
Suggest class_name in 3.x autocompletion.
2023-04-22 16:29:14 +02:00
Fredia Huya-Kouadio
837db0b051
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 13:19:45 -07:00
belzecue
efb4a0a6d5
Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
2023-04-19 01:13:58 +08:00
Clay John
17e0a0205d
Merge pull request #76072 from dsnopek/webxr-ar-clear-fix
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Disable blending before blitting to framebuffer from WebXR
2023-04-17 10:17:14 -07:00
Rémi Verschelde
78739f7266
Merge pull request #76016 from AThousandShips/image_compress
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[3.x] Expose more compression formats in Image
2023-04-17 17:25:37 +02:00
Rémi Verschelde
a6b01ca69d
Merge pull request #75995 from AThousandShips/3_x_autohide_theme
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[3.x] Don't apply scale to autohide theme property
2023-04-17 17:25:35 +02:00
Rémi Verschelde
d02656f91f
Merge pull request #75992 from jasonwinterpixel/bugfix/3.x-fix-android-null
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[3.x] Fix null in android text entry system.
2023-04-17 17:25:32 +02:00
Rémi Verschelde
e3656745cc
Merge pull request #69723 from lawnjelly/surface_tool_revamp
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SurfaceTool - efficiency improvements
2023-04-17 17:25:30 +02:00
Rémi Verschelde
4c5a934408
Merge pull request #68960 from lawnjelly/multirect
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Batching - Add MultiRect command
2023-04-17 17:25:20 +02:00
David Snopek
77deae0483
Disable blending before blitting to framebuffer from WebXR
2023-04-14 17:39:44 -05:00
Ninni Pipping
2ca86ef449
[3.x] Expose more compression formats in Image
2023-04-13 09:49:16 +02:00
Rémi Verschelde
995c24415a
Merge pull request #75987 from akien-mga/3.6-changelog
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Add preliminary changelog for Godot 3.6
2023-04-12 17:54:34 +02:00
Ninni Pipping
1c66257568
[3.x] Don't apply scale to autohide theme property
2023-04-12 17:45:27 +02:00
Jason Knight
cec8e09948
Fix null in android text entry system.
2023-04-12 09:20:44 -06:00
Rémi Verschelde
e9add1182e
Add preliminary changelog for Godot 3.6
2023-04-12 16:16:49 +02:00
lawnjelly
dd6c213dac
Fix Polygon2D skinned bounds (for culling)
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The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
2023-04-12 10:17:02 +01:00
Rémi Verschelde
632a544c6e
Merge pull request #75527 from lawnjelly/growable_message_queue3
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[3.x] Make MessageQueue growable
2023-04-11 22:01:32 +02:00
Rémi Verschelde
b14a759fb3
Merge pull request #75898 from YuriSizov/docs-make-rst-enhancements-3.x
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Update `make_rst.py` to match the master version
2023-04-11 15:03:37 +02:00
Rémi Verschelde
6a9192ac65
Merge pull request #75217 from AThousandShips/3_x_webm
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[3.x] Document lack of iOS support for WebM
2023-04-11 10:53:42 +02:00
Rémi Verschelde
2c2ae757a8
Merge pull request #75205 from m4gr3d/bump_target_sdk_33_3x
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[3.x] Bump the target SDK version to 33 (Android 13)
2023-04-11 10:53:39 +02:00
Rémi Verschelde
98f0809373
Merge pull request #75147 from m4gr3d/fix_directory_access_with_all_files_access_permission_3x
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[3.x] Fix directory access when the running app has the `All files access` permission
2023-04-11 10:53:36 +02:00
Rémi Verschelde
0facd88410
Merge pull request #74973 from timothyqiu/a-color
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[3.x] Add Color + alpha constructor for Color
2023-04-11 10:53:33 +02:00
Rémi Verschelde
baf2fe8771
Merge pull request #74870 from rsubtil/range_value_no_signal
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[3.x] Add `set_value_no_signal()` to Range
2023-04-11 10:53:30 +02:00
Rémi Verschelde
ed78553df5
Merge pull request #72511 from lawnjelly/bvh_render_treemask
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Eliminate collision checks between geometry in rendering BVH.
2023-04-11 10:53:26 +02:00
Rémi Verschelde
564622af51
Merge pull request #69645 from radenling/backport-fix-viewport-update-in-editor
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[3.x] Fix for 2D viewport not updating in the editor when the camera moves
2023-04-11 10:53:20 +02:00
Yuri Sizov
0f24d6ecf7
Update make_rst.py to match the master version
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This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
2023-04-10 20:47:01 +02:00
Fredia Huya-Kouadio
61e41facc7
Enable granular control of touchscreen related settings
2023-04-05 10:11:53 -07:00
lawnjelly
5f1e7e6fbc
Make MessageQueue growable
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* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
2023-03-31 10:07:56 +01:00
Richard Adenling
3cfbabfa59
Fix for 2D viewport not updating in the editor when the camera moves
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This fixes a problem with 2D viewports not taking the camera position
into consideration when previewed in the editor.
Fixes #40441
2023-03-26 20:49:59 +02:00
Ninni Pipping
7d48dd7782
[3.x] Document lack of iOS support for WebM
2023-03-22 19:37:56 +01:00
Fredia Huya-Kouadio
2803c471e8
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:39 -07:00
lawnjelly
b0c399ec8c
Merge pull request #74895 from smix8/gridmap_navrid_error_spam_3.x
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[3.5+] Fix GridMap free navigation RID error spam
2023-03-21 14:28:25 +00:00
Fredia Huya-Kouadio
f3cdff46fc
Add benchmark logic
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Add benchmarking measuring methods to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-03-20 23:29:36 -07:00
Fredia Huya-Kouadio
e2c7d3e6c0
Fix directory access when the running app has the All files access
permission
2023-03-20 09:00:48 -07:00
lawnjelly
18398f477c
Merge pull request #74933 from timothyqiu/unlit
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[3.x] Set unlit/unshaded extension when importing/exporting GLTF
2023-03-19 14:40:49 +00:00