Commit graph

35290 commits

Author SHA1 Message Date
Rémi Verschelde
e653473646
Merge pull request #86725 from Mickeon/3-x-remove-unused
[3.x] Remove unused struct in GradientTexture1D
2024-01-05 11:07:44 +01:00
Rémi Verschelde
fd93036834
Merge pull request #86466 from andy-noisyduck/csharp-transform2d-operator-fix
[3.x] C#: Fix incorrect `Rect2` sizing when using the `Transform2D` `*` operator.
2024-01-05 11:07:19 +01:00
Rémi Verschelde
2b7e00f601
Merge pull request #86380 from m4gr3d/update_render_thread_paused_timing_3x
[3.x] Android: Update the logic used to start / stop the GL thread
2024-01-05 11:06:57 +01:00
Rémi Verschelde
f37ff9e254
Merge pull request #79123 from dalexeev/3.x-gds-prevent-native-class-shadowing
[3.x] GDScript: Prevent native class shadowing
2024-01-05 11:06:31 +01:00
Andy Savage
05624ddbc8 Fix incorrect Rect2 size when Transform2D * operator. 2023-12-23 02:39:07 +00:00
Fredia Huya-Kouadio
194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
Rémi Verschelde
4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Rémi Verschelde
96bc1dc469
Merge pull request #79376 from kleonc/tiles-editor-tooltips
[3.x] Improve `TileMap` editor visible names and tooltips
2023-12-13 13:24:27 +01:00
Rémi Verschelde
2ae9c57a0e
Merge pull request #86040 from lawnjelly/new_batch_warning
[3.x] Workaround GCC warning in `rasterizer_canvas_batcher`
2023-12-11 20:02:11 +01:00
Rémi Verschelde
1fe73d4feb
Merge pull request #85917 from akien-mga/3.x-fix-Wtype-limits-gcc-arm64
[3.x] Fix various GCC 13 warnings
2023-12-11 20:02:09 +01:00
Rémi Verschelde
51732690e6
Merge pull request #85916 from akien-mga/gdnative-fix-linux-arm64-sysv_abi-attribute-warning
[3.x] GDNative: Fix Linux arm64 warning about ignored `sysv_abi` attribute
2023-12-11 20:02:06 +01:00
Rémi Verschelde
4bb21d3d83
Merge pull request #85915 from akien-mga/3.x-fix-linux-arm64-theora-libvpx
[3.x] SCons: Fix Linux arm64 build for theora and libvpx
2023-12-11 20:02:03 +01:00
lawnjelly
64ab7488db Workaround GCC warning in rasterizer_canvas_batcher
`-Werror=array-bounds` flags when creating a new batch, possibly due to the possibility of the malloc failing (out of memory).
This PR adds an explicit `CRASHNOW` in the hope the compiler will recognise this case is not intended to be recoverable.
2023-12-11 17:45:30 +00:00
Rémi Verschelde
6b28d93bbc
Merge pull request #85827 from timothyqiu/dnd-3
[3.x] Allow dragging editable children
2023-12-08 15:43:17 +01:00
Rémi Verschelde
ee883cea40
Merge pull request #85521 from dsnopek/webxr-fix-ar-position-godot3
[3.x] Fix touch events in WebXR with an "immersive-ar" session
2023-12-08 15:42:53 +01:00
Rémi Verschelde
7d14dbf11f
Merge pull request #85230 from ztc0611/3.x-fix-ios-get-refreshrate
[3.x] [iOS] Make `OSIPhone::get_screen_refresh_rate` respect iOS Low Power Mode
2023-12-08 15:42:29 +01:00
Rémi Verschelde
73328c8fc2
Merge pull request #84978 from Calinou/scons-web-platform-alias-3.x
[3.x] Alias `platform=web` SCons option to `platform=javascript`
2023-12-08 15:42:03 +01:00
Rémi Verschelde
bfc4baa289
Merge pull request #84934 from Faless/fix/file_get_buffer
[3.x] [Core] Fix `File.get_buffer` returning wrong length
2023-12-08 15:41:39 +01:00
Rémi Verschelde
619c15e88c
Merge pull request #82023 from aaronfranke/3.x-position
[3.x] Add "position" as an alias for "translation" in Spatial
2023-12-08 15:41:12 +01:00
Rémi Verschelde
02e4e208ef
Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-08 15:32:59 +01:00
Rémi Verschelde
52b32ed533
GDNative: Fix Linux arm64 warning about ignored sysv_abi attribute
Fixes #41160.
2023-12-08 13:16:03 +01:00
Rémi Verschelde
5b8a1314bd
SCons: Fix Linux arm64 build for theora and libvpx
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.

So let's add more hacks! ⚔️

This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
2023-12-08 12:56:52 +01:00
Filipe Rinaldi
45c76995dd
Fix arm64 build when using Clang
The commit b5a8055b5c should target GCC builds only as
-flax-vector-conversions has different behaviour in Clang and is
currently making the build fail.

Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
(cherry picked from commit 2841144096)
2023-12-08 12:32:51 +01:00
Rémi Verschelde
dede8d384f
embree: Fix Linux ARM64 build with -flax-vector-conversions
This is a change done upstream in the `devel3` branch for 3.13.6:
82ca6b5ccb

They also seem to define it for macOS, but for us it breaks the build...
¯\_(ツ)_/¯

Also change wrong use of CPPFLAGS (pre-processor) where CXXFLAGS (C++)
makes more sense.

(cherry picked from commit b5a8055b5c)
2023-12-08 12:32:14 +01:00
Haoyu Qiu
f32db73cd2 Allow dragging editable children 2023-12-06 16:26:37 +08:00
Aaron Franke
ab9ed3245d
[3.x] Add "position" as an alias for "translation" in Spatial 2023-12-05 17:25:48 -06:00
David Snopek
5ea11fb481 Fix touch events in WebXR with an "immersive-ar" session 2023-11-29 14:54:45 -06:00
Zach Coleman
f330bea7a0 [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
Hugo Locurcio
8f12a01d45
Alias platform=web SCons option to platform=javascript
This makes build scripts forward-compatible, as was already done
for other platforms that were renamed in 4.0.
2023-11-16 15:49:44 +01:00
Rémi Verschelde
e96c42f0e1
Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
Fabio Alessandrelli
d8ea68d3dd [Core] Fix File.get_buffer returning wrong length
File.get_buffer always returned as many bytes as requested (even when
EOF was reached), this resulted in random bytes being returned when
overflowing.
2023-11-15 12:49:01 +01:00
Rémi Verschelde
e236747b31
Merge pull request #84475 from timothyqiu/3.x-image-links
[3.x] Fix image links to `godot-docs` repository
2023-11-14 11:37:42 +01:00
Rémi Verschelde
6618a2e745
Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
Rémi Verschelde
2bbfc379df
Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
Rémi Verschelde
010f53a0b6
Merge pull request #84115 from Chubercik/item_list_separator_fix
[3.x] Remove the separator from `ItemList`'s thumbnails mode
2023-11-14 11:37:33 +01:00
Rémi Verschelde
42dda76296
Merge pull request #83869 from rarysson/fix-3.x-build
[3.x] Add missing include header to FBXCommon.h
2023-11-14 11:37:30 +01:00
Rémi Verschelde
b40cea8fd4
Merge pull request #83664 from turbohz/fix-error-code-255-version-help
[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
Rémi Verschelde
814400bdd2
Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00
Rémi Verschelde
b5081afc55
Merge pull request #83064 from jasonwinterpixel/3.x-gdscript-parser-faster-autoload
[3.x] Optimize GDScript parser for checking if an identifier is an autoload
2023-11-14 11:37:20 +01:00
Rémi Verschelde
00b99bdab3
Merge pull request #83031 from lawnjelly/fix_64bit_glgets
[3.x] Fix glGet overflows by using 64 bit versions
2023-11-14 11:37:16 +01:00
Rémi Verschelde
575399ee38
Merge pull request #82902 from kleonc/sprite-base-3d-gizmo-plugin-3x
[3.x] Make gizmo plugin handle `SpriteBase3D` instead of `Sprite3D`
2023-11-14 11:37:12 +01:00
Rémi Verschelde
1ba1d46740
Merge pull request #81574 from BlueCube3310/3x-dds-grayscale-fix
[3.x] Fix grayscale DDS loading
2023-11-14 11:37:07 +01:00
Haoyu Qiu
5302868446 Fix image links to godot-docs repository 2023-11-05 16:53:53 +08:00
Fredia Huya-Kouadio
ec8a4c025d Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
Fredia Huya-Kouadio
e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
Fredia Huya-Kouadio
1ce2b800b5 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:41 -07:00
Fredia Huya-Kouadio
cf706e2dc3 Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
Rémi Verschelde
23c142afe7
Merge pull request #81375 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.6) - 15th batch
2023-10-30 16:22:46 +01:00
Fabio Alessandrelli
b4240ea1a7
mbedTLS: Update to version 2.18.5
(cherry picked from commit 5333365593)
2023-10-30 14:52:24 +01:00
Angad Kambli
fe79dc90fc
Check parameter validity in Object::set_script
Fixes #46120.

(cherry picked from commit 9c6c2f09e0)
2023-10-30 14:51:07 +01:00