Hugo Locurcio
bedcaac2ba
Improve documentation related to anisotropic filtering
2022-08-22 18:36:11 +02:00
kobewi
ece3df3938
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Rémi Verschelde
af76fb4567
Merge pull request #63486 from TokageItLab/init-poses
2022-08-22 17:32:02 +02:00
Rémi Verschelde
5193332d10
Merge pull request #64343 from TokageItLab/priority-ph
2022-08-22 17:31:23 +02:00
Rémi Verschelde
ff7c10f709
Merge pull request #57297 from rafallus/orthogonal_index
...
Expose `Basis::set_orthogonal_index` as a GridMap method
2022-08-22 15:59:20 +02:00
Yuri Sizov
a677fdec2a
Merge pull request #64496 from KoBeWi/proxXxies
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Use false as default for use_proxies argument
2022-08-22 16:35:26 +03:00
Yuri Sizov
1dc4007f83
Merge pull request #64694 from Mickeon/fix-settings-function
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Properly refer to functions definition color in description
2022-08-22 15:48:45 +03:00
Yuri Sizov
69c9d1f8e6
Merge pull request #64670 from Mickeon/fix-label-visibile-percent
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Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
kobewi
7f96ebf1be
Use false as default for use_proxies argument
2022-08-22 13:31:01 +02:00
Yuri Sizov
d5052d9084
Merge pull request #54549 from KoBeWi/fastcells
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Add a method to get TileData from a cell
2022-08-22 13:39:12 +03:00
Rémi Verschelde
4e7be222e5
Merge pull request #64385 from paulloz/raycast-collider-rid
2022-08-22 12:20:39 +02:00
Micky
9a63792a08
Clamp Label's percent_visible
properly between 0 and 1.0
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Also applies to RichTextLabel
2022-08-22 12:03:03 +02:00
Rémi Verschelde
8a1e598011
Merge pull request #64089 from neikeq/dotnet6
2022-08-22 10:07:21 +02:00
Paul Joannon
6bc0be16a5
Expose the collider RID in Raycast nodes
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Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
2022-08-22 09:18:08 +02:00
Ignacio Roldán Etcheverry
f9a67ee9da
C#: Begin move to .NET Core
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We're targeting .NET 5 for now to make development easier while
.NET 6 is not yet released.
TEMPORARY REGRESSIONS
---------------------
Assembly unloading is not implemented yet. As such, many Godot
resources are leaked at exit. This will be re-implemented later
together with assembly hot-reloading.
2022-08-22 03:35:59 +02:00
Micky
84ba33f627
Properly refer to functions definition color in description
2022-08-21 17:19:26 +02:00
rafallus
da7a5653f4
Expose Basis set_orthogonal_index
method as a GridMap function
2022-08-20 21:42:20 -05:00
Gilles
104ac29b54
Remove duplicate ignore_empty_terrains
paragraph
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Removes a duplicate `ignore_empty_terrains` paragraph in the `TileMap` documentation
2022-08-20 16:41:12 +02:00
derammo
320fb492b0
added missing virtual to ScriptExtension
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_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented
this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Hugo Locurcio
7849331ec5
Create a SVG default project icon in new projects
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This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Max Hilbrunner
79717dcb46
Merge pull request #64170 from YuriSizov/docs-annotations-in-technicolor
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Add documentation for all annotations
2022-08-20 00:57:01 +02:00
Hugo Locurcio
17ad6df56d
Add "Hide on Contact" collision mode to ParticlesMaterial
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This can be used to make particles disappear when colliding, rather
than bouncing around or sticking to surfaces.
This is useful for rain particles which should not be able to go
through floors/ceilings, but shouldn't stick to surfaces either.
2022-08-19 22:32:19 +02:00
Max Hilbrunner
fafd15014f
Merge pull request #64510 from KoBeWi/PR_packed_with_docs 😎
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Complete documentation of packed arrays
2022-08-19 22:05:05 +02:00
Yuri Sizov
469c18152f
Merge pull request #64592 from mhilbrunner/move-fast-break-things
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Unexpose VelocityTracker3D
2022-08-19 20:43:02 +03:00
Yuri Sizov
96ba6e8cf9
Merge pull request #64595 from mhilbrunner/ergo-proxy
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Unexpose ProxyTexture
2022-08-19 20:42:27 +03:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Yuri Sizov
a0995182fe
Add documentation for all annotations
2022-08-19 15:06:39 +03:00
Silc Renew
dded7c72c1
Make cubic_interpolate()
consider key time in animation
2022-08-19 14:48:37 +09:00
Max Hilbrunner
92bdeb7eb5
Unexpose ProxyTexture
2022-08-19 03:01:47 +02:00
Max Hilbrunner
da567cb1f9
Unexpose VelocityTracker3D
2022-08-19 02:28:24 +02:00
Aaron Franke
92f5a0a1db
Add a method for restarting the editor to EditorInterface
2022-08-18 18:51:38 -05:00
Max Hilbrunner
0ba1046355
Merge pull request #64580 from asmaloney/doc-grammar-less
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[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-19 01:51:31 +02:00
Max Hilbrunner
8cc0d07b49
Merge pull request #59851 from Calinou/doc-object-meta-editor-only
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Document that Object metadata starting with `_` is editor-only
2022-08-19 01:41:25 +02:00
Max Hilbrunner
420a8c888e
Merge pull request #63950 from bruvzg/menu_bar3
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Implement MenuBar control to wrap Popup menus or native menu, use native menu for editor.
2022-08-19 01:24:24 +02:00
kobewi
b099a8570c
Complete documentation of packed arrays
2022-08-19 00:43:29 +02:00
Clay John
17ca5b913c
Merge pull request #64156 from bruvzg/sys_msdf
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Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-18 14:58:57 -06:00
Clay John
903a3a641e
Merge pull request #64315 from Daylily-Zeleen/fixed-GraphEdit-signal-argument-type
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Fixed GraphEdit signal argument type
2022-08-18 14:50:33 -06:00
Clay John
de083c8f63
Merge pull request #64345 from Mickeon/docs-better-draw
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Improve documentation of `CanvasItem`'s draw logic
2022-08-18 14:44:28 -06:00
Yuri Sizov
72e25f794c
Merge pull request #55032 from Calinou/tweak-default-window-size
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Increase the default project window size for better usability
2022-08-18 23:43:01 +03:00
Clay John
1811a4d784
Merge pull request #64356 from Calinou/editor-hide-dummy-text-driver
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Hide Dummy text driver in the Project Settings as it makes editor unusable
2022-08-18 14:38:38 -06:00
Clay John
0a313b4b83
Merge pull request #64449 from Calinou/label3d-hide-ineffective-properties
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Hide properties that have no effect in Label3D inspector
2022-08-18 14:31:19 -06:00
Yuri Sizov
e392746da5
Merge pull request #64357 from Mickeon/rename-plugin-container
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Rename EditorPlugin.`*_PROPERTY_EDITOR_*` to `*_INSPECTOR_*`
2022-08-18 23:01:16 +03:00
bruvzg
8c56a7416b
Implement MenuBar
control to wrap PopupMenu
s or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
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The new default window size is tuned to:
- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
(tested on Windows 10 with default settings).
This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
465c423abb
Remove unimplemented OS.dump_memory_to_file()
method
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This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
Andy Maloney
c7da28165b
[doc] Fix grammar in class docs: less vs. fewer/lower
2022-08-18 12:35:54 -04:00
Max Hilbrunner
462bb3bf32
Merge pull request #64534 from YuriSizov/docs-navigation-takes-a-nap
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Fix a typo in navigation server documentation
2022-08-18 16:59:18 +02:00
Max Hilbrunner
f2bcec462d
Merge pull request #64551 from asmaloney/doc-grammar-amount-number
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[doc] Fix grammar in class docs: amount vs. number
2022-08-18 16:52:57 +02:00
Yuri Sizov
03dc8c5d6f
Merge pull request #63635 from asmaloney/add-python-type-hints
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Add Python PEP 484/526 type hints to doc/tools/doc_status.py
2022-08-18 13:02:53 +03:00
Silc Renew
b27fe6452d
add init bone poses
2022-08-18 18:41:37 +09:00
Jonathan Nicholl
1ca4560107
Add classref documentation for AnimationLibrary
2022-08-18 00:11:06 -04:00
Andy Maloney
28e66882e5
[doc] Fix grammar in class docs: amount vs. number
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Number is used for things that can be counted (discrete items - think "integer" in this context).
Also fixes a couple of awkward phrases.
2022-08-17 19:51:17 -04:00
Silc Renew
2c2e1a7736
added Curve in animation node transition for better control over cros…
...
Co-authored-by: jeronimo-schreyer <jeronimo.schreyer@gmail.com>
2022-08-18 08:17:30 +09:00
Silc Renew
b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
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Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-08-18 08:10:31 +09:00
Yuri Sizov
980f5f32f4
Make property_*_revert
methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Hugo Locurcio
7dbacdc2f7
Document that Object metadata starting with _
is editor-only
2022-08-17 17:28:50 +02:00
Yuri Sizov
bedaa2b535
Fix a typo in navigation server documentation
2022-08-17 17:05:46 +03:00
Max Hilbrunner
dbd1524362
Merge pull request #64344 from asmaloney/doc-animation-node-virtuals
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[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-17 15:17:21 +02:00
Max Hilbrunner
736e3b7b71
Merge pull request #64389 from Calinou/doc-scenetree-debug-no-runtime-change
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Document run-time SceneTree debug property changes not working correctly
2022-08-17 14:53:53 +02:00
Max Hilbrunner
deb3f8eb3b
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
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Fix incorrect Camera3D size documentation
2022-08-17 14:51:07 +02:00
Max Hilbrunner
c5813de038
Merge pull request #64515 from KoBeWi/PopupPanelContainer
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Mention the stretching behavior of PopupPanel
2022-08-17 14:47:02 +02:00
Max Hilbrunner
5347732e5f
Merge pull request #64230 from YuriSizov/makerst-more-robust-tag-parser
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Improve the `make_rst.py` parser for BBCode tags
2022-08-17 14:43:58 +02:00
kobewi
a2b088b1c1
Mention the stretching behavior of PopupPanel
2022-08-17 02:29:19 +02:00
kobewi
7305390fdc
Add a method to get TileData from a cell
2022-08-16 15:04:39 +02:00
kobewi
5947f688fb
Make JSON methods static
2022-08-16 14:29:38 +02:00
Yuri Sizov
fff0e7b8e2
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
2022-08-15 21:38:14 +03:00
Hugo Locurcio
0f95db6786
Hide properties that have no effect in Label3D inspector
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- Use the disabled GI mode as Label3D can't contribute to GI in any way.
- Improve Label3D class documentation.
2022-08-15 18:41:32 +02:00
Yuri Sizov
d953d9590b
Improve the make_rst.py
parser for BBCode tags
2022-08-15 17:45:10 +03:00
Andy Maloney
f52128e005
[doc] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Fixes #62379
2022-08-15 09:47:04 -04:00
Yuri Sizov
147fa69b2d
Merge pull request #64333 from asmaloney/doc-params-8
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[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-15 16:32:44 +03:00
Yuri Sizov
373439bc4b
Merge pull request #64331 from asmaloney/doc-params-7
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[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-15 16:24:35 +03:00
Yuri Sizov
dc661cc9ef
Merge pull request #64328 from asmaloney/doc-params-6
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[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-15 16:17:52 +03:00
Andy Maloney
ef942718a0
[doc] Use "param" instead of "code" to refer to parameters (5)
2022-08-15 15:49:48 +03:00
Aaron Franke
40f37e697c
Fix incorrect Camera3D size documentation
2022-08-14 15:57:19 -05:00
Hugo Locurcio
39ba2b335a
Document run-time SceneTree debug property changes not working correctly
2022-08-14 15:06:29 +02:00
Hugo Locurcio
f6417a4ead
Hide Dummy text driver in the Project Settings as it makes editor unusable
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This also improves documentation related to driver project settings.
2022-08-13 19:05:46 +02:00
Micky
fe86c5cba5
Rename CanvasItem.follow_viewport_enable
to end with "d"
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For consistency with the rest of the exposed booleans in Godot
2022-08-13 13:00:45 +02:00
Micky
55dff09e93
Rename EditorPlugin.*_PROPERTY_EDITOR_*
to *_INSPECTOR_*
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The name "Inspector" has been adopted for years and is thus more familiar.
2022-08-13 12:59:03 +02:00
Micky
b62d06fbed
Rename Navigation's neighbor_dist
to neightbor_distance
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NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters)
NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()`
Also changes their parameters' names.
Doesn't affect "Agent.neighborDist_" in Agent.h
2022-08-13 12:40:55 +02:00
Micky
953c78eaff
Improve documentation of CanvasItem's draw logic
2022-08-13 01:46:19 +02:00
Andy Maloney
9b345e793a
[doc] Use "param" instead of "code" to refer to parameters (8)
2022-08-12 14:00:25 -04:00
Andy Maloney
d32803fdd6
[doc] Use "param" instead of "code" to refer to parameters (7)
2022-08-12 13:19:48 -04:00
Andy Maloney
ea2192b99e
[doc] Use "param" instead of "code" to refer to parameters (6)
2022-08-12 12:07:53 -04:00
Yuri Sizov
29492f9084
Merge pull request #64285 from asmaloney/doc-params-4
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[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-12 15:59:11 +03:00
Yuri Sizov
65a1d86c4f
Merge pull request #64196 from asmaloney/doc-params-3
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[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-12 15:29:58 +03:00
daylilyzeleen
64e33d9ed1
fixed GraphEdit signal argument type
2022-08-12 20:18:36 +08:00
Rindbee
4a3a15c304
Fix case where h_separation
might not work in Button
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This patch mainly solves two things:
1. The typo of `h_separation`;
2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`.
2022-08-12 19:57:08 +08:00
Hugo Locurcio
ff9118d103
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipmap-bias
2022-08-11 21:41:37 +02:00
Andy Maloney
1df86ecea5
[doc] Use "param" instead of "code" to refer to parameters (4)
2022-08-11 13:52:19 -04:00
Yuri Sizov
5aacac5853
Merge pull request #64164 from asmaloney/doc-params2
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[doc] Use "param" instead of "code" to refer to parameters #2
2022-08-11 16:51:13 +03:00
Yuri Sizov
f3e849edf4
Merge pull request #64267 from bruvzg/le_secret
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Change `LineEdit` default secret character from "*" to "•".
2022-08-11 16:28:22 +03:00
Andy Maloney
2d54c36c3c
[doc] Use "param" instead of "code" to refer to parameters
2022-08-11 16:13:29 +03:00
kobewi
e06cd2742f
Add missing properties to default theme
2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•".
2022-08-11 13:55:11 +03:00
bruvzg
8384815365
Add line breaking support to the TextMesh.
2022-08-10 23:53:48 +03:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
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This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear
2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d
2022-08-10 12:38:33 +02:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults
2022-08-10 11:48:39 +02:00
Haoyu Qiu
9c4ad8191b
Expose clear method for packed arrays
2022-08-10 17:12:20 +08:00
Dan Boorstein
a7ebc6fb18
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-09 22:00:19 -04:00
Silc Renew
7331295523
add get_depth() to KinematicCollision3D as same of 2D
2022-08-10 10:33:58 +09:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update
2022-08-10 00:07:32 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
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[doc] Use "param" instead of "code" to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
...
- Increase font size and decrease pixel size.
- The font is rendered at the same physical size, but is more detailed,
which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
- The outline is fairly thick to ensure it doesn't get too grainy
at a distance (without requiring MSDF or mipmaps on the default
project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
...
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files.
2022-08-09 14:21:09 +03:00
Marlin Watts-Woods
f8f665b03e
Added to Sprite3D Documentation
2022-08-08 21:08:26 -07:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation
2022-08-08 23:36:12 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
2022-08-08 22:50:35 +02:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7
Add support for [param foo] syntax in valid documentation contexts
2022-08-08 22:18:38 +03:00
Hugo Locurcio
27a072c884
Print expected os.arch
tuple for current platform in GDExtension error
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This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
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Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Yuri Sizov
beceba85da
Add checks for empty/unnamed arguments to make_rst.py
2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
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Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes
2022-08-08 10:34:08 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
2022-08-08 10:18:11 +02:00
Cristiano Simao
1f6709d6e3
doc: Clarify MultiMesh.set_instance_color
re: white albedo color
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If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Raul Santos
87a1bca37b
Fix typo in weakref documentation
2022-08-07 20:35:56 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
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Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5
Allow vec2 and vec4 for reflect and refract
2022-08-07 18:03:16 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests
2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
...
This can be used to make shadows translucent for a specific light.
The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Hugo Locurcio
9709205112
Fix broken rST reference in HTTPClient documentation
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References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol
2022-08-06 22:25:27 +02:00
RedMser
c939f336d6
Only define keep_screen_on
project setting once
2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b
Restore old lerp() behavior and add lerpf()
2022-08-06 21:15:37 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
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Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
87b7f51194
Merge pull request #63977 from TomBCodes/master
2022-08-06 13:20:43 +02:00
Hugo Locurcio
1a5eac6b72
Document editor settings in the class reference
2022-08-06 04:15:51 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
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Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
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Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Tom
39233c299c
updated the String class with info about the 'allow_empty' optional argument
2022-08-05 23:10:16 +01:00
Hakim
60677c4e95
Remove rect_ prefix from control properties when keyframing
2022-08-05 16:04:51 +02:00
Clay John
8f05263bd5
Merge pull request #63951 from reduz/framebuffer-cache
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Add a Framebuffer cache
2022-08-05 09:45:37 -04:00
Rémi Verschelde
b2595194d1
Merge pull request #63923 from asmaloney/doc-annotation-return-type
2022-08-05 15:28:32 +02:00
Juan Linietsky
f999f52f0a
Add a Framebuffer cache
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Adds a FramebufferCache singletion that operates the same way as UniformSetCache.
Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:
```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Hugo Locurcio
bd19c9a95c
Improve range_lerp()
and related methods documentation
2022-08-05 12:23:23 +02:00
Michael Alexsander
2b86c458bf
Fix some bugs with Window
s
2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7
i18n: Sync classref translations with Weblate
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(cherry picked from commit b671ea88fb
)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
Andy Maloney
2748220133
[make_rst] Remove (fake) return types on annotations
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Based on discussion in #63561 , Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors
2022-08-04 22:03:10 +02:00