kobewi
9abb07efb4
Ignore external editor for built-in scripts
2021-11-04 14:30:04 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Yuri Sizov
67cbca341a
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:35:15 +03:00
Rémi Verschelde
529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +01:00
Rémi Verschelde
eae34230c8
Merge pull request #54419 from Chaosus/vs_cut
2021-11-01 14:05:46 +01:00
Gilles Roudière
699f020f1d
Fix TileSet editor drag and drop not working
2021-11-01 10:22:41 +01:00
Clay John
8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
...
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Yuri Roubinsky
6e00b4e330
Refactored copy/paste of visual shaders, implement 'Cut' feature
2021-10-31 10:42:32 +03:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Gilles Roudière
c609d39214
Implement missing TileMap brushes for terrains
2021-10-29 19:46:42 +02:00
Yuri Roubinsky
f6084f38c3
Merge pull request #54388 from Chaosus/fix_orm_conversion
2021-10-29 18:59:12 +03:00
Yuri Roubinsky
7528c204d3
Added convertor from ORMMaterial3D
to ShaderMaterial
2021-10-29 17:49:24 +03:00
Yuri Roubinsky
2d0aa5ebc4
Repair Fog mode in visual shaders
2021-10-29 17:09:03 +03:00
clayjohn
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
...
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28 22:02:23 -07:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
...
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
...
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor
2021-10-28 11:52:47 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Hugo Locurcio
bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
...
- Make the Debugger bottom panel menu more prominent when
there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
for better visual appearance.
2021-10-27 16:56:15 +02:00
Rémi Verschelde
8c162f4a7b
Merge pull request #54270 from JFonS/fix_selection
2021-10-26 19:03:34 +02:00
jfons
83fd0e0c70
Fix click selection in the editor 3D viewport
2021-10-26 18:08:31 +02:00
Yuri Sizov
12838bd99d
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
Rémi Verschelde
01afa39d21
Merge pull request #54073 from groud/terrains_for_procgen
2021-10-26 08:15:07 +02:00
reduz
d03b7fbe09
Refactored Node3D rotation modes
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* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis
Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
bruvzg
ebbc25e89c
Ignore empty Font resources as theme override.
...
Add range hint to font_size properties.
Remove excessive `base_size` Font property.
2021-10-25 14:05:37 +03:00
Rémi Verschelde
69eaa806c8
Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust
2021-10-24 22:33:05 +02:00
Hugo Locurcio
5ae45cf388
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
...
This allows for quicker FOV adjustments compared to using the View menu.
2021-10-23 12:21:03 +02:00
Silc 'Tokage' Renew
653e2a550c
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
Yuri Roubinsky
af08d497e2
Fix error spam at setting a CurveTexture in visual shaders
2021-10-22 17:32:16 +03:00
Marcel Admiraal
87a4ba492e
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
Gilles Roudière
d1aef45072
Allow updating TileMap cells using surrounding terrains
2021-10-21 16:57:28 +02:00
Rémi Verschelde
c942d567eb
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
2021-10-20 15:42:41 +02:00
Rémi Verschelde
9841c9abe8
Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs
2021-10-20 11:53:54 +02:00
Haoyu Qiu
392d529247
Update view name after processing orbit view shortcuts
2021-10-20 13:05:59 +08:00
Gilles Roudière
5317b79a1d
Remove the tilemap/tileset editor switch, move it to tabs
2021-10-19 17:11:34 +02:00
Michael Alexsander
67acb7de6e
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
Gilles Roudière
1a95f893c4
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
Rémi Verschelde
4387f9645b
Merge pull request #52940 from groud/toast_notification
2021-10-19 09:57:13 +02:00
Rémi Verschelde
21f1ac8bf3
Merge pull request #53805 from groud/name_to_tileset_sources
2021-10-19 09:56:19 +02:00
Rémi Verschelde
c240275482
Merge pull request #51984 from rcorre/camera_shortcuts
2021-10-16 18:50:48 +02:00
mennomax
b4eeeb315a
Swap args of Plane(point, normal) constructor
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Now (normal, point)
2021-10-15 20:49:42 -05:00
Rémi Verschelde
b5ece7c363
Merge pull request #53764 from Chaosus/vs_curve_input_port_default
2021-10-15 19:31:05 +02:00
Rémi Verschelde
f90047f158
Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods
2021-10-14 20:53:15 +02:00
Silc 'Tokage' Renew
8e9897b6de
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
Gilles Roudière
3b42660105
Add a name to TileSet sources
2021-10-14 14:54:48 +02:00
Gilles Roudière
0587e5e018
Implement toast notifications in the editor
2021-10-14 13:30:54 +02:00
kobewi
0afd47d8bc
Add tool quick-select to tile editor
2021-10-14 02:24:39 +02:00