Commit graph

5757 commits

Author SHA1 Message Date
volzhs
eed9179ea3 Improve drag and drop on 2D viewport 2016-10-26 21:21:01 +09:00
Rémi Verschelde
24337f9c5e Merge pull request #6884 from vnen/html-export-char
Fix extraneous NULL character on HTML export
2016-10-22 13:09:54 +02:00
Rémi Verschelde
7740b3912c Merge pull request #6882 from vnen/mouse-mode
Fix the hiding of mouse cursor before interaction
2016-10-22 13:08:18 +02:00
Rémi Verschelde
ad07b31353 Merge pull request #6881 from vnen/msvc-project-output
Fix output binary paths for VS project generation
2016-10-22 13:07:37 +02:00
Randy Tan Shaoxian
638a31d972 Fixed tiny error in detect.py causing compilation for Android to fail.
(cherry picked from commit c9d7f77c6f)
2016-10-22 13:04:13 +02:00
Rémi Verschelde
ee6c5c5c23 Merge pull request #6858 from zaps166/gcc-color-output
SCons: Use colored output if available, change "colored"->"verbose"
2016-10-22 12:59:45 +02:00
Rémi Verschelde
3dd405c517 Merge pull request #6857 from zaps166/disable-asserts-in-release
Disable asserts in release mode
2016-10-22 12:55:21 +02:00
Henrique Lacreta Alves
853d1ce9f3 Prevent unwanted script editor input on game crash
Fixes #6530.
2016-10-22 12:54:38 +02:00
Rémi Verschelde
f5818c8e63 Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Add/expose VisualServer::get_default_clear_color()
2016-10-22 12:52:40 +02:00
Rémi Verschelde
ac765fd518 Merge pull request #6710 from lordadamson/master
fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Rémi Verschelde
cf3ba3379f Merge pull request #6564 from SuperUserNameMan/gdscript_opcode_line_opcode_breakpoint
fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
2016-10-22 12:45:46 +02:00
Rémi Verschelde
afd86ee240 Merge pull request #6090 from WalasPrime/raytrace_force
Added force_raycast_update GDScript method for RayCast[2D]
2016-10-22 12:40:14 +02:00
George Marques
604ddd691c
Fix extraneous NULL character on HTML export
Fix #2801
2016-10-20 21:11:13 -02:00
George Marques
414d58e6c0
Fix the hiding of mouse cursor before interaction
Fix part of #6633
2016-10-20 20:01:28 -02:00
Adham Zahran
a84a461767 fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
George Marques
c8093678a0
Fix output binary paths for VS project generation 2016-10-20 19:02:10 -02:00
Rémi Verschelde
c23e8797f1 Merge pull request #6855 from vnen/xaudio2-driver
Isolate XAudio2 driver
2016-10-18 07:22:10 +02:00
George Marques
05bf24b9a5
Fix memory management of XAudio2 driver 2016-10-17 20:42:37 -02:00
George Marques
f3102160a1
Isolate XAudio2 driver
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17 20:42:12 -02:00
Błażej Szczygieł
2bf4553fe0 SCons: Use colored output if available, change "colored"->"verbose" 2016-10-17 22:40:14 +02:00
Błażej Szczygieł
639ea563e0 Disable asserts in release mode 2016-10-17 20:31:01 +02:00
Rémi Verschelde
e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b Merge pull request #6796 from mateka/issue-3486
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17 11:17:06 +02:00
Rémi Verschelde
bdce7eefa0 Merge pull request #6846 from volzhs/android-dir-exists
Fix crash when using Directory.dir_exists(path) on Android
2016-10-17 10:10:25 +02:00
Rémi Verschelde
dccbd4aa6b Merge pull request #6832 from Hinsbart/mapping_whitespace
Allow whitespace in Gamepad mappings.
2016-10-17 10:08:55 +02:00
Rémi Verschelde
1da55f4251 Merge pull request #6825 from volzhs/import-3d-scene-name
Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
Rémi Verschelde
048bffd13a Merge pull request #6806 from leezh/button_array_fixes
ButtonArray fixes and improvements
2016-10-17 10:05:42 +02:00
Rémi Verschelde
345f82d4ca Merge pull request #6779 from WalasPrime/rpc_docs
Documentation of RPC-related methods and classes
2016-10-17 09:58:34 +02:00
Rémi Verschelde
02feb4545e Merge pull request #6748 from mateka/issue-6199
Place child dialog contents under label in AcceptDialog
2016-10-17 09:55:00 +02:00
Rémi Verschelde
15e324b147 Merge pull request #6739 from bvbfan/patch-3
Button focus hovering
2016-10-17 09:53:52 +02:00
Rémi Verschelde
c7ea842416 Merge pull request #6733 from Cruel/patch-1
Use int consistently instead of int32_t for Vectors
2016-10-17 09:53:06 +02:00
Rémi Verschelde
0eccf42884 Merge pull request #6723 from bvbfan/patch-1
Correct OS architecture detection
2016-10-17 09:48:26 +02:00
Rémi Verschelde
fb257f7f24 Merge pull request #6698 from razvanc-r/fix_hash_float
Fixes hash float negative 0 problem
2016-10-17 09:41:39 +02:00
Rémi Verschelde
31e0e95362 Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script
Add `String char(int ascii)` function to GDScript and Visual Script
2016-10-17 09:40:39 +02:00
Rémi Verschelde
73cb001e49 Merge pull request #6848 from zaps166/x86_libtheora_opt
Theora: Don't compile unnecessary files, rename "x86_opt_*"
2016-10-16 23:02:30 +02:00
Błażej Szczygieł
4ffa8f224d Theora: Don't compile unnecessary files, rename "x86_opt_*" 2016-10-16 22:31:27 +02:00
volzhs
4a57821349 Fix crash when using Directory.dir_exists(path) on Android 2016-10-17 01:29:31 +09:00
Rémi Verschelde
89132224a6 Merge pull request #6830 from akien-mga/thirdparty
Move most "drivers" as toggleable "modules" and split their thirdparty libraries in an own tree
2016-10-16 11:52:09 +02:00
Rémi Verschelde
e57042e8a9 png: Try to fix neon issue on iphone armv7 2016-10-15 18:10:19 +02:00
Rémi Verschelde
248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
Rémi Verschelde
edbc0c0d0b freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.
2016-10-15 18:10:17 +02:00
Andreas Haas
fa502b7ccc
Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
2016-10-15 17:55:15 +02:00
George Marques
eb8d19ba74 Merge pull request #6829 from volzhs/graphedit-node-resize
Fix GraphEdit connection wire when resizing GraphNode
2016-10-15 12:30:51 -03:00
Rémi Verschelde
e6dc51a0f7 chibi: Move to a module 2016-10-15 12:20:53 +02:00
Rémi Verschelde
cbf52606f4 zlib: Split thirdparty files, simplify scons option 2016-10-15 12:20:47 +02:00
Rémi Verschelde
36738ddda4 glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
2016-10-15 12:01:28 +02:00
Rémi Verschelde
249836e530 squish: Update to upstream 1.14
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish
2016-10-15 12:01:28 +02:00
Rémi Verschelde
8311a78df5 squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
Rémi Verschelde
8981ff8a84 rtaudio: Split thirdparty files 2016-10-15 12:01:25 +02:00