Fabio Alessandrelli
65dc01bd8e
[HTML5] Add GDNative+Threads build.
2022-06-13 11:46:08 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
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[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
Rémi Verschelde
8c53dd2171
Merge pull request #61904 from bruvzg/table_line_break
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[3.x] Improve RTL table fill.
2022-06-13 09:15:30 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill.
2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:24:35 +03:00
Rémi Verschelde
cda6ea06f9
Merge pull request #61965 from lawnjelly/vital_updates_missing
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More low priority redraw request cases
2022-06-12 12:36:04 +02:00
Rémi Verschelde
57489f4da6
Merge pull request #61964 from timothyqiu/add-focus
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[3.x] Fix scene tree dock focus after using "Add Child Node" button
2022-06-12 10:38:46 +02:00
Rémi Verschelde
0267c05441
Merge pull request #61962 from timothyqiu/codeblock
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[3.x] Remove extra codeblock tag from `ProximityGroup` classref
2022-06-12 08:18:30 +02:00
lawnjelly
f8df04ed50
More low priority redraw request cases
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Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
2022-06-12 06:44:59 +01:00
Haoyu Qiu
512b70858c
Fix scene tree dock focus after using "Add Child Node" button
2022-06-12 13:03:01 +08:00
Haoyu Qiu
c197e11363
Remove extra codeblock tag from ProximityGroup classref
2022-06-12 11:10:16 +08:00
Rémi Verschelde
40963cc920
Merge pull request #61940 from Calinou/editor-rename-meshinstance2d-actions
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Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
2022-06-11 21:14:54 +02:00
Hugo Locurcio
dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
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These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Rémi Verschelde
5dd602de83
Merge pull request #61912 from lyuma/allow_more_than_four_weights
2022-06-11 11:21:22 +02:00
Lyuma
7d970b967e
gltf: Allow more than 4 joints but warn and ignore them.
2022-06-10 18:41:14 -07:00
kobewi
4f133d2d72
Don't handle pending clicks outside scene tree
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(cherry picked from commit ec6bbd486f
)
2022-06-10 15:46:01 +02:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
04c83c0e66
Merge pull request #61895 from bruvzg/macos_live_resize_fix_3
2022-06-10 14:26:18 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing
2022-06-10 14:24:27 +02:00
bruvzg
e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing.
2022-06-10 14:11:12 +03:00
Haoyu Qiu
4da772d5c9
Add tooltips to Export dialog icon buttons
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(cherry picked from commit f78943b08b
)
2022-06-10 12:58:41 +02:00
Haoyu Qiu
5569d4d2de
Fix description about SceneTreeTimer auto free
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(cherry picked from commit 5a011f5999
)
2022-06-10 12:53:31 +02:00
Rémi Verschelde
dad7502b8a
Merge pull request #61348 from AndreaCatania/expose_bullet_physics
2022-06-10 12:02:50 +02:00
Rémi Verschelde
278cdd08a0
Merge pull request #61886 from timothyqiu/input-props
2022-06-10 12:00:08 +02:00
AndreaCatania
6b08a22968
Exposes the BulletSpace internals.
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This change is really useful to use internal bullet physics features not supported by godot.
2022-06-10 11:47:30 +02:00
FireForge
53c01540d9
Make Input mouse_mode and use_accumulated_input properties
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
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VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon
1b6ac2afb3
added info on microphone sample format
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(cherry picked from commit eb5a42d0bc
)
2022-06-10 10:25:37 +02:00
Fredia Huya-Kouadio
5946b4bdc6
Migrate the Godot Editor java source file to Kotlin.
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(cherry picked from commit 6b9a81900e
)
2022-06-10 10:25:37 +02:00
Danny Chung
0ba78201ae
Increase AnimationPlayer position SpinBox to fit more decimals
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Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
(cherry picked from commit 09658f7e3b
)
2022-06-10 10:25:37 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
Rémi Verschelde
23fcaec475
Merge pull request #61847 from KoBeWi/release_the_lmb!
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Properly release LMB even while panning
2022-06-09 14:29:52 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
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Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
kobewi
714891ace8
Properly release LMB even while panning
2022-06-09 14:02:58 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
Rémi Verschelde
19fec70580
Merge pull request #61843 from akien-mga/3.x-cherrypicks
2022-06-09 12:33:48 +02:00
kobewi
460fd7c03b
Add Dictionary.merge()
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(cherry picked from commit a0915e6dee
)
2022-06-09 11:58:48 +02:00
kobewi
7882b1ea05
Improve EditorPlugin state documentation
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(cherry picked from commit 505a2ce468
)
2022-06-09 10:55:17 +02:00
kobewi
fe13b94a14
Improve title of DependencyEditorOwners
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(cherry picked from commit 847eee71df
)
2022-06-09 10:55:17 +02:00
sps1112
ede6ce9847
Bind vararg method flag in core constants
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(cherry picked from commit 1f361b0367
)
2022-06-09 10:55:17 +02:00
Johannes Witt
2570df7fd8
Fix EditorSpinSlider
mouse reset position on tree exit
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(cherry picked from commit 784b1adb18
)
2022-06-09 10:55:17 +02:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
e5c9f90bce
Document the correct use of NavigationAgent path functions
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Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac
)
2022-06-09 10:08:55 +02:00
smix8
5e31c3dbb5
Note that NavigationObstacles should only be used if necessary and for moving objects only
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Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9
)
2022-06-09 10:08:01 +02:00
smix8
c9c5e57109
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d9853415
)
2022-06-09 10:06:15 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5
2022-06-08 22:46:04 +02:00
Rémi Verschelde
49205ccaa6
Merge pull request #61624 from bruvzg/export_errors
2022-06-08 22:20:47 +02:00
smix8
3aa05b7b67
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
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[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00