Yuri Sizov
304c9b995b
Fix pinned StyleBox incorrectly reacting to several actions in the new Theme editor
2021-06-20 23:04:56 +03:00
Niklas Higi
0c83a23ab5
Add "Keep screen on" feature to DisplayServerX11
2021-06-20 21:57:33 +02:00
Paulb23
1a0cfc219b
Move indent management to CodeEdit
2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master
2021-06-20 18:51:15 +02:00
Rémi Verschelde
50a0a401a1
Merge pull request #49281 from aaronfranke/use-enums-mouse-joypad
2021-06-20 18:50:40 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Aaron Franke
e919d894f8
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
golfinq
0c1d10d1ca
Rich Text Label now allows for foreground colors and background colors
2021-06-20 11:29:37 -04:00
Rémi Verschelde
1acc76fecc
Merge pull request #49760 from Calinou/doc-projectsettings-stdout-stderr
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Improve descriptions for ProjectSettings' `disable_stdout`/`disable_stderr`
2021-06-20 17:26:33 +02:00
Hugo Locurcio
e3ef50db38
Improve descriptions for ProjectSettings' disable_stdout
/disable_stderr
2021-06-20 16:44:58 +02:00
Rémi Verschelde
0d5c0622dd
Merge pull request #49714 from fire/lod-scale
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Fix for LOD is broken 49706
2021-06-20 14:17:13 +02:00
K. S. Ernest (iFire) Lee
b8fb765a65
Fix for LOD is broken 49706
2021-06-20 04:27:32 -07:00
Rémi Verschelde
cca29b78b9
Merge pull request #48359 from Calinou/add-engine-print-error-property
2021-06-20 13:22:08 +02:00
Rémi Verschelde
671bd64e4a
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
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Fix sub-optimal uses of is_equal_approx
2021-06-20 11:44:56 +02:00
Rémi Verschelde
4fcc589145
Merge pull request #49693 from LightningAA/instance-is-not-a-verb
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Rename `instance()`->`instantiate()` when it's a verb
2021-06-20 09:39:29 +02:00
Aaron Franke
45c24fd039
Fix sub-optimal uses of is_equal_approx
2021-06-20 03:03:06 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
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Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde
9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
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Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Rémi Verschelde
de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
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Remove side effects of scene save
2021-06-20 00:37:38 +02:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens
2021-06-20 00:35:28 +02:00
Rémi Verschelde
bbf6d645fb
Merge pull request #48080 from aaronfranke/real-serialization
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Binary serialization for reals
2021-06-20 00:33:30 +02:00
Rémi Verschelde
76fd91c084
Merge pull request #49737 from JFonS/fix_vis_range
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Fix crash in visibility range system.
2021-06-20 00:32:42 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
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Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
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Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Rémi Verschelde
d7a42a44be
Merge pull request #49746 from madmiraal/fix-49588
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Add adb output to error message when install fails
2021-06-19 21:39:35 +02:00
Marcel Admiraal
de2acbd495
Add adb output to error message when install fails
2021-06-19 17:46:57 +01:00
Paulb23
ab49ea032c
Remove redundant keywords from TextEdit
2021-06-19 13:56:54 +01:00
Eric M
d0e78c86d7
Added support for scripts reporting multiple errors to ScriptTextEditor
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Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Pedro J. Estébanez
598fd51277
Remove side effects of scene save
2021-06-19 13:44:05 +02:00
Bastiaan Olij
0a6a71973e
Merge pull request #49615 from BastiaanOlij/inverse_xr_camera_offset
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Inverse XR camera offset for stereoscopic rendering
2021-06-19 20:19:53 +10:00
Tomasz Chabora
900b2e0fdc
Complete rewrite of Tweens
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* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
jfons
2c0819992c
Fix crash in visibility range system.
2021-06-19 11:43:41 +02:00
Bastiaan Olij
b1bbbb4439
Inverse XR camera offset for stereoscopic rendering
2021-06-19 19:33:40 +10:00
Rémi Verschelde
d587ea6020
Merge pull request #48544 from Calinou/expose-data-dirs
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Expose OS data directory getter methods
2021-06-19 10:19:51 +02:00
Rémi Verschelde
f3c35f63e6
Merge pull request #49724 from Calinou/raycast3d-draw-double-sided
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Use double-sided material for RayCast3D
2021-06-19 09:07:36 +02:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
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Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Hugo Locurcio
aa0976f47c
Expose OS data directory getter methods
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This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
2021-06-19 08:56:20 +02:00
Eric M
83cb48e69e
Fixes for multi-node editing interactions.
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1. When having 2 nodes selected, deselecting one in the ScemeTreeDock would keep the inspector in MultiNodeEdit rather than editing the one remaining node directly. This is now fixed. Closes #49451
2. In the Node3D editor, Shift-Selecting a region (drag selecting) would *deselect* nodes which were already selected, and select ones which were not, essentially inverting the selection. This is now fixed - shift-drag-selecting will only add nodes to the selection. To deselect, individual nodes can be clicked on. I am not sure if there is an issue open for this - it was a bug I found while testing other changes.
3. Other minor code cleanup.
2021-06-19 13:07:42 +10:00
Hugo Locurcio
e98f5a53ad
Use double-sided material for RayCast3D
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This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
Rémi Verschelde
a9c53fa599
Merge pull request #49287 from reduz/expose-variant-internal-binders
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Make some Variant internal functions public.
2021-06-19 01:11:03 +02:00
Rémi Verschelde
9b0800cbf9
Merge pull request #49715 from JFonS/fix_ignore_occlusion_culling
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Fix "Ignore Occlusion Culling" flag.
2021-06-18 22:21:54 +02:00
George Marques
c4fcc678df
Merge pull request #49449 from SpectralDragon/fix-enum-equal-operation
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Fix equal operation for typed enums
2021-06-18 17:18:44 -03:00
jfons
a0b19d2561
Fix "Ignore Occlusion Culling" flag.
2021-06-18 21:42:03 +02:00
PouleyKetchoupp
f1587c8a7d
Fix export var override in PackedScene at runtime
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Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.
2021-06-18 10:54:09 -07:00
Rémi Verschelde
df170c8af0
Merge pull request #49474 from nekomatata/line-2d-upward
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Make LineShape2D normal point upwards by default
2021-06-18 18:38:48 +02:00
PouleyKetchoupp
2bf145fa5d
Make LineShape2D normal point upwards by default
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Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
c5e1b23e55
Merge pull request #49711 from Faless/js/4.x_fix_callback_return
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[HTML5] JS callback functions now returns passed value.
2021-06-18 18:13:40 +02:00
George Marques
b5f1e88b2e
GDScript: Fix setting type of operator return value
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Also write type adjust when needed for binary operators.
2021-06-18 13:09:35 -03:00
Fabio Alessandrelli
ad5bdaf5aa
[HTML5] JS callback functions now returns passed value.
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JavaScript callbacks created via the `JavaScript.create_callback` method
used to always return void.
With this patch they return the value returned by the Godot function as
one would expect.
2021-06-18 17:47:48 +02:00