Commit graph

4418 commits

Author SHA1 Message Date
Juan Linietsky
e081cec69f Fix collision margin being wrongly read by default, fixes #25181 2019-01-22 10:15:18 -03:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
Rémi Verschelde
34d0585618
Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d
Properly initialize angular_velocity in cpuparticles2d
2019-01-22 07:45:00 +01:00
clayjohn
af92ade728 properly initialize angular_velocity in cpuparticles2d 2019-01-21 21:00:00 -08:00
clayjohn
fbde851641 fix bug with cpu_particle_2d_align_y 2019-01-21 20:11:48 -08:00
Juan Linietsky
3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
Rémi Verschelde
055456d5fc
Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence
ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21 17:45:30 +01:00
Rémi Verschelde
769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Grant Clarke
d27ca7eb73 Fixed Bone Transform Order
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.

Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
This closes #25063.
2019-01-18 22:19:19 +01:00
Juan Linietsky
93d8f3cdd5 respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
Juan Linietsky
0c54e6344b Fix capture interpolation mode in Animation, closes #24015 2019-01-18 17:07:45 -03:00
Juan Linietsky
d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
1efd37f1b7 Fix uninitialized memory error. 2019-01-17 19:12:01 -03:00
Juan Linietsky
e0336996ce Add some checks to avoid disaster when making a node the scene root. Fixes #24484 2019-01-17 15:26:38 -03:00
Juan Linietsky
5e709baba1 Fix keying resource properties, closes #24690 2019-01-17 12:30:34 -03:00
Juan Linietsky
56d4b9b1ae Fix functions to get direct contacts from shapes, closes #19618 2019-01-17 12:01:09 -03:00
homer666
5f47e18b0f ItemList: ignore ui_select action if Select Mode is not "Multi" 2019-01-18 01:54:24 +11:00
Juan Linietsky
6d7dfa6df8 Avoid crashing GIProbe bake with broken UV data, closes #25028 2019-01-17 10:58:34 -03:00
Juan Linietsky
7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Rémi Verschelde
a63bb3c804
Merge pull request #25038 from GlaDos28/master
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value
2019-01-17 10:39:08 +01:00
Rémi Verschelde
9f2d98c055
Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix
Appease some CppCheck warns for files in the "scene" directory
2019-01-17 10:28:32 +01:00
Evgeny Savelyev
fc086bc93d fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value 2019-01-17 01:41:36 +03:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi)
e74a3add9c Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
Michael Alexsander Silva Dias
9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Rémi Verschelde
58d7619a79
Merge pull request #25036 from volzhs/tree-focus-rect
Update rect size on select
2019-01-16 13:29:02 +01:00
volzhs
1e603b706e Update rect size on select 2019-01-16 20:44:34 +09:00
Rémi Verschelde
053d7f3765 Fix some errors found by static analysis
Fixes items 10, 16 and 19 from PVS-Studio blog post
in #24014.
2019-01-16 10:59:45 +01:00
Stanislav
3beca92d61 Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque
Fixes #24946
2019-01-15 12:28:50 +03:00
Juan Linietsky
6af8b7c955 Defer activated signal after tree has been traversed. 2019-01-14 17:20:54 -03:00
Juan Linietsky
91290f0ded Added a flag to specify an exported node path must be supplied from scene root, fixes #24412 2019-01-14 15:46:56 -03:00
Juan Linietsky
ed9b230744 Hide visible popups by default if visible when entering tree, unless on editor. Fixes #24737 2019-01-14 13:16:19 -03:00
Juan Linietsky
81180b266a Hide worldenvironment settings not relevant in GLES2. Fixes #23281 2019-01-14 12:59:31 -03:00
Rémi Verschelde
1ff170e67f Redo serial name fixup from 799ed2b989
reduz wanted the original PR reverted due to issues, so this follow-up had to be too
(done in 8cb54182ad). But he ended up adapting part of
the original PR in 27d7772381 without including this fix.
2019-01-11 23:02:57 +01:00
Juan Linietsky
2cd15849f9 Fixes to auto triangle editing in BlendSpace2D 2019-01-10 21:40:46 -03:00
Juan Linietsky
27d7772381 Rewrote rename logic to be less buggy and more efficient, fixes #23803 and probably many recent bugs using GraphEdit 2019-01-10 18:58:16 -03:00
Rémi Verschelde
8cb54182ad Revert "Node: make _generate_serial_child_name manipulate numbers as String"
This reverts commits 1025e3ecea
and 799ed2b989.
2019-01-10 22:40:42 +01:00
Rémi Verschelde
bcd05c0d91
Merge pull request #24886 from akien-mga/animatedtexture-frame-properties
Fix showing AnimatedTexture frame_* properties in editor
2019-01-10 14:28:37 +01:00
Rémi Verschelde
11c09a17c2 Fix showing AnimatedTexture frame_* properties in editor
Regression from cd0b82fd56, it must be hidden from docs
(PROPERTY_USAGE_INTERNAL) but not from the editor.

Supersedes and fixes #24880.

Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2019-01-10 14:12:14 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Rémi Verschelde
5f0e3b6849
Merge pull request #24858 from volzhs/animation-transition
AnimationNodeTransition name begins from 0
2019-01-09 13:06:45 +01:00
Rémi Verschelde
bdfbe58ea6
Merge pull request #24851 from bruvzg/ime_focus_fix
Update IME text only for focused input controls.
2019-01-09 12:13:54 +01:00
Rémi Verschelde
e8f73d8c4c
Merge pull request #24842 from volzhs/fix-node-name-serial
Fix strip out spaces while generating serial number for node name
2019-01-09 12:13:06 +01:00
volzhs
153a3146d0 AnimationNodeTransition name begins from 0
and added "state" string for default name not to confuse it as number
2019-01-09 14:44:41 +09:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
bruvzg
55bc004a73
Update IME text only for focused input controls. 2019-01-08 22:52:56 +02:00
volzhs
799ed2b989 Fix strip out spaces while generating serial number for node name 2019-01-08 22:37:45 +09:00
Rémi Verschelde
7d22e162e7
Merge pull request #24806 from timoschwarzer/camera2d-process-mode
Add process_mode property to Camera2D
2019-01-07 08:19:18 +01:00