Rémi Verschelde
471e7cbfc7
Merge pull request #54581 from aaronfranke/operator-docs
2021-11-16 14:10:09 +01:00
Rémi Verschelde
6c1bd4d227
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 13:02:21 +01:00
Stefan Boronczyk
5059d8a46c
Fix mono build after invalid rename of KEY_READ
...
Follow-up to #51684 .
2021-11-15 08:49:37 +01:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Hugo Locurcio
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
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Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
Silc 'Tokage' Renew
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
qarmin
071829acc5
Enable mono editor build in CI
2021-11-09 11:02:04 +01:00
Aaron Franke
813466b3c8
Add documentation to operators for math types
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2021-11-04 14:44:55 -05:00
Aaron Franke
744b43b527
Fix Quaternion multiplication operator
2021-11-04 11:24:46 -05:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
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This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Rémi Verschelde
0fbf53dbc5
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-compression-level
2021-11-01 23:22:55 +01:00
Rémi Verschelde
16dc607f8a
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
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Add OpenGL renderer (squashed)
2021-10-31 18:30:38 +01:00
Raul Santos
2913c32db5
Ensure C# script properties are added to the end
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Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 17:11:40 +02:00
Hugo Locurcio
ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
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- Use lowercase driver names for the `--rendering-driver`
command line argument.
2021-10-30 02:05:49 +02:00
Hugo Locurcio
89cf17c96f
Use maximum zlib compression when generating editor translation headers
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With comments stripped, this reduces the combined generated translation
size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29 19:07:48 +02:00
Ignacio Roldán Etcheverry
7d99ccda1d
Merge pull request #54361 from raulsntos/csharp-call-able-callable
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Implement Call methods in C# Callable
2021-10-29 17:27:04 +02:00
Raul Santos
21afb63485
Implement Call methods in C# Callable
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Implements Callable.Call and Callable.CallDeferred methods in C#
2021-10-28 22:49:17 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
6ccc3e4d87
Merge pull request #54130 from raulsntos/csharp-exports
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Keep order for C# exported members
2021-10-24 21:17:58 +02:00
Aaron Franke
474d0f58f5
Add support for the RISC-V architecture
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Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:10 -05:00
Rémi Verschelde
beb3875cdf
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
2021-10-22 19:30:35 +02:00
Raul Santos
c6ecc04114
Keep order for C# exported members
2021-10-22 19:25:01 +02:00
Rémi Verschelde
b9a59f60c1
Mono: Fix build after #52940
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Chose to pass unhandled exceptions to the toaster, we might want to reconsider
if those are already reported somewhere else (e.g. in the Mono panel).
2021-10-20 11:07:20 +02:00
Ignacio Roldán Etcheverry
cad05f012d
C#: Fix property set call boxing value when unboxed was expected
2021-10-19 00:33:51 +02:00
ne0fhyk
b5c750fa65
Restrict the project data directory configuration
2021-10-18 14:10:38 -07:00
Rémi Verschelde
76d90bb568
Merge pull request #53943 from raulsntos/fixup-53581
2021-10-18 10:38:41 +02:00
Raul Santos
bc47bacc9e
Fix marshaling generic Godot.Object in C#
2021-10-18 03:07:47 +02:00
Anutrix
a4b736658e
Remove unused imports in .py, SCsub and SConstruct files
2021-10-18 01:50:34 +05:30
Rémi Verschelde
d6aab5c1bf
SCons: Fix missing mono .gen.cpp
sources after #53860
2021-10-16 15:53:14 +02:00
Raul Santos
035e14c69d
Fix hint_string for C# enum arrays
2021-10-15 19:23:40 +02:00
Rémi Verschelde
f113dc9863
Merge pull request #53627 from raulsntos/fix-list-marshal
2021-10-15 17:35:45 +02:00
Rémi Verschelde
6fb06ec47e
Merge pull request #53581 from raulsntos/mono-marshal-generics
2021-10-15 17:35:21 +02:00
Raul Santos
ba4a88eaed
Fix C# List<T> marshalling
2021-10-10 11:40:07 +02:00
Raul Santos
0be9664b42
Support marshaling generic Godot.Object
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Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-08 20:00:47 +02:00
Raul Santos
1f62d309d8
Support arrays of StringName, NodePath and RID in mono
2021-10-08 18:50:21 +02:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
Rémi Verschelde
b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
2021-10-05 12:03:05 +02:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
...
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Edward Auttonberry
c86ab40389
Update C# RPC attributes to share new Any/Auth naming convention
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Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
Bartłomiej T. Listwon
425ed0ffe0
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:35:00 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Aaron Franke
388732bc19
Fix some minor issues in C# XML doc comments
2021-09-18 11:38:22 -05:00
Rémi Verschelde
c77e1e2852
Merge pull request #52666 from magian1127/temp1
2021-09-18 15:02:02 +02:00
Magian
9932fbfb1e
C#, replace the current Xform method with a * operator.
2021-09-18 20:36:15 +08:00
Rémi Verschelde
ab544a20de
Merge pull request #51835 from magian1127/patch1
2021-09-17 12:25:56 +02:00
ne0fhyk
69f890ff11
Provide a getter for the project data directory.
2021-09-15 12:52:03 -07:00
Rémi Verschelde
de8d38014e
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
2021-09-14 16:21:19 +02:00
Lewis James
913aa270c0
Add editor keyboard shortcut for Mono Build solution button
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Apply suggestions from code review
Merging @akien-mga's suggestion with the matching change to the CS project
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:13:00 +01:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
Ignacio Roldán Etcheverry
875b5fbf17
Merge pull request #52607 from paulloz/improve-cs-method-listing
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Improve C# method listing
2021-09-13 20:21:48 +02:00
Paul Joannon
19f25b6847
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
2021-09-12 19:54:54 +02:00
Raul Santos
2962a440ea
Fix autoloads iteration
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Removes the range iterator usage in the autoloads map since `OrderedHashMap`
does not implement range iterators.
2021-09-12 13:22:18 +02:00
Ignacio Roldán Etcheverry
6679be45aa
Merge pull request #52492 from raulsntos/fix-csharp-array-properties
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Fix properties arrays in C# bindings generator
2021-09-09 20:38:58 +02:00
Max Hilbrunner
75be697817
Merge pull request #52246 from Paulb23/verbatim-string
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Syntax highlight c# verbatim string literal
2021-09-08 14:48:22 +02:00
Raul Santos
c6b1c8093f
Fix properties arrays in C# bindings generator
2021-09-08 12:52:39 +02:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Raul Santos
48c66b80ad
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-03 19:03:31 +02:00
Raul Santos
415529400b
Fix constant tag documentation in C# bindings generator
2021-09-03 18:54:40 +02:00
Raul Santos
5508d4606b
Fix PackedInt64Array typo in bindings_generator.h
2021-09-03 18:54:40 +02:00
Aaron Franke
1933df0013
Some more C# formatting
2021-09-02 15:12:15 -05:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
fc0bfbb33b
Remove #ifdefs
for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
Paulb23
cf36fb405c
syntax highlight c# verbatim string literal
2021-08-30 11:38:03 +01:00
Wilson E. Alvarez
d11c1afc04
Rename String::is_rel_path to String::is_relative_path
2021-08-29 20:41:29 -04:00
Fabio Alessandrelli
64b9f30b92
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
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This commit completely removes the RPC_MODE_MASTER ("master" keyword),
and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword).
This commit also renames the "Node.[get|set]_network_master" methods to
"Node.[get|set]_network_authority".
This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY.
RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by
any puppet peer on the master, while RPC_MODE_PUPPET meant that it would
be callable by the master on any puppet.
Beside proving to be very confusing to the user (referring to where it
could be called instead of who can call it) the RPC_MODE_MASTER is quite
useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with
the exception that the network master cannot. While this could be useful
to check in some case, in such a function you would anyway need to check
in code who is the caller via get_rpc_sender_id(), so adding the check
there for those rare cases does not warrants a dedicated mode.
2021-08-30 00:54:38 +02:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
Max Hilbrunner
ee4a8e6a85
Merge pull request #52087 from raulsntos/expose-simplify-path
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Expose `String.SimplifyPath` in C#
2021-08-25 18:37:08 +02:00
Raul Santos
126b1ea149
Expose String.SimplifyPath
in C#
2021-08-25 16:51:14 +02:00
Raul Santos
4e6e6bcd2f
Rename String.IsAbsPath()
to String.IsAbsolutePath()
2021-08-25 03:02:55 +02:00
Ignacio Roldán Etcheverry
e95fa21b45
Merge pull request #47295 from omegachysis/script-bind-mutex
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Fix race condition on `script_binding` in C#
2021-08-24 06:09:43 +02:00
Raul Santos
f6a700e264
Rename C# string extensions to follow GDScript
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Follow up to d9d77291bc
.
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
Magian
facb96034b
check that the element type is indeed String
2021-08-20 18:35:04 +08:00
Ignacio Roldán Etcheverry
d2c3a86844
C#: Fix bindings generator for Callable argument default value
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Previously there weren't any Callable arguments with a default value,
but d4dd859991
introduced one.
2021-08-20 11:18:04 +02:00
Magian
07a578d100
C# Array<String> Export Support Enum(String)
2021-08-18 20:30:51 +08:00
Max Hilbrunner
81f7d1890b
Namespaces instead of underscore prefix for binds
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Thanks to neikeq for the initial work.
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Ignacio Roldán Etcheverry
5ea500e599
Fix C# native instance bindings after recent re-write
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This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Raul Santos
f20db58271
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:30:38 +02:00
Rémi Verschelde
ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames
2021-08-06 09:07:02 +02:00
Raul Santos
2deefd938f
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos
0669ffcd15
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos
d2655cb131
Rename RotationQuaternion to be more similar to get_rotation_quaternion
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Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00
Raul Santos
5330c83690
Rename RandSeed to RandFromSeed and use ref param
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Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05 17:29:55 +02:00
31
6fd2edddc0
Fix 'script_class' null access when reloading a deleted C# script
2021-08-03 22:43:42 -05:00
Raul Santos
ad460cde79
Simplify C# print methods
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- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
2021-08-03 23:12:27 +02:00
Yuri Sizov
d3e413c659
Fix the editor theme application for the Mono build log
2021-08-03 22:13:32 +03:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
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Replaced by "move_toward"
2021-07-30 16:41:28 -05:00