Commit graph

8009 commits

Author SHA1 Message Date
Yuri Sizov
15a97a2e84
Merge pull request #56490 from Calinou/light-3d-high-attenuation-warning
Document caveats of high attenuation in OmniLight3D and SpotLight3D
2023-02-16 23:41:08 +03:00
Hugo Locurcio
c3365ace4f
Improve documentation on PopupMenu and DisplayServer accelerators
The name "accelerator" is actually misleading (at least in PopupMenu),
as these are really keyboard shortcuts and not a key you press after
pressing Alt (with the corresponding letter in the option's name
being underlined after pressing Alt).
2023-02-16 20:26:07 +01:00
Rémi Verschelde
ec2f9a78f7
Merge pull request #73435 from bruvzg/file_close
Restore FileAccess.close method.
2023-02-16 18:34:48 +01:00
Rémi Verschelde
2d845ee3d1
Merge pull request #73437 from bruvzg/docs_ignore_import_v
Exclude platform dependent `rendering/textures/vram_compression/import_*` default values from documentation.
2023-02-16 18:34:44 +01:00
Rémi Verschelde
25da47edd6
Merge pull request #73396 from KoBeWi/sorry
Fix crash with AspectRatioContainer and TextureRect
2023-02-16 18:34:41 +01:00
Rémi Verschelde
6b7c0a1f2a
Merge pull request #73250 from smix8/fix_navigation_debug_script_toggle_4.x
Fix navigation debug not toggleable in scripts
2023-02-16 18:32:39 +01:00
bruvzg
041f559da1
Exclude platform dependent rendering/textures/vram_compression/import_* default values from documentation. 2023-02-16 15:48:09 +02:00
kobewi
a12921ca2c Fix crash with AspectRatioContainer and TextureRect 2023-02-16 14:35:09 +01:00
bruvzg
bc95b0b171
Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
smix8
8be4af38e4 Tweak NavigationAgent3D defaults
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
2023-02-16 14:26:39 +01:00
smix8
aecad7bb25 Fix navigation debug not toggleable in scripts
Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
2023-02-16 11:12:48 +01:00
Rémi Verschelde
953383328a
Merge pull request #73229 from smix8/navlink_global_positions_4.x
Add NavigationLink helper functions for global positions
2023-02-16 11:02:17 +01:00
Rémi Verschelde
d844fbba3b
Merge pull request #73409 from voidedWarranties/scriptextension_add_bind
Add missing virtual bind for `ScriptExtension::_get_global_name`
2023-02-16 11:02:09 +01:00
Rémi Verschelde
ddb1876cf7
Merge pull request #73412 from timothyqiu/doc-fixes
Fix a few typos in the class reference
2023-02-16 11:02:04 +01:00
Rémi Verschelde
43c9ac82bb
Merge pull request #69201 from tbveralrud/ios-touch-leak-fix-master
iOS: Fix memory leak on touch input
2023-02-16 11:01:58 +01:00
Haoyu Qiu
431a0f20a4 Fix a few typos in the class reference 2023-02-16 13:26:17 +08:00
voidedWarranties
0a58025e40 Add missing virtual bind for ScriptExtension::_get_global_name 2023-02-15 19:48:01 -08:00
Yuri Sizov
d2b1474da7
Merge pull request #73293 from RedMser/rich-text-label-fixes
RichTextLabel: Unexpose internal ItemType enum, improve `push_meta` docs
2023-02-15 12:58:23 +03:00
Travis Veralrud
10be2c343f
iOS: Fix memory leak on touch input
Replace incomplete iOS gesture with touch implementation.

Fixes #66422.
2023-02-15 09:45:38 +01:00
smix8
d87f124768 Add NavigationLink helper functions for global positions
Adds helper functions to set the links start and end position with global positions or get them as global positions.

Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
2023-02-14 21:56:58 +01:00
smix8
f1026450bf Unbind NavigationServer3D.process()
Unbinds NavigationServer3D.process().
2023-02-14 21:21:36 +01:00
RedMser
22dd621cf9 RichTextLabel fixes
- Unexpose ItemType enum, since it is not used in public API.
- Fix documentation for meta tag, since it has no BBCode equivalent.
2023-02-14 17:20:05 +01:00
Rémi Verschelde
93d1cfe525
Merge pull request #73253 from Mickeon/doc-stringname-oops
Add missing documentation for String & StringName
2023-02-14 15:57:47 +01:00
Rémi Verschelde
f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
Micky
436bbfebe2 Tweak @GlobalScope & GDScript's documentation 2023-02-14 13:26:18 +01:00
Micky
8d0078873a Fix incorrect format in Color documentation 2023-02-14 10:27:43 +01:00
Micky
edb78840c0 Add missing documentation for String & StringName
Also fixes typos brought up in #69821's replies.
2023-02-14 10:15:44 +01:00
Chris Hutchinson
cb8e919243 Replaced operating system alert dialog with a warning log message,
toggled by a project setting.
Fixes #73141
2023-02-13 18:42:43 -05:00
Rémi Verschelde
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
Rémi Verschelde
9721d557d0
Merge pull request #73248 from constantitus/characterbody2d-csharp-doc
fixed c# example in CharacterBody2D doc
2023-02-13 23:44:48 +01:00
Hugo Locurcio
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
constantitus
6951574265 fixed c# example in CharacterBody2D doc 2023-02-13 23:14:48 +02:00
Hugo Locurcio
8b1de103a8
Clamp Decal size to positive values
This prevents using negative size, while also preventing
error messages from being spammed if one of the decal's dimensions
is set to exactly 0.
2023-02-13 22:01:49 +01:00
Rémi Verschelde
c2e1be66c8
Merge pull request #72870 from Calinou/doc-directionallight2d-no-cull-mask
Document DirectionalLight2D not supporting cull masks
2023-02-13 21:06:33 +01:00
Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Rémi Verschelde
95183c2808
Merge pull request #73198 from TokageItLab/anim-docs-state
Add document about animation read-only props and state length
2023-02-13 09:12:32 +01:00
Rémi Verschelde
3cc78567d7
Merge pull request #73103 from Calinou/doc-font-get-string-size
Clarify `Font.get_string_size()` taking kerning into account
2023-02-13 09:11:21 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Silc Renew
045c8845c7 Add document about animation read-only props and state length 2023-02-13 14:16:40 +09:00
Anthony Cossins
ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
Haoyu Qiu
cc384a8228 Add missing period for sentences in classref 2023-02-12 11:39:14 +08:00
Silc Renew
6bc4d1cb73 Completion of parameters not described in some animation resources 2023-02-12 04:40:49 +09:00
Hugo Locurcio
11f6dc295d
Clarify Font.get_string_size() taking kerning into account
This makes a difference when using a single call per character/word
as opposed to using a single call for an entire string.
2023-02-11 16:24:52 +01:00
Hugo Locurcio
db5e178aed
Document DirectionalLight2D not supporting cull masks 2023-02-11 16:13:31 +01:00
Rémi Verschelde
0e81e2a30f
Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11 14:38:18 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
5c5f1452db
Merge pull request #73075 from timothyqiu/ttrn-single
Don't warn when using `TTRN()` in a language without plurals
2023-02-11 14:35:03 +01:00
Rémi Verschelde
f2a87f8df6
Merge pull request #70723 from rburing/fill_physicsserver2d_docs
Fill and fix `PhysicsServer2D` documentation
2023-02-11 14:32:36 +01:00
Rémi Verschelde
126025d2dd
Merge pull request #67155 from touilleMan/Engine-exposes-ScriptServer-unregister_language
Expose unregister language & improve usability with GDExtension
2023-02-11 14:31:47 +01:00
Rémi Verschelde
3706355385
Merge pull request #73014 from TokageItLab/animation-tree-docs
Add document for AnimationNodes which have setter as request property
2023-02-11 14:31:08 +01:00
Rindbee
593598c592 Calling popup_center* with the default size will use the current size 2023-02-11 18:53:53 +08:00
Yuri Sizov
c1f556c85d
Merge pull request #72723 from ErrorInCode27/rb2d-inertia-docs 2023-02-11 13:24:20 +03:00
Matthew
9f6bb7dd50
Merge pull request #68905 from jaymehta-g/area-node-description-typo
Fix Area node description mistake
2023-02-10 22:06:32 -05:00
[Error_27]
417bd5b27f Add how to retrieve RigidBody2D and RigidBody3D autocomputed inertia 2023-02-10 20:43:25 -05:00
Emmanuel Leblond
58f4139164
Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
Ricardo Buring
fda9e16806 Fill and fix PhysicsServer2D documentation
Fixes incorrect descriptions, adds more detail, and fills in missing
descriptions. Also adds a physics object glossary at the beginning.
Default values of body/area/joint parameters are now documented (based
on the values in Godot Physics), to aid GDExtension developers.
2023-02-10 19:14:49 +01:00
Silc 'Tokage' Renew
7016768f4c Add document for AnimationNodes which have setter as request property 2023-02-11 02:58:58 +09:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
Yuri Sizov
5ca1123021
Merge pull request #71572 from RedMser/docs-binary-variant
Document internal usage of `encode`/`decode_variant`
2023-02-10 20:04:16 +03:00
smix8
f2c31965c0 Fix navigation support for multilayered TileMaps
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Yuri Sizov
8d55b4d3b3
Merge pull request #69728 from Calinou/doc-font-oversampling-exceptions
Document exceptions to font oversampling in Camera2D, CanvasItem and Control
2023-02-10 18:55:22 +03:00
Yuri Sizov
91763afc2a
Merge pull request #69731 from hackenshaw/improve-CanvasLayer.layer-tootltip
Improve tooltip for CanvasLayer.layer
2023-02-10 18:51:40 +03:00
Rémi Verschelde
493e932c86
i18n: Sync translations with Weblate 2023-02-10 15:32:10 +01:00
Rémi Verschelde
7a68530bf3
Merge pull request #73002 from KoBeWi/VisibleOnScreenConfusion
Clarify visibility in VisibleOnScreenNotifier
2023-02-10 15:07:02 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
kobewi
1fcd124ea8 Clarify visibility in VisibleOnScreenNotifier 2023-02-09 23:58:20 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Silc Renew
7b18ad7d98 Add root motion accumulator to fix broken RootMotionView 2023-02-10 01:22:00 +09:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Hendrik Brucker
4601acbaf4 Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental 2023-02-09 02:39:55 +01:00
Rémi Verschelde
1bdc85b917
doc: Fix Image 'set_pixel' doc for use of 'create'
Fixes #72904.
2023-02-08 19:02:19 +01:00
Rémi Verschelde
0e97806c1d
Merge pull request #72860 from RedworkDE/editor-export-plugin-bind
Bind `EditorExportPlugin::_get_export_features`
2023-02-08 09:37:40 +01:00
Rémi Verschelde
5c0f07b76a
Merge pull request #68016 from quinnyo/damp-docs
dampen -> damp, attenuate in audio and physics class docs
2023-02-08 09:37:13 +01:00
RedworkDE
2e167ca943 Bind EditorExportPlugin::_get_export_features 2023-02-07 23:14:20 +01:00
Jay Mehta
3bafb97e89 Second revision of area node desc 2023-02-07 16:13:28 -06:00
quinnyo
edf7f5cf3e Replace "dampen" with "damp", "attenuate" in class docs 2023-02-08 08:01:32 +10:00
Rémi Verschelde
a05670c617
Merge pull request #70623 from timothyqiu/property-i18n
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07 19:38:29 +01:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags 2023-02-07 19:32:08 +03:00
Andrés Botero
f39aa8ae04
Fix docs on RPC_MODE_ANY_PEER analogous. 2023-02-07 10:20:38 -05:00
Rémi Verschelde
097cf5431b
Keep only production ready translations, move the WIP ones to godot-editor-l10n
- Remove WIP translation templates, moved to godot-editor-l10n which
  will be the source and target for Weblate contributions.
  * https://github.com/godotengine/godot-editor-l10n
- Re-add translations with a high completion ratio, stripped of the
  untranslated and fuzzy strings, and of the location and translator
  comments, to keep the size lower.
  * Threshold editor interface: 20% complete.
  * Threshold properties: 20% complete.
  * Threshold classes: 10% complete.
2023-02-07 15:35:12 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Kabiir
17ee6fcf03 Fix description and argument name in Control._has_point 2023-02-07 02:29:28 +05:30
Yuri Sizov
5eb2011423
Merge pull request #71523 from YeldhamDev/dserver_doc_recoms
Make `DisplayServer` docs tell users to change some window values in the `Window` node
2023-02-06 21:07:37 +03:00
Rémi Verschelde
6736b00354
Merge pull request #72791 from CorentinBrule/patch-1
Complete FontFile ref and update example
2023-02-06 17:48:44 +01:00
CorentinBrulé
57d495f43b Complete FontFile ref and update example
I complete the ref items according to [TextServer ref](https://docs.godotengine.org/en/latest/classes/class_textserver.html) and update example with new properties path
2023-02-06 16:22:50 +01:00
Lyuma
5fbcb80170 Use reimport_append api for importing embedded gltf images
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
074113b97d
Merge pull request #72455 from reduz/allow-reimport-appending
Support reimport appending
2023-02-06 15:39:51 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc annotation and autocompletion 2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
Yuri Sizov
e13e4b7b6d
Merge pull request #71665 from bitsawer/expose_global_classes
Expose and document ProjectSettings.get_global_class_list()
2023-02-05 15:55:15 +03:00
Markus Sauermann
6e855e3820 Fix propagation order for 2D physics picking events
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
bitsawer
d1521933bb Expose and document ProjectSettings.get_global_class_list() 2023-02-04 23:22:27 +02:00
Yuri Sizov
0030286054
Merge pull request #72721 from raulsntos/dotnet/variant-docs
Update Variant documentation for C#
2023-02-04 23:11:01 +03:00
Raul Santos
d856d5eb82
Update Variant documentation for C# 2023-02-04 20:29:42 +01:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
Yuri Sizov
373295fa15
Merge pull request #72656 from Calinou/doc-decal-visibility-aabb
Document visibility AABB caveats with decals, reflection probes and lights
2023-02-04 21:36:25 +03:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
GeroVeni
54f2226ce5 Improve docs for rpc annotations 2023-02-04 13:28:41 +00:00
Hugo Locurcio
eb52b95997
Document visibility AABB caveats with decals, reflection probes and lights
This is required in rendering methods that don't use clustering
to check which meshes should be affected by decals, reflection probes
and lights.
2023-02-04 00:59:40 +01:00
clayjohn
dfbf439081 Avoid shading CanvasGroup nodes twice 2023-02-03 15:40:42 -08:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Yuri Sizov
03ae8caea8 Fix incorrect description for Signal::get_connections 2023-02-03 17:28:17 +01:00
Danil Alexeev
fb107e04d3
Fix RichTextLabel context menu not customizable 2023-02-03 12:07:36 +03:00
Rémi Verschelde
4aec884b96
Merge pull request #72643 from clayjohn/CL-blend-mode
Expose RenderingServer.canvas_light_blend_mode
2023-02-03 06:26:20 +01:00
Rémi Verschelde
8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
clayjohn
13488b4260 Expose RenderingServer.canvas_light_blend_mode
This appears to have been missed in the refactor
2023-02-02 19:12:27 -08:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Ron Bessems
d7d171c45c Add XR Environment Blend Mode Support 2023-02-02 12:18:42 -05:00
Rémi Verschelde
00cb20e708
Merge pull request #72600 from Calinou/string-match-glob
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02 16:26:55 +01:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Hugo Locurcio
64906bd1f7
Mention String.match() is also called "glob"/"globbing"
This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
2023-02-02 14:51:02 +01:00
Rahul Gandharva
8f6cbf1724
Added missing words relating to TileSetAtlasSource 2023-02-02 23:57:13 +11:00
Rémi Verschelde
8c211e64ec
Merge pull request #72562 from 0xafbf/patch-1
Fix bad variable name in TileMap documentation
2023-02-02 09:37:38 +01:00
Andrés Botero
ff5aecbc38
Fix bad variable name in TileMap documentation 2023-02-01 22:07:16 -05:00
Silc Renew
2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Juan Linietsky
91c3066c89 Support reimport appending
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process.
* Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not.

This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01 12:27:50 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Rémi Verschelde
e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
0c540210bd
Merge pull request #71991 from clayjohn/RS-docs
Fill out more sections in RenderingServer and RenderingDevice
2023-02-01 07:33:43 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
b7c0f613b5
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
Fix physics events being interpreted twice for nodes in canvas layer
2023-02-01 07:29:16 +01:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
kobewi
7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Raul Santos
c7f4ca36a4
Use PropertyUsageFlags enum in parse_property 2023-01-31 23:31:15 +01:00
Markus Sauermann
7e056f1b37 Fix physics events being interpreted twice when in canvas layer 2023-01-31 23:14:57 +01:00
Markus Sauermann
decbda68d7 Prohibit inconsistent size state for SubViewport
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
Marius Hanl
a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew
4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde
ea3566f2ed
Merge pull request #69120 from souplamp/audio-function-rename
Rename references to audio device, capture_device to output_device, input_device respectively
2023-01-31 18:56:27 +01:00
Rémi Verschelde
14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
smix8
0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.

Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).

This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.

Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
c6d066d20c
Merge pull request #72413 from addmix/addmix/master
Added documentation note for `add_custom_type()`
2023-01-31 10:53:11 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties. 2023-01-31 10:46:38 +02:00
anish bhobe
42a9c33fad Updates VideoDecoder plugin API to GDExtension.
Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.

Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.

Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652)
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
addmix
3c1c965b85 Added documentation note for add_custom_type() 2023-01-30 14:02:31 -07:00
clayjohn
9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Silc Renew
a0c4f849e0 Consistent with NodeBlendSpace1D option NodeBlendSpace2D
Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00
Rémi Verschelde
551f5191e5
Merge pull request #72388 from TokageItLab/transition-reset-each
Allow the Reset option of NodeTransition to be set for each Input
2023-01-30 17:35:00 +01:00
Rémi Verschelde
a5cefef2d8
Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs
docs: replace `File` with `FileAccess`
2023-01-30 17:34:56 +01:00
Silc Renew
2dd3abd0c5 Allow the Reset option of NodeTransition to be set for each Input 2023-01-31 00:40:45 +09:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Jiri Suchan
4a4adec33d docs: replace File with FileAccess 2023-01-30 22:43:08 +08:00
Rémi Verschelde
af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
6d6d6592c9
Merge pull request #71989 from bruvzg/set_typed_move
Move Array:set_typed to internal GDExtension structure and unexposed it.
2023-01-30 13:28:40 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
bruvzg
5aa87ccc03
Move Array:set_typed to internal GDExtension structure and unexposed it. 2023-01-30 14:23:31 +02:00
Danil Alexeev
be4f36b87e
Remove @GDScript.str (duplicate of @GlobalScope.str) 2023-01-30 14:29:07 +03:00
Danil Alexeev
d4b78c352f
GDScript: Fix @export_enum works only with int 2023-01-30 12:30:37 +03:00
Rémi Verschelde
38f8411ed8
Merge pull request #71964 from bruvzg/mat_key
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash transparency mode for default materials and Label3D and Sprite3D.
2023-01-30 10:03:49 +01:00
Rémi Verschelde
62b0bfd343
Merge pull request #71657 from m4gr3d/increase_scroll_bar_size_for_touchscreen_main
Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30 10:03:40 +01:00
Raul Santos
54f8fb010c
Sync C# Array with Core
- Add `AddRange` method.
- Add `Fill` method.
- Add `Max` and `Min` methods.
- Add `PickRandom` method.
- Add `Reverse` method.
- Add `RecursiveEqual` method.
- Add `Sort` method.
- Add `Slice` and `GetSliceRange` methods.
- Add `IndexOf` overload that takes an index parameter.
- Add `LastIndexOf` method.
- Add `BinarySearch` method.
- Add/update documentation.
2023-01-30 05:41:53 +01:00
Aaron Franke
79215131b5
Replace Area gravity point distance scale with unit distance 2023-01-29 22:12:00 -06:00
Aaron Franke
866e2b95dc
Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2023-01-29 22:12:00 -06:00
Silc Renew
d27005f80e Remove the max input limit & cleanup AnimationNodeTransition API 2023-01-30 03:52:55 +09:00
Rémi Verschelde
2abaced903
Merge pull request #72269 from Calinou/doc-update-template-feature-tag
Update name of `template` feature tag in the class reference
2023-01-29 02:24:32 +01:00
Dmitrii Maganov
31e0ae2012 GDScript: Fix constant conversions 2023-01-29 00:01:53 +02:00
Hugo Locurcio
34a35ac6ca
Update name of template feature tag in the class reference 2023-01-28 20:04:43 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Silc Renew
75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Fabio Alessandrelli
7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli
adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Fredia Huya-Kouadio
63c88df3f7 Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices 2023-01-28 00:21:05 -08:00
Josh Jones
22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00
Rémi Verschelde
9fceda03b4
Merge pull request #71522 from zoeesilcock/docs/more-info-on-global-menu
More info on global menu usage
2023-01-27 15:41:22 +01:00
Rémi Verschelde
f43fbb593e
Merge pull request #72148 from smix8/tileset_navigationlayers_bitmask_helpers_4.x
Add TileSet helper functions to set/get navigation layer bitmask values
2023-01-27 15:40:59 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Zoee Silcock
29ec6e7b61 Add a note about the parameter that global menu callbacks require 2023-01-27 12:41:17 +01:00
Rémi Verschelde
518b9e5801
Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
Rémi Verschelde
9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
smix8
1809915bce Add TileSet helper functions to set/get navigation layer values
Adds helper functions to TileSet to set / get navigation layers bitmask values.
2023-01-27 11:23:34 +01:00
Pedro J. Estébanez
f630940591 Booleanize various sync primitives' wait & locking methods 2023-01-27 11:15:30 +01:00
Gilles Roudière
d7f3bd50bd Rename texture_offset and unclamp it 2023-01-27 11:04:45 +01:00
K. S. Ernest (iFire) Lee
39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde
22e1575021
Merge pull request #72167 from dalexeev/line-text-edit-context-menu
Fix `LineEdit` and `TextEdit` context menus not customizable
2023-01-27 10:32:34 +01:00
Rémi Verschelde
91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Rémi Verschelde
9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
Danil Alexeev
af8bf6f1d0
Fix LineEdit and TextEdit context menus not customizable 2023-01-27 11:14:54 +03:00
Dmitrii Maganov
abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Raul Santos
a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Rémi Verschelde
3b086aa062
Merge pull request #72086 from KoBeWi/set_rekt
Don't change region_rect when setting texture
2023-01-26 23:52:19 +01:00
Rémi Verschelde
239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
kobewi
b5fda06f20 Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
Rémi Verschelde
d1277f5cba
Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc
Add description for ArrayMesh.shadow_mesh class reference
2023-01-26 23:00:06 +01:00
Rémi Verschelde
91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
Rémi Verschelde
7cf21f296b
Merge pull request #68034 from Klowner/surfacetool-generate-normals
Make SurfaceTool.generate_normals() behave consistently with smoothing groups
2023-01-26 22:52:19 +01:00
aXu-AP
84bf7a63ba Add description for ArrayMesh.shadow_mesh
Update doc/classes/ArrayMesh.xml

Co-Authored-By: Clay John <claynjohn@gmail.com>
2023-01-26 22:48:48 +02:00
Mark Riedesel
da893c14cf Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat 2023-01-26 12:32:31 -06:00
Yuri Rubinsky
8c8c333bf2 Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
smix8
bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Rémi Verschelde
44c0bfc94d
Merge pull request #71682 from TokageItLab/gdvirtual-anim-node
Make `AnimationTree` / `AnimationPlayer` processes adopt to GDVIRTUAL
2023-01-26 16:01:17 +01:00
Rémi Verschelde
296dea77fe
Merge pull request #66692 from Sauermann/fix-window-final-transform
Include the Window-transform into Viewport::get_final_transform
2023-01-26 15:59:53 +01:00
Rémi Verschelde
f8d80b406d
Merge pull request #66688 from Sauermann/fix-control-get-global-rect-coordinates
Fix Control rect coordinate system inconsistency
2023-01-26 15:59:35 +01:00
Markus Sauermann
83fa14a5a9 Include the Window-transform into Viewport::get_final_transform 2023-01-26 15:30:44 +01:00
Silc Renew
9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
bruvzg
2442f6c937
[SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde
18a2e7ff6e
Merge pull request #72082 from Calinou/warp-mouse-silence-warning
Silence `warp_mouse()` warning in favor of documentation
2023-01-26 01:14:23 +01:00
Rémi Verschelde
42424d3b8e
Merge pull request #71758 from adamscott/is_equal_ref
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
2023-01-26 01:07:24 +01:00
Hugo Locurcio
91e2d699b4
Silence warp_mouse() warning in favor of documentation
This warning was spammed in the Android editor when using the
navigation joysticks in the 3D viewport when the finger slid over
the viewport's edges.
2023-01-25 23:44:32 +01:00
Adam Scott
37248d7c87 Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
kilojool
8b008757db OptionButton: allow reselection of selected item 2023-01-25 15:11:48 +01:00
Rémi Verschelde
8cebd0a2ce
Merge pull request #71983 from vmedea/push-customfx
Expose RichTextLabel::push_customfx to GDScript
2023-01-25 14:41:01 +01:00
Rémi Verschelde
5743c17001
Merge pull request #71904 from Chaosus/vs_custom_nodes
Add handling of script creation/deletion for custom visual shader nodes
2023-01-25 09:20:26 +01:00
Rémi Verschelde
b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde
0218b1cf6b
Merge pull request #71982 from Sauermann/fix-heightmap-docu
Fix documentation about depth and width of Height map
2023-01-25 09:17:54 +01:00
Rémi Verschelde
fd66a86d72
Merge pull request #71330 from Geometror/richtextlabel-fit-content
[RichTextLabel] Match minimum size calculation of Label (proper content fitting)
2023-01-25 09:16:38 +01:00
Aaron Franke
2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke
2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Aaron Franke
0e7785333f
Improve clarity of Tree's activated/double-clicked signals
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24 15:55:09 -06:00
clayjohn
35d91b2e54 Document some RenderingServer and RenderingDevice methods and constants
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-24 11:35:39 -08:00
Yuri Sizov
fab9926a95
Merge pull request #65137 from dalexeev/editor-naming
Rearrange `editor/naming/*` project settings
2023-01-24 22:26:03 +03:00
jordi
bb9a00889a Add hint for identifiers renamed since Godot 3 2023-01-24 12:33:55 -06:00
Raul Santos
47ca2f2e09
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
mara
be733ea3d1 Expose RichTextLabel::push_customfx to GDScript 2023-01-24 18:16:24 +01:00
Markus Sauermann
1dce1cbe58 Fix documentation about depth and width of Height map 2023-01-24 17:56:49 +01:00
Yuri Sizov
9de0c73e45
Merge pull request #71757 from aXu-AP/animation_node_transition-improvements
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24 17:48:34 +03:00
aXu-AP
ad10d1a726 Add missing property and method descriptions to AnimationNodeTransition class
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24 16:07:39 +02:00