Rémi Verschelde
66497e2ecb
Merge pull request #51693 from dalexeev/fix-name-casing-setting
...
[3.x] Fix "Property not found: editor/node_naming/name_casing"
2021-08-15 16:29:05 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing"
2021-08-15 16:54:19 +03:00
Rémi Verschelde
450f7fdc39
Merge pull request #51690 from QbieShay/rotate-y-fix
...
fixed rotate y flag causing the position to reset
2021-08-15 12:18:54 +02:00
Rémi Verschelde
a002e92c2e
Merge pull request #51689 from lawnjelly/portals_fix_roaming
...
Portals - Fix cull roaming through multiple portals
2021-08-15 12:11:08 +02:00
QbieShay
32c287e01b
fixed rotate y flag causing the position to reset
2021-08-15 11:35:22 +02:00
lawnjelly
546e207d8f
Portals - Fix cull roaming through multiple portals
...
Small bug in the logic, the roaming objects only should be set to done when they have been marked as visible, rather than the first time they are examined. This is because they can be seen in a room through multiple portals, and each needs to be tested until there is either a visible result or all the portals in are visited.
2021-08-15 10:22:27 +01:00
Rémi Verschelde
f285b88dae
Merge pull request #51658 from timothyqiu/view-name-3x
...
[3.x] Fix i18n of 3D view name
2021-08-14 18:02:40 +02:00
Haoyu Qiu
afea754e97
Fix i18n of 3D view name
...
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov
ab25266213
Add support for partial custom editor themes
2021-08-14 02:11:54 +03:00
Yuri Sizov
be491e248a
Make sure stylebox is valid in EditorSpinSlider before using it
2021-08-14 00:20:29 +03:00
Rémi Verschelde
632844e464
Merge pull request #51320 from pycbouh/docs-extract-theme-items-3.x
...
[3.x] Add theme item descriptions to the online documentation
2021-08-13 22:39:09 +02:00
Rémi Verschelde
67b906f2f6
Merge pull request #51629 from timothyqiu/drag-property-path-3x
2021-08-13 21:14:19 +02:00
ne0fhyk
c88d1608ab
Add partial support for Android scoped storage.
...
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30.
In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-08-13 11:04:17 -07:00
Haoyu Qiu
ad425b7e9f
Allow dropping property path into script editor
2021-08-13 23:01:45 +08:00
Rémi Verschelde
263a5328b8
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
angad-k, Bhu1-V, Blackiris, ellenhp, fabriceci, follower,
foxydevloper, Geometror, hilfazer, hoontee, Janglee123,
Razoric480, SirQuartz, theoway.
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit d8a8d32f2e
)
2021-08-13 11:45:47 +02:00
kobewi
b730ea9ad3
Don't save project on startup in headless or no-window mode
...
(cherry picked from commit ea2489ce93
)
2021-08-13 10:20:01 +02:00
Hugo Locurcio
f77b228b2c
Fix incorrect descriptions for EditorFileSystem's get_file_type()
...
(cherry picked from commit 1942e0c117
)
2021-08-13 09:55:18 +02:00
Yuri Roubinsky
17bbdba80e
Merge pull request #51610 from Chaosus/shader_fix_varying_error_3.x
...
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 10:38:08 +03:00
Rémi Verschelde
b484956fba
Merge pull request #51601 from RandomShaper/android_step_acq_rel
...
Use SafeNumeric for Android JNI step
2021-08-13 09:33:20 +02:00
Rémi Verschelde
54d14a912a
Merge pull request #51402 from tinmanjuggernaut/texture_array_anisotropic
...
[3.x] Add Anisotropic Filter option for TextureArrays
2021-08-13 08:46:22 +02:00
Rémi Verschelde
f976cec536
Merge pull request #51584 from m4gr3d/investigate_godot_resume_stalls_3_x
...
[3.x] Resolve issue where the Godot app remains stuck when resuming.
2021-08-13 08:44:33 +02:00
Rémi Verschelde
537077fffa
Merge pull request #51605 from m4gr3d/expose_fragile_user_data_config_3_x
...
[3.x] Add support for prompting the user to retain app data on uninstall.
2021-08-13 08:41:46 +02:00
Yuri Roubinsky
8a1c986455
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
Fredia Huya-Kouadio
336c630f51
Add support for prompting the user to retain app data on uninstall.
...
Supported on Android 10 and higher.
2021-08-12 22:06:13 -07:00
Fredia Huya-Kouadio
874aa1708f
Resolve issue where the Godot app remains stuck when resuming.
...
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed.
The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew.
The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
2021-08-12 20:58:00 -07:00
Pedro J. Estébanez
78d945e7fb
Use SafeNumeric for Android JNI step
...
Aside from the cosmetic improvement of using the Godot-style type, this switches to acquire-release semantics, which may improve performance by not forcing a full barrier to be issued if the CPU architecture can use a cheaper one.
2021-08-13 02:48:58 +02:00
Rémi Verschelde
f75d8d5c04
Merge pull request #51589 from Geometror/improve-stylebox-aa-3.x
...
StyleBox fake AA improvements (make anti aliasing size a float property) [3.x]
2021-08-13 01:33:01 +02:00
Rémi Verschelde
4b514bfdff
Merge pull request #51577 from m4gr3d/update_external_texture_config
...
Update external texture flag configuration.
2021-08-12 22:55:15 +02:00
Rémi Verschelde
ffc372b002
Merge pull request #42220 from RandomShaper/agile_input_3.2
...
[3.x] Improve responsiveness on underpowered Android devices
2021-08-12 22:46:17 +02:00
Hendrik Brucker
6d05ef9ccb
StyleBox fake AA improvements (aa_size float property)
2021-08-12 22:21:34 +02:00
Rémi Verschelde
e2e34812fe
Merge pull request #51556 from fabriceci/fix-move-and-slide-regression-multiple-collision-3x
...
[3.x] Fix move and slide regression by allowing multiple collision direction
2021-08-12 20:37:48 +02:00
Rémi Verschelde
dc1fc97836
Merge pull request #50397 from JestemStefan/41756_issue_fix
...
[3.x] Skip rendering of `Light2D` with zero size texture
2021-08-12 20:30:52 +02:00
Rémi Verschelde
b2cc3e1976
Merge pull request #51574 from akien-mga/3.x-cherrypicks
...
Cherry-picks for the 3.x branch (future 3.4) - 15th batch
2021-08-12 20:30:30 +02:00
Fredia Huya-Kouadio
2cc1cdc27b
Update external texture flag configuration.
2021-08-12 10:46:09 -07:00
Cory Petkovsek
fb609b22e4
Add Anisotropic Filtering option for TextureArrays
2021-08-12 23:56:03 +08:00
JestemStefan
9bf47923a5
Skip rendering of lights with zero size
2021-08-12 17:25:58 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
f3441fcff0
i18n: Sync translations with Weblate
...
And sync template with current 3.x codebase.
2021-08-12 17:08:10 +02:00
Anilforextra
081bc20d66
Remove unused swap template.
...
(cherry picked from commit e3872a244d
)
2021-08-12 16:46:02 +02:00
Rémi Verschelde
ba8551451f
Resource: Remove unused _use_builtin_script()
virtual method
...
And another piece of dead code found while searching for "use_builtin".
(cherry picked from commit 6e9439198c
)
2021-08-12 16:45:48 +02:00
Iced Quinn
c5f01173a4
doc: Add documentation for JSONRPC class
...
(cherry picked from commit 3fc5646b98
)
2021-08-12 16:43:45 +02:00
Lightning_A
63581fccc3
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
...
(cherry picked from commit 285024e806
)
2021-08-12 16:43:23 +02:00
Haoyu Qiu
cdaae2abfb
Fixes crash when AnimationPlayer reset on save
...
(cherry picked from commit 96f077a18d
)
2021-08-12 16:43:23 +02:00
Melissa Geels
ac40f5bb75
Triple click in text editor now uses last mouse position for validity
...
Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.
Fixes #51312 .
(cherry picked from commit 408401a642
)
2021-08-12 16:43:22 +02:00
Max Hilbrunner
8190746066
Update bundled Mozilla X.509 CA root certificates
...
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from 8b263a18fc
(cherry picked from commit d9005912c1
)
2021-08-12 16:42:17 +02:00
Max Hilbrunner
235fec4316
Docs: Add warnings about no SSL/(D)TLS revocation
...
(cherry picked from commit 4eb427afb8
)
2021-08-12 16:42:17 +02:00
Yuri Roubinsky
34f7ceefe0
Allow using more assignment operators on matrixes in shaders
...
(cherry picked from commit 0f42a29864
)
2021-08-12 16:42:17 +02:00
Yuri Roubinsky
144e0856a4
Fix shader crash when using varying array in fragment->light context
...
(cherry picked from commit fead1595f9
)
2021-08-12 16:42:17 +02:00
Yuri Roubinsky
9c9559654b
Fix incorrect position of the created VisualShader nodes on zoomed graph
...
(cherry picked from commit 8249ae8085
)
2021-08-12 16:42:17 +02:00
Rémi Verschelde
d2a70532e8
FileAccessWindows: Add missing share.h include
...
Follow-up to #51430 .
(cherry picked from commit cb52f2c9c0
)
2021-08-12 16:42:17 +02:00