Commit graph

4507 commits

Author SHA1 Message Date
Rémi Verschelde
3be409aa5e
Merge pull request #54039 from nekomatata/fix-soft-body-memory-corruption-bullet-3.x 2021-11-08 23:59:05 +01:00
Rémi Verschelde
2f10793467
Merge pull request #54117 from Pineapple/dont-ignore-type-mismatch-in-setter 2021-11-08 19:26:58 +01:00
Rémi Verschelde
bd828c4d81
Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing 2021-11-08 15:03:24 +01:00
Rémi Verschelde
d0b1e3d002
Merge pull request #53942 from raulsntos/no-boxing 2021-11-08 13:15:25 +01:00
Rémi Verschelde
837f2c5f82
Merge pull request #54746 from neikeq/issue-42076
C#: Don't use ActivityThread to determine Android nativeLibraryDir
2021-11-08 10:02:48 +01:00
Ignacio Roldán Etcheverry
690bf12c4c C#: Don't use ActivityThread to determine Android nativeLibraryDir 2021-11-08 02:35:06 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta 2021-11-05 16:10:17 +01:00
Ignacio Roldán Etcheverry
e282ee0a48 C#: Fix property set call boxing value when unboxed was expected 2021-11-03 13:02:53 +01:00
Ignacio Etcheverry
b775573a21 Don't box params on Native->C# calls with Variant params
Godot uses Variant parameters for calls to script methods.
Up until now we were boxing such parameters when marshalling
them for invokation, even if they were value types.

Now Godot allocates the marshalled parameters on the stack,
reducing the GC allocations resulted from boxing.
2021-11-03 13:02:53 +01:00
Yuri Sizov
d764e1fae7 Fix maximum allowed size atlas in CPU lightmapper 2021-11-02 15:50:50 +03:00
Rémi Verschelde
e4996887ca
Merge pull request #48625 from The-O-King/compression_options 2021-11-02 08:58:22 +01:00
Lyuma
e575b27b15 3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:40:12 -07:00
Omar El Sheikh
203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Raul Santos
21f68e7bdb
Ensure C# script properties are added to the end
Ensures that the `get_property_list` and `get_script_property_list`
methods push the script properties to the end of the given list, this
prevents the script property from appearing after the script variables.
2021-10-30 16:55:21 +02:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde
23955fc282
Merge pull request #54262 from raulsntos/csproj-globbing-3.x 2021-10-26 21:56:58 +02:00
Rémi Verschelde
5d0ec1779d
Merge pull request #54272 from pycbouh/gdscript-ignore-groups-completion-3.x 2021-10-26 20:02:01 +02:00
Yuri Sizov
b3fc278dcf Ignore property groups and categories in GDScript code completion 2021-10-26 20:01:49 +03:00
Max Hilbrunner
e29126914d
Save all 64 bits of get_ticks_msec() in more cases
(cherry picked from commit 5dc02eb8b0)
2021-10-26 18:23:31 +02:00
Raul Santos
ced4f3519d Avoid modifying csproj globbing includes
Check if the found globbing include already matches the new path on
moving scripts to avoid modifying users' csproj files.
2021-10-26 18:21:19 +02:00
Lyuma
e49f8c5823 3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:17:13 -07:00
Rémi Verschelde
92664f03a9
GDScript: Support multiline indexing with []
Fixes #35417.
2021-10-25 15:50:59 +02:00
Raul Santos
da419bbeed Keep order for C# exported members 2021-10-24 21:14:20 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Bartłomiej T. Listwon
5a7bd296af Don't ignore the type mismatch in setter function 2021-10-22 12:43:13 +02:00
PouleyKetchoupp
63f6d91a1a Fix SoftBody memory corruption when using invalid mesh
In case of failure the new soft body wasn't created but the previous one
wasn't destroyed, causing discrepancies with visual server updates.
2021-10-20 10:39:16 -07:00
Rémi Verschelde
89076410de
WebM: Disable SIMD optimization with YASM on Windows
It triggers a crash when playing V9 videos.

Could likely be fixed if anyone wants to work on it, but so far nobody seems to
want to and WebM support is dropped in 4.0, so this workaround should help for
now.

Fixes #50862.
2021-10-18 15:48:45 +02:00
Rémi Verschelde
fddbbf445b
SCons: Fix missing mono .gen.cpp sources after #53860
(cherry picked from commit d6aab5c1bf)
2021-10-16 16:47:08 +02:00
Raul Santos
977898709f Fix hint_string for C# enum arrays 2021-10-15 19:07:31 +02:00
Rémi Verschelde
f04a1bec63
Merge pull request #53628 from raulsntos/fix-list-marshal-3.x 2021-10-15 17:36:00 +02:00
Rémi Verschelde
b8761569f6
Merge pull request #53582 from raulsntos/mono-marshal-generics-3.x 2021-10-15 17:35:32 +02:00
Rémi Verschelde
5ff8d0e8a7
Merge pull request #53577 from raulsntos/fix-mono-to-variant-array-3.x 2021-10-15 17:35:09 +02:00
Raul Santos
059750cd0d Support marshaling generic Godot.Object
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-13 18:22:06 +02:00
Ev1lbl0w
e57f8fd083
Fix VisualScript crash with null object 2021-10-13 12:19:29 +01:00
M. Huri
37ccfb18ff Fixed a typo in csg module 2021-10-12 11:13:29 +07:00
Yuri Sizov
b6b65e08d1 Remove redundant String operation from GDScript enum exports 2021-10-11 02:12:30 +03:00
Infinixius
0f328bcbdc
Fix small typos regarding WebSocketPeer
(cherry picked from commit 547ed239c0)
2021-10-10 12:27:47 +02:00
Raul Santos
fd160b642e Fix C# List<T> marshalling 2021-10-10 11:41:37 +02:00
Rémi Verschelde
302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio
85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Raul Santos
ec2f86ec9a Support arrays of StringName, NodePath and RID in mono 2021-10-08 18:52:40 +02:00
Rémi Verschelde
07094f5253
Merge pull request #53507 from qarmin/fast_as_snail 2021-10-08 14:58:01 +02:00
Rémi Verschelde
81da3b8ba4
Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.

(cherry picked from commit a16031beb6)
2021-10-07 12:48:23 +02:00
Rafał Mikrut
1558f4a599 Speedup parsing big GDScript files 2021-10-07 07:39:56 +02:00
Rémi Verschelde
3f05c388a1
Merge pull request #52521 from kdiduk/52499-preload-parsing-error-when-newline-encountered 2021-10-06 10:13:19 +02:00
Kirill Diduk
835143b7bd #52499 Fix parsing 'preload': increase/decrease parenthesis count 2021-10-06 09:35:21 +02:00
Rémi Verschelde
c7eb3d25e7
doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
(cherry picked from commit 788b3aa27a)
2021-10-06 09:29:32 +02:00