Commit graph

33721 commits

Author SHA1 Message Date
smix8
c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde
108792a62d
Merge pull request #62098 from akien-mga/3.x-cherrypicks
Cherry-picks for the 3.x branch (future 3.5) - 24th batch
2022-06-16 13:01:11 +02:00
Hugo Locurcio
b853b8d065 Add a property hint for the iOS touch delay project setting
(cherry picked from commit 21da2fbbb0)
2022-06-16 10:20:52 +02:00
Hugo Locurcio
bec892c010 Tweak default crash handler message in exported projects
When an exported project crashes, the crash handler message
shouldn't reference the Godot issue tracker, as not all crashes
are Godot's fault.

Reporting crashes that only occur on exported projects is still allowed,
but it should not be done by people who aren't working on the project
in question.

(cherry picked from commit c850ccb7c0)
2022-06-16 10:16:32 +02:00
Aaron Franke
fca4af0e58 Document limitations of negative scales in 2D and 3D
(cherry picked from commit 3398fb77a9)
2022-06-16 10:15:41 +02:00
Rafał Mikrut
096cea6142 Stop CI when Godot crash
(cherry picked from commit 80237a54e0)
2022-06-16 10:11:54 +02:00
Kurt Lachmann
c07d1d0de8 Use insertText from the internal autocompletion
* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.

(cherry picked from commit bbb07ff8cb)
2022-06-16 10:11:33 +02:00
Yuri Rubinsky
d525d902c1 Fix wrapf to correct wrap values with 0.1 stepping
(cherry picked from commit 09418afbc0)
2022-06-16 10:10:48 +02:00
FireForge
fec7e13b02 Allow folding in sub-inspectors in Array and Dictionary editors
(cherry picked from commit 4e469886e8)
2022-06-16 10:10:21 +02:00
smix8
96e865dfb3 Document NavigationServer API navigation agent callbacks
Document NavigationServer API navigation agent callbacks.

(cherry picked from commit 10c400ca82)
2022-06-16 10:03:47 +02:00
smix8
b0a8bcdf49 Fix crash of navigation agents callback when object is invalid
Fix crash of navigation agents callback when object is invalid.

(cherry picked from commit bc38ebe4f0)
2022-06-16 10:03:18 +02:00
Rémi Verschelde
6ecdef84cf
Merge pull request #62085 from KoBeWi/underscore_of_ruin
Fix NodePath property dragging
2022-06-16 08:30:11 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
17e472fb9b
Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache
Enable asynchronous shader compilation + cache by default in GLES3
2022-06-16 00:13:43 +02:00
kobewi
728d90b649 Fix NodePath property dragging 2022-06-16 00:09:14 +02:00
Rémi Verschelde
2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Rémi Verschelde
78fdb26a6b
Merge pull request #62068 from akien-mga/3.x-fixup-62021 2022-06-15 14:47:34 +02:00
Paweł Fertyk
b3f822eaae Fix set_window_size crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde
118302d01c GLES3: Fix async shader compilation after #62021
Fixes #62047.
2022-06-15 13:40:58 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872 Disable scroll when dragging at edges of TextEdit 2022-06-14 23:36:54 +02:00
Rémi Verschelde
eda10e3a89
Merge pull request #62021 from RandomShaper/fix_signedness_mess_3.5 2022-06-14 12:33:49 +02:00
Rémi Verschelde
54a4806a06
Merge pull request #62018 from lawnjelly/fti_fix_unhiding_stale 2022-06-14 12:28:08 +02:00
Pedro J. Estébanez
1d01acb486 Fix issues with unsigned types in GL ES 3 shader class 2022-06-14 11:43:58 +02:00
lawnjelly
991687cc10 Physics Interpolation - fix stale interpolation data when unhiding
A previous optimization prevented instances being added to the interpolation lists when hidden to save processing. This caused a regression when unhiding nodes outside of the physics tick - the interpolated transforms would be stale until the next physics tick, causing a glitch.

This PR readds instances immediately to the interpolation lists when they are unhidden, preventing this glitch.
2022-06-14 10:25:23 +01:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
a0f70c5819
Merge pull request #61946 from RandomShaper/async_info_3.x
[3.5] Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 rasterizer info
2022-06-13 21:07:34 +02:00
Rémi Verschelde
95aeb57ec2
Merge pull request #62004 from Calinou/texture-import-detect-3d-print-3.x
Print messages when textures are detected as used in 3D/normal map
2022-06-13 21:02:22 +02:00
Hugo Locurcio
f702828c37
Print messages when textures are detected as used in 3D/normal map
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-06-13 20:13:30 +02:00
Pedro J. Estébanez
f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
kobewi
2a7d60111f Improve description of move_to_trash()
(cherry picked from commit 1c90b066dd)
2022-06-13 17:44:27 +02:00
Hugo Locurcio
4c9dc78f19 Update name of Convert to MeshInstance2D button in MeshInstance2D doc
(cherry picked from commit 857e5a3bb0)
2022-06-13 17:44:06 +02:00
Hugo Locurcio
70d8e71b0e
Enable asynchronous shader compilation + cache by default in GLES3
This reduces stuttering when a material is displayed for the first
time, and prevents stuttering from occurring entirely after the
project is restarted when a similar situation is encountered.
2022-06-13 16:32:19 +02:00
Rémi Verschelde
a77192a5bc
Merge pull request #61992 from Calinou/doc-curvetexture-3.x 2022-06-13 14:58:46 +02:00
Hugo Locurcio
87f22083af
Improve CurveTexture documentation 2022-06-13 14:06:34 +02:00
Rémi Verschelde
0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli
65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
Rémi Verschelde
8c53dd2171
Merge pull request #61904 from bruvzg/table_line_break
[3.x] Improve RTL table fill.
2022-06-13 09:15:30 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill. 2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67 [Windows, 3.x] Add support for handling network share paths. 2022-06-13 09:24:35 +03:00
Rémi Verschelde
cda6ea06f9
Merge pull request #61965 from lawnjelly/vital_updates_missing
More low priority redraw request cases
2022-06-12 12:36:04 +02:00
Rémi Verschelde
57489f4da6
Merge pull request #61964 from timothyqiu/add-focus
[3.x] Fix scene tree dock focus after using "Add Child Node" button
2022-06-12 10:38:46 +02:00
Rémi Verschelde
0267c05441
Merge pull request #61962 from timothyqiu/codeblock
[3.x] Remove extra codeblock tag from `ProximityGroup` classref
2022-06-12 08:18:30 +02:00
lawnjelly
f8df04ed50 More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
2022-06-12 06:44:59 +01:00
Haoyu Qiu
512b70858c Fix scene tree dock focus after using "Add Child Node" button 2022-06-12 13:03:01 +08:00
Haoyu Qiu
c197e11363 Remove extra codeblock tag from ProximityGroup classref 2022-06-12 11:10:16 +08:00
Rémi Verschelde
40963cc920
Merge pull request #61940 from Calinou/editor-rename-meshinstance2d-actions
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
2022-06-11 21:14:54 +02:00
Hugo Locurcio
dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Rémi Verschelde
5dd602de83
Merge pull request #61912 from lyuma/allow_more_than_four_weights 2022-06-11 11:21:22 +02:00