virtualx-engine/modules/mono/glue/Managed/Files
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
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Attributes Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
Extensions Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Interfaces Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
AABB.cs [Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
Array.cs C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
Basis.cs Merge pull request #28957 from aaronfranke/basis-optimize 2019-05-27 17:42:43 +02:00
Color.cs [Mono] Approximate equality 2019-04-25 13:20:29 -04:00
Colors.cs fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
DebuggingUtils.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Dictionary.cs C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
DynamicObject.cs Fix typos with codespell 2019-05-19 13:10:35 +02:00
GD.cs C#: Generate the correct integer and floating point types 2019-04-27 01:30:46 +02:00
GodotSynchronizationContext.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
GodotTaskScheduler.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
GodotTraceListener.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
MarshalUtils.cs Fix C# build error in MarshalUtils debug code 2019-05-21 19:09:00 +02:00
Mathf.cs Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
MathfEx.cs Make "decimal" functions more consistent 2019-04-30 13:49:17 -04:00
NodePath.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Object.base.cs C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
Plane.cs [Mono] Approximate equality 2019-04-25 13:20:29 -04:00
Quat.cs [Mono] Approximate equality 2019-04-25 13:20:29 -04:00
Rect2.cs Remove trailing whitespace 2018-11-20 11:15:02 +01:00
RID.cs C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
SignalAwaiter.cs Move modules/mono/glue/cs_files to modules/mono/glue/Managed/Files 2018-09-12 22:03:36 +02:00
StringExtensions.cs Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
Transform.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Transform2D.cs [Mono] Misc Basis and AABB improvements 2019-05-22 15:23:51 -04:00
Vector2.cs Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Vector3.cs Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00