..
tiles
Add focus font color to Button and derivatives
2021-10-26 17:42:40 +03:00
abstract_polygon_2d_editor.cpp
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
abstract_polygon_2d_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_blend_space_1d_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_blend_space_2d_editor.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
animation_player_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
animation_state_machine_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 19:45:03 +08:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
asset_library_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
canvas_item_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
collision_polygon_3d_editor_plugin.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
collision_shape_2d_editor_plugin.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
collision_shape_2d_editor_plugin.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
curve_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp
Improve appearance of the editor Debugger bottom panel menu
2021-10-27 16:56:15 +02:00
debugger_editor_plugin.h
editor_debugger_plugin.cpp
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
editor_preview_plugins.h
Implement TileMap patterns palette
2021-10-19 11:57:37 +02:00
font_editor_plugin.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
font_editor_plugin.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp
Fix GPUParticle3D emission point generation
2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
item_list_editor_plugin.h
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
Conversion now includes "Local to scene" flag and name
2021-09-15 19:45:07 -04:00
material_editor_plugin.h
mesh_editor_plugin.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
mesh_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp
Improve collision generation usability in the new 3D scene import workflow.
2021-09-08 08:12:51 +02:00
mesh_instance_3d_editor_plugin.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
node_3d_editor_gizmos.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
node_3d_editor_plugin.cpp
Fix click selection in the editor 3D viewport
2021-10-26 18:08:31 +02:00
node_3d_editor_plugin.h
Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport
2021-10-23 12:21:03 +02:00
occluder_instance_3d_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
ot_features_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp
Swap args of Plane(point, normal) constructor
2021-10-15 20:49:42 -05:00
path_3d_editor_plugin.h
Implemented SkeletonEditorGizmo
2021-10-07 01:07:46 +09:00
physical_bone_3d_editor_plugin.cpp
Remove editor code in PhysicalBone3D
2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
polygon_2d_editor_plugin.h
Use real_t in editor plugins
2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
root_motion_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp
Merge pull request #53735 from Paulb23/text-file-drop-and-drag
2021-10-12 22:21:02 +02:00
script_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
script_text_editor.cpp
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
script_text_editor.h
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
SCsub
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader_editor_plugin.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
2021-09-01 17:51:18 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
skeleton_3d_editor_plugin.h
Fixed animation insertion in SkeletonEditor
2021-10-23 16:50:00 +09:00
skeleton_ik_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
sprite_frames_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
style_box_editor_plugin.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp
Remove unnecessary get_editor_theme() in SubViewportPreview
2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h
Add viewport preview plugin
2021-07-12 20:04:46 -06:00
text_editor.cpp
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
text_editor.h
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
texture_3d_editor_plugin.cpp
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
2021-08-25 11:37:57 +02:00
texture_3d_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
texture_editor_plugin.h
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
2021-08-25 11:37:57 +02:00
texture_layered_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
texture_region_editor_plugin.h
Explicit 2D naming and some organization in texture region editor plugin
2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp
Rename Tabs
to TabBar
2021-10-19 11:37:31 -03:00
theme_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
theme_editor_preview.cpp
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
theme_editor_preview.h
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
version_control_editor_plugin.cpp
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp
Fix error spam at setting a CurveTexture in visual shaders
2021-10-22 17:32:16 +03:00
visual_shader_editor_plugin.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
voxel_gi_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00