..
bind
Fixes for new two-dash long command line arguments
2017-08-19 16:48:11 +02:00
helper
renamed all Rect3.pos to Rect3.position
2017-06-09 15:54:02 +02:00
io
-Properly check limits to objects sent (regarding to size), fixes #9034
2017-08-18 10:59:31 -03:00
math
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
os
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
allocators.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
array.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
class_db.cpp
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
2017-08-11 10:31:04 +02:00
class_db.h
Use const reference where favorable
2017-08-14 13:28:06 -04:00
color.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
color.h
-Added GLTF scene support (still missing animations and .glb extension)
2017-08-02 15:43:49 -03:00
color_names.inc
Add missing map.h include in color defs
2017-01-15 12:51:47 +01:00
command_queue_mt.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
command_queue_mt.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
compressed_translation.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
compressed_translation.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
core_string_names.cpp
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
core_string_names.h
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
dictionary.cpp
Requesting for dictionary keys also respects insertion order, closes #9161
2017-07-23 12:24:03 -03:00
dictionary.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
dvector.h
Merge pull request #8943 from RandomShaper/fix-error-handling
2017-07-05 10:55:11 +02:00
engine.cpp
Lots of work on Audio & Physics engine:
2017-07-15 08:32:34 -03:00
engine.h
Fixes for new two-dash long command line arguments
2017-08-19 16:48:11 +02:00
error_list.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
error_macros.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
event_queue.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
event_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
func_ref.cpp
Removes type information from vararg method binds
2017-08-10 07:17:51 +02:00
func_ref.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
global_constants.cpp
Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
2017-08-06 16:26:07 +03:00
global_constants.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
hash_map.h
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
hashfuncs.h
Correct Variant::hash_compare()
2017-04-14 11:31:18 +02:00
image.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
image.h
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
input_map.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
input_map.h
Removal of InputEvent as built-in Variant type..
2017-05-20 17:05:38 -03:00
int_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
list.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
make_binders.py
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
map.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
message_queue.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
message_queue.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
method_bind.cpp
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
method_bind.h
Added Corner Enum
2017-08-15 19:36:34 +02:00
method_ptrcall.h
Use const reference where favorable
2017-08-14 13:28:06 -04:00
node_path.cpp
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
node_path.h
renames leftover 'path_db' to node_path
2017-08-07 20:03:58 +07:00
object.cpp
Rename localization method to tr
again
2017-08-18 22:38:38 +02:00
object.h
Rename localization method to tr
again
2017-08-18 22:38:38 +02:00
packed_data_container.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
packed_data_container.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pair.h
Use const reference where favorable
2017-08-14 13:28:06 -04:00
path_remap.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
path_remap.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
pool_allocator.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
print_string.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
project_settings.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
project_settings.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
ref_ptr.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ref_ptr.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
reference.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
reference.h
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
register_core_types.cpp
-Properly check limits to objects sent (regarding to size), fixes #9034
2017-08-18 10:59:31 -03:00
register_core_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
resource.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
resource.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
rid.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
rid.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ring_buffer.h
RingBuffer: Adds find() method
2017-05-05 02:09:43 +02:00
safe_refcount.cpp
Improve/add atomics
2017-07-25 01:49:22 +02:00
safe_refcount.h
Improve/add atomics
2017-07-25 01:49:22 +02:00
script_debugger_local.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_local.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp
-Properly check limits to objects sent (regarding to size), fixes #9034
2017-08-18 10:59:31 -03:00
script_debugger_remote.h
-Properly check limits to objects sent (regarding to size), fixes #9034
2017-08-18 10:59:31 -03:00
script_language.cpp
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
script_language.h
Script languges are uninitialized properly now.
2017-07-22 16:11:56 -03:00
SCsub
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
self_list.h
-Fix for multiple reflection probes causing issues.
2017-07-15 18:42:06 -03:00
set.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
simple_type.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
sort.h
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
string_db.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
string_db.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
translation.cpp
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
2017-08-11 10:31:04 +02:00
translation.h
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
type_info.h
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
typedefs.h
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
ucaps.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
undo_redo.cpp
Removes type information from method binds
2017-08-10 07:17:50 +02:00
undo_redo.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
ustring.cpp
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
ustring.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
variant.cpp
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
variant.h
Improves method bind detection of signature types
2017-08-10 07:17:44 +02:00
variant_call.cpp
Moved member variables from constructor to initialization list
2017-08-08 21:43:19 -04:00
variant_construct_string.cpp
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
variant_op.cpp
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
variant_parser.cpp
Update GDScript completion names for Pool*Arrays
2017-07-25 12:14:40 +03:00
variant_parser.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
vector.h
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
version.h
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
vmap.h
Implement well-defined handling of unrecoverable errors
2017-07-05 09:31:44 +02:00
vset.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00