virtualx-engine/scene
lawnjelly d86061d7ae Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00
..
2d Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x 2022-01-28 23:18:57 +01:00
3d Portals - fix DYNAMIC particle systems 2022-02-02 12:54:35 +00:00
animation Expose AnimationNodeOneShot::mix_mode as a property 2022-01-25 18:55:51 +01:00
audio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
debugger Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
gui TextureButton Fix logic for drawing only the focus texture 2022-01-31 22:54:25 +01:00
main Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
resources Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Add OccluderShapePolygon 2022-02-01 11:31:06 +00:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00