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bind
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Fixes for new two-dash long command line arguments
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2017-08-21 08:09:22 +02:00 |
helper
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
io
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Fix binary object marshalling, closes #9472
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2017-08-21 11:22:08 -03:00 |
math
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
os
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
allocators.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
array.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
array.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
class_db.cpp
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Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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2017-08-11 10:31:04 +02:00 |
class_db.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
color.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
color.h
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-Added GLTF scene support (still missing animations and .glb extension)
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2017-08-02 15:43:49 -03:00 |
color_names.inc
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Add missing map.h include in color defs
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2017-01-15 12:51:47 +01:00 |
command_queue_mt.cpp
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Move wait_for_flush out of queue lock
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2017-08-21 01:10:44 +07:00 |
command_queue_mt.h
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Move wait_for_flush out of queue lock
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2017-08-21 01:10:44 +07:00 |
compressed_translation.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
compressed_translation.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
core_string_names.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
core_string_names.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
dictionary.cpp
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Requesting for dictionary keys also respects insertion order, closes #9161
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2017-07-23 12:24:03 -03:00 |
dictionary.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dvector.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dvector.h
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Merge pull request #8943 from RandomShaper/fix-error-handling
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2017-07-05 10:55:11 +02:00 |
engine.cpp
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Adds editor_hint to Engine class
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2017-08-19 01:03:12 +02:00 |
engine.h
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Fixes for new two-dash long command line arguments
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2017-08-21 08:09:22 +02:00 |
error_list.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
error_macros.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
error_macros.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
event_queue.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
event_queue.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
func_ref.cpp
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Removes type information from vararg method binds
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2017-08-10 07:17:51 +02:00 |
func_ref.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
global_constants.cpp
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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2017-08-06 16:26:07 +03:00 |
global_constants.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
hash_map.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
hashfuncs.h
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Correct Variant::hash_compare()
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2017-04-14 11:31:18 +02:00 |
image.cpp
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
image.h
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
input_map.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
input_map.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
int_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
list.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
make_binders.py
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
map.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
message_queue.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
message_queue.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
method_bind.cpp
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
method_bind.h
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Added Corner Enum
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2017-08-15 19:36:34 +02:00 |
method_ptrcall.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
node_path.cpp
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
node_path.h
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
object.cpp
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Rename localization method to tr again
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2017-08-18 22:38:38 +02:00 |
object.h
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Rename localization method to tr again
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2017-08-18 22:38:38 +02:00 |
packed_data_container.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
packed_data_container.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pair.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
path_remap.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
path_remap.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pool_allocator.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pool_allocator.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
print_string.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
print_string.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
project_settings.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
project_settings.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
ref_ptr.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ref_ptr.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reference.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
reference.h
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
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2017-08-20 14:28:22 +02:00 |
register_core_types.cpp
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-Properly check limits to objects sent (regarding to size), fixes #9034
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2017-08-18 10:59:31 -03:00 |
register_core_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resource.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
resource.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
rid.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rid.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ring_buffer.h
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RingBuffer: Adds find() method
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2017-05-05 02:09:43 +02:00 |
safe_refcount.cpp
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
safe_refcount.h
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
script_debugger_local.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_debugger_local.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_debugger_remote.cpp
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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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2017-08-20 23:42:54 -03:00 |
script_debugger_remote.h
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-Properly check limits to objects sent (regarding to size), fixes #9034
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2017-08-18 10:59:31 -03:00 |
script_language.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
script_language.h
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Script languges are uninitialized properly now.
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2017-07-22 16:11:56 -03:00 |
SCsub
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
self_list.h
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-Fix for multiple reflection probes causing issues.
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2017-07-15 18:42:06 -03:00 |
set.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
simple_type.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sort.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
string_db.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
string_db.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
translation.cpp
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Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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2017-08-11 10:31:04 +02:00 |
translation.h
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
type_info.h
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
typedefs.h
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
ucaps.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
undo_redo.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
undo_redo.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
ustring.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
ustring.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
variant.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
variant.h
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
variant_call.cpp
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Exposed Transform.interpolate_with()
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2017-08-20 00:09:45 +02:00 |
variant_construct_string.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
variant_op.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
variant_parser.cpp
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Update GDScript completion names for Pool*Arrays
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2017-07-25 12:14:40 +03:00 |
variant_parser.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
vector.h
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
version.h
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
vmap.h
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Implement well-defined handling of unrecoverable errors
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2017-07-05 09:31:44 +02:00 |
vset.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |