.. |
shaders
|
Merge pull request #54197 from clayjohn/GLES3-irradiance-map
|
2021-10-29 14:11:53 +02:00 |
rasterizer_canvas_base_gles3.cpp
|
clang-format: Enable BreakBeforeTernaryOperators
|
2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
|
[3.4] Cutdown version of RID fixes to sync with 3.5 RID handles
|
2021-12-06 16:43:27 +00:00 |
rasterizer_canvas_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
|
Fix incorrect RID cleanup in Rasterizers
|
2021-12-07 09:14:40 +01:00 |
rasterizer_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
|
Fix incorrect RID cleanup in Rasterizers
|
2021-12-07 09:14:40 +01:00 |
rasterizer_scene_gles3.h
|
Add high quality glow mode
|
2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
|
Revert "Fix particles emitting at old location"
|
2021-12-07 10:56:45 +01:00 |
rasterizer_storage_gles3.h
|
[HTML5] Use compatibility function for glGetBufferSubData.
|
2021-11-29 16:42:26 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
|
[3.x] Fix shader crash when using local var with the same name as varying
|
2021-08-13 09:30:35 +03:00 |
shader_compiler_gles3.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
|
Improve the shader error console output
|
2021-07-17 03:00:46 +02:00 |
shader_gles3.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |