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/*************************************************************************/
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/* visual_script_editor.cpp */
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/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "visual_script_editor.h"
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# include "core/object.h"
# include "core/os/input.h"
# include "core/os/keyboard.h"
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# include "core/script_language.h"
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# include "core/variant.h"
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# include "editor/editor_node.h"
# include "editor/editor_resource_preview.h"
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# include "editor/editor_scale.h"
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# include "scene/main/viewport.h"
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# include "visual_script_expression.h"
# include "visual_script_flow_control.h"
# include "visual_script_func_nodes.h"
# include "visual_script_nodes.h"
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# ifdef TOOLS_ENABLED
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class VisualScriptEditorSignalEdit : public Object {
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GDCLASS ( VisualScriptEditorSignalEdit , Object ) ;
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StringName sig ;
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public :
UndoRedo * undo_redo ;
Ref < VisualScript > script ;
protected :
static void _bind_methods ( ) {
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ClassDB : : bind_method ( " _sig_changed " , & VisualScriptEditorSignalEdit : : _sig_changed ) ;
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ADD_SIGNAL ( MethodInfo ( " changed " ) ) ;
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}
void _sig_changed ( ) {
_change_notify ( ) ;
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emit_signal ( " changed " ) ;
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}
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bool _set ( const StringName & p_name , const Variant & p_value ) {
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if ( sig = = StringName ( ) )
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return false ;
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if ( p_name = = " argument_count " ) {
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int new_argc = p_value ;
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int argc = script - > custom_signal_get_argument_count ( sig ) ;
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if ( argc = = new_argc )
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return true ;
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undo_redo - > create_action ( TTR ( " Change Signal Arguments " ) ) ;
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if ( new_argc < argc ) {
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for ( int i = new_argc ; i < argc ; i + + ) {
undo_redo - > add_do_method ( script . ptr ( ) , " custom_signal_remove_argument " , sig , new_argc ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " custom_signal_add_argument " , sig , script - > custom_signal_get_argument_name ( sig , i ) , script - > custom_signal_get_argument_type ( sig , i ) , - 1 ) ;
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}
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} else if ( new_argc > argc ) {
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for ( int i = argc ; i < new_argc ; i + + ) {
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undo_redo - > add_do_method ( script . ptr ( ) , " custom_signal_add_argument " , sig , Variant : : NIL , " arg " + itos ( i + 1 ) , - 1 ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " custom_signal_remove_argument " , sig , argc ) ;
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}
}
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undo_redo - > add_do_method ( this , " _sig_changed " ) ;
undo_redo - > add_undo_method ( this , " _sig_changed " ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
if ( String ( p_name ) . begins_with ( " argument/ " ) ) {
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int idx = String ( p_name ) . get_slice ( " / " , 1 ) . to_int ( ) - 1 ;
ERR_FAIL_INDEX_V ( idx , script - > custom_signal_get_argument_count ( sig ) , false ) ;
String what = String ( p_name ) . get_slice ( " / " , 2 ) ;
if ( what = = " type " ) {
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int old_type = script - > custom_signal_get_argument_type ( sig , idx ) ;
int new_type = p_value ;
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undo_redo - > create_action ( TTR ( " Change Argument Type " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " custom_signal_set_argument_type " , sig , idx , new_type ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " custom_signal_set_argument_type " , sig , idx , old_type ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
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if ( what = = " name " ) {
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String old_name = script - > custom_signal_get_argument_name ( sig , idx ) ;
String new_name = p_value ;
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undo_redo - > create_action ( TTR ( " Change Argument name " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " custom_signal_set_argument_name " , sig , idx , new_name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " custom_signal_set_argument_name " , sig , idx , old_name ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
}
return false ;
}
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bool _get ( const StringName & p_name , Variant & r_ret ) const {
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if ( sig = = StringName ( ) )
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return false ;
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if ( p_name = = " argument_count " ) {
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r_ret = script - > custom_signal_get_argument_count ( sig ) ;
return true ;
}
if ( String ( p_name ) . begins_with ( " argument/ " ) ) {
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int idx = String ( p_name ) . get_slice ( " / " , 1 ) . to_int ( ) - 1 ;
ERR_FAIL_INDEX_V ( idx , script - > custom_signal_get_argument_count ( sig ) , false ) ;
String what = String ( p_name ) . get_slice ( " / " , 2 ) ;
if ( what = = " type " ) {
r_ret = script - > custom_signal_get_argument_type ( sig , idx ) ;
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return true ;
}
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if ( what = = " name " ) {
r_ret = script - > custom_signal_get_argument_name ( sig , idx ) ;
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return true ;
}
}
return false ;
}
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void _get_property_list ( List < PropertyInfo > * p_list ) const {
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if ( sig = = StringName ( ) )
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return ;
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p_list - > push_back ( PropertyInfo ( Variant : : INT , " argument_count " , PROPERTY_HINT_RANGE , " 0,256 " ) ) ;
String argt = " Variant " ;
for ( int i = 1 ; i < Variant : : VARIANT_MAX ; i + + ) {
argt + = " , " + Variant : : get_type_name ( Variant : : Type ( i ) ) ;
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}
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for ( int i = 0 ; i < script - > custom_signal_get_argument_count ( sig ) ; i + + ) {
p_list - > push_back ( PropertyInfo ( Variant : : INT , " argument/ " + itos ( i + 1 ) + " /type " , PROPERTY_HINT_ENUM , argt ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : STRING , " argument/ " + itos ( i + 1 ) + " /name " ) ) ;
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}
}
public :
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void edit ( const StringName & p_sig ) {
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sig = p_sig ;
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_change_notify ( ) ;
}
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VisualScriptEditorSignalEdit ( ) { undo_redo = NULL ; }
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} ;
class VisualScriptEditorVariableEdit : public Object {
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GDCLASS ( VisualScriptEditorVariableEdit , Object ) ;
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StringName var ;
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public :
UndoRedo * undo_redo ;
Ref < VisualScript > script ;
protected :
static void _bind_methods ( ) {
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ClassDB : : bind_method ( " _var_changed " , & VisualScriptEditorVariableEdit : : _var_changed ) ;
ClassDB : : bind_method ( " _var_value_changed " , & VisualScriptEditorVariableEdit : : _var_value_changed ) ;
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ADD_SIGNAL ( MethodInfo ( " changed " ) ) ;
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}
void _var_changed ( ) {
_change_notify ( ) ;
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emit_signal ( " changed " ) ;
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}
void _var_value_changed ( ) {
_change_notify ( " value " ) ; //so the whole tree is not redrawn, makes editing smoother in general
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emit_signal ( " changed " ) ;
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}
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bool _set ( const StringName & p_name , const Variant & p_value ) {
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if ( var = = StringName ( ) )
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return false ;
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if ( String ( p_name ) = = " value " ) {
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undo_redo - > create_action ( TTR ( " Set Variable Default Value " ) ) ;
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Variant current = script - > get_variable_default_value ( var ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " set_variable_default_value " , var , p_value ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_variable_default_value " , var , current ) ;
undo_redo - > add_do_method ( this , " _var_value_changed " ) ;
undo_redo - > add_undo_method ( this , " _var_value_changed " ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
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Dictionary d = script - > call ( " get_variable_info " , var ) ;
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if ( String ( p_name ) = = " type " ) {
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Dictionary dc = d . duplicate ( ) ;
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dc [ " type " ] = p_value ;
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undo_redo - > create_action ( TTR ( " Set Variable Type " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " set_variable_info " , var , dc ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_variable_info " , var , d ) ;
undo_redo - > add_do_method ( this , " _var_changed " ) ;
undo_redo - > add_undo_method ( this , " _var_changed " ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
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if ( String ( p_name ) = = " hint " ) {
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Dictionary dc = d . duplicate ( ) ;
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dc [ " hint " ] = p_value ;
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undo_redo - > create_action ( TTR ( " Set Variable Type " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " set_variable_info " , var , dc ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_variable_info " , var , d ) ;
undo_redo - > add_do_method ( this , " _var_changed " ) ;
undo_redo - > add_undo_method ( this , " _var_changed " ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
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if ( String ( p_name ) = = " hint_string " ) {
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Dictionary dc = d . duplicate ( ) ;
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dc [ " hint_string " ] = p_value ;
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undo_redo - > create_action ( TTR ( " Set Variable Type " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " set_variable_info " , var , dc ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_variable_info " , var , d ) ;
undo_redo - > add_do_method ( this , " _var_changed " ) ;
undo_redo - > add_undo_method ( this , " _var_changed " ) ;
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undo_redo - > commit_action ( ) ;
return true ;
}
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if ( String ( p_name ) = = " export " ) {
script - > set_variable_export ( var , p_value ) ;
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EditorNode : : get_singleton ( ) - > get_inspector ( ) - > update_tree ( ) ;
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return true ;
}
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return false ;
}
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bool _get ( const StringName & p_name , Variant & r_ret ) const {
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if ( var = = StringName ( ) )
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return false ;
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if ( String ( p_name ) = = " value " ) {
r_ret = script - > get_variable_default_value ( var ) ;
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return true ;
}
PropertyInfo pinfo = script - > get_variable_info ( var ) ;
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if ( String ( p_name ) = = " type " ) {
r_ret = pinfo . type ;
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return true ;
}
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if ( String ( p_name ) = = " hint " ) {
r_ret = pinfo . hint ;
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return true ;
}
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if ( String ( p_name ) = = " hint_string " ) {
r_ret = pinfo . hint_string ;
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return true ;
}
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if ( String ( p_name ) = = " export " ) {
r_ret = script - > get_variable_export ( var ) ;
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return true ;
}
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return false ;
}
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void _get_property_list ( List < PropertyInfo > * p_list ) const {
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if ( var = = StringName ( ) )
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return ;
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String argt = " Variant " ;
for ( int i = 1 ; i < Variant : : VARIANT_MAX ; i + + ) {
argt + = " , " + Variant : : get_type_name ( Variant : : Type ( i ) ) ;
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}
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p_list - > push_back ( PropertyInfo ( Variant : : INT , " type " , PROPERTY_HINT_ENUM , argt ) ) ;
p_list - > push_back ( PropertyInfo ( script - > get_variable_info ( var ) . type , " value " , script - > get_variable_info ( var ) . hint , script - > get_variable_info ( var ) . hint_string , PROPERTY_USAGE_DEFAULT ) ) ;
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// Update this when PropertyHint changes
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p_list - > push_back ( PropertyInfo ( Variant : : INT , " hint " , PROPERTY_HINT_ENUM , " None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,PlaceholderText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig,NodePathValidTypes " ) ) ;
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p_list - > push_back ( PropertyInfo ( Variant : : STRING , " hint_string " ) ) ;
p_list - > push_back ( PropertyInfo ( Variant : : BOOL , " export " ) ) ;
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}
public :
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void edit ( const StringName & p_var ) {
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var = p_var ;
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_change_notify ( ) ;
}
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VisualScriptEditorVariableEdit ( ) { undo_redo = NULL ; }
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} ;
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static Color _color_from_type ( Variant : : Type p_type , bool dark_theme = true ) {
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Color color ;
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if ( dark_theme )
switch ( p_type ) {
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case Variant : : NIL : color = Color ( 0.41 , 0.93 , 0.74 ) ; break ;
case Variant : : BOOL : color = Color ( 0.55 , 0.65 , 0.94 ) ; break ;
case Variant : : INT : color = Color ( 0.49 , 0.78 , 0.94 ) ; break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case Variant : : FLOAT : color = Color ( 0.38 , 0.85 , 0.96 ) ; break ;
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case Variant : : STRING : color = Color ( 0.42 , 0.65 , 0.93 ) ; break ;
case Variant : : VECTOR2 : color = Color ( 0.74 , 0.57 , 0.95 ) ; break ;
case Variant : : RECT2 : color = Color ( 0.95 , 0.57 , 0.65 ) ; break ;
case Variant : : VECTOR3 : color = Color ( 0.84 , 0.49 , 0.93 ) ; break ;
case Variant : : TRANSFORM2D : color = Color ( 0.77 , 0.93 , 0.41 ) ; break ;
case Variant : : PLANE : color = Color ( 0.97 , 0.44 , 0.44 ) ; break ;
case Variant : : QUAT : color = Color ( 0.93 , 0.41 , 0.64 ) ; break ;
case Variant : : AABB : color = Color ( 0.93 , 0.47 , 0.57 ) ; break ;
case Variant : : BASIS : color = Color ( 0.89 , 0.93 , 0.41 ) ; break ;
case Variant : : TRANSFORM : color = Color ( 0.96 , 0.66 , 0.43 ) ; break ;
case Variant : : COLOR : color = Color ( 0.62 , 1.0 , 0.44 ) ; break ;
case Variant : : NODE_PATH : color = Color ( 0.41 , 0.58 , 0.93 ) ; break ;
case Variant : : _RID : color = Color ( 0.41 , 0.93 , 0.6 ) ; break ;
case Variant : : OBJECT : color = Color ( 0.47 , 0.95 , 0.91 ) ; break ;
case Variant : : DICTIONARY : color = Color ( 0.47 , 0.93 , 0.69 ) ; break ;
case Variant : : ARRAY : color = Color ( 0.88 , 0.88 , 0.88 ) ; break ;
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case Variant : : PACKED_BYTE_ARRAY : color = Color ( 0.67 , 0.96 , 0.78 ) ; break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT32_ARRAY : color = Color ( 0.69 , 0.86 , 0.96 ) ; break ;
case Variant : : PACKED_FLOAT32_ARRAY : color = Color ( 0.59 , 0.91 , 0.97 ) ; break ;
case Variant : : PACKED_INT64_ARRAY : color = Color ( 0.69 , 0.86 , 0.96 ) ; break ;
case Variant : : PACKED_FLOAT64_ARRAY : color = Color ( 0.59 , 0.91 , 0.97 ) ; break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_STRING_ARRAY : color = Color ( 0.62 , 0.77 , 0.95 ) ; break ;
case Variant : : PACKED_VECTOR2_ARRAY : color = Color ( 0.82 , 0.7 , 0.96 ) ; break ;
case Variant : : PACKED_VECTOR3_ARRAY : color = Color ( 0.87 , 0.61 , 0.95 ) ; break ;
case Variant : : PACKED_COLOR_ARRAY : color = Color ( 0.91 , 1.0 , 0.59 ) ; break ;
2017-10-03 04:31:32 +02:00
default :
color . set_hsv ( p_type / float ( Variant : : VARIANT_MAX ) , 0.7 , 0.7 ) ;
}
else
switch ( p_type ) {
2019-07-08 20:03:06 +02:00
case Variant : : NIL : color = Color ( 0.15 , 0.89 , 0.63 ) ; break ;
case Variant : : BOOL : color = Color ( 0.43 , 0.56 , 0.92 ) ; break ;
case Variant : : INT : color = Color ( 0.31 , 0.7 , 0.91 ) ; break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : FLOAT : color = Color ( 0.15 , 0.8 , 0.94 ) ; break ;
2019-07-08 20:03:06 +02:00
case Variant : : STRING : color = Color ( 0.27 , 0.56 , 0.91 ) ; break ;
case Variant : : VECTOR2 : color = Color ( 0.68 , 0.46 , 0.93 ) ; break ;
case Variant : : RECT2 : color = Color ( 0.93 , 0.46 , 0.56 ) ; break ;
case Variant : : VECTOR3 : color = Color ( 0.86 , 0.42 , 0.93 ) ; break ;
case Variant : : TRANSFORM2D : color = Color ( 0.59 , 0.81 , 0.1 ) ; break ;
case Variant : : PLANE : color = Color ( 0.97 , 0.44 , 0.44 ) ; break ;
case Variant : : QUAT : color = Color ( 0.93 , 0.41 , 0.64 ) ; break ;
case Variant : : AABB : color = Color ( 0.93 , 0.47 , 0.57 ) ; break ;
case Variant : : BASIS : color = Color ( 0.7 , 0.73 , 0.1 ) ; break ;
case Variant : : TRANSFORM : color = Color ( 0.96 , 0.56 , 0.28 ) ; break ;
case Variant : : COLOR : color = Color ( 0.24 , 0.75 , 0.0 ) ; break ;
case Variant : : NODE_PATH : color = Color ( 0.41 , 0.58 , 0.93 ) ; break ;
case Variant : : _RID : color = Color ( 0.17 , 0.9 , 0.45 ) ; break ;
case Variant : : OBJECT : color = Color ( 0.07 , 0.84 , 0.76 ) ; break ;
case Variant : : DICTIONARY : color = Color ( 0.34 , 0.91 , 0.62 ) ; break ;
case Variant : : ARRAY : color = Color ( 0.45 , 0.45 , 0.45 ) ; break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_BYTE_ARRAY : color = Color ( 0.38 , 0.92 , 0.6 ) ; break ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
case Variant : : PACKED_INT32_ARRAY : color = Color ( 0.38 , 0.73 , 0.92 ) ; break ;
case Variant : : PACKED_FLOAT32_ARRAY : color = Color ( 0.25 , 0.83 , 0.95 ) ; break ;
case Variant : : PACKED_INT64_ARRAY : color = Color ( 0.38 , 0.73 , 0.92 ) ; break ;
case Variant : : PACKED_FLOAT64_ARRAY : color = Color ( 0.25 , 0.83 , 0.95 ) ; break ;
2020-02-17 22:06:54 +01:00
case Variant : : PACKED_STRING_ARRAY : color = Color ( 0.38 , 0.62 , 0.92 ) ; break ;
case Variant : : PACKED_VECTOR2_ARRAY : color = Color ( 0.62 , 0.36 , 0.92 ) ; break ;
case Variant : : PACKED_VECTOR3_ARRAY : color = Color ( 0.79 , 0.35 , 0.92 ) ; break ;
case Variant : : PACKED_COLOR_ARRAY : color = Color ( 0.57 , 0.73 , 0.0 ) ; break ;
2017-10-03 04:31:32 +02:00
default :
color . set_hsv ( p_type / float ( Variant : : VARIANT_MAX ) , 0.3 , 0.3 ) ;
}
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return color ;
}
void VisualScriptEditor : : _update_graph_connections ( ) {
graph - > clear_connections ( ) ;
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List < StringName > funcs ;
script - > get_function_list ( & funcs ) ;
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2019-09-13 21:14:12 +02:00
if ( funcs . size ( ) < = 0 ) {
updating_graph = false ;
return ;
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}
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for ( List < StringName > : : Element * F = funcs . front ( ) ; F ; F = F - > next ( ) ) {
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2019-09-13 21:14:12 +02:00
List < VisualScript : : SequenceConnection > sequence_conns ;
script - > get_sequence_connection_list ( F - > get ( ) , & sequence_conns ) ;
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2019-09-13 21:14:12 +02:00
for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_conns . front ( ) ; E ; E = E - > next ( ) ) {
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2019-09-13 21:14:12 +02:00
graph - > connect_node ( itos ( E - > get ( ) . from_node ) , E - > get ( ) . from_output , itos ( E - > get ( ) . to_node ) , 0 ) ;
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}
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List < VisualScript : : DataConnection > data_conns ;
script - > get_data_connection_list ( F - > get ( ) , & data_conns ) ;
for ( List < VisualScript : : DataConnection > : : Element * E = data_conns . front ( ) ; E ; E = E - > next ( ) ) {
VisualScript : : DataConnection dc = E - > get ( ) ;
Ref < VisualScriptNode > from_node = script - > get_node ( F - > get ( ) , E - > get ( ) . from_node ) ;
Ref < VisualScriptNode > to_node = script - > get_node ( F - > get ( ) , E - > get ( ) . to_node ) ;
if ( to_node - > has_input_sequence_port ( ) ) {
dc . to_port + + ;
}
dc . from_port + = from_node - > get_output_sequence_port_count ( ) ;
2016-08-03 00:11:05 +02:00
2019-09-13 21:14:12 +02:00
graph - > connect_node ( itos ( E - > get ( ) . from_node ) , dc . from_port , itos ( E - > get ( ) . to_node ) , dc . to_port ) ;
}
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}
}
void VisualScriptEditor : : _update_graph ( int p_only_id ) {
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if ( updating_graph )
return ;
2016-08-03 00:11:05 +02:00
2017-03-05 16:44:50 +01:00
updating_graph = true ;
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2016-08-03 00:11:05 +02:00
//byebye all nodes
2017-03-05 16:44:50 +01:00
if ( p_only_id > = 0 ) {
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if ( graph - > has_node ( itos ( p_only_id ) ) ) {
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Node * gid = graph - > get_node ( itos ( p_only_id ) ) ;
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if ( gid )
memdelete ( gid ) ;
}
} else {
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for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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2017-08-24 22:58:51 +02:00
if ( Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ) {
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memdelete ( graph - > get_child ( i ) ) ;
i - - ;
}
}
}
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List < StringName > funcs ;
script - > get_function_list ( & funcs ) ;
if ( funcs . size ( ) < = 0 ) {
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graph - > hide ( ) ;
select_func_text - > show ( ) ;
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updating_graph = false ;
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return ;
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}
graph - > show ( ) ;
select_func_text - > hide ( ) ;
2016-08-03 00:11:05 +02:00
2019-06-11 20:43:37 +02:00
Ref < Texture2D > type_icons [ Variant : : VARIANT_MAX ] = {
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Control : : get_icon ( " Variant " , " EditorIcons " ) ,
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Control : : get_icon ( " bool " , " EditorIcons " ) ,
Control : : get_icon ( " int " , " EditorIcons " ) ,
Control : : get_icon ( " float " , " EditorIcons " ) ,
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Control : : get_icon ( " String " , " EditorIcons " ) ,
Control : : get_icon ( " Vector2 " , " EditorIcons " ) ,
Control : : get_icon ( " Rect2 " , " EditorIcons " ) ,
Control : : get_icon ( " Vector3 " , " EditorIcons " ) ,
Control : : get_icon ( " Transform2D " , " EditorIcons " ) ,
Control : : get_icon ( " Plane " , " EditorIcons " ) ,
Control : : get_icon ( " Quat " , " EditorIcons " ) ,
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Control : : get_icon ( " AABB " , " EditorIcons " ) ,
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Control : : get_icon ( " Basis " , " EditorIcons " ) ,
Control : : get_icon ( " Transform " , " EditorIcons " ) ,
Control : : get_icon ( " Color " , " EditorIcons " ) ,
Control : : get_icon ( " NodePath " , " EditorIcons " ) ,
Control : : get_icon ( " RID " , " EditorIcons " ) ,
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Control : : get_icon ( " MiniObject " , " EditorIcons " ) ,
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Control : : get_icon ( " Dictionary " , " EditorIcons " ) ,
Control : : get_icon ( " Array " , " EditorIcons " ) ,
2020-02-17 22:06:54 +01:00
Control : : get_icon ( " PackedByteArray " , " EditorIcons " ) ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
Control : : get_icon ( " PackedInt32Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedFloat32Array " , " EditorIcons " ) ,
2020-02-17 22:06:54 +01:00
Control : : get_icon ( " PackedStringArray " , " EditorIcons " ) ,
Control : : get_icon ( " PackedVector2Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedVector3Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedColorArray " , " EditorIcons " )
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} ;
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Ref < Texture2D > seq_port = Control : : get_icon ( " VisualShaderPort " , " EditorIcons " ) ;
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for ( List < StringName > : : Element * F = funcs . front ( ) ; F ; F = F - > next ( ) ) { // loop through all the functions
2016-08-03 00:11:05 +02:00
2019-09-13 21:14:12 +02:00
List < int > ids ;
script - > get_node_list ( F - > get ( ) , & ids ) ;
StringName editor_icons = " EditorIcons " ;
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for ( List < int > : : Element * E = ids . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-03 00:11:05 +02:00
2019-09-13 21:14:12 +02:00
if ( p_only_id > = 0 & & p_only_id ! = E - > get ( ) )
continue ;
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Ref < VisualScriptNode > node = script - > get_node ( F - > get ( ) , E - > get ( ) ) ;
Vector2 pos = script - > get_node_position ( F - > get ( ) , E - > get ( ) ) ;
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GraphNode * gnode = memnew ( GraphNode ) ;
gnode - > set_title ( node - > get_caption ( ) ) ;
gnode - > set_offset ( pos * EDSCALE ) ;
if ( error_line = = E - > get ( ) ) {
gnode - > set_overlay ( GraphNode : : OVERLAY_POSITION ) ;
} else if ( node - > is_breakpoint ( ) ) {
gnode - > set_overlay ( GraphNode : : OVERLAY_BREAKPOINT ) ;
}
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gnode - > set_meta ( " __vnode " , node ) ;
gnode - > set_name ( itos ( E - > get ( ) ) ) ;
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gnode - > connect_compat ( " dragged " , this , " _node_moved " , varray ( E - > get ( ) ) ) ;
gnode - > connect_compat ( " close_request " , this , " _remove_node " , varray ( E - > get ( ) ) , CONNECT_DEFERRED ) ;
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if ( E - > get ( ) ! = script - > get_function_node_id ( F - > get ( ) ) ) {
//function can't be erased
gnode - > set_show_close_button ( true ) ;
}
2016-09-07 01:34:24 +02:00
2019-09-13 21:14:12 +02:00
bool has_gnode_text = false ;
Ref < VisualScriptLists > nd_list = node ;
bool is_vslist = nd_list . is_valid ( ) ;
if ( is_vslist ) {
HBoxContainer * hbnc = memnew ( HBoxContainer ) ;
if ( nd_list - > is_input_port_editable ( ) ) {
has_gnode_text = true ;
Button * btn = memnew ( Button ) ;
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btn - > set_text ( TTR ( " Add Input Port " ) ) ;
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hbnc - > add_child ( btn ) ;
2020-02-19 20:27:19 +01:00
btn - > connect_compat ( " pressed " , this , " _add_input_port " , varray ( E - > get ( ) ) , CONNECT_DEFERRED ) ;
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}
if ( nd_list - > is_output_port_editable ( ) ) {
if ( nd_list - > is_input_port_editable ( ) )
hbnc - > add_spacer ( ) ;
has_gnode_text = true ;
Button * btn = memnew ( Button ) ;
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btn - > set_text ( TTR ( " Add Output Port " ) ) ;
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hbnc - > add_child ( btn ) ;
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btn - > connect_compat ( " pressed " , this , " _add_output_port " , varray ( E - > get ( ) ) , CONNECT_DEFERRED ) ;
2019-09-13 21:14:12 +02:00
}
gnode - > add_child ( hbnc ) ;
} else if ( Object : : cast_to < VisualScriptExpression > ( node . ptr ( ) ) ) {
2018-04-30 01:28:31 +02:00
has_gnode_text = true ;
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LineEdit * line_edit = memnew ( LineEdit ) ;
line_edit - > set_text ( node - > get_text ( ) ) ;
line_edit - > set_expand_to_text_length ( true ) ;
line_edit - > add_font_override ( " font " , get_font ( " source " , " EditorFonts " ) ) ;
gnode - > add_child ( line_edit ) ;
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line_edit - > connect_compat ( " text_changed " , this , " _expression_text_changed " , varray ( E - > get ( ) ) ) ;
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} else {
String text = node - > get_text ( ) ;
if ( ! text . empty ( ) ) {
has_gnode_text = true ;
Label * label = memnew ( Label ) ;
label - > set_text ( text ) ;
gnode - > add_child ( label ) ;
}
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}
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2019-09-13 21:14:12 +02:00
if ( Object : : cast_to < VisualScriptComment > ( node . ptr ( ) ) ) {
Ref < VisualScriptComment > vsc = node ;
gnode - > set_comment ( true ) ;
gnode - > set_resizable ( true ) ;
gnode - > set_custom_minimum_size ( vsc - > get_size ( ) * EDSCALE ) ;
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gnode - > connect_compat ( " resize_request " , this , " _comment_node_resized " , varray ( E - > get ( ) ) ) ;
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}
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if ( node_styles . has ( node - > get_category ( ) ) ) {
Ref < StyleBoxFlat > sbf = node_styles [ node - > get_category ( ) ] ;
if ( gnode - > is_comment ( ) )
sbf = EditorNode : : get_singleton ( ) - > get_theme_base ( ) - > get_theme ( ) - > get_stylebox ( " comment " , " GraphNode " ) ;
Color c = sbf - > get_border_color ( ) ;
c . a = 1 ;
if ( EditorSettings : : get_singleton ( ) - > get ( " interface/theme/use_graph_node_headers " ) ) {
Color mono_color = ( ( c . r + c . g + c . b ) / 3 ) < 0.7 ? Color ( 1.0 , 1.0 , 1.0 ) : Color ( 0.0 , 0.0 , 0.0 ) ;
mono_color . a = 0.85 ;
c = mono_color ;
}
gnode - > add_color_override ( " title_color " , c ) ;
c . a = 0.7 ;
gnode - > add_color_override ( " close_color " , c ) ;
gnode - > add_color_override ( " resizer_color " , c ) ;
gnode - > add_style_override ( " frame " , sbf ) ;
2018-04-30 01:28:31 +02:00
}
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2019-09-13 21:14:12 +02:00
const Color mono_color = get_color ( " mono_color " , " Editor " ) ;
2016-09-02 01:04:17 +02:00
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int slot_idx = 0 ;
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2019-09-13 21:14:12 +02:00
bool single_seq_output = node - > get_output_sequence_port_count ( ) = = 1 & & node - > get_output_sequence_port_text ( 0 ) = = String ( ) ;
if ( ( node - > has_input_sequence_port ( ) | | single_seq_output ) | | has_gnode_text ) {
// IF has_gnode_text is true BUT we have no sequence ports to draw (in here),
// we still draw the disabled default ones to shift up the slots by one,
// so the slots DON'T start with the content text.
2016-09-02 01:04:17 +02:00
2019-09-13 21:14:12 +02:00
// IF has_gnode_text is false, but we DO want to draw default sequence ports,
// we draw a dummy text to take up the position of the sequence nodes, so all the other ports are still aligned correctly.
if ( ! has_gnode_text ) {
Label * dummy = memnew ( Label ) ;
dummy - > set_text ( " " ) ;
gnode - > add_child ( dummy ) ;
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}
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gnode - > set_slot ( 0 , node - > has_input_sequence_port ( ) , TYPE_SEQUENCE , mono_color , single_seq_output , TYPE_SEQUENCE , mono_color , seq_port , seq_port ) ;
slot_idx + + ;
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}
2019-09-13 21:14:12 +02:00
int mixed_seq_ports = 0 ;
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2019-09-13 21:14:12 +02:00
if ( ! single_seq_output ) {
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2019-09-13 21:14:12 +02:00
if ( node - > has_mixed_input_and_sequence_ports ( ) ) {
mixed_seq_ports = node - > get_output_sequence_port_count ( ) ;
} else {
for ( int i = 0 ; i < node - > get_output_sequence_port_count ( ) ; i + + ) {
Label * text2 = memnew ( Label ) ;
text2 - > set_text ( node - > get_output_sequence_port_text ( i ) ) ;
text2 - > set_align ( Label : : ALIGN_RIGHT ) ;
gnode - > add_child ( text2 ) ;
gnode - > set_slot ( slot_idx , false , 0 , Color ( ) , true , TYPE_SEQUENCE , mono_color , seq_port , seq_port ) ;
slot_idx + + ;
}
}
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}
2019-09-13 21:14:12 +02:00
for ( int i = 0 ; i < MAX ( node - > get_output_value_port_count ( ) , MAX ( mixed_seq_ports , node - > get_input_value_port_count ( ) ) ) ; i + + ) {
2016-08-03 00:11:05 +02:00
2019-09-13 21:14:12 +02:00
bool left_ok = false ;
Variant : : Type left_type = Variant : : NIL ;
String left_name ;
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2019-09-13 21:14:12 +02:00
if ( i < node - > get_input_value_port_count ( ) ) {
PropertyInfo pi = node - > get_input_value_port_info ( i ) ;
left_ok = true ;
left_type = pi . type ;
left_name = pi . name ;
}
2016-08-03 00:11:05 +02:00
2019-09-13 21:14:12 +02:00
bool right_ok = false ;
Variant : : Type right_type = Variant : : NIL ;
String right_name ;
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if ( i > = mixed_seq_ports & & i < node - > get_output_value_port_count ( ) + mixed_seq_ports ) {
PropertyInfo pi = node - > get_output_value_port_info ( i - mixed_seq_ports ) ;
right_ok = true ;
right_type = pi . type ;
right_name = pi . name ;
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}
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VBoxContainer * vbc = memnew ( VBoxContainer ) ;
HBoxContainer * hbc = memnew ( HBoxContainer ) ;
HBoxContainer * hbc2 = memnew ( HBoxContainer ) ;
vbc - > add_child ( hbc ) ;
vbc - > add_child ( hbc2 ) ;
if ( left_ok ) {
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Ref < Texture2D > t ;
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if ( left_type > = 0 & & left_type < Variant : : VARIANT_MAX ) {
t = type_icons [ left_type ] ;
}
if ( t . is_valid ( ) ) {
TextureRect * tf = memnew ( TextureRect ) ;
tf - > set_texture ( t ) ;
tf - > set_stretch_mode ( TextureRect : : STRETCH_KEEP_CENTERED ) ;
hbc - > add_child ( tf ) ;
}
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if ( is_vslist ) {
if ( nd_list - > is_input_port_name_editable ( ) ) {
LineEdit * name_box = memnew ( LineEdit ) ;
hbc - > add_child ( name_box ) ;
name_box - > set_custom_minimum_size ( Size2 ( 60 * EDSCALE , 0 ) ) ;
name_box - > set_text ( left_name ) ;
name_box - > set_expand_to_text_length ( true ) ;
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name_box - > connect_compat ( " resized " , this , " _update_node_size " , varray ( E - > get ( ) ) ) ;
name_box - > connect_compat ( " focus_exited " , this , " _port_name_focus_out " , varray ( name_box , E - > get ( ) , i , true ) ) ;
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} else {
hbc - > add_child ( memnew ( Label ( left_name ) ) ) ;
}
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if ( nd_list - > is_input_port_type_editable ( ) ) {
OptionButton * opbtn = memnew ( OptionButton ) ;
for ( int j = Variant : : NIL ; j < Variant : : VARIANT_MAX ; j + + ) {
opbtn - > add_item ( Variant : : get_type_name ( Variant : : Type ( j ) ) ) ;
}
opbtn - > select ( left_type ) ;
opbtn - > set_custom_minimum_size ( Size2 ( 100 * EDSCALE , 0 ) ) ;
hbc - > add_child ( opbtn ) ;
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opbtn - > connect_compat ( " item_selected " , this , " _change_port_type " , varray ( E - > get ( ) , i , true ) , CONNECT_DEFERRED ) ;
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}
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Button * rmbtn = memnew ( Button ) ;
rmbtn - > set_icon ( EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_icon ( " Remove " , " EditorIcons " ) ) ;
hbc - > add_child ( rmbtn ) ;
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rmbtn - > connect_compat ( " pressed " , this , " _remove_input_port " , varray ( E - > get ( ) , i ) , CONNECT_DEFERRED ) ;
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} else {
hbc - > add_child ( memnew ( Label ( left_name ) ) ) ;
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}
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if ( left_type ! = Variant : : NIL & & ! script - > is_input_value_port_connected ( F - > get ( ) , E - > get ( ) , i ) ) {
PropertyInfo pi = node - > get_input_value_port_info ( i ) ;
Button * button = memnew ( Button ) ;
Variant value = node - > get_default_input_value ( i ) ;
if ( value . get_type ( ) ! = left_type ) {
//different type? for now convert
//not the same, reconvert
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Callable : : CallError ce ;
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const Variant * existingp = & value ;
value = Variant : : construct ( left_type , & existingp , 1 , ce , false ) ;
}
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if ( left_type = = Variant : : COLOR ) {
button - > set_custom_minimum_size ( Size2 ( 30 , 0 ) * EDSCALE ) ;
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button - > connect_compat ( " draw " , this , " _draw_color_over_button " , varray ( button , value ) ) ;
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} else if ( left_type = = Variant : : OBJECT & & Ref < Resource > ( value ) . is_valid ( ) ) {
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Ref < Resource > res = value ;
Array arr ;
arr . push_back ( button - > get_instance_id ( ) ) ;
arr . push_back ( String ( value ) ) ;
EditorResourcePreview : : get_singleton ( ) - > queue_edited_resource_preview ( res , this , " _button_resource_previewed " , arr ) ;
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} else if ( pi . type = = Variant : : INT & & pi . hint = = PROPERTY_HINT_ENUM ) {
button - > set_text ( pi . hint_string . get_slice ( " , " , value ) ) ;
} else {
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button - > set_text ( value ) ;
}
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button - > connect_compat ( " pressed " , this , " _default_value_edited " , varray ( button , E - > get ( ) , i ) ) ;
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hbc2 - > add_child ( button ) ;
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}
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} else {
Control * c = memnew ( Control ) ;
c - > set_custom_minimum_size ( Size2 ( 10 , 0 ) * EDSCALE ) ;
hbc - > add_child ( c ) ;
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}
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hbc - > add_spacer ( ) ;
hbc2 - > add_spacer ( ) ;
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if ( i < mixed_seq_ports ) {
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Label * text2 = memnew ( Label ) ;
text2 - > set_text ( node - > get_output_sequence_port_text ( i ) ) ;
text2 - > set_align ( Label : : ALIGN_RIGHT ) ;
hbc - > add_child ( text2 ) ;
}
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if ( right_ok ) {
if ( is_vslist ) {
Button * rmbtn = memnew ( Button ) ;
rmbtn - > set_icon ( EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_icon ( " Remove " , " EditorIcons " ) ) ;
hbc - > add_child ( rmbtn ) ;
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rmbtn - > connect_compat ( " pressed " , this , " _remove_output_port " , varray ( E - > get ( ) , i ) , CONNECT_DEFERRED ) ;
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if ( nd_list - > is_output_port_type_editable ( ) ) {
OptionButton * opbtn = memnew ( OptionButton ) ;
for ( int j = Variant : : NIL ; j < Variant : : VARIANT_MAX ; j + + ) {
opbtn - > add_item ( Variant : : get_type_name ( Variant : : Type ( j ) ) ) ;
}
opbtn - > select ( right_type ) ;
opbtn - > set_custom_minimum_size ( Size2 ( 100 * EDSCALE , 0 ) ) ;
hbc - > add_child ( opbtn ) ;
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opbtn - > connect_compat ( " item_selected " , this , " _change_port_type " , varray ( E - > get ( ) , i , false ) , CONNECT_DEFERRED ) ;
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}
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if ( nd_list - > is_output_port_name_editable ( ) ) {
LineEdit * name_box = memnew ( LineEdit ) ;
hbc - > add_child ( name_box ) ;
name_box - > set_custom_minimum_size ( Size2 ( 60 * EDSCALE , 0 ) ) ;
name_box - > set_text ( right_name ) ;
name_box - > set_expand_to_text_length ( true ) ;
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name_box - > connect_compat ( " resized " , this , " _update_node_size " , varray ( E - > get ( ) ) ) ;
name_box - > connect_compat ( " focus_exited " , this , " _port_name_focus_out " , varray ( name_box , E - > get ( ) , i , false ) ) ;
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} else {
hbc - > add_child ( memnew ( Label ( right_name ) ) ) ;
}
} else {
hbc - > add_child ( memnew ( Label ( right_name ) ) ) ;
}
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Ref < Texture2D > t ;
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if ( right_type > = 0 & & right_type < Variant : : VARIANT_MAX ) {
t = type_icons [ right_type ] ;
}
if ( t . is_valid ( ) ) {
TextureRect * tf = memnew ( TextureRect ) ;
tf - > set_texture ( t ) ;
tf - > set_stretch_mode ( TextureRect : : STRETCH_KEEP_CENTERED ) ;
hbc - > add_child ( tf ) ;
}
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}
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gnode - > add_child ( vbc ) ;
bool dark_theme = get_constant ( " dark_theme " , " Editor " ) ;
if ( i < mixed_seq_ports ) {
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gnode - > set_slot ( slot_idx , left_ok , left_type , _color_from_type ( left_type , dark_theme ) , true , TYPE_SEQUENCE , mono_color , Ref < Texture2D > ( ) , seq_port ) ;
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} else {
gnode - > set_slot ( slot_idx , left_ok , left_type , _color_from_type ( left_type , dark_theme ) , right_ok , right_type , _color_from_type ( right_type , dark_theme ) ) ;
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}
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slot_idx + + ;
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}
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graph - > add_child ( gnode ) ;
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if ( gnode - > is_comment ( ) ) {
graph - > move_child ( gnode , 0 ) ;
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}
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}
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}
_update_graph_connections ( ) ;
// use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything
graph - > call_deferred ( " set_scroll_ofs " , script - > get_function_scroll ( default_func ) * EDSCALE ) ;
updating_graph = false ;
}
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void VisualScriptEditor : : _change_port_type ( int p_select , int p_id , int p_port , bool is_input ) {
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StringName func = _get_function_of_node ( p_id ) ;
Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
return ;
undo_redo - > create_action ( " Change Port Type " ) ;
if ( is_input ) {
undo_redo - > add_do_method ( vsn . ptr ( ) , " set_input_data_port_type " , p_port , Variant : : Type ( p_select ) ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " set_input_data_port_type " , p_port , vsn - > get_input_value_port_info ( p_port ) . type ) ;
} else {
undo_redo - > add_do_method ( vsn . ptr ( ) , " set_output_data_port_type " , p_port , Variant : : Type ( p_select ) ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " set_output_data_port_type " , p_port , vsn - > get_output_value_port_info ( p_port ) . type ) ;
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}
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undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _update_node_size ( int p_id ) {
Node * node = graph - > get_node ( itos ( p_id ) ) ;
if ( Object : : cast_to < Control > ( node ) )
Object : : cast_to < Control > ( node ) - > set_size ( Vector2 ( 1 , 1 ) ) ; //shrink if text is smaller
}
void VisualScriptEditor : : _port_name_focus_out ( const Node * p_name_box , int p_id , int p_port , bool is_input ) {
StringName func = _get_function_of_node ( p_id ) ;
Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
return ;
String text ;
if ( Object : : cast_to < LineEdit > ( p_name_box ) )
text = Object : : cast_to < LineEdit > ( p_name_box ) - > get_text ( ) ;
else
return ;
undo_redo - > create_action ( " Change Port Name " ) ;
if ( is_input ) {
undo_redo - > add_do_method ( vsn . ptr ( ) , " set_input_data_port_name " , p_port , text ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " set_input_data_port_name " , p_port , vsn - > get_input_value_port_info ( p_port ) . name ) ;
} else {
undo_redo - > add_do_method ( vsn . ptr ( ) , " set_output_data_port_name " , p_port , text ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " set_output_data_port_name " , p_port , vsn - > get_output_value_port_info ( p_port ) . name ) ;
}
undo_redo - > commit_action ( ) ;
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}
void VisualScriptEditor : : _update_members ( ) {
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ERR_FAIL_COND ( ! script . is_valid ( ) ) ;
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updating_members = true ;
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members - > clear ( ) ;
TreeItem * root = members - > create_item ( ) ;
TreeItem * functions = members - > create_item ( root ) ;
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functions - > set_selectable ( 0 , false ) ;
functions - > set_text ( 0 , TTR ( " Functions: " ) ) ;
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functions - > add_button ( 0 , Control : : get_icon ( " Override " , " EditorIcons " ) , 1 , false , TTR ( " Override an existing built-in function. " ) ) ;
functions - > add_button ( 0 , Control : : get_icon ( " Add " , " EditorIcons " ) , 0 , false , TTR ( " Create a new function. " ) ) ;
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functions - > set_custom_color ( 0 , Control : : get_color ( " mono_color " , " Editor " ) ) ;
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List < StringName > func_names ;
script - > get_function_list ( & func_names ) ;
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for ( List < StringName > : : Element * E = func_names . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) = = default_func ) {
continue ;
}
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TreeItem * ti = members - > create_item ( functions ) ;
ti - > set_text ( 0 , E - > get ( ) ) ;
ti - > set_selectable ( 0 , true ) ;
ti - > set_metadata ( 0 , E - > get ( ) ) ;
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ti - > add_button ( 0 , Control : : get_icon ( " Edit " , " EditorIcons " ) , 0 ) ;
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if ( selected = = E - > get ( ) )
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ti - > select ( 0 ) ;
}
TreeItem * variables = members - > create_item ( root ) ;
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variables - > set_selectable ( 0 , false ) ;
variables - > set_text ( 0 , TTR ( " Variables: " ) ) ;
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variables - > add_button ( 0 , Control : : get_icon ( " Add " , " EditorIcons " ) , - 1 , false , TTR ( " Create a new variable. " ) ) ;
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variables - > set_custom_color ( 0 , Control : : get_color ( " mono_color " , " Editor " ) ) ;
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Ref < Texture2D > type_icons [ Variant : : VARIANT_MAX ] = {
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Control : : get_icon ( " Variant " , " EditorIcons " ) ,
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Control : : get_icon ( " bool " , " EditorIcons " ) ,
Control : : get_icon ( " int " , " EditorIcons " ) ,
Control : : get_icon ( " float " , " EditorIcons " ) ,
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Control : : get_icon ( " String " , " EditorIcons " ) ,
Control : : get_icon ( " Vector2 " , " EditorIcons " ) ,
Control : : get_icon ( " Rect2 " , " EditorIcons " ) ,
Control : : get_icon ( " Vector3 " , " EditorIcons " ) ,
Control : : get_icon ( " Transform2D " , " EditorIcons " ) ,
Control : : get_icon ( " Plane " , " EditorIcons " ) ,
Control : : get_icon ( " Quat " , " EditorIcons " ) ,
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Control : : get_icon ( " AABB " , " EditorIcons " ) ,
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Control : : get_icon ( " Basis " , " EditorIcons " ) ,
Control : : get_icon ( " Transform " , " EditorIcons " ) ,
Control : : get_icon ( " Color " , " EditorIcons " ) ,
Control : : get_icon ( " NodePath " , " EditorIcons " ) ,
Control : : get_icon ( " RID " , " EditorIcons " ) ,
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Control : : get_icon ( " MiniObject " , " EditorIcons " ) ,
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Control : : get_icon ( " Dictionary " , " EditorIcons " ) ,
Control : : get_icon ( " Array " , " EditorIcons " ) ,
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Control : : get_icon ( " PackedByteArray " , " EditorIcons " ) ,
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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Control : : get_icon ( " PackedInt32Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedFloat32Array " , " EditorIcons " ) ,
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Control : : get_icon ( " PackedStringArray " , " EditorIcons " ) ,
Control : : get_icon ( " PackedVector2Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedVector3Array " , " EditorIcons " ) ,
Control : : get_icon ( " PackedColorArray " , " EditorIcons " )
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} ;
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List < StringName > var_names ;
script - > get_variable_list ( & var_names ) ;
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for ( List < StringName > : : Element * E = var_names . front ( ) ; E ; E = E - > next ( ) ) {
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TreeItem * ti = members - > create_item ( variables ) ;
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ti - > set_text ( 0 , E - > get ( ) ) ;
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Variant var = script - > get_variable_default_value ( E - > get ( ) ) ;
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ti - > set_suffix ( 0 , " = " + String ( var ) ) ;
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ti - > set_icon ( 0 , type_icons [ script - > get_variable_info ( E - > get ( ) ) . type ] ) ;
ti - > set_selectable ( 0 , true ) ;
ti - > set_editable ( 0 , true ) ;
ti - > set_metadata ( 0 , E - > get ( ) ) ;
if ( selected = = E - > get ( ) )
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ti - > select ( 0 ) ;
}
TreeItem * _signals = members - > create_item ( root ) ;
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_signals - > set_selectable ( 0 , false ) ;
_signals - > set_text ( 0 , TTR ( " Signals: " ) ) ;
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_signals - > add_button ( 0 , Control : : get_icon ( " Add " , " EditorIcons " ) , - 1 , false , TTR ( " Create a new signal. " ) ) ;
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_signals - > set_custom_color ( 0 , Control : : get_color ( " mono_color " , " Editor " ) ) ;
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List < StringName > signal_names ;
script - > get_custom_signal_list ( & signal_names ) ;
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for ( List < StringName > : : Element * E = signal_names . front ( ) ; E ; E = E - > next ( ) ) {
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TreeItem * ti = members - > create_item ( _signals ) ;
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ti - > set_text ( 0 , E - > get ( ) ) ;
ti - > set_selectable ( 0 , true ) ;
ti - > set_editable ( 0 , true ) ;
ti - > set_metadata ( 0 , E - > get ( ) ) ;
if ( selected = = E - > get ( ) )
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ti - > select ( 0 ) ;
}
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String base_type = script - > get_instance_base_type ( ) ;
String icon_type = base_type ;
if ( ! Control : : has_icon ( base_type , " EditorIcons " ) ) {
icon_type = " Object " ;
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}
base_type_select - > set_text ( base_type ) ;
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base_type_select - > set_icon ( Control : : get_icon ( icon_type , " EditorIcons " ) ) ;
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updating_members = false ;
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}
void VisualScriptEditor : : _member_selected ( ) {
if ( updating_members )
return ;
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TreeItem * ti = members - > get_selected ( ) ;
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ERR_FAIL_COND ( ! ti ) ;
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selected = ti - > get_metadata ( 0 ) ;
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if ( ti - > get_parent ( ) = = members - > get_root ( ) - > get_children ( ) ) {
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# ifdef OSX_ENABLED
bool held_ctrl = Input : : get_singleton ( ) - > is_key_pressed ( KEY_META ) ;
# else
bool held_ctrl = Input : : get_singleton ( ) - > is_key_pressed ( KEY_CONTROL ) ;
# endif
if ( held_ctrl ) {
ERR_FAIL_COND ( ! script - > has_function ( selected ) ) ;
_center_on_node ( selected , script - > get_function_node_id ( selected ) ) ;
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}
}
}
void VisualScriptEditor : : _member_edited ( ) {
if ( updating_members )
return ;
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TreeItem * ti = members - > get_edited ( ) ;
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ERR_FAIL_COND ( ! ti ) ;
String name = ti - > get_metadata ( 0 ) ;
String new_name = ti - > get_text ( 0 ) ;
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if ( name = = new_name )
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return ;
if ( ! new_name . is_valid_identifier ( ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Name is not a valid identifier: " ) + " " + new_name ) ;
updating_members = true ;
ti - > set_text ( 0 , name ) ;
updating_members = false ;
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return ;
}
if ( script - > has_function ( new_name ) | | script - > has_variable ( new_name ) | | script - > has_custom_signal ( new_name ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Name already in use by another func/var/signal: " ) + " " + new_name ) ;
updating_members = true ;
ti - > set_text ( 0 , name ) ;
updating_members = false ;
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return ;
}
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TreeItem * root = members - > get_root ( ) ;
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if ( ti - > get_parent ( ) = = root - > get_children ( ) ) {
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selected = new_name ;
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int node_id = script - > get_function_node_id ( name ) ;
Ref < VisualScriptFunction > func ;
if ( script - > has_node ( name , node_id ) ) {
func = script - > get_node ( name , node_id ) ;
}
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undo_redo - > create_action ( TTR ( " Rename Function " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " rename_function " , name , new_name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " rename_function " , new_name , name ) ;
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if ( func . is_valid ( ) ) {
undo_redo - > add_do_method ( func . ptr ( ) , " set_name " , new_name ) ;
undo_redo - > add_undo_method ( func . ptr ( ) , " set_name " , name ) ;
}
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// also fix all function calls
List < StringName > flst ;
script - > get_function_list ( & flst ) ;
for ( List < StringName > : : Element * E = flst . front ( ) ; E ; E = E - > next ( ) ) {
List < int > lst ;
script - > get_node_list ( E - > get ( ) , & lst ) ;
for ( List < int > : : Element * F = lst . front ( ) ; F ; F = F - > next ( ) ) {
Ref < VisualScriptFunctionCall > fncall = script - > get_node ( E - > get ( ) , F - > get ( ) ) ;
if ( ! fncall . is_valid ( ) )
continue ;
if ( fncall - > get_function ( ) = = name ) {
undo_redo - > add_do_method ( fncall . ptr ( ) , " set_function " , new_name ) ;
undo_redo - > add_undo_method ( fncall . ptr ( ) , " set_function " , name ) ;
}
}
}
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undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
return ; //or crash because it will become invalid
}
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if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) ) {
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selected = new_name ;
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undo_redo - > create_action ( TTR ( " Rename Variable " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " rename_variable " , name , new_name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " rename_variable " , new_name , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
return ; //or crash because it will become invalid
}
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if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) - > get_next ( ) ) {
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selected = new_name ;
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undo_redo - > create_action ( TTR ( " Rename Signal " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " rename_custom_signal " , name , new_name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " rename_custom_signal " , new_name , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
return ; //or crash because it will become invalid
}
}
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void VisualScriptEditor : : _create_function_dialog ( ) {
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function_create_dialog - > popup_centered ( ) ;
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func_name_box - > set_text ( " " ) ;
func_name_box - > grab_focus ( ) ;
for ( int i = 0 ; i < func_input_vbox - > get_child_count ( ) ; i + + ) {
Node * nd = func_input_vbox - > get_child ( i ) ;
nd - > queue_delete ( ) ;
}
}
void VisualScriptEditor : : _create_function ( ) {
String name = _validate_name ( ( func_name_box - > get_text ( ) = = " " ) ? " new_func " : func_name_box - > get_text ( ) ) ;
selected = name ;
Vector2 ofs = _get_available_pos ( ) ;
Ref < VisualScriptFunction > func_node ;
func_node . instance ( ) ;
func_node - > set_name ( name ) ;
for ( int i = 0 ; i < func_input_vbox - > get_child_count ( ) ; i + + ) {
OptionButton * opbtn = Object : : cast_to < OptionButton > ( func_input_vbox - > get_child ( i ) - > get_child ( 3 ) ) ;
LineEdit * lne = Object : : cast_to < LineEdit > ( func_input_vbox - > get_child ( i ) - > get_child ( 1 ) ) ;
if ( ! opbtn | | ! lne )
continue ;
Variant : : Type arg_type = Variant : : Type ( opbtn - > get_selected ( ) ) ;
String arg_name = lne - > get_text ( ) ;
func_node - > add_argument ( arg_type , arg_name ) ;
}
undo_redo - > create_action ( TTR ( " Add Function " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_function " , name ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , name , script - > get_available_id ( ) , func_node , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_function " , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > commit_action ( ) ;
_update_graph ( ) ;
}
void VisualScriptEditor : : _add_node_dialog ( ) {
_generic_search ( script - > get_instance_base_type ( ) , graph - > get_global_position ( ) + Vector2 ( 55 , 80 ) , true ) ;
}
void VisualScriptEditor : : _add_func_input ( ) {
HBoxContainer * hbox = memnew ( HBoxContainer ) ;
hbox - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
Label * name_label = memnew ( Label ) ;
name_label - > set_text ( TTR ( " Name: " ) ) ;
hbox - > add_child ( name_label ) ;
LineEdit * name_box = memnew ( LineEdit ) ;
name_box - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
name_box - > set_text ( " input " ) ;
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name_box - > connect_compat ( " focus_entered " , this , " _deselect_input_names " ) ;
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hbox - > add_child ( name_box ) ;
Label * type_label = memnew ( Label ) ;
type_label - > set_text ( TTR ( " Type: " ) ) ;
hbox - > add_child ( type_label ) ;
OptionButton * type_box = memnew ( OptionButton ) ;
type_box - > set_custom_minimum_size ( Size2 ( 120 * EDSCALE , 0 ) ) ;
for ( int i = Variant : : NIL ; i < Variant : : VARIANT_MAX ; i + + )
type_box - > add_item ( Variant : : get_type_name ( Variant : : Type ( i ) ) ) ;
type_box - > select ( 1 ) ;
hbox - > add_child ( type_box ) ;
Button * delete_button = memnew ( Button ) ;
delete_button - > set_icon ( EditorNode : : get_singleton ( ) - > get_gui_base ( ) - > get_icon ( " Remove " , " EditorIcons " ) ) ;
delete_button - > set_tooltip ( vformat ( TTR ( " Delete input port " ) ) ) ;
hbox - > add_child ( delete_button ) ;
for ( int i = 0 ; i < func_input_vbox - > get_child_count ( ) ; i + + ) {
LineEdit * line_edit = ( LineEdit * ) func_input_vbox - > get_child ( i ) - > get_child ( 1 ) ;
line_edit - > deselect ( ) ;
}
func_input_vbox - > add_child ( hbox ) ;
hbox - > set_meta ( " id " , hbox - > get_position_in_parent ( ) ) ;
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delete_button - > connect_compat ( " pressed " , this , " _remove_func_input " , varray ( hbox ) ) ;
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name_box - > select_all ( ) ;
name_box - > grab_focus ( ) ;
}
void VisualScriptEditor : : _remove_func_input ( Node * p_node ) {
func_input_vbox - > remove_child ( p_node ) ;
p_node - > queue_delete ( ) ;
}
void VisualScriptEditor : : _deselect_input_names ( ) {
int cn = func_input_vbox - > get_child_count ( ) ;
for ( int i = 0 ; i < cn ; i + + ) {
LineEdit * lne = Object : : cast_to < LineEdit > ( func_input_vbox - > get_child ( i ) - > get_child ( 1 ) ) ;
if ( lne )
lne - > deselect ( ) ;
}
}
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void VisualScriptEditor : : _member_button ( Object * p_item , int p_column , int p_button ) {
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TreeItem * ti = Object : : cast_to < TreeItem > ( p_item ) ;
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TreeItem * root = members - > get_root ( ) ;
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if ( ti - > get_parent ( ) = = root ) {
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//main buttons
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if ( ti = = root - > get_children ( ) ) {
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//add function, this one uses menu
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if ( p_button = = 1 ) {
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new_virtual_method_select - > select_method_from_base_type ( script - > get_instance_base_type ( ) , String ( ) , true ) ;
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return ;
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} else if ( p_button = = 0 ) {
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String name = _validate_name ( " new_function " ) ;
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selected = name ;
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Vector2 ofs = _get_available_pos ( ) ;
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Ref < VisualScriptFunction > func_node ;
func_node . instance ( ) ;
func_node - > set_name ( name ) ;
undo_redo - > create_action ( TTR ( " Add Function " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_function " , name ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , name , script - > get_available_id ( ) , func_node , ofs ) ;
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_function " , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
_update_graph ( ) ;
}
return ; //or crash because it will become invalid
}
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if ( ti = = root - > get_children ( ) - > get_next ( ) ) {
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//add variable
String name = _validate_name ( " new_variable " ) ;
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selected = name ;
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undo_redo - > create_action ( TTR ( " Add Variable " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_variable " , name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_variable " , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
return ; //or crash because it will become invalid
}
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if ( ti = = root - > get_children ( ) - > get_next ( ) - > get_next ( ) ) {
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//add variable
String name = _validate_name ( " new_signal " ) ;
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selected = name ;
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undo_redo - > create_action ( TTR ( " Add Signal " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_custom_signal " , name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_custom_signal " , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
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undo_redo - > commit_action ( ) ;
return ; //or crash because it will become invalid
}
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} else if ( ti - > get_parent ( ) = = root - > get_children ( ) ) {
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selected = ti - > get_text ( 0 ) ;
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function_name_edit - > set_position ( Input : : get_singleton ( ) - > get_mouse_position ( ) - Vector2 ( 60 , - 10 ) ) ;
function_name_edit - > popup ( ) ;
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function_name_box - > set_text ( selected ) ;
function_name_box - > select_all ( ) ;
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}
}
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void VisualScriptEditor : : _add_input_port ( int p_id ) {
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StringName func = _get_function_of_node ( p_id ) ;
Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
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return ;
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updating_graph = true ;
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undo_redo - > create_action ( TTR ( " Add Input Port " ) , UndoRedo : : MERGE_ENDS ) ;
undo_redo - > add_do_method ( vsn . ptr ( ) , " add_input_data_port " , Variant : : NIL , " arg " , - 1 ) ;
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undo_redo - > add_do_method ( this , " _update_graph " , p_id ) ;
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undo_redo - > add_undo_method ( vsn . ptr ( ) , " remove_input_data_port " , vsn - > get_input_value_port_count ( ) ) ;
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undo_redo - > add_undo_method ( this , " _update_graph " , p_id ) ;
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updating_graph = false ;
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undo_redo - > commit_action ( ) ;
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}
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void VisualScriptEditor : : _add_output_port ( int p_id ) {
StringName func = _get_function_of_node ( p_id ) ;
Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
return ;
updating_graph = true ;
undo_redo - > create_action ( TTR ( " Add Output Port " ) , UndoRedo : : MERGE_ENDS ) ;
undo_redo - > add_do_method ( vsn . ptr ( ) , " add_output_data_port " , Variant : : NIL , " arg " , - 1 ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_id ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " remove_output_data_port " , vsn - > get_output_value_port_count ( ) ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_id ) ;
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updating_graph = false ;
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undo_redo - > commit_action ( ) ;
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}
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void VisualScriptEditor : : _remove_input_port ( int p_id , int p_port ) {
StringName func = _get_function_of_node ( p_id ) ;
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Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
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return ;
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updating_graph = true ;
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undo_redo - > create_action ( TTR ( " Remove Input Port " ) , UndoRedo : : MERGE_ENDS ) ;
int conn_from = - 1 , conn_port = - 1 ;
script - > get_input_value_port_connection_source ( func , p_id , p_port , & conn_from , & conn_port ) ;
if ( conn_from ! = - 1 )
undo_redo - > add_do_method ( script . ptr ( ) , " data_disconnect " , func , conn_from , conn_port , p_id , p_port ) ;
undo_redo - > add_do_method ( vsn . ptr ( ) , " remove_input_data_port " , p_port ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_id ) ;
if ( conn_from ! = - 1 )
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , conn_from , conn_port , p_id , p_port ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " add_input_data_port " , vsn - > get_input_value_port_info ( p_port ) . type , vsn - > get_input_value_port_info ( p_port ) . name , p_port ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_id ) ;
updating_graph = false ;
undo_redo - > commit_action ( ) ;
}
void VisualScriptEditor : : _remove_output_port ( int p_id , int p_port ) {
StringName func = _get_function_of_node ( p_id ) ;
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Ref < VisualScriptLists > vsn = script - > get_node ( func , p_id ) ;
if ( ! vsn . is_valid ( ) )
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return ;
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updating_graph = true ;
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undo_redo - > create_action ( TTR ( " Remove Output Port " ) , UndoRedo : : MERGE_ENDS ) ;
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List < VisualScript : : DataConnection > data_connections ;
script - > get_data_connection_list ( func , & data_connections ) ;
HashMap < int , Set < int > > conn_map ;
for ( const List < VisualScript : : DataConnection > : : Element * E = data_connections . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . from_node = = p_id & & E - > get ( ) . from_port = = p_port ) {
// push into the connections map
if ( ! conn_map . has ( E - > get ( ) . to_node ) )
conn_map . set ( E - > get ( ) . to_node , Set < int > ( ) ) ;
conn_map [ E - > get ( ) . to_node ] . insert ( E - > get ( ) . to_port ) ;
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}
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}
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undo_redo - > add_do_method ( vsn . ptr ( ) , " remove_output_data_port " , p_port ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_id ) ;
List < int > keys ;
conn_map . get_key_list ( & keys ) ;
for ( const List < int > : : Element * E = keys . front ( ) ; E ; E = E - > next ( ) ) {
for ( const Set < int > : : Element * F = conn_map [ E - > get ( ) ] . front ( ) ; F ; F = F - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , p_id , p_port , E - > get ( ) , F - > get ( ) ) ;
}
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}
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undo_redo - > add_undo_method ( vsn . ptr ( ) , " add_output_data_port " , vsn - > get_output_value_port_info ( p_port ) . type , vsn - > get_output_value_port_info ( p_port ) . name , p_port ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_id ) ;
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updating_graph = false ;
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undo_redo - > commit_action ( ) ;
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}
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void VisualScriptEditor : : _expression_text_changed ( const String & p_text , int p_id ) {
StringName func = _get_function_of_node ( p_id ) ;
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Ref < VisualScriptExpression > vse = script - > get_node ( func , p_id ) ;
if ( ! vse . is_valid ( ) )
return ;
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updating_graph = true ;
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undo_redo - > create_action ( TTR ( " Change Expression " ) , UndoRedo : : MERGE_ENDS ) ;
undo_redo - > add_do_property ( vse . ptr ( ) , " expression " , p_text ) ;
undo_redo - > add_undo_property ( vse . ptr ( ) , " expression " , vse - > get ( " expression " ) ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_id ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_id ) ;
undo_redo - > commit_action ( ) ;
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Node * node = graph - > get_node ( itos ( p_id ) ) ;
if ( Object : : cast_to < Control > ( node ) )
Object : : cast_to < Control > ( node ) - > set_size ( Vector2 ( 1 , 1 ) ) ; //shrink if text is smaller
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updating_graph = false ;
}
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Vector2 VisualScriptEditor : : _get_available_pos ( bool centered , Vector2 ofs ) const {
if ( centered )
ofs = graph - > get_scroll_ofs ( ) + graph - > get_size ( ) * 0.5 ;
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if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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while ( true ) {
bool exists = false ;
List < StringName > all_fn ;
script - > get_function_list ( & all_fn ) ;
for ( List < StringName > : : Element * F = all_fn . front ( ) ; F ; F = F - > next ( ) ) {
StringName curr_fn = F - > get ( ) ;
List < int > existing ;
script - > get_node_list ( curr_fn , & existing ) ;
for ( List < int > : : Element * E = existing . front ( ) ; E ; E = E - > next ( ) ) {
Point2 pos = script - > get_node_position ( curr_fn , E - > get ( ) ) ;
if ( pos . distance_to ( ofs ) < 50 ) {
ofs + = Vector2 ( graph - > get_snap ( ) , graph - > get_snap ( ) ) ;
exists = true ;
break ;
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}
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}
}
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if ( exists )
continue ;
break ;
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}
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return ofs ;
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}
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String VisualScriptEditor : : _validate_name ( const String & p_name ) const {
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String valid = p_name ;
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int counter = 1 ;
while ( true ) {
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bool exists = script - > has_function ( valid ) | | script - > has_variable ( valid ) | | script - > has_custom_signal ( valid ) ;
if ( exists ) {
counter + + ;
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valid = p_name + " _ " + itos ( counter ) ;
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continue ;
}
break ;
}
return valid ;
}
void VisualScriptEditor : : _on_nodes_delete ( ) {
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// delete all the selected nodes
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List < int > to_erase ;
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for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
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if ( gn ) {
if ( gn - > is_selected ( ) & & gn - > is_close_button_visible ( ) ) {
to_erase . push_back ( gn - > get_name ( ) . operator String ( ) . to_int ( ) ) ;
}
}
}
if ( to_erase . empty ( ) )
return ;
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undo_redo - > create_action ( TTR ( " Remove VisualScript Nodes " ) ) ;
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for ( List < int > : : Element * F = to_erase . front ( ) ; F ; F = F - > next ( ) ) {
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int cr_node = F - > get ( ) ;
StringName func = _get_function_of_node ( cr_node ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " remove_node " , func , cr_node ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_node " , func , cr_node , script - > get_node ( func , cr_node ) , script - > get_node_position ( func , cr_node ) ) ;
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List < VisualScript : : SequenceConnection > sequence_conns ;
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script - > get_sequence_connection_list ( func , & sequence_conns ) ;
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for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_conns . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . from_node = = cr_node | | E - > get ( ) . to_node = = cr_node ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , func , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
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}
}
List < VisualScript : : DataConnection > data_conns ;
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script - > get_data_connection_list ( func , & data_conns ) ;
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for ( List < VisualScript : : DataConnection > : : Element * E = data_conns . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . from_node = = F - > get ( ) | | E - > get ( ) . to_node = = F - > get ( ) ) {
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undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
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}
}
}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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undo_redo - > commit_action ( ) ;
}
void VisualScriptEditor : : _on_nodes_duplicate ( ) {
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Set < int > to_duplicate ;
List < StringName > funcs ;
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for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
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if ( gn ) {
if ( gn - > is_selected ( ) & & gn - > is_close_button_visible ( ) ) {
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int id = gn - > get_name ( ) . operator String ( ) . to_int ( ) ;
to_duplicate . insert ( id ) ;
funcs . push_back ( _get_function_of_node ( id ) ) ;
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}
}
}
if ( to_duplicate . empty ( ) )
return ;
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undo_redo - > create_action ( TTR ( " Duplicate VisualScript Nodes " ) ) ;
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int idc = script - > get_available_id ( ) + 1 ;
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Set < int > to_select ;
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HashMap < int , int > remap ;
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for ( Set < int > : : Element * F = to_duplicate . front ( ) ; F ; F = F - > next ( ) ) {
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// duplicate from the specific function but place it into the default func as it would lack the connections
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StringName func = _get_function_of_node ( F - > get ( ) ) ;
Ref < VisualScriptNode > node = script - > get_node ( func , F - > get ( ) ) ;
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Ref < VisualScriptNode > dupe = node - > duplicate ( true ) ;
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int new_id = idc + + ;
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remap . set ( F - > get ( ) , new_id ) ;
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to_select . insert ( new_id ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , dupe , script - > get_node_position ( func , F - > get ( ) ) + Vector2 ( 20 , 20 ) ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
}
for ( List < StringName > : : Element * F = funcs . front ( ) ; F ; F = F - > next ( ) ) {
List < VisualScript : : SequenceConnection > seqs ;
script - > get_sequence_connection_list ( F - > get ( ) , & seqs ) ;
for ( List < VisualScript : : SequenceConnection > : : Element * E = seqs . front ( ) ; E ; E = E - > next ( ) ) {
if ( to_duplicate . has ( E - > get ( ) . from_node ) & & to_duplicate . has ( E - > get ( ) . to_node ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_output , remap [ E - > get ( ) . to_node ] ) ;
}
}
List < VisualScript : : DataConnection > data ;
script - > get_data_connection_list ( F - > get ( ) , & data ) ;
for ( List < VisualScript : : DataConnection > : : Element * E = data . front ( ) ; E ; E = E - > next ( ) ) {
if ( to_duplicate . has ( E - > get ( ) . from_node ) & & to_duplicate . has ( E - > get ( ) . to_node ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_port , remap [ E - > get ( ) . to_node ] , E - > get ( ) . to_port ) ;
}
}
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}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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undo_redo - > commit_action ( ) ;
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for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
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if ( gn ) {
int id = gn - > get_name ( ) . operator String ( ) . to_int ( ) ;
gn - > set_selected ( to_select . has ( id ) ) ;
}
}
if ( to_select . size ( ) ) {
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EditorNode : : get_singleton ( ) - > push_item ( script - > get_node ( default_func , to_select . front ( ) - > get ( ) ) . ptr ( ) ) ;
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}
}
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void VisualScriptEditor : : _generic_search ( String p_base_type , Vector2 pos , bool node_centered ) {
if ( node_centered )
port_action_pos = graph - > get_size ( ) / 2.0f ;
else
port_action_pos = graph - > get_viewport ( ) - > get_mouse_position ( ) - graph - > get_global_position ( ) ;
new_connect_node_select - > select_from_visual_script ( p_base_type , false , false ) ; // neither connecting nor reset text
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// ensure that the dialog fits inside the graph
Size2 bounds = graph - > get_global_position ( ) + graph - > get_size ( ) - new_connect_node_select - > get_size ( ) ;
pos . x = pos . x > bounds . x ? bounds . x : pos . x ;
pos . y = pos . y > bounds . y ? bounds . y : pos . y ;
if ( pos ! = Vector2 ( ) )
new_connect_node_select - > set_position ( pos ) ;
}
void VisualScriptEditor : : _input ( const Ref < InputEvent > & p_event ) {
// GUI input for VS Editor Plugin
Ref < InputEventMouseButton > key = p_event ;
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if ( key . is_valid ( ) & & ! key - > is_pressed ( ) ) {
mouse_up_position = Input : : get_singleton ( ) - > get_mouse_position ( ) ;
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}
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}
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void VisualScriptEditor : : _graph_gui_input ( const Ref < InputEvent > & p_event ) {
Ref < InputEventMouseButton > key = p_event ;
if ( key . is_valid ( ) & & key - > is_pressed ( ) & & key - > get_button_mask ( ) = = BUTTON_RIGHT ) {
saved_position = graph - > get_local_mouse_position ( ) ;
Point2 gpos = Input : : get_singleton ( ) - > get_mouse_position ( ) ;
_generic_search ( script - > get_instance_base_type ( ) , gpos ) ;
}
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}
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void VisualScriptEditor : : _members_gui_input ( const Ref < InputEvent > & p_event ) {
Ref < InputEventKey > key = p_event ;
if ( key . is_valid ( ) & & key - > is_pressed ( ) & & ! key - > is_echo ( ) ) {
if ( members - > has_focus ( ) ) {
TreeItem * ti = members - > get_selected ( ) ;
if ( ti ) {
TreeItem * root = members - > get_root ( ) ;
if ( ti - > get_parent ( ) = = root - > get_children ( ) ) {
member_type = MEMBER_FUNCTION ;
}
if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) ) {
member_type = MEMBER_VARIABLE ;
}
if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) - > get_next ( ) ) {
member_type = MEMBER_SIGNAL ;
}
member_name = ti - > get_text ( 0 ) ;
}
if ( ED_IS_SHORTCUT ( " visual_script_editor/delete_selected " , p_event ) ) {
_member_option ( MEMBER_REMOVE ) ;
}
if ( ED_IS_SHORTCUT ( " visual_script_editor/edit_member " , p_event ) ) {
_member_option ( MEMBER_EDIT ) ;
}
}
}
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Ref < InputEventMouseButton > btn = p_event ;
if ( btn . is_valid ( ) & & btn - > is_doubleclick ( ) ) {
TreeItem * ti = members - > get_selected ( ) ;
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if ( ti & & ti - > get_parent ( ) = = members - > get_root ( ) - > get_children ( ) ) // to check if it's a function
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_center_on_node ( ti - > get_metadata ( 0 ) , script - > get_function_node_id ( ti - > get_metadata ( 0 ) ) ) ;
}
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}
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void VisualScriptEditor : : _rename_function ( const String & name , const String & new_name ) {
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if ( ! new_name . is_valid_identifier ( ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Name is not a valid identifier: " ) + " " + new_name ) ;
return ;
}
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if ( script - > has_function ( new_name ) | | script - > has_variable ( new_name ) | | script - > has_custom_signal ( new_name ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Name already in use by another func/var/signal: " ) + " " + new_name ) ;
return ;
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}
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int node_id = script - > get_function_node_id ( name ) ;
Ref < VisualScriptFunction > func ;
if ( script - > has_node ( name , node_id ) ) {
func = script - > get_node ( name , node_id ) ;
}
undo_redo - > create_action ( TTR ( " Rename Function " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " rename_function " , name , new_name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " rename_function " , new_name , name ) ;
if ( func . is_valid ( ) ) {
undo_redo - > add_do_method ( func . ptr ( ) , " set_name " , new_name ) ;
undo_redo - > add_undo_method ( func . ptr ( ) , " set_name " , name ) ;
}
// also fix all function calls
List < StringName > flst ;
script - > get_function_list ( & flst ) ;
for ( List < StringName > : : Element * E = flst . front ( ) ; E ; E = E - > next ( ) ) {
List < int > lst ;
script - > get_node_list ( E - > get ( ) , & lst ) ;
for ( List < int > : : Element * F = lst . front ( ) ; F ; F = F - > next ( ) ) {
Ref < VisualScriptFunctionCall > fncall = script - > get_node ( E - > get ( ) , F - > get ( ) ) ;
if ( ! fncall . is_valid ( ) )
continue ;
if ( fncall - > get_function ( ) = = name ) {
undo_redo - > add_do_method ( fncall . ptr ( ) , " set_function " , new_name ) ;
undo_redo - > add_undo_method ( fncall . ptr ( ) , " set_function " , name ) ;
}
}
}
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > commit_action ( ) ;
}
void VisualScriptEditor : : _fn_name_box_input ( const Ref < InputEvent > & p_event ) {
if ( ! function_name_edit - > is_visible ( ) )
return ;
Ref < InputEventKey > key = p_event ;
if ( key . is_valid ( ) & & key - > is_pressed ( ) & & key - > get_scancode ( ) = = KEY_ENTER ) {
function_name_edit - > hide ( ) ;
_rename_function ( selected , function_name_box - > get_text ( ) ) ;
function_name_box - > clear ( ) ;
}
}
Variant VisualScriptEditor : : get_drag_data_fw ( const Point2 & p_point , Control * p_from ) {
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if ( p_from = = members ) {
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TreeItem * it = members - > get_item_at_position ( p_point ) ;
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if ( ! it )
return Variant ( ) ;
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String type = it - > get_metadata ( 0 ) ;
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if ( type = = String ( ) )
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return Variant ( ) ;
Dictionary dd ;
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TreeItem * root = members - > get_root ( ) ;
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if ( it - > get_parent ( ) = = root - > get_children ( ) ) {
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dd [ " type " ] = " visual_script_function_drag " ;
dd [ " function " ] = type ;
} else if ( it - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) ) {
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dd [ " type " ] = " visual_script_variable_drag " ;
dd [ " variable " ] = type ;
} else if ( it - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) - > get_next ( ) ) {
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dd [ " type " ] = " visual_script_signal_drag " ;
dd [ " signal " ] = type ;
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} else {
return Variant ( ) ;
}
Label * label = memnew ( Label ) ;
label - > set_text ( it - > get_text ( 0 ) ) ;
set_drag_preview ( label ) ;
return dd ;
}
return Variant ( ) ;
}
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bool VisualScriptEditor : : can_drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) const {
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if ( p_from = = graph ) {
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Dictionary d = p_data ;
if ( d . has ( " type " ) & &
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( String ( d [ " type " ] ) = = " visual_script_node_drag " | |
String ( d [ " type " ] ) = = " visual_script_function_drag " | |
String ( d [ " type " ] ) = = " visual_script_variable_drag " | |
String ( d [ " type " ] ) = = " visual_script_signal_drag " | |
String ( d [ " type " ] ) = = " obj_property " | |
String ( d [ " type " ] ) = = " resource " | |
String ( d [ " type " ] ) = = " files " | |
String ( d [ " type " ] ) = = " nodes " ) ) {
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if ( String ( d [ " type " ] ) = = " obj_property " ) {
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# ifdef OSX_ENABLED
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( vformat ( TTR ( " Hold %s to drop a Getter. Hold Shift to drop a generic signature. " ) , find_keycode_name ( KEY_META ) ) ) ;
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# else
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( TTR ( " Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature. " ) ) ;
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# endif
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}
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if ( String ( d [ " type " ] ) = = " nodes " ) {
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# ifdef OSX_ENABLED
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( vformat ( TTR ( " Hold %s to drop a simple reference to the node. " ) , find_keycode_name ( KEY_META ) ) ) ;
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# else
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( TTR ( " Hold Ctrl to drop a simple reference to the node. " ) ) ;
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# endif
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}
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if ( String ( d [ " type " ] ) = = " visual_script_variable_drag " ) {
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# ifdef OSX_ENABLED
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( vformat ( TTR ( " Hold %s to drop a Variable Setter. " ) , find_keycode_name ( KEY_META ) ) ) ;
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# else
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const_cast < VisualScriptEditor * > ( this ) - > _show_hint ( TTR ( " Hold Ctrl to drop a Variable Setter. " ) ) ;
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# endif
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}
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return true ;
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}
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}
return false ;
}
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static Node * _find_script_node ( Node * p_edited_scene , Node * p_current_node , const Ref < Script > & script ) {
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if ( p_edited_scene ! = p_current_node & & p_current_node - > get_owner ( ) ! = p_edited_scene )
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return NULL ;
Ref < Script > scr = p_current_node - > get_script ( ) ;
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if ( scr . is_valid ( ) & & scr = = script )
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return p_current_node ;
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for ( int i = 0 ; i < p_current_node - > get_child_count ( ) ; i + + ) {
Node * n = _find_script_node ( p_edited_scene , p_current_node - > get_child ( i ) , script ) ;
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if ( n )
return n ;
}
return NULL ;
}
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void VisualScriptEditor : : drop_data_fw ( const Point2 & p_point , const Variant & p_data , Control * p_from ) {
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if ( p_from ! = graph ) {
return ;
}
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Dictionary d = p_data ;
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if ( ! d . has ( " type " ) ) {
return ;
}
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if ( String ( d [ " type " ] ) = = " visual_script_node_drag " ) {
if ( ! d . has ( " node_type " ) | | String ( d [ " node_type " ] ) = = " Null " ) {
return ;
}
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
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if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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int new_id = _create_new_node_from_name ( d [ " node_type " ] , ofs , default_func ) ;
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Node * node = graph - > get_node ( itos ( new_id ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
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}
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if ( String ( d [ " type " ] ) = = " visual_script_variable_drag " ) {
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# ifdef OSX_ENABLED
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bool use_set = Input : : get_singleton ( ) - > is_key_pressed ( KEY_META ) ;
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# else
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bool use_set = Input : : get_singleton ( ) - > is_key_pressed ( KEY_CONTROL ) ;
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# endif
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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Ref < VisualScriptNode > vnode ;
if ( use_set ) {
Ref < VisualScriptVariableSet > vnodes ;
vnodes . instance ( ) ;
vnodes - > set_variable ( d [ " variable " ] ) ;
vnode = vnodes ;
} else {
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Ref < VisualScriptVariableGet > vnodeg ;
vnodeg . instance ( ) ;
vnodeg - > set_variable ( d [ " variable " ] ) ;
vnode = vnodeg ;
}
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int new_id = script - > get_available_id ( ) ;
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , vnode , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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Node * node = graph - > get_node ( itos ( new_id ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
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}
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if ( String ( d [ " type " ] ) = = " visual_script_function_drag " ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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Ref < VisualScriptFunctionCall > vnode ;
vnode . instance ( ) ;
vnode - > set_call_mode ( VisualScriptFunctionCall : : CALL_MODE_SELF ) ;
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int new_id = script - > get_available_id ( ) ;
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , vnode , ofs ) ;
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undo_redo - > add_do_method ( vnode . ptr ( ) , " set_base_type " , script - > get_instance_base_type ( ) ) ;
undo_redo - > add_do_method ( vnode . ptr ( ) , " set_function " , d [ " function " ] ) ;
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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Node * node = graph - > get_node ( itos ( new_id ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
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}
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if ( String ( d [ " type " ] ) = = " visual_script_signal_drag " ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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Ref < VisualScriptEmitSignal > vnode ;
vnode . instance ( ) ;
vnode - > set_signal ( d [ " signal " ] ) ;
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int new_id = script - > get_available_id ( ) ;
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , vnode , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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Node * node = graph - > get_node ( itos ( new_id ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
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}
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if ( String ( d [ " type " ] ) = = " resource " ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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Ref < VisualScriptPreload > prnode ;
prnode . instance ( ) ;
prnode - > set_preload ( d [ " resource " ] ) ;
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int new_id = script - > get_available_id ( ) ;
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undo_redo - > create_action ( TTR ( " Add Preload Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , prnode , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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Node * node = graph - > get_node ( itos ( new_id ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
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}
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if ( String ( d [ " type " ] ) = = " files " ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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Array files = d [ " files " ] ;
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List < int > new_ids ;
int new_id = script - > get_available_id ( ) ;
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if ( files . size ( ) ) {
undo_redo - > create_action ( TTR ( " Add Preload Node " ) ) ;
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for ( int i = 0 ; i < files . size ( ) ; i + + ) {
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Ref < Resource > res = ResourceLoader : : load ( files [ i ] ) ;
if ( ! res . is_valid ( ) )
continue ;
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Ref < VisualScriptPreload > prnode ;
prnode . instance ( ) ;
prnode - > set_preload ( res ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , prnode , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
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new_ids . push_back ( new_id ) ;
new_id + + ;
ofs + = Vector2 ( 20 , 20 ) * EDSCALE ;
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}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
}
for ( List < int > : : Element * E = new_ids . front ( ) ; E ; E = E - > next ( ) ) {
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Node * node = graph - > get_node ( itos ( E - > get ( ) ) ) ;
if ( node ) {
graph - > set_selected ( node ) ;
_node_selected ( node ) ;
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}
}
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}
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if ( String ( d [ " type " ] ) = = " nodes " ) {
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Node * sn = _find_script_node ( get_tree ( ) - > get_edited_scene_root ( ) , get_tree ( ) - > get_edited_scene_root ( ) , script ) ;
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if ( ! sn ) {
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EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " Can't drop nodes because script '%s' is not used in this scene. " ) , get_name ( ) ) ) ;
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return ;
}
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# ifdef OSX_ENABLED
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bool use_node = Input : : get_singleton ( ) - > is_key_pressed ( KEY_META ) ;
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# else
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bool use_node = Input : : get_singleton ( ) - > is_key_pressed ( KEY_CONTROL ) ;
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# endif
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Array nodes = d [ " nodes " ] ;
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Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
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if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
ofs / = EDSCALE ;
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undo_redo - > create_action ( TTR ( " Add Node(s) From Tree " ) ) ;
int base_id = script - > get_available_id ( ) ;
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if ( nodes . size ( ) > 1 ) {
use_node = true ;
}
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for ( int i = 0 ; i < nodes . size ( ) ; i + + ) {
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NodePath np = nodes [ i ] ;
Node * node = get_node ( np ) ;
if ( ! node ) {
continue ;
}
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Ref < VisualScriptNode > n ;
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if ( use_node ) {
Ref < VisualScriptSceneNode > scene_node ;
scene_node . instance ( ) ;
scene_node - > set_node_path ( sn - > get_path_to ( node ) ) ;
n = scene_node ;
} else {
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// ! Doesn't work properly
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Ref < VisualScriptFunctionCall > call ;
call . instance ( ) ;
call - > set_call_mode ( VisualScriptFunctionCall : : CALL_MODE_NODE_PATH ) ;
call - > set_base_path ( sn - > get_path_to ( node ) ) ;
call - > set_base_type ( node - > get_class ( ) ) ;
n = call ;
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method_select - > select_from_instance ( node , " " , true , node - > get_class ( ) ) ;
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selecting_method_id = base_id ;
}
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , base_id , n , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , base_id ) ;
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base_id + + ;
ofs + = Vector2 ( 25 , 25 ) ;
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}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
}
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if ( String ( d [ " type " ] ) = = " obj_property " ) {
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Node * sn = _find_script_node ( get_tree ( ) - > get_edited_scene_root ( ) , get_tree ( ) - > get_edited_scene_root ( ) , script ) ;
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if ( ! sn & & ! Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) {
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EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " Can't drop properties because script '%s' is not used in this scene. \n Drop holding 'Shift' to just copy the signature. " ) , get_name ( ) ) ) ;
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return ;
}
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Object * obj = d [ " object " ] ;
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if ( ! obj )
return ;
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Node * node = Object : : cast_to < Node > ( obj ) ;
Vector2 ofs = graph - > get_scroll_ofs ( ) + p_point ;
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if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
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ofs / = EDSCALE ;
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# ifdef OSX_ENABLED
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bool use_get = Input : : get_singleton ( ) - > is_key_pressed ( KEY_META ) ;
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# else
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bool use_get = Input : : get_singleton ( ) - > is_key_pressed ( KEY_CONTROL ) ;
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# endif
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if ( ! node | | Input : : get_singleton ( ) - > is_key_pressed ( KEY_SHIFT ) ) {
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if ( use_get )
undo_redo - > create_action ( TTR ( " Add Getter Property " ) ) ;
else
undo_redo - > create_action ( TTR ( " Add Setter Property " ) ) ;
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int base_id = script - > get_available_id ( ) ;
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Ref < VisualScriptNode > vnode ;
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if ( ! use_get ) {
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Ref < VisualScriptPropertySet > pset ;
pset . instance ( ) ;
pset - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_INSTANCE ) ;
pset - > set_base_type ( obj - > get_class ( ) ) ;
/*if (use_value) {
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pset - > set_use_builtin_value ( true ) ;
pset - > set_builtin_value ( d [ " value " ] ) ;
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} */
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vnode = pset ;
} else {
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Ref < VisualScriptPropertyGet > pget ;
pget . instance ( ) ;
pget - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_INSTANCE ) ;
pget - > set_base_type ( obj - > get_class ( ) ) ;
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vnode = pget ;
}
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , base_id , vnode , ofs ) ;
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undo_redo - > add_do_method ( vnode . ptr ( ) , " set_property " , d [ " property " ] ) ;
if ( ! use_get ) {
undo_redo - > add_do_method ( vnode . ptr ( ) , " set_default_input_value " , 0 , d [ " value " ] ) ;
}
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , base_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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} else {
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if ( use_get )
undo_redo - > create_action ( TTR ( " Add Getter Property " ) ) ;
else
undo_redo - > create_action ( TTR ( " Add Setter Property " ) ) ;
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int base_id = script - > get_available_id ( ) ;
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Ref < VisualScriptNode > vnode ;
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if ( ! use_get ) {
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Ref < VisualScriptPropertySet > pset ;
pset . instance ( ) ;
if ( sn = = node ) {
pset - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_SELF ) ;
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} else {
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pset - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_NODE_PATH ) ;
pset - > set_base_path ( sn - > get_path_to ( node ) ) ;
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}
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vnode = pset ;
} else {
Ref < VisualScriptPropertyGet > pget ;
pget . instance ( ) ;
if ( sn = = node ) {
pget - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_SELF ) ;
} else {
pget - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_NODE_PATH ) ;
pget - > set_base_path ( sn - > get_path_to ( node ) ) ;
}
vnode = pget ;
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}
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , base_id , vnode , ofs ) ;
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undo_redo - > add_do_method ( vnode . ptr ( ) , " set_property " , d [ " property " ] ) ;
if ( ! use_get ) {
undo_redo - > add_do_method ( vnode . ptr ( ) , " set_default_input_value " , 0 , d [ " value " ] ) ;
}
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , base_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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}
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}
}
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void VisualScriptEditor : : _selected_method ( const String & p_method , const String & p_type , const bool p_connecting ) {
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Ref < VisualScriptFunctionCall > vsfc = script - > get_node ( default_func , selecting_method_id ) ;
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if ( ! vsfc . is_valid ( ) )
return ;
vsfc - > set_function ( p_method ) ;
}
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void VisualScriptEditor : : _draw_color_over_button ( Object * obj , Color p_color ) {
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Button * button = Object : : cast_to < Button > ( obj ) ;
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if ( ! button )
return ;
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Ref < StyleBox > normal = get_stylebox ( " normal " , " Button " ) ;
button - > draw_rect ( Rect2 ( normal - > get_offset ( ) , button - > get_size ( ) - normal - > get_minimum_size ( ) ) , p_color ) ;
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}
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void VisualScriptEditor : : _button_resource_previewed ( const String & p_path , const Ref < Texture2D > & p_preview , const Ref < Texture2D > & p_small_preview , Variant p_ud ) {
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Array ud = p_ud ;
ERR_FAIL_COND ( ud . size ( ) ! = 2 ) ;
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ObjectID id = ud [ 0 ] ;
Object * obj = ObjectDB : : get_instance ( id ) ;
if ( ! obj )
return ;
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Button * b = Object : : cast_to < Button > ( obj ) ;
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ERR_FAIL_COND ( ! b ) ;
if ( p_preview . is_null ( ) ) {
b - > set_text ( ud [ 1 ] ) ;
} else {
b - > set_icon ( p_preview ) ;
}
}
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/////////////////////////
void VisualScriptEditor : : apply_code ( ) {
}
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RES VisualScriptEditor : : get_edited_resource ( ) const {
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return script ;
}
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void VisualScriptEditor : : set_edited_resource ( const RES & p_res ) {
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script = p_res ;
signal_editor - > script = script ;
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signal_editor - > undo_redo = undo_redo ;
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variable_editor - > script = script ;
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variable_editor - > undo_redo = undo_redo ;
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script - > connect_compat ( " node_ports_changed " , this , " _node_ports_changed " ) ;
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default_func = script - > get_default_func ( ) ;
if ( ! script - > has_function ( default_func ) ) // this is the supposed default function
{
script - > add_function ( default_func ) ;
script - > set_edited ( true ) ; //so that if a function was added it's saved
}
_update_graph ( ) ;
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_update_members ( ) ;
}
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Vector < String > VisualScriptEditor : : get_functions ( ) {
return Vector < String > ( ) ;
}
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void VisualScriptEditor : : reload_text ( ) {
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}
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String VisualScriptEditor : : get_name ( ) {
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String name ;
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if ( script - > get_path ( ) . find ( " local:// " ) = = - 1 & & script - > get_path ( ) . find ( " :: " ) = = - 1 ) {
name = script - > get_path ( ) . get_file ( ) ;
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if ( is_unsaved ( ) ) {
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name + = " (*) " ;
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}
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} else if ( script - > get_name ( ) ! = " " )
name = script - > get_name ( ) ;
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else
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name = script - > get_class ( ) + " ( " + itos ( script - > get_instance_id ( ) ) + " ) " ;
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return name ;
}
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Ref < Texture2D > VisualScriptEditor : : get_icon ( ) {
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return Control : : get_icon ( " VisualScript " , " EditorIcons " ) ;
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}
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bool VisualScriptEditor : : is_unsaved ( ) {
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return script - > is_edited ( ) | | script - > are_subnodes_edited ( ) ;
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}
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Variant VisualScriptEditor : : get_edit_state ( ) {
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Dictionary d ;
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d [ " function " ] = default_func ;
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d [ " scroll " ] = graph - > get_scroll_ofs ( ) ;
d [ " zoom " ] = graph - > get_zoom ( ) ;
d [ " using_snap " ] = graph - > is_using_snap ( ) ;
d [ " snap " ] = graph - > get_snap ( ) ;
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return d ;
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}
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void VisualScriptEditor : : set_edit_state ( const Variant & p_state ) {
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Dictionary d = p_state ;
if ( d . has ( " function " ) ) {
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selected = default_func ;
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}
_update_graph ( ) ;
_update_members ( ) ;
if ( d . has ( " scroll " ) ) {
graph - > set_scroll_ofs ( d [ " scroll " ] ) ;
}
if ( d . has ( " zoom " ) ) {
graph - > set_zoom ( d [ " zoom " ] ) ;
}
if ( d . has ( " snap " ) ) {
graph - > set_snap ( d [ " snap " ] ) ;
}
if ( d . has ( " snap_enabled " ) ) {
graph - > set_use_snap ( d [ " snap_enabled " ] ) ;
}
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}
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void VisualScriptEditor : : _center_on_node ( const StringName & p_func , int p_id ) {
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Node * n = graph - > get_node ( itos ( p_id ) ) ;
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GraphNode * gn = Object : : cast_to < GraphNode > ( n ) ;
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// clear selection
for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
GraphNode * gnd = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
if ( gnd )
gnd - > set_selected ( false ) ;
}
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if ( gn ) {
gn - > set_selected ( true ) ;
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Vector2 new_scroll = gn - > get_offset ( ) - graph - > get_size ( ) * 0.5 + gn - > get_size ( ) * 0.5 ;
graph - > set_scroll_ofs ( new_scroll ) ;
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script - > set_function_scroll ( p_func , new_scroll / EDSCALE ) ;
script - > set_edited ( true ) ;
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}
}
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void VisualScriptEditor : : goto_line ( int p_line , bool p_with_error ) {
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p_line + = 1 ; //add one because script lines begin from 0.
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if ( p_with_error )
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error_line = p_line ;
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List < StringName > functions ;
script - > get_function_list ( & functions ) ;
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for ( List < StringName > : : Element * E = functions . front ( ) ; E ; E = E - > next ( ) ) {
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if ( script - > has_node ( E - > get ( ) , p_line ) ) {
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_update_graph ( ) ;
_update_members ( ) ;
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call_deferred ( " call_deferred " , " _center_on_node " , E - > get ( ) , p_line ) ; //editor might be just created and size might not exist yet
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return ;
}
}
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}
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void VisualScriptEditor : : set_executing_line ( int p_line ) {
// todo: add a way to show which node is executing right now.
}
void VisualScriptEditor : : clear_executing_line ( ) {
// todo: add a way to show which node is executing right now.
}
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void VisualScriptEditor : : trim_trailing_whitespace ( ) {
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}
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void VisualScriptEditor : : insert_final_newline ( ) {
}
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void VisualScriptEditor : : convert_indent_to_spaces ( ) {
}
void VisualScriptEditor : : convert_indent_to_tabs ( ) {
}
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void VisualScriptEditor : : ensure_focus ( ) {
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graph - > grab_focus ( ) ;
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}
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void VisualScriptEditor : : tag_saved_version ( ) {
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}
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void VisualScriptEditor : : reload ( bool p_soft ) {
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_update_graph ( ) ;
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}
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void VisualScriptEditor : : get_breakpoints ( List < int > * p_breakpoints ) {
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List < StringName > functions ;
script - > get_function_list ( & functions ) ;
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for ( List < StringName > : : Element * E = functions . front ( ) ; E ; E = E - > next ( ) ) {
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List < int > nodes ;
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script - > get_node_list ( E - > get ( ) , & nodes ) ;
for ( List < int > : : Element * F = nodes . front ( ) ; F ; F = F - > next ( ) ) {
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Ref < VisualScriptNode > vsn = script - > get_node ( E - > get ( ) , F - > get ( ) ) ;
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if ( vsn - > is_breakpoint ( ) ) {
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p_breakpoints - > push_back ( F - > get ( ) - 1 ) ; //subtract 1 because breakpoints in text start from zero
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}
}
}
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}
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void VisualScriptEditor : : add_callback ( const String & p_function , PackedStringArray p_args ) {
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if ( script - > has_function ( p_function ) ) {
_update_members ( ) ;
_update_graph ( ) ;
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_center_on_node ( p_function , script - > get_function_node_id ( p_function ) ) ;
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return ;
}
Ref < VisualScriptFunction > func ;
func . instance ( ) ;
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for ( int i = 0 ; i < p_args . size ( ) ; i + + ) {
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String name = p_args [ i ] ;
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Variant : : Type type = Variant : : NIL ;
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if ( name . find ( " : " ) ! = - 1 ) {
String tt = name . get_slice ( " : " , 1 ) ;
name = name . get_slice ( " : " , 0 ) ;
for ( int j = 0 ; j < Variant : : VARIANT_MAX ; j + + ) {
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String tname = Variant : : get_type_name ( Variant : : Type ( j ) ) ;
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if ( tname = = tt ) {
type = Variant : : Type ( j ) ;
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break ;
}
}
}
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func - > add_argument ( type , name ) ;
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}
func - > set_name ( p_function ) ;
script - > add_function ( p_function ) ;
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script - > add_node ( p_function , script - > get_available_id ( ) , func ) ;
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_update_members ( ) ;
_update_graph ( ) ;
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_center_on_node ( p_function , script - > get_function_node_id ( p_function ) ) ;
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}
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bool VisualScriptEditor : : show_members_overview ( ) {
return false ;
}
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void VisualScriptEditor : : update_settings ( ) {
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_update_graph ( ) ;
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}
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void VisualScriptEditor : : set_debugger_active ( bool p_active ) {
if ( ! p_active ) {
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error_line = - 1 ;
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_update_graph ( ) ; //clear line break
}
}
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void VisualScriptEditor : : set_tooltip_request_func ( String p_method , Object * p_obj ) {
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}
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Control * VisualScriptEditor : : get_edit_menu ( ) {
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return edit_menu ;
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}
void VisualScriptEditor : : _change_base_type ( ) {
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select_base_type - > popup_create ( true , true ) ;
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}
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void VisualScriptEditor : : _toggle_tool_script ( ) {
script - > set_tool_enabled ( ! script - > is_tool ( ) ) ;
}
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void VisualScriptEditor : : clear_edit_menu ( ) {
memdelete ( edit_menu ) ;
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memdelete ( members_section ) ;
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}
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void VisualScriptEditor : : _change_base_type_callback ( ) {
String bt = select_base_type - > get_selected_type ( ) ;
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ERR_FAIL_COND ( bt = = String ( ) ) ;
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undo_redo - > create_action ( TTR ( " Change Base Type " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " set_instance_base_type " , bt ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_instance_base_type " , script - > get_instance_base_type ( ) ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
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undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _node_selected ( Node * p_node ) {
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Ref < VisualScriptNode > vnode = p_node - > get_meta ( " __vnode " ) ;
if ( vnode . is_null ( ) )
return ;
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EditorNode : : get_singleton ( ) - > push_item ( vnode . ptr ( ) ) ; //edit node in inspector
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}
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static bool _get_out_slot ( const Ref < VisualScriptNode > & p_node , int p_slot , int & r_real_slot , bool & r_sequence ) {
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if ( p_slot < p_node - > get_output_sequence_port_count ( ) ) {
r_sequence = true ;
r_real_slot = p_slot ;
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return true ;
}
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r_real_slot = p_slot - p_node - > get_output_sequence_port_count ( ) ;
r_sequence = false ;
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return ( r_real_slot < p_node - > get_output_value_port_count ( ) ) ;
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}
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static bool _get_in_slot ( const Ref < VisualScriptNode > & p_node , int p_slot , int & r_real_slot , bool & r_sequence ) {
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if ( p_slot = = 0 & & p_node - > has_input_sequence_port ( ) ) {
r_sequence = true ;
r_real_slot = 0 ;
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return true ;
}
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r_real_slot = p_slot - ( p_node - > has_input_sequence_port ( ) ? 1 : 0 ) ;
r_sequence = false ;
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return r_real_slot < p_node - > get_input_value_port_count ( ) ;
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}
void VisualScriptEditor : : _begin_node_move ( ) {
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undo_redo - > create_action ( TTR ( " Move Node(s) " ) ) ;
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}
void VisualScriptEditor : : _end_node_move ( ) {
undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _move_node ( const StringName & p_func , int p_id , const Vector2 & p_to ) {
if ( ! script - > has_function ( p_func ) )
return ;
Node * node = graph - > get_node ( itos ( p_id ) ) ;
if ( Object : : cast_to < GraphNode > ( node ) )
Object : : cast_to < GraphNode > ( node ) - > set_offset ( p_to ) ;
script - > set_node_position ( p_func , p_id , p_to / EDSCALE ) ;
}
StringName VisualScriptEditor : : _get_function_of_node ( int p_id ) const {
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List < StringName > funcs ;
script - > get_function_list ( & funcs ) ;
for ( List < StringName > : : Element * E = funcs . front ( ) ; E ; E = E - > next ( ) ) {
if ( script - > has_node ( E - > get ( ) , p_id ) ) {
return E - > get ( ) ;
}
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}
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return " " ; // this is passed to avoid crash and is tested against later
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}
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void VisualScriptEditor : : _node_moved ( Vector2 p_from , Vector2 p_to , int p_id ) {
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StringName func = _get_function_of_node ( p_id ) ;
undo_redo - > add_do_method ( this , " _move_node " , func , p_id , p_to ) ;
undo_redo - > add_undo_method ( this , " _move_node " , func , p_id , p_from ) ;
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}
void VisualScriptEditor : : _remove_node ( int p_id ) {
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undo_redo - > create_action ( TTR ( " Remove VisualScript Node " ) ) ;
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StringName func = _get_function_of_node ( p_id ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " remove_node " , func , p_id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_node " , func , p_id , script - > get_node ( func , p_id ) , script - > get_node_position ( func , p_id ) ) ;
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List < VisualScript : : SequenceConnection > sequence_conns ;
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script - > get_sequence_connection_list ( func , & sequence_conns ) ;
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for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_conns . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . from_node = = p_id | | E - > get ( ) . to_node = = p_id ) {
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undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , func , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
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}
}
List < VisualScript : : DataConnection > data_conns ;
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script - > get_data_connection_list ( func , & data_conns ) ;
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for ( List < VisualScript : : DataConnection > : : Element * E = data_conns . front ( ) ; E ; E = E - > next ( ) ) {
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if ( E - > get ( ) . from_node = = p_id | | E - > get ( ) . to_node = = p_id ) {
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undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
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}
}
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
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undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _node_ports_changed ( const String & p_func , int p_id ) {
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_update_graph ( p_id ) ;
}
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bool VisualScriptEditor : : node_has_sequence_connections ( const StringName & p_func , int p_id ) {
List < VisualScript : : SequenceConnection > sequence_conns ;
script - > get_sequence_connection_list ( p_func , & sequence_conns ) ;
for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_conns . front ( ) ; E ; E = E - > next ( ) ) {
int from = E - > get ( ) . from_node ;
int to = E - > get ( ) . to_node ;
if ( to = = p_id | | from = = p_id )
return true ;
}
return false ;
}
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void VisualScriptEditor : : _graph_connected ( const String & p_from , int p_from_slot , const String & p_to , int p_to_slot ) {
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StringName from_func = _get_function_of_node ( p_from . to_int ( ) ) ;
Ref < VisualScriptNode > from_node = script - > get_node ( from_func , p_from . to_int ( ) ) ;
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ERR_FAIL_COND ( ! from_node . is_valid ( ) ) ;
bool from_seq ;
int from_port ;
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if ( ! _get_out_slot ( from_node , p_from_slot , from_port , from_seq ) )
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return ; //can't connect this, it's invalid
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StringName to_func = _get_function_of_node ( p_to . to_int ( ) ) ;
Ref < VisualScriptNode > to_node = script - > get_node ( to_func , p_to . to_int ( ) ) ;
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ERR_FAIL_COND ( ! to_node . is_valid ( ) ) ;
bool to_seq ;
int to_port ;
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if ( ! _get_in_slot ( to_node , p_to_slot , to_port , to_seq ) )
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return ; //can't connect this, it's invalid
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ERR_FAIL_COND ( from_seq ! = to_seq ) ;
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// Do all the checks here
StringName func ; // this the func where we store the one the nodes at the end of the resolution on having multiple nodes
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undo_redo - > create_action ( TTR ( " Connect Nodes " ) ) ;
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if ( from_func = = to_func ) {
func = to_func ;
} else if ( from_seq ) {
// this is a sequence connection
_move_nodes_with_rescan ( to_func , from_func , p_to . to_int ( ) ) ; // this function moves the nodes from func1 to func2
func = from_func ;
} else {
if ( node_has_sequence_connections ( to_func , p_to . to_int ( ) ) ) {
if ( node_has_sequence_connections ( from_func , p_from . to_int ( ) ) ) {
ERR_PRINT ( " Trying to connect between different sequence node trees " ) ;
return ;
} else {
_move_nodes_with_rescan ( from_func , to_func , p_from . to_int ( ) ) ;
func = to_func ;
}
} else if ( node_has_sequence_connections ( from_func , p_from . to_int ( ) ) ) {
if ( from_func = = default_func ) {
_move_nodes_with_rescan ( from_func , to_func , p_from . to_int ( ) ) ;
func = to_func ;
} else {
_move_nodes_with_rescan ( to_func , from_func , p_to . to_int ( ) ) ;
func = from_func ;
}
} else {
if ( to_func = = default_func ) {
_move_nodes_with_rescan ( to_func , from_func , p_to . to_int ( ) ) ;
func = from_func ;
} else {
_move_nodes_with_rescan ( from_func , to_func , p_from . to_int ( ) ) ;
func = to_func ;
}
}
}
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if ( from_seq ) {
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undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) ) ;
// this undo error on undo after move can't be removed without painful gymnastics
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) ) ;
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} else {
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bool converted = false ;
int conv_node = - 1 ;
Ref < VisualScriptOperator > oper = to_node ;
if ( oper . is_valid ( ) & & oper - > get_typed ( ) = = Variant : : NIL ) {
// it's an operator Node and if the type is already nil
if ( from_node - > get_output_value_port_info ( from_port ) . type ! = Variant : : NIL ) {
oper - > set_typed ( from_node - > get_output_value_port_info ( from_port ) . type ) ;
}
}
Ref < VisualScriptOperator > operf = from_node ;
if ( operf . is_valid ( ) & & operf - > get_typed ( ) = = Variant : : NIL ) {
// it's an operator Node and if the type is already nil
if ( to_node - > get_input_value_port_info ( to_port ) . type ! = Variant : : NIL ) {
operf - > set_typed ( to_node - > get_input_value_port_info ( to_port ) . type ) ;
}
}
Variant : : Type to_type = to_node - > get_input_value_port_info ( to_port ) . type ;
Variant : : Type from_type = from_node - > get_output_value_port_info ( from_port ) . type ;
if ( to_type ! = Variant : : NIL & & from_type ! = Variant : : NIL & & to_type ! = from_type ) {
// add a constructor node between the ports
bool exceptions = false ; // true if there are any exceptions
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
exceptions = exceptions | | ( to_type = = Variant : : INT & & from_type = = Variant : : FLOAT ) ;
exceptions = exceptions | | ( to_type = = Variant : : FLOAT & & from_type = = Variant : : INT ) ;
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if ( Variant : : can_convert ( from_type , to_type ) & & ! exceptions ) {
MethodInfo mi ;
mi . name = Variant : : get_type_name ( to_type ) ;
PropertyInfo pi ;
pi . name = " from " ;
pi . type = from_type ;
mi . arguments . push_back ( pi ) ;
mi . return_val . type = to_type ;
// we know that this is allowed so create a new constructor node
Ref < VisualScriptConstructor > constructor ;
constructor . instance ( ) ;
constructor - > set_constructor_type ( to_type ) ;
constructor - > set_constructor ( mi ) ;
// add the new constructor node
GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_node ( p_from ) ) ;
GraphNode * gn2 = Object : : cast_to < GraphNode > ( graph - > get_node ( p_to ) ) ;
if ( gn & & gn2 ) {
Vector2 from_node_size = gn - > get_rect ( ) . get_size ( ) ;
Vector2 to_node_size = gn2 - > get_rect ( ) . get_size ( ) ;
Vector2 to_node_pos = script - > get_node_position ( func , p_to . to_int ( ) ) ;
Vector2 from_node_pos = script - > get_node_position ( func , p_from . to_int ( ) ) ;
Vector2 new_to_node_pos = from_node_pos ;
Vector2 constructor_pos ;
if ( ( to_node_pos . x - from_node_pos . x ) < 0 ) {
// to is behind from node
if ( to_node_pos . x > ( from_node_pos . x - to_node_size . x - 240 ) )
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new_to_node_pos . x = from_node_pos . x - to_node_size . x - 240 ; // approx size of constructor node + padding
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else
new_to_node_pos . x = to_node_pos . x ;
new_to_node_pos . y = to_node_pos . y ;
constructor_pos . x = from_node_pos . x - 210 ;
constructor_pos . y = to_node_pos . y ;
} else {
// to is ahead of from node
if ( to_node_pos . x < ( from_node_size . x + from_node_pos . x + 240 ) )
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new_to_node_pos . x = from_node_size . x + from_node_pos . x + 240 ; // approx size of constructor node + padding
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else
new_to_node_pos . x = to_node_pos . x ;
new_to_node_pos . y = to_node_pos . y ;
constructor_pos . x = from_node_size . x + from_node_pos . x + 10 ;
constructor_pos . y = to_node_pos . y ;
}
undo_redo - > add_do_method ( this , " _move_node " , func , p_to . to_int ( ) , new_to_node_pos ) ;
undo_redo - > add_undo_method ( this , " _move_node " , func , p_to . to_int ( ) , to_node_pos ) ;
conv_node = script - > get_available_id ( ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , func , conv_node , constructor , _get_available_pos ( false , constructor_pos ) ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , func , conv_node ) ;
converted = true ;
}
}
}
// disconnect current, and connect the new one
if ( script - > is_input_value_port_connected ( func , p_to . to_int ( ) , to_port ) ) {
if ( can_swap & & data_disconnect_node = = p_to . to_int ( ) ) {
int conn_from ;
int conn_port ;
script - > get_input_value_port_connection_source ( func , p_to . to_int ( ) , to_port , & conn_from , & conn_port ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_disconnect " , func , conn_from , conn_port , p_to . to_int ( ) , to_port ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , func , conn_from , conn_port , data_disconnect_node , data_disconnect_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , func , conn_from , conn_port , data_disconnect_node , data_disconnect_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , conn_from , conn_port , p_to . to_int ( ) , to_port ) ;
can_swap = false ; // swapped
} else {
int conn_from ;
int conn_port ;
script - > get_input_value_port_connection_source ( func , p_to . to_int ( ) , to_port , & conn_from , & conn_port ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_disconnect " , func , conn_from , conn_port , p_to . to_int ( ) , to_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , conn_from , conn_port , p_to . to_int ( ) , to_port ) ;
}
}
if ( ! converted ) {
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) , to_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) , to_port ) ;
} else {
// this is noice
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , func , p_from . to_int ( ) , from_port , conv_node , 0 ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , func , conv_node , 0 , p_to . to_int ( ) , to_port ) ;
// I don't think this is needed but gonna leave it here for now... until I need to finalise it all
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , func , p_from . to_int ( ) , from_port , conv_node , 0 ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , func , conv_node , 0 , p_to . to_int ( ) , to_port ) ;
}
//update nodes in graph
if ( ! converted ) {
undo_redo - > add_do_method ( this , " _update_graph " , p_from . to_int ( ) ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_to . to_int ( ) ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_from . to_int ( ) ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_to . to_int ( ) ) ;
} else {
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
}
}
undo_redo - > add_do_method ( this , " _update_graph_connections " ) ;
undo_redo - > add_undo_method ( this , " _update_graph_connections " ) ;
undo_redo - > commit_action ( ) ;
}
void VisualScriptEditor : : _graph_disconnected ( const String & p_from , int p_from_slot , const String & p_to , int p_to_slot ) {
StringName func = _get_function_of_node ( p_from . to_int ( ) ) ;
ERR_FAIL_COND ( func ! = _get_function_of_node ( p_to . to_int ( ) ) ) ;
Ref < VisualScriptNode > from_node = script - > get_node ( func , p_from . to_int ( ) ) ;
ERR_FAIL_COND ( ! from_node . is_valid ( ) ) ;
bool from_seq ;
int from_port ;
if ( ! _get_out_slot ( from_node , p_from_slot , from_port , from_seq ) )
return ; //can't connect this, it's invalid
Ref < VisualScriptNode > to_node = script - > get_node ( func , p_to . to_int ( ) ) ;
ERR_FAIL_COND ( ! to_node . is_valid ( ) ) ;
bool to_seq ;
int to_port ;
if ( ! _get_in_slot ( to_node , p_to_slot , to_port , to_seq ) )
return ; //can't connect this, it's invalid
ERR_FAIL_COND ( from_seq ! = to_seq ) ;
undo_redo - > create_action ( TTR ( " Disconnect Nodes " ) ) ;
if ( from_seq ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_disconnect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) ) ;
} else {
can_swap = true ;
data_disconnect_node = p_to . to_int ( ) ;
data_disconnect_port = to_port ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_disconnect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) , to_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , func , p_from . to_int ( ) , from_port , p_to . to_int ( ) , to_port ) ;
//update relevant nodes in the graph
undo_redo - > add_do_method ( this , " _update_graph " , p_from . to_int ( ) ) ;
undo_redo - > add_do_method ( this , " _update_graph " , p_to . to_int ( ) ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_from . to_int ( ) ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , p_to . to_int ( ) ) ;
}
undo_redo - > add_do_method ( this , " _update_graph_connections " ) ;
undo_redo - > add_undo_method ( this , " _update_graph_connections " ) ;
undo_redo - > commit_action ( ) ;
}
void VisualScriptEditor : : _move_nodes_with_rescan ( const StringName & p_func_from , const StringName & p_func_to , int p_id ) {
Set < int > nodes_to_move ;
HashMap < int , Map < int , int > > seqconns_to_move ; // from => List(outp, to)
HashMap < int , Map < int , Pair < int , int > > > dataconns_to_move ; // to => List(inp_p => from, outp)
nodes_to_move . insert ( p_id ) ;
Set < int > sequence_connections ;
{
List < VisualScript : : SequenceConnection > sequence_conns ;
script - > get_sequence_connection_list ( p_func_from , & sequence_conns ) ;
HashMap < int , Map < int , int > > seqcons ; // from => List(out_p => to)
for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_conns . front ( ) ; E ; E = E - > next ( ) ) {
int from = E - > get ( ) . from_node ;
int to = E - > get ( ) . to_node ;
int out_p = E - > get ( ) . from_output ;
if ( ! seqcons . has ( from ) )
seqcons . set ( from , Map < int , int > ( ) ) ;
seqcons [ from ] . insert ( out_p , to ) ;
sequence_connections . insert ( to ) ;
sequence_connections . insert ( from ) ;
}
int conn = p_id ;
List < int > stack ;
HashMap < int , Set < int > > seen ; // from, outp
while ( seqcons . has ( conn ) ) {
for ( auto E = seqcons [ conn ] . front ( ) ; E ; E = E - > next ( ) ) {
if ( seen . has ( conn ) & & seen [ conn ] . has ( E - > key ( ) ) ) {
if ( ! E - > next ( ) ) {
if ( stack . size ( ) > 0 ) {
conn = stack . back ( ) - > get ( ) ;
stack . pop_back ( ) ;
break ;
}
conn = - 101 ;
break ;
}
continue ;
}
if ( ! seen . has ( conn ) )
seen . set ( conn , Set < int > ( ) ) ;
seen [ conn ] . insert ( E - > key ( ) ) ;
stack . push_back ( conn ) ;
if ( ! seqconns_to_move . has ( conn ) )
seqconns_to_move . set ( conn , Map < int , int > ( ) ) ;
seqconns_to_move [ conn ] . insert ( E - > key ( ) , E - > get ( ) ) ;
conn = E - > get ( ) ;
nodes_to_move . insert ( conn ) ;
break ;
}
if ( ! seqcons . has ( conn ) & & stack . size ( ) > 0 ) {
conn = stack . back ( ) - > get ( ) ;
stack . pop_back ( ) ;
}
}
}
{
List < VisualScript : : DataConnection > data_connections ;
script - > get_data_connection_list ( p_func_from , & data_connections ) ;
HashMap < int , Map < int , Pair < int , int > > > connections ;
for ( List < VisualScript : : DataConnection > : : Element * E = data_connections . front ( ) ; E ; E = E - > next ( ) ) {
int from = E - > get ( ) . from_node ;
int to = E - > get ( ) . to_node ;
int out_p = E - > get ( ) . from_port ;
int in_p = E - > get ( ) . to_port ;
if ( ! connections . has ( to ) )
connections . set ( to , Map < int , Pair < int , int > > ( ) ) ;
connections [ to ] . insert ( in_p , Pair < int , int > ( from , out_p ) ) ;
}
// go through the HashMap and do all sorts of crazy ass stuff now...
Set < int > nodes_to_be_added ;
for ( Set < int > : : Element * F = nodes_to_move . front ( ) ; F ; F = F - > next ( ) ) {
HashMap < int , Set < int > > seen ;
List < int > stack ;
int id = F - > get ( ) ;
while ( connections . has ( id ) ) {
for ( auto E = connections [ id ] . front ( ) ; E ; E = E - > next ( ) ) {
if ( seen . has ( id ) & & seen [ id ] . has ( E - > key ( ) ) ) {
if ( ! E - > next ( ) ) {
if ( stack . size ( ) > 0 ) {
id = stack . back ( ) - > get ( ) ;
stack . pop_back ( ) ;
break ;
}
id = - 11 ; // I assume ids can't be negative should confirm it...
break ;
}
continue ;
}
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if ( sequence_connections . has ( E - > get ( ) . first ) ) {
if ( ! nodes_to_move . has ( E - > get ( ) . first ) ) {
if ( stack . size ( ) > 0 ) {
id = stack . back ( ) - > get ( ) ;
stack . pop_back ( ) ;
break ;
}
id = - 11 ; // I assume ids can't be negative should confirm it...
break ;
}
}
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if ( ! seen . has ( id ) )
seen . set ( id , Set < int > ( ) ) ;
seen [ id ] . insert ( E - > key ( ) ) ;
stack . push_back ( id ) ;
if ( ! dataconns_to_move . has ( id ) )
dataconns_to_move . set ( id , Map < int , Pair < int , int > > ( ) ) ;
dataconns_to_move [ id ] . insert ( E - > key ( ) , Pair < int , int > ( E - > get ( ) . first , E - > get ( ) . second ) ) ;
id = E - > get ( ) . first ;
nodes_to_be_added . insert ( id ) ;
break ;
}
if ( ! connections . has ( id ) & & stack . size ( ) > 0 ) {
id = stack . back ( ) - > get ( ) ;
stack . pop_back ( ) ;
}
}
}
for ( Set < int > : : Element * E = nodes_to_be_added . front ( ) ; E ; E = E - > next ( ) ) {
nodes_to_move . insert ( E - > get ( ) ) ;
}
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}
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// * this is primarily for the sake of the having proper undo
List < VisualScript : : SequenceConnection > seqext ;
List < VisualScript : : DataConnection > dataext ;
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List < VisualScript : : SequenceConnection > seq_connections ;
script - > get_sequence_connection_list ( p_func_from , & seq_connections ) ;
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for ( List < VisualScript : : SequenceConnection > : : Element * E = seq_connections . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! nodes_to_move . has ( E - > get ( ) . from_node ) & & nodes_to_move . has ( E - > get ( ) . to_node ) ) {
seqext . push_back ( E - > get ( ) ) ;
} else if ( nodes_to_move . has ( E - > get ( ) . from_node ) & & ! nodes_to_move . has ( E - > get ( ) . to_node ) ) {
seqext . push_back ( E - > get ( ) ) ;
}
}
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List < VisualScript : : DataConnection > data_connections ;
script - > get_data_connection_list ( p_func_from , & data_connections ) ;
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for ( List < VisualScript : : DataConnection > : : Element * E = data_connections . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! nodes_to_move . has ( E - > get ( ) . from_node ) & & nodes_to_move . has ( E - > get ( ) . to_node ) ) {
dataext . push_back ( E - > get ( ) ) ;
} else if ( nodes_to_move . has ( E - > get ( ) . from_node ) & & ! nodes_to_move . has ( E - > get ( ) . to_node ) ) {
dataext . push_back ( E - > get ( ) ) ;
}
}
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// undo_redo->create_action("Rescan Functions");
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for ( Set < int > : : Element * E = nodes_to_move . front ( ) ; E ; E = E - > next ( ) ) {
int id = E - > get ( ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " remove_node " , p_func_from , id ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , p_func_to , id , script - > get_node ( p_func_from , id ) , script - > get_node_position ( p_func_from , id ) ) ;
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , p_func_to , id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_node " , p_func_from , id , script - > get_node ( p_func_from , id ) , script - > get_node_position ( p_func_from , id ) ) ;
}
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List < int > skeys ;
seqconns_to_move . get_key_list ( & skeys ) ;
for ( List < int > : : Element * E = skeys . front ( ) ; E ; E = E - > next ( ) ) {
int from_node = E - > get ( ) ;
for ( Map < int , int > : : Element * F = seqconns_to_move [ from_node ] . front ( ) ; F ; F = F - > next ( ) ) {
int from_port = F - > key ( ) ;
int to_node = F - > get ( ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , p_func_to , from_node , from_port , to_node ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , p_func_from , from_node , from_port , to_node ) ;
}
}
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List < int > keys ;
dataconns_to_move . get_key_list ( & keys ) ;
for ( List < int > : : Element * E = keys . front ( ) ; E ; E = E - > next ( ) ) {
int to_node = E - > get ( ) ; // to_node
for ( Map < int , Pair < int , int > > : : Element * F = dataconns_to_move [ E - > get ( ) ] . front ( ) ; F ; F = F - > next ( ) ) {
int inp_p = F - > key ( ) ;
Pair < int , int > fro = F - > get ( ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , p_func_to , fro . first , fro . second , to_node , inp_p ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , p_func_from , fro . first , fro . second , to_node , inp_p ) ;
}
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}
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// this to have proper undo operations
for ( List < VisualScript : : SequenceConnection > : : Element * E = seqext . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , p_func_from , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
}
for ( List < VisualScript : : DataConnection > : : Element * E = dataext . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , p_func_from , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
}
// this doesn't need do methods as they are handled by the subsequent do calls implicitly
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
// undo_redo->commit_action();
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}
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void VisualScriptEditor : : _graph_connect_to_empty ( const String & p_from , int p_from_slot , const Vector2 & p_release_pos ) {
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Node * node = graph - > get_node ( p_from ) ;
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GraphNode * gn = Object : : cast_to < GraphNode > ( node ) ;
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if ( ! gn )
return ;
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StringName func = _get_function_of_node ( p_from . to_int ( ) ) ;
Ref < VisualScriptNode > vsn = script - > get_node ( func , p_from . to_int ( ) ) ;
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if ( ! vsn . is_valid ( ) )
return ;
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port_action_pos = p_release_pos ;
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if ( p_from_slot < vsn - > get_output_sequence_port_count ( ) ) {
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port_action_node = p_from . to_int ( ) ;
port_action_output = p_from_slot ;
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_port_action_menu ( CREATE_ACTION , func ) ;
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} else {
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port_action_output = p_from_slot - vsn - > get_output_sequence_port_count ( ) ;
port_action_node = p_from . to_int ( ) ;
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_port_action_menu ( CREATE_CALL_SET_GET , func ) ;
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}
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}
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VisualScriptNode : : TypeGuess VisualScriptEditor : : _guess_output_type ( int p_port_action_node , int p_port_action_output , Set < int > & visited_nodes ) {
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VisualScriptNode : : TypeGuess tg ;
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tg . type = Variant : : NIL ;
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if ( visited_nodes . has ( p_port_action_node ) )
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return tg ; //no loop
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visited_nodes . insert ( p_port_action_node ) ;
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StringName func = _get_function_of_node ( p_port_action_node ) ;
Ref < VisualScriptNode > node = script - > get_node ( func , p_port_action_node ) ;
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if ( ! node . is_valid ( ) ) {
return tg ;
}
Vector < VisualScriptNode : : TypeGuess > in_guesses ;
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for ( int i = 0 ; i < node - > get_input_value_port_count ( ) ; i + + ) {
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PropertyInfo pi = node - > get_input_value_port_info ( i ) ;
VisualScriptNode : : TypeGuess g ;
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g . type = pi . type ;
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if ( g . type = = Variant : : NIL | | g . type = = Variant : : OBJECT ) {
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//any or object input, must further guess what this is
int from_node ;
int from_port ;
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if ( script - > get_input_value_port_connection_source ( func , p_port_action_node , i , & from_node , & from_port ) ) {
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g = _guess_output_type ( from_node , from_port , visited_nodes ) ;
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} else {
Variant defval = node - > get_default_input_value ( i ) ;
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if ( defval . get_type ( ) = = Variant : : OBJECT ) {
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Object * obj = defval ;
if ( obj ) {
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g . type = Variant : : OBJECT ;
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g . gdclass = obj - > get_class ( ) ;
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g . script = obj - > get_script ( ) ;
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}
}
}
}
in_guesses . push_back ( g ) ;
}
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return node - > guess_output_type ( in_guesses . ptrw ( ) , p_port_action_output ) ;
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}
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void VisualScriptEditor : : _port_action_menu ( int p_option , const StringName & func ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + port_action_pos ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
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ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
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}
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ofs / = EDSCALE ;
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Set < int > vn ;
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switch ( p_option ) {
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case CREATE_CALL_SET_GET : {
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Ref < VisualScriptFunctionCall > n ;
n . instance ( ) ;
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VisualScriptNode : : TypeGuess tg = _guess_output_type ( port_action_node , port_action_output , vn ) ;
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if ( tg . gdclass ! = StringName ( ) ) {
n - > set_base_type ( tg . gdclass ) ;
} else {
n - > set_base_type ( " Object " ) ;
}
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String type_string ;
if ( script - > get_node ( func , port_action_node ) - > get_output_value_port_count ( ) > 0 ) {
type_string = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint_string ;
}
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if ( tg . type = = Variant : : OBJECT ) {
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if ( tg . script . is_valid ( ) ) {
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new_connect_node_select - > select_from_script ( tg . script , " " ) ;
} else if ( type_string ! = String ( ) ) {
new_connect_node_select - > select_from_base_type ( type_string ) ;
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} else {
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new_connect_node_select - > select_from_base_type ( n - > get_base_type ( ) ) ;
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}
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} else if ( tg . type = = Variant : : NIL ) {
new_connect_node_select - > select_from_base_type ( " " ) ;
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} else {
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new_connect_node_select - > select_from_basic_type ( tg . type ) ;
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}
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// ensure that the dialog fits inside the graph
Vector2 pos = mouse_up_position ;
Size2 bounds = graph - > get_global_position ( ) + graph - > get_size ( ) - new_connect_node_select - > get_size ( ) ;
pos . x = pos . x > bounds . x ? bounds . x : pos . x ;
pos . y = pos . y > bounds . y ? bounds . y : pos . y ;
new_connect_node_select - > set_position ( pos ) ;
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} break ;
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case CREATE_ACTION : {
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VisualScriptNode : : TypeGuess tg = _guess_output_type ( port_action_node , port_action_output , vn ) ;
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PropertyInfo property_info ;
if ( script - > get_node ( func , port_action_node ) - > get_output_value_port_count ( ) > 0 ) {
property_info = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) ;
}
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if ( tg . type = = Variant : : OBJECT ) {
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if ( property_info . type = = Variant : : OBJECT & & property_info . hint_string ! = String ( ) ) {
new_connect_node_select - > select_from_action ( property_info . hint_string ) ;
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} else {
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new_connect_node_select - > select_from_action ( " " ) ;
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}
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} else if ( tg . type = = Variant : : NIL ) {
new_connect_node_select - > select_from_action ( " " ) ;
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} else {
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new_connect_node_select - > select_from_action ( Variant : : get_type_name ( tg . type ) ) ;
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}
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// ensure that the dialog fits inside the graph
Vector2 pos = mouse_up_position ;
Size2 bounds = graph - > get_global_position ( ) + graph - > get_size ( ) - new_connect_node_select - > get_size ( ) ;
pos . x = pos . x > bounds . x ? bounds . x : pos . x ;
pos . y = pos . y > bounds . y ? bounds . y : pos . y ;
new_connect_node_select - > set_position ( pos ) ;
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} break ;
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}
}
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void VisualScriptEditor : : connect_data ( Ref < VisualScriptNode > vnode_old , Ref < VisualScriptNode > vnode , int new_id ) {
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undo_redo - > create_action ( TTR ( " Connect Node Data " ) ) ;
VisualScriptReturn * vnode_return = Object : : cast_to < VisualScriptReturn > ( vnode . ptr ( ) ) ;
if ( vnode_return ! = NULL & & vnode_old - > get_output_value_port_count ( ) > 0 ) {
vnode_return - > set_enable_return_value ( true ) ;
}
if ( vnode_old - > get_output_value_port_count ( ) < = 0 ) {
undo_redo - > commit_action ( ) ;
return ;
}
if ( vnode - > get_input_value_port_count ( ) < = 0 ) {
undo_redo - > commit_action ( ) ;
return ;
}
int port = port_action_output ;
int value_count = vnode_old - > get_output_value_port_count ( ) ;
if ( port > = value_count ) {
port = 0 ;
}
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StringName func = _get_function_of_node ( port_action_node ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , func , port_action_node , port , new_id , 0 ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , func , port_action_node , port , new_id , 0 ) ;
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undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _selected_connect_node ( const String & p_text , const String & p_category , const bool p_connecting ) {
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Vector2 ofs = graph - > get_scroll_ofs ( ) + port_action_pos ;
if ( graph - > is_using_snap ( ) ) {
int snap = graph - > get_snap ( ) ;
ofs = ofs . snapped ( Vector2 ( snap , snap ) ) ;
}
ofs / = EDSCALE ;
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ofs / = graph - > get_zoom ( ) ;
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Set < int > vn ;
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bool port_node_exists = true ;
StringName func = _get_function_of_node ( port_action_node ) ;
if ( func = = StringName ( ) ) {
func = default_func ;
port_node_exists = false ;
}
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if ( p_category = = " visualscript " ) {
Ref < VisualScriptNode > vnode_new = VisualScriptLanguage : : singleton - > create_node_from_name ( p_text ) ;
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Ref < VisualScriptNode > vnode_old ;
if ( port_node_exists )
vnode_old = script - > get_node ( func , port_action_node ) ;
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int new_id = script - > get_available_id ( ) ;
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if ( Object : : cast_to < VisualScriptOperator > ( vnode_new . ptr ( ) ) & & vnode_old . is_valid ( ) ) {
Variant : : Type type = vnode_old - > get_output_value_port_info ( port_action_output ) . type ;
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Object : : cast_to < VisualScriptOperator > ( vnode_new . ptr ( ) ) - > set_typed ( type ) ;
}
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if ( Object : : cast_to < VisualScriptTypeCast > ( vnode_new . ptr ( ) ) & & vnode_old . is_valid ( ) ) {
Variant : : Type type = vnode_old - > get_output_value_port_info ( port_action_output ) . type ;
String hint_name = vnode_old - > get_output_value_port_info ( port_action_output ) . hint_string ;
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if ( type = = Variant : : OBJECT ) {
Object : : cast_to < VisualScriptTypeCast > ( vnode_new . ptr ( ) ) - > set_base_type ( hint_name ) ;
} else if ( type = = Variant : : NIL ) {
Object : : cast_to < VisualScriptTypeCast > ( vnode_new . ptr ( ) ) - > set_base_type ( " " ) ;
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} else {
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Object : : cast_to < VisualScriptTypeCast > ( vnode_new . ptr ( ) ) - > set_base_type ( Variant : : get_type_name ( type ) ) ;
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}
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}
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undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , func , new_id , vnode_new , ofs ) ;
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if ( vnode_old . is_valid ( ) & & p_connecting ) {
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connect_seq ( vnode_old , vnode_new , new_id ) ;
connect_data ( vnode_old , vnode_new , new_id ) ;
}
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undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
return ;
}
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Ref < VisualScriptNode > vnode ;
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Ref < VisualScriptPropertySet > script_prop_set ;
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if ( p_category = = String ( " method " ) ) {
Ref < VisualScriptFunctionCall > n ;
n . instance ( ) ;
vnode = n ;
} else if ( p_category = = String ( " set " ) ) {
Ref < VisualScriptPropertySet > n ;
n . instance ( ) ;
vnode = n ;
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script_prop_set = n ;
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} else if ( p_category = = String ( " get " ) ) {
Ref < VisualScriptPropertyGet > n ;
n . instance ( ) ;
n - > set_property ( p_text ) ;
vnode = n ;
}
if ( p_category = = String ( " action " ) ) {
if ( p_text = = " VisualScriptCondition " ) {
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Ref < VisualScriptCondition > n ;
n . instance ( ) ;
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vnode = n ;
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}
if ( p_text = = " VisualScriptSwitch " ) {
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Ref < VisualScriptSwitch > n ;
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n . instance ( ) ;
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vnode = n ;
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} else if ( p_text = = " VisualScriptSequence " ) {
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Ref < VisualScriptSequence > n ;
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n . instance ( ) ;
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vnode = n ;
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} else if ( p_text = = " VisualScriptIterator " ) {
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Ref < VisualScriptIterator > n ;
n . instance ( ) ;
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vnode = n ;
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} else if ( p_text = = " VisualScriptWhile " ) {
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Ref < VisualScriptWhile > n ;
n . instance ( ) ;
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vnode = n ;
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} else if ( p_text = = " VisualScriptReturn " ) {
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Ref < VisualScriptReturn > n ;
n . instance ( ) ;
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vnode = n ;
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}
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}
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int new_id = script - > get_available_id ( ) ;
undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , func , new_id , vnode , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , func , new_id ) ;
undo_redo - > add_do_method ( this , " _update_graph " , new_id ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , new_id ) ;
undo_redo - > commit_action ( ) ;
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if ( script_prop_set . is_valid ( ) )
script_prop_set - > set_property ( p_text ) ;
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port_action_new_node = new_id ;
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Ref < VisualScriptNode > vsn = script - > get_node ( func , port_action_new_node ) ;
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if ( Object : : cast_to < VisualScriptFunctionCall > ( vsn . ptr ( ) ) ) {
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Ref < VisualScriptFunctionCall > vsfc = vsn ;
vsfc - > set_function ( p_text ) ;
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if ( port_node_exists & & p_connecting ) {
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VisualScriptNode : : TypeGuess tg = _guess_output_type ( port_action_node , port_action_output , vn ) ;
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if ( tg . type = = Variant : : OBJECT ) {
vsfc - > set_call_mode ( VisualScriptFunctionCall : : CALL_MODE_INSTANCE ) ;
vsfc - > set_base_type ( String ( " " ) ) ;
if ( tg . gdclass ! = StringName ( ) ) {
vsfc - > set_base_type ( tg . gdclass ) ;
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} else if ( script - > get_node ( func , port_action_node ) . is_valid ( ) ) {
PropertyHint hint = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint ;
String base_type = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint_string ;
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if ( base_type ! = String ( ) & & hint = = PROPERTY_HINT_TYPE_STRING ) {
vsfc - > set_base_type ( base_type ) ;
}
if ( p_text = = " call " | | p_text = = " call_deferred " ) {
vsfc - > set_function ( String ( " " ) ) ;
}
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}
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if ( tg . script . is_valid ( ) ) {
vsfc - > set_base_script ( tg . script - > get_path ( ) ) ;
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}
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} else if ( tg . type = = Variant : : NIL ) {
vsfc - > set_call_mode ( VisualScriptFunctionCall : : CALL_MODE_INSTANCE ) ;
vsfc - > set_base_type ( String ( " " ) ) ;
} else {
vsfc - > set_call_mode ( VisualScriptFunctionCall : : CALL_MODE_BASIC_TYPE ) ;
vsfc - > set_basic_type ( tg . type ) ;
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}
}
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}
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if ( port_node_exists & & p_connecting ) {
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if ( Object : : cast_to < VisualScriptPropertySet > ( vsn . ptr ( ) ) ) {
Ref < VisualScriptPropertySet > vsp = vsn ;
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VisualScriptNode : : TypeGuess tg = _guess_output_type ( port_action_node , port_action_output , vn ) ;
if ( tg . type = = Variant : : OBJECT ) {
vsp - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_INSTANCE ) ;
vsp - > set_base_type ( String ( " " ) ) ;
if ( tg . gdclass ! = StringName ( ) ) {
vsp - > set_base_type ( tg . gdclass ) ;
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} else if ( script - > get_node ( func , port_action_node ) . is_valid ( ) ) {
PropertyHint hint = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint ;
String base_type = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint_string ;
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if ( base_type ! = String ( ) & & hint = = PROPERTY_HINT_TYPE_STRING ) {
vsp - > set_base_type ( base_type ) ;
}
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}
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if ( tg . script . is_valid ( ) ) {
vsp - > set_base_script ( tg . script - > get_path ( ) ) ;
}
} else if ( tg . type = = Variant : : NIL ) {
vsp - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_INSTANCE ) ;
vsp - > set_base_type ( String ( " " ) ) ;
} else {
vsp - > set_call_mode ( VisualScriptPropertySet : : CALL_MODE_BASIC_TYPE ) ;
vsp - > set_basic_type ( tg . type ) ;
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}
}
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if ( Object : : cast_to < VisualScriptPropertyGet > ( vsn . ptr ( ) ) ) {
Ref < VisualScriptPropertyGet > vsp = vsn ;
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VisualScriptNode : : TypeGuess tg = _guess_output_type ( port_action_node , port_action_output , vn ) ;
if ( tg . type = = Variant : : OBJECT ) {
vsp - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_INSTANCE ) ;
vsp - > set_base_type ( String ( " " ) ) ;
if ( tg . gdclass ! = StringName ( ) ) {
vsp - > set_base_type ( tg . gdclass ) ;
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} else if ( script - > get_node ( func , port_action_node ) . is_valid ( ) ) {
PropertyHint hint = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint ;
String base_type = script - > get_node ( func , port_action_node ) - > get_output_value_port_info ( port_action_output ) . hint_string ;
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if ( base_type ! = String ( ) & & hint = = PROPERTY_HINT_TYPE_STRING ) {
vsp - > set_base_type ( base_type ) ;
}
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}
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if ( tg . script . is_valid ( ) ) {
vsp - > set_base_script ( tg . script - > get_path ( ) ) ;
}
} else if ( tg . type = = Variant : : NIL ) {
vsp - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_INSTANCE ) ;
vsp - > set_base_type ( String ( " " ) ) ;
} else {
vsp - > set_call_mode ( VisualScriptPropertyGet : : CALL_MODE_BASIC_TYPE ) ;
vsp - > set_basic_type ( tg . type ) ;
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}
}
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}
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if ( port_node_exists ) {
Ref < VisualScriptNode > vnode_old = script - > get_node ( func , port_action_node ) ;
if ( vnode_old . is_valid ( ) & & p_connecting ) {
connect_seq ( vnode_old , vnode , port_action_new_node ) ;
connect_data ( vnode_old , vnode , port_action_new_node ) ;
}
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}
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_update_graph ( port_action_new_node ) ;
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if ( port_node_exists )
_update_graph_connections ( ) ;
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}
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void VisualScriptEditor : : connect_seq ( Ref < VisualScriptNode > vnode_old , Ref < VisualScriptNode > vnode_new , int new_id ) {
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VisualScriptOperator * vnode_operator = Object : : cast_to < VisualScriptOperator > ( vnode_new . ptr ( ) ) ;
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if ( vnode_operator ! = NULL & & ! vnode_operator - > has_input_sequence_port ( ) ) {
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return ;
}
VisualScriptConstructor * vnode_constructor = Object : : cast_to < VisualScriptConstructor > ( vnode_new . ptr ( ) ) ;
if ( vnode_constructor ! = NULL ) {
return ;
}
if ( vnode_old - > get_output_sequence_port_count ( ) < = 0 ) {
return ;
}
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if ( ! vnode_new - > has_input_sequence_port ( ) ) {
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return ;
}
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StringName func = _get_function_of_node ( port_action_node ) ;
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undo_redo - > create_action ( TTR ( " Connect Node Sequence " ) ) ;
int pass_port = - vnode_old - > get_output_sequence_port_count ( ) + 1 ;
int return_port = port_action_output - 1 ;
if ( vnode_old - > get_output_value_port_info ( port_action_output ) . name = = String ( " pass " ) & &
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! script - > get_output_sequence_ports_connected ( func , port_action_node ) . has ( pass_port ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , func , port_action_node , pass_port , new_id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , func , port_action_node , pass_port , new_id ) ;
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} else if ( vnode_old - > get_output_value_port_info ( port_action_output ) . name = = String ( " return " ) & &
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! script - > get_output_sequence_ports_connected ( func , port_action_node ) . has ( return_port ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , func , port_action_node , return_port , new_id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , func , port_action_node , return_port , new_id ) ;
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} else {
for ( int port = 0 ; port < vnode_old - > get_output_sequence_port_count ( ) ; port + + ) {
int count = vnode_old - > get_output_sequence_port_count ( ) ;
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if ( port_action_output < count & & ! script - > get_output_sequence_ports_connected ( func , port_action_node ) . has ( port_action_output ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , func , port_action_node , port_action_output , new_id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , func , port_action_node , port_action_output , new_id ) ;
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break ;
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} else if ( ! script - > get_output_sequence_ports_connected ( func , port_action_node ) . has ( port ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , func , port_action_node , port , new_id ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , func , port_action_node , port , new_id ) ;
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break ;
}
}
}
undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _selected_new_virtual_method ( const String & p_text , const String & p_category , const bool p_connecting ) {
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String name = p_text ;
if ( script - > has_function ( name ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( vformat ( TTR ( " Script already has function '%s' " ) , name ) ) ;
return ;
}
MethodInfo minfo ;
{
List < MethodInfo > methods ;
bool found = false ;
ClassDB : : get_virtual_methods ( script - > get_instance_base_type ( ) , & methods ) ;
for ( List < MethodInfo > : : Element * E = methods . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . name = = name ) {
minfo = E - > get ( ) ;
found = true ;
}
}
ERR_FAIL_COND ( ! found ) ;
}
selected = name ;
Ref < VisualScriptFunction > func_node ;
func_node . instance ( ) ;
func_node - > set_name ( name ) ;
undo_redo - > create_action ( TTR ( " Add Function " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_function " , name ) ;
for ( int i = 0 ; i < minfo . arguments . size ( ) ; i + + ) {
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func_node - > add_argument ( minfo . arguments [ i ] . type , minfo . arguments [ i ] . name , - 1 , minfo . arguments [ i ] . hint , minfo . arguments [ i ] . hint_string ) ;
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}
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Vector2 ofs = _get_available_pos ( ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , name , script - > get_available_id ( ) , func_node , ofs ) ;
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if ( minfo . return_val . type ! = Variant : : NIL | | minfo . return_val . usage & PROPERTY_USAGE_NIL_IS_VARIANT ) {
Ref < VisualScriptReturn > ret_node ;
ret_node . instance ( ) ;
ret_node - > set_return_type ( minfo . return_val . type ) ;
ret_node - > set_enable_return_value ( true ) ;
ret_node - > set_name ( name ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , name , script - > get_available_id ( ) + 1 , ret_node , _get_available_pos ( false , ofs + Vector2 ( 500 , 0 ) ) ) ;
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}
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_function " , name ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
_update_graph ( ) ;
}
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void VisualScriptEditor : : _cancel_connect_node ( ) {
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// ensure the cancel is done
port_action_new_node = - 1 ;
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}
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int VisualScriptEditor : : _create_new_node_from_name ( const String & p_text , const Vector2 & p_point , const StringName & p_func ) {
StringName func = default_func ;
if ( p_func ! = StringName ( ) )
func = p_func ;
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Ref < VisualScriptNode > vnode = VisualScriptLanguage : : singleton - > create_node_from_name ( p_text ) ;
int new_id = script - > get_available_id ( ) ;
undo_redo - > create_action ( TTR ( " Add Node " ) ) ;
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undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , func , new_id , vnode , p_point ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , func , new_id ) ;
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undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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return new_id ;
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}
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void VisualScriptEditor : : _default_value_changed ( ) {
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Ref < VisualScriptNode > vsn = script - > get_node ( _get_function_of_node ( editing_id ) , editing_id ) ;
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if ( vsn . is_null ( ) )
return ;
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undo_redo - > create_action ( TTR ( " Change Input Value " ) ) ;
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undo_redo - > add_do_method ( vsn . ptr ( ) , " set_default_input_value " , editing_input , default_value_edit - > get_variant ( ) ) ;
undo_redo - > add_undo_method ( vsn . ptr ( ) , " set_default_input_value " , editing_input , vsn - > get_default_input_value ( editing_input ) ) ;
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undo_redo - > add_do_method ( this , " _update_graph " , editing_id ) ;
undo_redo - > add_undo_method ( this , " _update_graph " , editing_id ) ;
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undo_redo - > commit_action ( ) ;
}
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void VisualScriptEditor : : _default_value_edited ( Node * p_button , int p_id , int p_input_port ) {
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Ref < VisualScriptNode > vsn = script - > get_node ( _get_function_of_node ( p_id ) , p_id ) ;
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if ( vsn . is_null ( ) )
return ;
PropertyInfo pinfo = vsn - > get_input_value_port_info ( p_input_port ) ;
Variant existing = vsn - > get_default_input_value ( p_input_port ) ;
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if ( pinfo . type ! = Variant : : NIL & & existing . get_type ( ) ! = pinfo . type ) {
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Callable : : CallError ce ;
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const Variant * existingp = & existing ;
existing = Variant : : construct ( pinfo . type , & existingp , 1 , ce , false ) ;
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}
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default_value_edit - > set_position ( Object : : cast_to < Control > ( p_button ) - > get_global_position ( ) + Vector2 ( 0 , Object : : cast_to < Control > ( p_button ) - > get_size ( ) . y ) ) ;
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default_value_edit - > set_size ( Size2 ( 1 , 1 ) ) ;
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if ( pinfo . type = = Variant : : NODE_PATH ) {
Node * edited_scene = get_tree ( ) - > get_edited_scene_root ( ) ;
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if ( edited_scene ) { // Fixing an old crash bug ( Visual Script Crashes on editing NodePath with an empty scene open)
Node * script_node = _find_script_node ( edited_scene , edited_scene , script ) ;
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if ( script_node ) {
//pick a node relative to the script, IF the script exists
pinfo . hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE ;
pinfo . hint_string = script_node - > get_path ( ) ;
} else {
//pick a path relative to edited scene
pinfo . hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE ;
pinfo . hint_string = get_tree ( ) - > get_edited_scene_root ( ) - > get_path ( ) ;
}
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}
}
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if ( default_value_edit - > edit ( NULL , pinfo . name , pinfo . type , existing , pinfo . hint , pinfo . hint_string ) ) {
if ( pinfo . hint = = PROPERTY_HINT_MULTILINE_TEXT )
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default_value_edit - > popup_centered_ratio ( ) ;
else
default_value_edit - > popup ( ) ;
}
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editing_id = p_id ;
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editing_input = p_input_port ;
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}
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void VisualScriptEditor : : _show_hint ( const String & p_hint ) {
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hint_text - > set_text ( p_hint ) ;
hint_text - > show ( ) ;
hint_text_timer - > start ( ) ;
}
void VisualScriptEditor : : _hide_timer ( ) {
hint_text - > hide ( ) ;
}
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void VisualScriptEditor : : _notification ( int p_what ) {
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2019-09-28 00:59:53 +02:00
switch ( p_what ) {
case NOTIFICATION_READY : {
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variable_editor - > connect_compat ( " changed " , this , " _update_members " ) ;
signal_editor - > connect_compat ( " changed " , this , " _update_members " ) ;
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[[fallthrough]] ;
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}
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case NOTIFICATION_THEME_CHANGED : {
if ( p_what ! = NOTIFICATION_READY & & ! is_visible_in_tree ( ) ) {
return ;
}
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2019-09-30 09:42:37 +02:00
edit_variable_edit - > add_style_override ( " bg " , get_stylebox ( " bg " , " Tree " ) ) ;
edit_signal_edit - > add_style_override ( " bg " , get_stylebox ( " bg " , " Tree " ) ) ;
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func_input_scroll - > add_style_override ( " bg " , get_stylebox ( " bg " , " Tree " ) ) ;
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2019-09-28 00:59:53 +02:00
Ref < Theme > tm = EditorNode : : get_singleton ( ) - > get_theme_base ( ) - > get_theme ( ) ;
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2019-09-28 00:59:53 +02:00
bool dark_theme = tm - > get_constant ( " dark_theme " , " Editor " ) ;
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2019-09-28 00:59:53 +02:00
List < Pair < String , Color > > colors ;
if ( dark_theme ) {
colors . push_back ( Pair < String , Color > ( " flow_control " , Color ( 0.96 , 0.96 , 0.96 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " functions " , Color ( 0.96 , 0.52 , 0.51 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " data " , Color ( 0.5 , 0.96 , 0.81 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " operators " , Color ( 0.67 , 0.59 , 0.87 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " custom " , Color ( 0.5 , 0.73 , 0.96 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " constants " , Color ( 0.96 , 0.5 , 0.69 ) ) ) ;
} else {
colors . push_back ( Pair < String , Color > ( " flow_control " , Color ( 0.26 , 0.26 , 0.26 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " functions " , Color ( 0.95 , 0.4 , 0.38 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " data " , Color ( 0.07 , 0.73 , 0.51 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " operators " , Color ( 0.51 , 0.4 , 0.82 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " custom " , Color ( 0.31 , 0.63 , 0.95 ) ) ) ;
colors . push_back ( Pair < String , Color > ( " constants " , Color ( 0.94 , 0.18 , 0.49 ) ) ) ;
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}
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2019-09-28 00:59:53 +02:00
for ( List < Pair < String , Color > > : : Element * E = colors . front ( ) ; E ; E = E - > next ( ) ) {
Ref < StyleBoxFlat > sb = tm - > get_stylebox ( " frame " , " GraphNode " ) ;
if ( ! sb . is_null ( ) ) {
Ref < StyleBoxFlat > frame_style = sb - > duplicate ( ) ;
Color c = sb - > get_border_color ( ) ;
Color cn = E - > get ( ) . second ;
cn . a = c . a ;
frame_style - > set_border_color ( cn ) ;
node_styles [ E - > get ( ) . first ] = frame_style ;
}
}
if ( is_visible_in_tree ( ) & & script . is_valid ( ) ) {
_update_members ( ) ;
_update_graph ( ) ;
}
} break ;
case NOTIFICATION_VISIBILITY_CHANGED : {
members_section - > set_visible ( is_visible_in_tree ( ) ) ;
} break ;
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}
}
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2017-03-05 16:44:50 +01:00
void VisualScriptEditor : : _graph_ofs_changed ( const Vector2 & p_ofs ) {
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if ( updating_graph | | ! script . is_valid ( ) )
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return ;
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updating_graph = true ;
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// Just use the default func for all the properties that need to be handled for drawing rather than adding to the Visual Script Class
if ( script - > has_function ( default_func ) ) {
script - > set_function_scroll ( default_func , graph - > get_scroll_ofs ( ) / EDSCALE ) ;
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script - > set_edited ( true ) ;
}
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updating_graph = false ;
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}
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void VisualScriptEditor : : _comment_node_resized ( const Vector2 & p_new_size , int p_node ) {
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if ( updating_graph )
return ;
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StringName func = _get_function_of_node ( p_node ) ;
Ref < VisualScriptComment > vsc = script - > get_node ( func , p_node ) ;
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if ( vsc . is_null ( ) )
return ;
Node * node = graph - > get_node ( itos ( p_node ) ) ;
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GraphNode * gn = Object : : cast_to < GraphNode > ( node ) ;
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if ( ! gn )
return ;
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updating_graph = true ;
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graph - > set_block_minimum_size_adjust ( true ) ; //faster resize
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undo_redo - > create_action ( TTR ( " Resize Comment " ) , UndoRedo : : MERGE_ENDS ) ;
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undo_redo - > add_do_method ( vsc . ptr ( ) , " set_size " , p_new_size / EDSCALE ) ;
undo_redo - > add_undo_method ( vsc . ptr ( ) , " set_size " , vsc - > get_size ( ) ) ;
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undo_redo - > commit_action ( ) ;
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gn - > set_custom_minimum_size ( p_new_size ) ;
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gn - > set_size ( Size2 ( 1 , 1 ) ) ;
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graph - > set_block_minimum_size_adjust ( false ) ;
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updating_graph = false ;
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}
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void VisualScriptEditor : : _menu_option ( int p_what ) {
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switch ( p_what ) {
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case EDIT_DELETE_NODES : {
_on_nodes_delete ( ) ;
} break ;
case EDIT_TOGGLE_BREAKPOINT : {
List < String > reselect ;
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for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
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if ( gn ) {
if ( gn - > is_selected ( ) ) {
int id = String ( gn - > get_name ( ) ) . to_int ( ) ;
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StringName func = _get_function_of_node ( id ) ;
Ref < VisualScriptNode > vsn = script - > get_node ( func , id ) ;
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if ( vsn . is_valid ( ) ) {
vsn - > set_breakpoint ( ! vsn - > is_breakpoint ( ) ) ;
reselect . push_back ( gn - > get_name ( ) ) ;
}
}
}
}
_update_graph ( ) ;
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for ( List < String > : : Element * E = reselect . front ( ) ; E ; E = E - > next ( ) ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_node ( E - > get ( ) ) ) ;
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gn - > set_selected ( true ) ;
}
} break ;
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case EDIT_FIND_NODE_TYPE : {
2019-05-01 17:27:22 +02:00
_generic_search ( script - > get_instance_base_type ( ) ) ;
2017-01-13 23:23:42 +01:00
} break ;
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case EDIT_COPY_NODES :
case EDIT_CUT_NODES : {
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if ( ! script - > has_function ( default_func ) )
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break ;
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clipboard - > nodes . clear ( ) ;
clipboard - > data_connections . clear ( ) ;
clipboard - > sequence_connections . clear ( ) ;
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
Set < String > funcs ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
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GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
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if ( gn ) {
if ( gn - > is_selected ( ) ) {
int id = String ( gn - > get_name ( ) ) . to_int ( ) ;
2019-09-13 21:14:12 +02:00
StringName func = _get_function_of_node ( id ) ;
Ref < VisualScriptNode > node = script - > get_node ( func , id ) ;
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if ( Object : : cast_to < VisualScriptFunction > ( * node ) ) {
2017-08-23 22:25:14 +02:00
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't copy the function node. " ) ) ;
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return ;
}
if ( node . is_valid ( ) ) {
2018-07-26 10:31:48 +02:00
clipboard - > nodes [ id ] = node - > duplicate ( true ) ;
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clipboard - > nodes_positions [ id ] = script - > get_node_position ( func , id ) ;
funcs . insert ( String ( func ) ) ;
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}
}
}
}
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if ( clipboard - > nodes . empty ( ) )
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break ;
2019-09-13 21:14:12 +02:00
for ( Set < String > : : Element * F = funcs . front ( ) ; F ; F = F - > next ( ) ) {
List < VisualScript : : SequenceConnection > sequence_connections ;
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
script - > get_sequence_connection_list ( F - > get ( ) , & sequence_connections ) ;
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
for ( List < VisualScript : : SequenceConnection > : : Element * E = sequence_connections . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
if ( clipboard - > nodes . has ( E - > get ( ) . from_node ) & & clipboard - > nodes . has ( E - > get ( ) . to_node ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
clipboard - > sequence_connections . insert ( E - > get ( ) ) ;
}
2016-08-25 22:45:20 +02:00
}
2019-09-13 21:14:12 +02:00
List < VisualScript : : DataConnection > data_connections ;
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
script - > get_data_connection_list ( F - > get ( ) , & data_connections ) ;
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
for ( List < VisualScript : : DataConnection > : : Element * E = data_connections . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
if ( clipboard - > nodes . has ( E - > get ( ) . from_node ) & & clipboard - > nodes . has ( E - > get ( ) . to_node ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
clipboard - > data_connections . insert ( E - > get ( ) ) ;
}
2016-08-25 22:45:20 +02:00
}
}
2017-03-05 16:44:50 +01:00
if ( p_what = = EDIT_CUT_NODES ) {
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_on_nodes_delete ( ) ; // oh yeah, also delete on cut
}
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} break ;
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case EDIT_PASTE_NODES : {
2019-09-13 21:14:12 +02:00
if ( ! script - > has_function ( default_func ) )
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break ;
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if ( clipboard - > nodes . empty ( ) ) {
2017-08-23 22:25:14 +02:00
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Clipboard is empty! " ) ) ;
2016-08-25 22:45:20 +02:00
break ;
}
2017-03-05 16:44:50 +01:00
Map < int , int > remap ;
2016-08-25 22:45:20 +02:00
2017-08-23 22:25:14 +02:00
undo_redo - > create_action ( TTR ( " Paste VisualScript Nodes " ) ) ;
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int idc = script - > get_available_id ( ) + 1 ;
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Set < int > to_select ;
Set < Vector2 > existing_positions ;
{
2019-09-13 21:14:12 +02:00
List < StringName > functions ;
script - > get_function_list ( & functions ) ;
for ( List < StringName > : : Element * F = functions . front ( ) ; F ; F = F - > next ( ) ) {
List < int > nodes ;
script - > get_node_list ( F - > get ( ) , & nodes ) ;
for ( List < int > : : Element * E = nodes . front ( ) ; E ; E = E - > next ( ) ) {
Vector2 pos = script - > get_node_position ( F - > get ( ) , E - > get ( ) ) . snapped ( Vector2 ( 2 , 2 ) ) ;
existing_positions . insert ( pos ) ;
}
2016-08-25 22:45:20 +02:00
}
}
2017-03-05 16:44:50 +01:00
for ( Map < int , Ref < VisualScriptNode > > : : Element * E = clipboard - > nodes . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-25 22:45:20 +02:00
Ref < VisualScriptNode > node = E - > get ( ) - > duplicate ( ) ;
int new_id = idc + + ;
to_select . insert ( new_id ) ;
2017-03-05 16:44:50 +01:00
remap [ E - > key ( ) ] = new_id ;
2016-08-25 22:45:20 +02:00
2016-08-31 22:58:51 +02:00
Vector2 paste_pos = clipboard - > nodes_positions [ E - > key ( ) ] ;
2016-08-25 22:45:20 +02:00
2017-03-05 16:44:50 +01:00
while ( existing_positions . has ( paste_pos . snapped ( Vector2 ( 2 , 2 ) ) ) ) {
paste_pos + = Vector2 ( 20 , 20 ) * EDSCALE ;
2016-08-25 22:45:20 +02:00
}
2019-09-13 21:14:12 +02:00
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , default_func , new_id , node , paste_pos ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , default_func , new_id ) ;
2016-08-25 22:45:20 +02:00
}
2017-03-05 16:44:50 +01:00
for ( Set < VisualScript : : SequenceConnection > : : Element * E = clipboard - > sequence_connections . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_output , remap [ E - > get ( ) . to_node ] ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_disconnect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_output , remap [ E - > get ( ) . to_node ] ) ;
2016-08-25 22:45:20 +02:00
}
2017-03-05 16:44:50 +01:00
for ( Set < VisualScript : : DataConnection > : : Element * E = clipboard - > data_connections . front ( ) ; E ; E = E - > next ( ) ) {
2016-08-25 22:45:20 +02:00
2019-09-13 21:14:12 +02:00
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_port , remap [ E - > get ( ) . to_node ] , E - > get ( ) . to_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_disconnect " , default_func , remap [ E - > get ( ) . from_node ] , E - > get ( ) . from_port , remap [ E - > get ( ) . to_node ] , E - > get ( ) . to_port ) ;
2016-08-25 22:45:20 +02:00
}
2017-03-05 16:44:50 +01:00
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
2016-08-25 22:45:20 +02:00
undo_redo - > commit_action ( ) ;
2017-03-05 16:44:50 +01:00
for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
2017-08-24 22:58:51 +02:00
GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
2016-08-25 22:45:20 +02:00
if ( gn ) {
int id = gn - > get_name ( ) . operator String ( ) . to_int ( ) ;
gn - > set_selected ( to_select . has ( id ) ) ;
}
}
} break ;
2019-09-13 21:14:12 +02:00
case EDIT_CREATE_FUNCTION : {
StringName function = " " ;
Map < int , Ref < VisualScriptNode > > nodes ;
Set < int > selections ;
for ( int i = 0 ; i < graph - > get_child_count ( ) ; i + + ) {
GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( i ) ) ;
if ( gn ) {
if ( gn - > is_selected ( ) ) {
int id = String ( gn - > get_name ( ) ) . to_int ( ) ;
StringName func = _get_function_of_node ( id ) ;
Ref < VisualScriptNode > node = script - > get_node ( func , id ) ;
if ( Object : : cast_to < VisualScriptFunction > ( * node ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't create function with a function node. " ) ) ;
return ;
}
if ( node . is_valid ( ) ) {
if ( func ! = function & & function ! = StringName ( " " ) ) {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't create function of nodes from nodes of multiple functions. " ) ) ;
return ;
}
nodes . insert ( id , node ) ;
selections . insert ( id ) ;
function = func ;
}
}
}
}
if ( nodes . size ( ) = = 0 ) {
return ; // nothing to be done if there are no valid nodes selected
}
Set < VisualScript : : SequenceConnection > seqmove ;
Set < VisualScript : : DataConnection > datamove ;
Set < VisualScript : : SequenceConnection > seqext ;
Set < VisualScript : : DataConnection > dataext ;
int start_node = - 1 ;
Set < int > end_nodes ;
if ( nodes . size ( ) = = 1 ) {
Ref < VisualScriptNode > nd = script - > get_node ( function , nodes . front ( ) - > key ( ) ) ;
if ( nd . is_valid ( ) & & nd - > has_input_sequence_port ( ) )
start_node = nodes . front ( ) - > key ( ) ;
else {
2019-11-01 16:10:21 +01:00
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Select at least one node with sequence port. " ) ) ;
2019-09-13 21:14:12 +02:00
return ;
}
} else {
List < VisualScript : : SequenceConnection > seqs ;
script - > get_sequence_connection_list ( function , & seqs ) ;
if ( seqs . size ( ) = = 0 ) {
// in case there are no sequence connections
// select the top most node cause that's probably how
// the user wants to connect the nodes
int top_nd = - 1 ;
Vector2 top ;
for ( Map < int , Ref < VisualScriptNode > > : : Element * E = nodes . front ( ) ; E ; E = E - > next ( ) ) {
Ref < VisualScriptNode > nd = script - > get_node ( function , E - > key ( ) ) ;
if ( nd . is_valid ( ) & & nd - > has_input_sequence_port ( ) ) {
if ( top_nd < 0 ) {
top_nd = E - > key ( ) ;
top = script - > get_node_position ( function , top_nd ) ;
}
Vector2 pos = script - > get_node_position ( function , E - > key ( ) ) ;
if ( top . y > pos . y ) {
top_nd = E - > key ( ) ;
top = pos ;
}
}
}
Ref < VisualScriptNode > nd = script - > get_node ( function , top_nd ) ;
if ( nd . is_valid ( ) & & nd - > has_input_sequence_port ( ) )
start_node = top_nd ;
else {
2019-11-01 16:10:21 +01:00
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Select at least one node with sequence port. " ) ) ;
2019-09-13 21:14:12 +02:00
return ;
}
} else {
// pick the node with input sequence
Set < int > nodes_from ;
Set < int > nodes_to ;
for ( List < VisualScript : : SequenceConnection > : : Element * E = seqs . front ( ) ; E ; E = E - > next ( ) ) {
if ( nodes . has ( E - > get ( ) . from_node ) & & nodes . has ( E - > get ( ) . to_node ) ) {
seqmove . insert ( E - > get ( ) ) ;
nodes_from . insert ( E - > get ( ) . from_node ) ;
} else if ( nodes . has ( E - > get ( ) . from_node ) & & ! nodes . has ( E - > get ( ) . to_node ) ) {
seqext . insert ( E - > get ( ) ) ;
} else if ( ! nodes . has ( E - > get ( ) . from_node ) & & nodes . has ( E - > get ( ) . to_node ) ) {
if ( start_node = = - 1 ) {
seqext . insert ( E - > get ( ) ) ;
start_node = E - > get ( ) . to_node ;
} else {
EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Try to only have one sequence input in selection. " ) ) ;
return ;
}
}
nodes_to . insert ( E - > get ( ) . to_node ) ;
}
// to use to add return nodes
_get_ends ( start_node , seqs , selections , end_nodes ) ;
if ( start_node = = - 1 ) {
// if we still don't have a start node then
// run through the nodes and select the first tree node
// ie node without any input sequence but output sequence
for ( Set < int > : : Element * E = nodes_from . front ( ) ; E ; E = E - > next ( ) ) {
if ( ! nodes_to . has ( E - > get ( ) ) ) {
start_node = E - > get ( ) ;
}
}
}
}
}
if ( start_node = = - 1 ) {
return ; // this should not happen, but just in case something goes wrong
}
List < Variant : : Type > inputs ; // input types
List < Pair < int , int > > input_connections ;
{
List < VisualScript : : DataConnection > dats ;
script - > get_data_connection_list ( function , & dats ) ;
for ( List < VisualScript : : DataConnection > : : Element * E = dats . front ( ) ; E ; E = E - > next ( ) ) {
if ( nodes . has ( E - > get ( ) . from_node ) & & nodes . has ( E - > get ( ) . to_node ) ) {
datamove . insert ( E - > get ( ) ) ;
} else if ( ! nodes . has ( E - > get ( ) . from_node ) & & nodes . has ( E - > get ( ) . to_node ) ) {
// add all these as inputs for the Function
Ref < VisualScriptNode > node = script - > get_node ( function , E - > get ( ) . to_node ) ;
if ( node . is_valid ( ) ) {
dataext . insert ( E - > get ( ) ) ;
PropertyInfo pi = node - > get_input_value_port_info ( E - > get ( ) . to_port ) ;
inputs . push_back ( pi . type ) ;
input_connections . push_back ( Pair < int , int > ( E - > get ( ) . to_node , E - > get ( ) . to_port ) ) ;
}
} else if ( nodes . has ( E - > get ( ) . from_node ) & & ! nodes . has ( E - > get ( ) . to_node ) ) {
dataext . insert ( E - > get ( ) ) ;
}
}
}
String new_fn = _validate_name ( " new_function " ) ;
Vector2 ofs = _get_available_pos ( false , script - > get_node_position ( function , start_node ) - Vector2 ( 80 , 150 ) ) ;
Ref < VisualScriptFunction > func_node ;
func_node . instance ( ) ;
func_node - > set_name ( new_fn ) ;
undo_redo - > create_action ( TTR ( " Create Function " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_function " , new_fn ) ;
int fn_id = script - > get_available_id ( ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , new_fn , fn_id , func_node , ofs ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_function " , new_fn ) ;
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " emit_signal " , " edited_script_changed " ) ;
undo_redo - > add_undo_method ( this , " emit_signal " , " edited_script_changed " ) ;
// Move the nodes
for ( Map < int , Ref < VisualScriptNode > > : : Element * E = nodes . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " remove_node " , function , E - > key ( ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , new_fn , E - > key ( ) , E - > get ( ) , script - > get_node_position ( function , E - > key ( ) ) ) ;
// undo_redo->add_undo_method(script.ptr(), "remove_node", new_fn, E->key()); not needed cause we already remove the function :P
undo_redo - > add_undo_method ( script . ptr ( ) , " add_node " , function , E - > key ( ) , E - > get ( ) , script - > get_node_position ( function , E - > key ( ) ) ) ;
}
for ( Set < VisualScript : : SequenceConnection > : : Element * E = seqmove . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , new_fn , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , function , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
}
for ( Set < VisualScript : : DataConnection > : : Element * E = datamove . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , new_fn , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , function , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
}
// Add undo for external connections as well so that it's easier to revert back and forth
// these didn't require do methods as it's already handled internally by other do calls
for ( Set < VisualScript : : SequenceConnection > : : Element * E = seqext . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , function , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
}
for ( Set < VisualScript : : DataConnection > : : Element * E = dataext . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , function , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
}
// I don't really think we need support for non sequenced functions at this moment
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , new_fn , fn_id , 0 , start_node ) ;
// end nodes are mapped to the return nodes with data connections if possible
int m = 1 ;
for ( Set < int > : : Element * G = end_nodes . front ( ) ; G ; G = G - > next ( ) ) {
Ref < VisualScriptReturn > ret_node ;
ret_node . instance ( ) ;
int ret_id = fn_id + ( m + + ) ;
selections . insert ( ret_id ) ;
Vector2 ofsi = _get_available_pos ( false , script - > get_node_position ( function , G - > get ( ) ) + Vector2 ( 80 , - 100 ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " add_node " , new_fn , ret_id , ret_node , ofsi ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " remove_node " , new_fn , ret_id ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " sequence_connect " , new_fn , G - > get ( ) , 0 , ret_id ) ;
// add data outputs from each of the end_nodes
Ref < VisualScriptNode > vsn = script - > get_node ( function , G - > get ( ) ) ;
if ( vsn . is_valid ( ) & & vsn - > get_output_value_port_count ( ) > 0 ) {
ret_node - > set_enable_return_value ( true ) ;
// use the zeroth data port cause that's the likely one that is planned to be used
ret_node - > set_return_type ( vsn - > get_output_value_port_info ( 0 ) . type ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , new_fn , G - > get ( ) , 0 , ret_id , 0 ) ;
}
}
// * might make the system more intelligent by checking port from info.
int i = 0 ;
List < Pair < int , int > > : : Element * F = input_connections . front ( ) ;
for ( List < Variant : : Type > : : Element * E = inputs . front ( ) ; E & & F ; E = E - > next ( ) , F = F - > next ( ) ) {
func_node - > add_argument ( E - > get ( ) , " arg_ " + String : : num_int64 ( i ) , i ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " data_connect " , new_fn , fn_id , i , F - > get ( ) . first , F - > get ( ) . second ) ;
i + + ; // increment i
}
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
// make sure all Nodes get marked for selection so that they can be moved together
selections . insert ( fn_id ) ;
for ( int k = 0 ; k < graph - > get_child_count ( ) ; k + + ) {
GraphNode * gn = Object : : cast_to < GraphNode > ( graph - > get_child ( k ) ) ;
if ( gn ) {
int id = gn - > get_name ( ) . operator String ( ) . to_int ( ) ;
gn - > set_selected ( selections . has ( id ) ) ;
}
}
// Ensure Preview Selection is of newly created function node
if ( selections . size ( ) ) {
EditorNode : : get_singleton ( ) - > push_item ( func_node . ptr ( ) ) ;
}
} break ;
case REFRESH_GRAPH : {
_update_graph ( ) ;
} break ;
}
}
// this is likely going to be very slow and I am not sure if I should keep it
// but I hope that it will not be a problem considering that we won't be creating functions so frequently
// and cyclic connections would be a problem but hopefully we won't let them get to this point
void VisualScriptEditor : : _get_ends ( int p_node , const List < VisualScript : : SequenceConnection > & p_seqs , const Set < int > & p_selected , Set < int > & r_end_nodes ) {
for ( const List < VisualScript : : SequenceConnection > : : Element * E = p_seqs . front ( ) ; E ; E = E - > next ( ) ) {
int from = E - > get ( ) . from_node ;
int to = E - > get ( ) . to_node ;
if ( from = = p_node & & p_selected . has ( to ) ) {
// this is an interior connection move forward to the to node
_get_ends ( to , p_seqs , p_selected , r_end_nodes ) ;
} else if ( from = = p_node & & ! p_selected . has ( to ) ) {
r_end_nodes . insert ( from ) ;
}
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}
}
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void VisualScriptEditor : : _member_rmb_selected ( const Vector2 & p_pos ) {
TreeItem * ti = members - > get_selected ( ) ;
ERR_FAIL_COND ( ! ti ) ;
member_popup - > clear ( ) ;
member_popup - > set_position ( members - > get_global_position ( ) + p_pos ) ;
member_popup - > set_size ( Vector2 ( ) ) ;
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function_name_edit - > set_position ( members - > get_global_position ( ) + p_pos ) ;
function_name_edit - > set_size ( Vector2 ( ) ) ;
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TreeItem * root = members - > get_root ( ) ;
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Ref < Texture2D > del_icon = Control : : get_icon ( " Remove " , " EditorIcons " ) ;
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Ref < Texture2D > edit_icon = Control : : get_icon ( " Edit " , " EditorIcons " ) ;
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if ( ti - > get_parent ( ) = = root - > get_children ( ) ) {
member_type = MEMBER_FUNCTION ;
member_name = ti - > get_text ( 0 ) ;
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member_popup - > add_icon_shortcut ( edit_icon , ED_GET_SHORTCUT ( " visual_script_editor/edit_member " ) , MEMBER_EDIT ) ;
member_popup - > add_separator ( ) ;
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member_popup - > add_icon_shortcut ( del_icon , ED_GET_SHORTCUT ( " visual_script_editor/delete_selected " ) , MEMBER_REMOVE ) ;
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member_popup - > popup ( ) ;
return ;
}
if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) ) {
member_type = MEMBER_VARIABLE ;
member_name = ti - > get_text ( 0 ) ;
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member_popup - > add_icon_shortcut ( edit_icon , ED_GET_SHORTCUT ( " visual_script_editor/edit_member " ) , MEMBER_EDIT ) ;
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member_popup - > add_separator ( ) ;
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member_popup - > add_icon_shortcut ( del_icon , ED_GET_SHORTCUT ( " visual_script_editor/delete_selected " ) , MEMBER_REMOVE ) ;
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member_popup - > popup ( ) ;
return ;
}
if ( ti - > get_parent ( ) = = root - > get_children ( ) - > get_next ( ) - > get_next ( ) ) {
member_type = MEMBER_SIGNAL ;
member_name = ti - > get_text ( 0 ) ;
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member_popup - > add_icon_shortcut ( edit_icon , ED_GET_SHORTCUT ( " visual_script_editor/edit_member " ) , MEMBER_EDIT ) ;
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member_popup - > add_separator ( ) ;
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member_popup - > add_icon_shortcut ( del_icon , ED_GET_SHORTCUT ( " visual_script_editor/delete_selected " ) , MEMBER_REMOVE ) ;
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member_popup - > popup ( ) ;
return ;
}
}
void VisualScriptEditor : : _member_option ( int p_option ) {
switch ( member_type ) {
case MEMBER_FUNCTION : {
if ( p_option = = MEMBER_REMOVE ) {
//delete the function
String name = member_name ;
undo_redo - > create_action ( TTR ( " Remove Function " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " remove_function " , name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_function " , name ) ;
List < int > nodes ;
script - > get_node_list ( name , & nodes ) ;
for ( List < int > : : Element * E = nodes . front ( ) ; E ; E = E - > next ( ) ) {
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undo_redo - > add_undo_method ( script . ptr ( ) , " add_node " , name , E - > get ( ) , script - > get_node ( name , E - > get ( ) ) , script - > get_node_position ( name , E - > get ( ) ) ) ;
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}
List < VisualScript : : SequenceConnection > seq_connections ;
script - > get_sequence_connection_list ( name , & seq_connections ) ;
for ( List < VisualScript : : SequenceConnection > : : Element * E = seq_connections . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " sequence_connect " , name , E - > get ( ) . from_node , E - > get ( ) . from_output , E - > get ( ) . to_node ) ;
}
List < VisualScript : : DataConnection > data_connections ;
script - > get_data_connection_list ( name , & data_connections ) ;
for ( List < VisualScript : : DataConnection > : : Element * E = data_connections . front ( ) ; E ; E = E - > next ( ) ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " data_connect " , name , E - > get ( ) . from_node , E - > get ( ) . from_port , E - > get ( ) . to_node , E - > get ( ) . to_port ) ;
}
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > add_do_method ( this , " _update_graph " ) ;
undo_redo - > add_undo_method ( this , " _update_graph " ) ;
undo_redo - > commit_action ( ) ;
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} else if ( p_option = = MEMBER_EDIT ) {
selected = members - > get_selected ( ) - > get_text ( 0 ) ;
function_name_edit - > popup ( ) ;
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function_name_box - > set_text ( selected ) ;
function_name_box - > select_all ( ) ;
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}
} break ;
case MEMBER_VARIABLE : {
String name = member_name ;
if ( p_option = = MEMBER_REMOVE ) {
undo_redo - > create_action ( TTR ( " Remove Variable " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " remove_variable " , name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_variable " , name , script - > get_variable_default_value ( name ) ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " set_variable_info " , name , script - > call ( " get_variable_info " , name ) ) ; //return as dict
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > commit_action ( ) ;
} else if ( p_option = = MEMBER_EDIT ) {
variable_editor - > edit ( name ) ;
edit_variable_dialog - > set_title ( TTR ( " Editing Variable: " ) + " " + name ) ;
edit_variable_dialog - > popup_centered_minsize ( Size2 ( 400 , 200 ) * EDSCALE ) ;
}
} break ;
case MEMBER_SIGNAL : {
String name = member_name ;
if ( p_option = = MEMBER_REMOVE ) {
undo_redo - > create_action ( TTR ( " Remove Signal " ) ) ;
undo_redo - > add_do_method ( script . ptr ( ) , " remove_custom_signal " , name ) ;
undo_redo - > add_undo_method ( script . ptr ( ) , " add_custom_signal " , name ) ;
for ( int i = 0 ; i < script - > custom_signal_get_argument_count ( name ) ; i + + ) {
undo_redo - > add_undo_method ( script . ptr ( ) , " custom_signal_add_argument " , name , script - > custom_signal_get_argument_name ( name , i ) , script - > custom_signal_get_argument_type ( name , i ) ) ;
}
undo_redo - > add_do_method ( this , " _update_members " ) ;
undo_redo - > add_undo_method ( this , " _update_members " ) ;
undo_redo - > commit_action ( ) ;
} else if ( p_option = = MEMBER_EDIT ) {
signal_editor - > edit ( name ) ;
edit_signal_dialog - > set_title ( TTR ( " Editing Signal: " ) + " " + name ) ;
edit_signal_dialog - > popup_centered_minsize ( Size2 ( 400 , 300 ) * EDSCALE ) ;
}
} break ;
}
}
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void VisualScriptEditor : : add_syntax_highlighter ( SyntaxHighlighter * p_highlighter ) {
}
void VisualScriptEditor : : set_syntax_highlighter ( SyntaxHighlighter * p_highlighter ) {
}
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void VisualScriptEditor : : _bind_methods ( ) {
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ClassDB : : bind_method ( " _member_button " , & VisualScriptEditor : : _member_button ) ;
ClassDB : : bind_method ( " _member_edited " , & VisualScriptEditor : : _member_edited ) ;
ClassDB : : bind_method ( " _member_selected " , & VisualScriptEditor : : _member_selected ) ;
ClassDB : : bind_method ( " _update_members " , & VisualScriptEditor : : _update_members ) ;
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ClassDB : : bind_method ( " _members_gui_input " , & VisualScriptEditor : : _members_gui_input ) ;
ClassDB : : bind_method ( " _member_rmb_selected " , & VisualScriptEditor : : _member_rmb_selected ) ;
ClassDB : : bind_method ( " _member_option " , & VisualScriptEditor : : _member_option ) ;
ClassDB : : bind_method ( " _fn_name_box_input " , & VisualScriptEditor : : _fn_name_box_input ) ;
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ClassDB : : bind_method ( " _change_base_type " , & VisualScriptEditor : : _change_base_type ) ;
ClassDB : : bind_method ( " _change_base_type_callback " , & VisualScriptEditor : : _change_base_type_callback ) ;
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ClassDB : : bind_method ( " _toggle_tool_script " , & VisualScriptEditor : : _toggle_tool_script ) ;
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ClassDB : : bind_method ( " _node_selected " , & VisualScriptEditor : : _node_selected ) ;
ClassDB : : bind_method ( " _node_moved " , & VisualScriptEditor : : _node_moved ) ;
ClassDB : : bind_method ( " _move_node " , & VisualScriptEditor : : _move_node ) ;
ClassDB : : bind_method ( " _begin_node_move " , & VisualScriptEditor : : _begin_node_move ) ;
ClassDB : : bind_method ( " _end_node_move " , & VisualScriptEditor : : _end_node_move ) ;
ClassDB : : bind_method ( " _remove_node " , & VisualScriptEditor : : _remove_node ) ;
ClassDB : : bind_method ( " _update_graph " , & VisualScriptEditor : : _update_graph , DEFVAL ( - 1 ) ) ;
ClassDB : : bind_method ( " _node_ports_changed " , & VisualScriptEditor : : _node_ports_changed ) ;
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ClassDB : : bind_method ( " _create_function_dialog " , & VisualScriptEditor : : _create_function_dialog ) ;
ClassDB : : bind_method ( " _create_function " , & VisualScriptEditor : : _create_function ) ;
ClassDB : : bind_method ( " _add_node_dialog " , & VisualScriptEditor : : _add_node_dialog ) ;
ClassDB : : bind_method ( " _add_func_input " , & VisualScriptEditor : : _add_func_input ) ;
ClassDB : : bind_method ( " _remove_func_input " , & VisualScriptEditor : : _remove_func_input ) ;
ClassDB : : bind_method ( " _deselect_input_names " , & VisualScriptEditor : : _deselect_input_names ) ;
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ClassDB : : bind_method ( " _default_value_edited " , & VisualScriptEditor : : _default_value_edited ) ;
ClassDB : : bind_method ( " _default_value_changed " , & VisualScriptEditor : : _default_value_changed ) ;
ClassDB : : bind_method ( " _menu_option " , & VisualScriptEditor : : _menu_option ) ;
ClassDB : : bind_method ( " _graph_ofs_changed " , & VisualScriptEditor : : _graph_ofs_changed ) ;
ClassDB : : bind_method ( " _center_on_node " , & VisualScriptEditor : : _center_on_node ) ;
ClassDB : : bind_method ( " _comment_node_resized " , & VisualScriptEditor : : _comment_node_resized ) ;
ClassDB : : bind_method ( " _button_resource_previewed " , & VisualScriptEditor : : _button_resource_previewed ) ;
ClassDB : : bind_method ( " _port_action_menu " , & VisualScriptEditor : : _port_action_menu ) ;
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ClassDB : : bind_method ( " _selected_connect_node " , & VisualScriptEditor : : _selected_connect_node ) ;
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ClassDB : : bind_method ( " _selected_new_virtual_method " , & VisualScriptEditor : : _selected_new_virtual_method ) ;
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ClassDB : : bind_method ( " _cancel_connect_node " , & VisualScriptEditor : : _cancel_connect_node ) ;
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ClassDB : : bind_method ( " _create_new_node_from_name " , & VisualScriptEditor : : _create_new_node_from_name ) ;
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ClassDB : : bind_method ( " _expression_text_changed " , & VisualScriptEditor : : _expression_text_changed ) ;
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ClassDB : : bind_method ( " _add_input_port " , & VisualScriptEditor : : _add_input_port ) ;
ClassDB : : bind_method ( " _add_output_port " , & VisualScriptEditor : : _add_output_port ) ;
ClassDB : : bind_method ( " _remove_input_port " , & VisualScriptEditor : : _remove_input_port ) ;
ClassDB : : bind_method ( " _remove_output_port " , & VisualScriptEditor : : _remove_output_port ) ;
ClassDB : : bind_method ( " _change_port_type " , & VisualScriptEditor : : _change_port_type ) ;
ClassDB : : bind_method ( " _update_node_size " , & VisualScriptEditor : : _update_node_size ) ;
ClassDB : : bind_method ( " _port_name_focus_out " , & VisualScriptEditor : : _port_name_focus_out ) ;
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ClassDB : : bind_method ( " get_drag_data_fw " , & VisualScriptEditor : : get_drag_data_fw ) ;
ClassDB : : bind_method ( " can_drop_data_fw " , & VisualScriptEditor : : can_drop_data_fw ) ;
ClassDB : : bind_method ( " drop_data_fw " , & VisualScriptEditor : : drop_data_fw ) ;
ClassDB : : bind_method ( " _input " , & VisualScriptEditor : : _input ) ;
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ClassDB : : bind_method ( " _graph_gui_input " , & VisualScriptEditor : : _graph_gui_input ) ;
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ClassDB : : bind_method ( " _on_nodes_delete " , & VisualScriptEditor : : _on_nodes_delete ) ;
ClassDB : : bind_method ( " _on_nodes_duplicate " , & VisualScriptEditor : : _on_nodes_duplicate ) ;
ClassDB : : bind_method ( " _hide_timer " , & VisualScriptEditor : : _hide_timer ) ;
ClassDB : : bind_method ( " _graph_connected " , & VisualScriptEditor : : _graph_connected ) ;
ClassDB : : bind_method ( " _graph_disconnected " , & VisualScriptEditor : : _graph_disconnected ) ;
ClassDB : : bind_method ( " _graph_connect_to_empty " , & VisualScriptEditor : : _graph_connect_to_empty ) ;
ClassDB : : bind_method ( " _update_graph_connections " , & VisualScriptEditor : : _update_graph_connections ) ;
ClassDB : : bind_method ( " _selected_method " , & VisualScriptEditor : : _selected_method ) ;
ClassDB : : bind_method ( " _draw_color_over_button " , & VisualScriptEditor : : _draw_color_over_button ) ;
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ClassDB : : bind_method ( " _generic_search " , & VisualScriptEditor : : _generic_search ) ;
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}
VisualScriptEditor : : VisualScriptEditor ( ) {
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if ( ! clipboard ) {
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clipboard = memnew ( Clipboard ) ;
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}
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updating_graph = false ;
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saved_pos_dirty = false ;
saved_position = Vector2 ( 0 , 0 ) ;
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edit_menu = memnew ( MenuButton ) ;
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edit_menu - > set_text ( TTR ( " Edit " ) ) ;
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edit_menu - > set_switch_on_hover ( true ) ;
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edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/delete_selected " ) , EDIT_DELETE_NODES ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/toggle_breakpoint " ) , EDIT_TOGGLE_BREAKPOINT ) ;
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edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/find_node_type " ) , EDIT_FIND_NODE_TYPE ) ;
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edit_menu - > get_popup ( ) - > add_separator ( ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/copy_nodes " ) , EDIT_COPY_NODES ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/cut_nodes " ) , EDIT_CUT_NODES ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/paste_nodes " ) , EDIT_PASTE_NODES ) ;
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edit_menu - > get_popup ( ) - > add_separator ( ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/create_function " ) , EDIT_CREATE_FUNCTION ) ;
edit_menu - > get_popup ( ) - > add_shortcut ( ED_GET_SHORTCUT ( " visual_script_editor/refresh_nodes " ) , REFRESH_GRAPH ) ;
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edit_menu - > get_popup ( ) - > connect_compat ( " id_pressed " , this , " _menu_option " ) ;
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members_section = memnew ( VBoxContainer ) ;
// Add but wait until done setting up this.
ScriptEditor : : get_singleton ( ) - > get_left_list_split ( ) - > call_deferred ( " add_child " , members_section ) ;
members_section - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
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CheckButton * tool_script_check = memnew ( CheckButton ) ;
tool_script_check - > set_text ( TTR ( " Make Tool: " ) ) ;
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members_section - > add_child ( tool_script_check ) ;
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tool_script_check - > connect_compat ( " pressed " , this , " _toggle_tool_script " ) ;
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/// Members ///
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members = memnew ( Tree ) ;
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members_section - > add_margin_child ( TTR ( " Members: " ) , members , true ) ;
members - > set_custom_minimum_size ( Size2 ( 0 , 50 * EDSCALE ) ) ;
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members - > set_hide_root ( true ) ;
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members - > connect_compat ( " button_pressed " , this , " _member_button " ) ;
members - > connect_compat ( " item_edited " , this , " _member_edited " ) ;
members - > connect_compat ( " cell_selected " , this , " _member_selected " , varray ( ) , CONNECT_DEFERRED ) ;
members - > connect_compat ( " gui_input " , this , " _members_gui_input " ) ;
members - > connect_compat ( " item_rmb_selected " , this , " _member_rmb_selected " ) ;
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members - > set_allow_rmb_select ( true ) ;
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members - > set_allow_reselect ( true ) ;
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members - > set_hide_folding ( true ) ;
members - > set_drag_forwarding ( this ) ;
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member_popup = memnew ( PopupMenu ) ;
add_child ( member_popup ) ;
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member_popup - > connect_compat ( " id_pressed " , this , " _member_option " ) ;
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function_name_edit = memnew ( PopupDialog ) ;
function_name_box = memnew ( LineEdit ) ;
function_name_edit - > add_child ( function_name_box ) ;
function_name_edit - > set_h_size_flags ( SIZE_EXPAND ) ;
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function_name_box - > connect_compat ( " gui_input " , this , " _fn_name_box_input " ) ;
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function_name_box - > set_expand_to_text_length ( true ) ;
add_child ( function_name_edit ) ;
/// Actual Graph ///
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graph = memnew ( GraphEdit ) ;
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add_child ( graph ) ;
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graph - > set_v_size_flags ( Control : : SIZE_EXPAND_FILL ) ;
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graph - > set_anchors_and_margins_preset ( Control : : PRESET_WIDE ) ;
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graph - > connect_compat ( " node_selected " , this , " _node_selected " ) ;
graph - > connect_compat ( " _begin_node_move " , this , " _begin_node_move " ) ;
graph - > connect_compat ( " _end_node_move " , this , " _end_node_move " ) ;
graph - > connect_compat ( " delete_nodes_request " , this , " _on_nodes_delete " ) ;
graph - > connect_compat ( " duplicate_nodes_request " , this , " _on_nodes_duplicate " ) ;
graph - > connect_compat ( " gui_input " , this , " _graph_gui_input " ) ;
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graph - > set_drag_forwarding ( this ) ;
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graph - > hide ( ) ;
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graph - > connect_compat ( " scroll_offset_changed " , this , " _graph_ofs_changed " ) ;
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/// Add Buttons to Top Bar/Zoom bar.
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HBoxContainer * graph_hbc = graph - > get_zoom_hbox ( ) ;
Label * base_lbl = memnew ( Label ) ;
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base_lbl - > set_text ( TTR ( " Change Base Type: " ) + " " ) ;
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graph_hbc - > add_child ( base_lbl ) ;
base_type_select = memnew ( Button ) ;
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base_type_select - > connect_compat ( " pressed " , this , " _change_base_type " ) ;
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graph_hbc - > add_child ( base_type_select ) ;
Button * add_nds = memnew ( Button ) ;
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add_nds - > set_text ( TTR ( " Add Nodes... " ) ) ;
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graph_hbc - > add_child ( add_nds ) ;
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add_nds - > connect_compat ( " pressed " , this , " _add_node_dialog " ) ;
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Button * fn_btn = memnew ( Button ) ;
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fn_btn - > set_text ( TTR ( " Add Function... " ) ) ;
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graph_hbc - > add_child ( fn_btn ) ;
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fn_btn - > connect_compat ( " pressed " , this , " _create_function_dialog " ) ;
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// Add Function Dialog.
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VBoxContainer * function_vb = memnew ( VBoxContainer ) ;
function_vb - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
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function_vb - > set_custom_minimum_size ( Size2 ( 450 , 300 ) * EDSCALE ) ;
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HBoxContainer * func_name_hbox = memnew ( HBoxContainer ) ;
function_vb - > add_child ( func_name_hbox ) ;
Label * func_name_label = memnew ( Label ) ;
func_name_label - > set_text ( TTR ( " Name: " ) ) ;
func_name_hbox - > add_child ( func_name_label ) ;
func_name_box = memnew ( LineEdit ) ;
func_name_box - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
func_name_box - > set_placeholder ( TTR ( " function_name " ) ) ;
func_name_box - > set_text ( " " ) ;
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func_name_box - > connect_compat ( " focus_entered " , this , " _deselect_input_names " ) ;
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func_name_hbox - > add_child ( func_name_box ) ;
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// Add minor setting for function if needed, here!
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function_vb - > add_child ( memnew ( HSeparator ) ) ;
Button * add_input_button = memnew ( Button ) ;
add_input_button - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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add_input_button - > set_text ( TTR ( " Add Input " ) ) ;
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add_input_button - > connect_compat ( " pressed " , this , " _add_func_input " ) ;
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function_vb - > add_child ( add_input_button ) ;
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func_input_scroll = memnew ( ScrollContainer ) ;
func_input_scroll - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
function_vb - > add_child ( func_input_scroll ) ;
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func_input_vbox = memnew ( VBoxContainer ) ;
func_input_vbox - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
func_input_scroll - > add_child ( func_input_vbox ) ;
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function_create_dialog = memnew ( ConfirmationDialog ) ;
function_create_dialog - > set_v_size_flags ( SIZE_EXPAND_FILL ) ;
function_create_dialog - > set_title ( TTR ( " Create Function " ) ) ;
function_create_dialog - > add_child ( function_vb ) ;
function_create_dialog - > get_ok ( ) - > set_text ( TTR ( " Create " ) ) ;
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function_create_dialog - > get_ok ( ) - > connect_compat ( " pressed " , this , " _create_function " ) ;
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add_child ( function_create_dialog ) ;
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select_func_text = memnew ( Label ) ;
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select_func_text - > set_text ( TTR ( " Select or create a function to edit its graph. " ) ) ;
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select_func_text - > set_align ( Label : : ALIGN_CENTER ) ;
select_func_text - > set_valign ( Label : : VALIGN_CENTER ) ;
select_func_text - > set_h_size_flags ( SIZE_EXPAND_FILL ) ;
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add_child ( select_func_text ) ;
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hint_text = memnew ( Label ) ;
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hint_text - > set_anchor_and_margin ( MARGIN_TOP , ANCHOR_END , - 100 ) ;
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hint_text - > set_anchor_and_margin ( MARGIN_BOTTOM , ANCHOR_END , 0 ) ;
hint_text - > set_anchor_and_margin ( MARGIN_RIGHT , ANCHOR_END , 0 ) ;
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hint_text - > set_align ( Label : : ALIGN_CENTER ) ;
hint_text - > set_valign ( Label : : VALIGN_CENTER ) ;
graph - > add_child ( hint_text ) ;
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hint_text_timer = memnew ( Timer ) ;
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hint_text_timer - > set_wait_time ( 4 ) ;
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hint_text_timer - > connect_compat ( " timeout " , this , " _hide_timer " ) ;
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add_child ( hint_text_timer ) ;
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// Allowed casts (connections).
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for ( int i = 0 ; i < Variant : : VARIANT_MAX ; i + + ) {
graph - > add_valid_connection_type ( Variant : : NIL , i ) ;
graph - > add_valid_connection_type ( i , Variant : : NIL ) ;
for ( int j = 0 ; j < Variant : : VARIANT_MAX ; j + + ) {
if ( Variant : : can_convert ( Variant : : Type ( i ) , Variant : : Type ( j ) ) ) {
graph - > add_valid_connection_type ( i , j ) ;
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}
}
graph - > add_valid_right_disconnect_type ( i ) ;
}
graph - > add_valid_left_disconnect_type ( TYPE_SEQUENCE ) ;
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graph - > connect_compat ( " connection_request " , this , " _graph_connected " ) ;
graph - > connect_compat ( " disconnection_request " , this , " _graph_disconnected " ) ;
graph - > connect_compat ( " connection_to_empty " , this , " _graph_connect_to_empty " ) ;
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edit_signal_dialog = memnew ( AcceptDialog ) ;
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edit_signal_dialog - > get_ok ( ) - > set_text ( TTR ( " Close " ) ) ;
add_child ( edit_signal_dialog ) ;
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signal_editor = memnew ( VisualScriptEditorSignalEdit ) ;
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edit_signal_edit = memnew ( EditorInspector ) ;
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edit_signal_dialog - > add_child ( edit_signal_edit ) ;
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edit_signal_edit - > edit ( signal_editor ) ;
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edit_variable_dialog = memnew ( AcceptDialog ) ;
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edit_variable_dialog - > get_ok ( ) - > set_text ( TTR ( " Close " ) ) ;
add_child ( edit_variable_dialog ) ;
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variable_editor = memnew ( VisualScriptEditorVariableEdit ) ;
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edit_variable_edit = memnew ( EditorInspector ) ;
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edit_variable_dialog - > add_child ( edit_variable_edit ) ;
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edit_variable_edit - > edit ( variable_editor ) ;
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select_base_type = memnew ( CreateDialog ) ;
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select_base_type - > set_base_type ( " Object " ) ; // Anything goes.
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select_base_type - > connect_compat ( " create " , this , " _change_base_type_callback " ) ;
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add_child ( select_base_type ) ;
undo_redo = EditorNode : : get_singleton ( ) - > get_undo_redo ( ) ;
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updating_members = false ;
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set_process_input ( true ) ;
set_process_unhandled_input ( true ) ;
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default_value_edit = memnew ( CustomPropertyEditor ) ;
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add_child ( default_value_edit ) ;
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default_value_edit - > connect_compat ( " variant_changed " , this , " _default_value_changed " ) ;
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method_select = memnew ( VisualScriptPropertySelector ) ;
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add_child ( method_select ) ;
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method_select - > connect_compat ( " selected " , this , " _selected_method " ) ;
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error_line = - 1 ;
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new_connect_node_select = memnew ( VisualScriptPropertySelector ) ;
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add_child ( new_connect_node_select ) ;
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new_connect_node_select - > set_resizable ( true ) ;
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new_connect_node_select - > connect_compat ( " selected " , this , " _selected_connect_node " ) ;
new_connect_node_select - > get_cancel ( ) - > connect_compat ( " pressed " , this , " _cancel_connect_node " ) ;
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new_virtual_method_select = memnew ( VisualScriptPropertySelector ) ;
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add_child ( new_virtual_method_select ) ;
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new_virtual_method_select - > connect_compat ( " selected " , this , " _selected_new_virtual_method " ) ;
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}
VisualScriptEditor : : ~ VisualScriptEditor ( ) {
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undo_redo - > clear_history ( ) ; // Avoid crashes.
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memdelete ( signal_editor ) ;
memdelete ( variable_editor ) ;
}
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static ScriptEditorBase * create_editor ( const RES & p_resource ) {
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if ( Object : : cast_to < VisualScript > ( * p_resource ) ) {
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return memnew ( VisualScriptEditor ) ;
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}
return NULL ;
}
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VisualScriptEditor : : Clipboard * VisualScriptEditor : : clipboard = NULL ;
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void VisualScriptEditor : : free_clipboard ( ) {
if ( clipboard )
memdelete ( clipboard ) ;
}
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static void register_editor_callback ( ) {
ScriptEditor : : register_create_script_editor_function ( create_editor ) ;
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ED_SHORTCUT ( " visual_script_editor/delete_selected " , TTR ( " Delete Selected " ) , KEY_DELETE ) ;
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ED_SHORTCUT ( " visual_script_editor/toggle_breakpoint " , TTR ( " Toggle Breakpoint " ) , KEY_F9 ) ;
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ED_SHORTCUT ( " visual_script_editor/find_node_type " , TTR ( " Find Node Type " ) , KEY_MASK_CMD + KEY_F ) ;
ED_SHORTCUT ( " visual_script_editor/copy_nodes " , TTR ( " Copy Nodes " ) , KEY_MASK_CMD + KEY_C ) ;
ED_SHORTCUT ( " visual_script_editor/cut_nodes " , TTR ( " Cut Nodes " ) , KEY_MASK_CMD + KEY_X ) ;
ED_SHORTCUT ( " visual_script_editor/paste_nodes " , TTR ( " Paste Nodes " ) , KEY_MASK_CMD + KEY_V ) ;
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ED_SHORTCUT ( " visual_script_editor/create_function " , TTR ( " Make Function " ) , KEY_MASK_CMD + KEY_G ) ;
ED_SHORTCUT ( " visual_script_editor/refresh_nodes " , TTR ( " Refresh Graph " ) , KEY_MASK_CMD + KEY_R ) ;
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ED_SHORTCUT ( " visual_script_editor/edit_member " , TTR ( " Edit Member " ) , KEY_MASK_CMD + KEY_E ) ;
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}
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void VisualScriptEditor : : register_editor ( ) {
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// Too early to register stuff here, request a callback.
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EditorNode : : add_plugin_init_callback ( register_editor_callback ) ;
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}
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Ref < VisualScriptNode > _VisualScriptEditor : : create_node_custom ( const String & p_name ) {
Ref < VisualScriptCustomNode > node ;
node . instance ( ) ;
node - > set_script ( singleton - > custom_nodes [ p_name ] ) ;
return node ;
}
_VisualScriptEditor * _VisualScriptEditor : : singleton = NULL ;
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Map < String , REF > _VisualScriptEditor : : custom_nodes ;
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_VisualScriptEditor : : _VisualScriptEditor ( ) {
singleton = this ;
}
_VisualScriptEditor : : ~ _VisualScriptEditor ( ) {
custom_nodes . clear ( ) ;
}
void _VisualScriptEditor : : add_custom_node ( const String & p_name , const String & p_category , const Ref < Script > & p_script ) {
String node_name = " custom/ " + p_category + " / " + p_name ;
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custom_nodes . insert ( node_name , p_script ) ;
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VisualScriptLanguage : : singleton - > add_register_func ( node_name , & _VisualScriptEditor : : create_node_custom ) ;
emit_signal ( " custom_nodes_updated " ) ;
}
void _VisualScriptEditor : : remove_custom_node ( const String & p_name , const String & p_category ) {
String node_name = " custom/ " + p_category + " / " + p_name ;
custom_nodes . erase ( node_name ) ;
VisualScriptLanguage : : singleton - > remove_register_func ( node_name ) ;
emit_signal ( " custom_nodes_updated " ) ;
}
void _VisualScriptEditor : : _bind_methods ( ) {
ClassDB : : bind_method ( D_METHOD ( " add_custom_node " , " name " , " category " , " script " ) , & _VisualScriptEditor : : add_custom_node ) ;
ClassDB : : bind_method ( D_METHOD ( " remove_custom_node " , " name " , " category " ) , & _VisualScriptEditor : : remove_custom_node ) ;
ADD_SIGNAL ( MethodInfo ( " custom_nodes_updated " ) ) ;
}
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void VisualScriptEditor : : validate ( ) {
}
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# endif