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/*************************************************************************/
/* variant_call.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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# include "variant.h"
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# include "core/color_names.inc"
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# include "core/core_string_names.h"
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# include "core/crypto/crypto_core.h"
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# include "core/debugger/engine_debugger.h"
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# include "core/io/compression.h"
# include "core/object.h"
# include "core/os/os.h"
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typedef void ( * VariantFunc ) ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) ;
typedef void ( * VariantConstructFunc ) ( Variant & r_ret , const Variant * * p_args ) ;
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struct _VariantCall {
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static void Vector3_dot ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
r_ret = reinterpret_cast < Vector3 * > ( p_self . _data . _mem ) - > dot ( * reinterpret_cast < const Vector3 * > ( p_args [ 0 ] - > _data . _mem ) ) ;
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}
struct FuncData {
int arg_count ;
Vector < Variant > default_args ;
Vector < Variant : : Type > arg_types ;
Vector < StringName > arg_names ;
Variant : : Type return_type ;
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bool _const ;
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bool returns ;
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VariantFunc func ;
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_FORCE_INLINE_ bool verify_arguments ( const Variant * * p_args , Callable : : CallError & r_error ) {
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if ( arg_count = = 0 ) {
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return true ;
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}
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const Variant : : Type * tptr = & arg_types [ 0 ] ;
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for ( int i = 0 ; i < arg_count ; i + + ) {
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if ( tptr [ i ] = = Variant : : NIL | | tptr [ i ] = = p_args [ i ] - > type ) {
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continue ; // all good
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}
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if ( ! Variant : : can_convert ( p_args [ i ] - > type , tptr [ i ] ) ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ;
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r_error . argument = i ;
r_error . expected = tptr [ i ] ;
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return false ;
}
}
return true ;
}
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_FORCE_INLINE_ void call ( Variant & r_ret , Variant & p_self , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) {
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# ifdef DEBUG_ENABLED
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if ( p_argcount > arg_count ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_TOO_MANY_ARGUMENTS ;
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r_error . argument = arg_count ;
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return ;
} else
# endif
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if ( p_argcount < arg_count ) {
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int def_argcount = default_args . size ( ) ;
# ifdef DEBUG_ENABLED
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if ( p_argcount < ( arg_count - def_argcount ) ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_TOO_FEW_ARGUMENTS ;
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r_error . argument = arg_count - def_argcount ;
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return ;
}
# endif
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ERR_FAIL_COND ( p_argcount > VARIANT_ARG_MAX ) ;
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const Variant * newargs [ VARIANT_ARG_MAX ] ;
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for ( int i = 0 ; i < p_argcount ; i + + ) {
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newargs [ i ] = p_args [ i ] ;
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}
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// fill in any remaining parameters with defaults
int first_default_arg = arg_count - def_argcount ;
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for ( int i = p_argcount ; i < arg_count ; i + + ) {
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newargs [ i ] = & default_args [ i - first_default_arg ] ;
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}
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# ifdef DEBUG_ENABLED
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if ( ! verify_arguments ( newargs , r_error ) ) {
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return ;
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}
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# endif
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func ( r_ret , p_self , newargs ) ;
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} else {
# ifdef DEBUG_ENABLED
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if ( ! verify_arguments ( p_args , r_error ) ) {
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return ;
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}
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# endif
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func ( r_ret , p_self , p_args ) ;
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}
}
} ;
struct TypeFunc {
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Map < StringName , FuncData > functions ;
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} ;
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static TypeFunc * type_funcs ;
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struct Arg {
StringName name ;
Variant : : Type type ;
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Arg ( ) { type = Variant : : NIL ; }
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Arg ( Variant : : Type p_type , const StringName & p_name ) :
name ( p_name ) ,
type ( p_type ) {
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}
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} ;
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//void addfunc(Variant::Type p_type, const StringName& p_name,VariantFunc p_func);
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static void make_func_return_variant ( Variant : : Type p_type , const StringName & p_name ) {
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# ifdef DEBUG_ENABLED
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type_funcs [ p_type ] . functions [ p_name ] . returns = true ;
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# endif
}
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static void addfunc ( bool p_const , Variant : : Type p_type , Variant : : Type p_return , bool p_has_return , const StringName & p_name , VariantFunc p_func , const Vector < Variant > & p_defaultarg , const Arg & p_argtype1 = Arg ( ) , const Arg & p_argtype2 = Arg ( ) , const Arg & p_argtype3 = Arg ( ) , const Arg & p_argtype4 = Arg ( ) , const Arg & p_argtype5 = Arg ( ) ) {
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FuncData funcdata ;
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funcdata . func = p_func ;
funcdata . default_args = p_defaultarg ;
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funcdata . _const = p_const ;
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funcdata . returns = p_has_return ;
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funcdata . return_type = p_return ;
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if ( p_argtype1 . name ) {
funcdata . arg_types . push_back ( p_argtype1 . type ) ;
# ifdef DEBUG_ENABLED
funcdata . arg_names . push_back ( p_argtype1 . name ) ;
# endif
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} else {
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goto end ;
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}
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if ( p_argtype2 . name ) {
funcdata . arg_types . push_back ( p_argtype2 . type ) ;
# ifdef DEBUG_ENABLED
funcdata . arg_names . push_back ( p_argtype2 . name ) ;
# endif
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} else {
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goto end ;
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}
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if ( p_argtype3 . name ) {
funcdata . arg_types . push_back ( p_argtype3 . type ) ;
# ifdef DEBUG_ENABLED
funcdata . arg_names . push_back ( p_argtype3 . name ) ;
# endif
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} else {
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goto end ;
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}
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if ( p_argtype4 . name ) {
funcdata . arg_types . push_back ( p_argtype4 . type ) ;
# ifdef DEBUG_ENABLED
funcdata . arg_names . push_back ( p_argtype4 . name ) ;
# endif
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} else {
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goto end ;
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}
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if ( p_argtype5 . name ) {
funcdata . arg_types . push_back ( p_argtype5 . type ) ;
# ifdef DEBUG_ENABLED
funcdata . arg_names . push_back ( p_argtype5 . name ) ;
# endif
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} else {
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goto end ;
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}
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end :
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funcdata . arg_count = funcdata . arg_types . size ( ) ;
type_funcs [ p_type ] . functions [ p_name ] = funcdata ;
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}
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# define VCALL_LOCALMEM0(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( ) ; }
# define VCALL_LOCALMEM0R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( ) ; }
# define VCALL_LOCALMEM1(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_LOCALMEM1R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_LOCALMEM2(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_LOCALMEM2R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_LOCALMEM3(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_LOCALMEM3R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_LOCALMEM4(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_LOCALMEM4R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_LOCALMEM5(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
# define VCALL_LOCALMEM5R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _mem ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
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// built-in functions of localmem based types
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VCALL_LOCALMEM1R ( String , casecmp_to ) ;
VCALL_LOCALMEM1R ( String , nocasecmp_to ) ;
VCALL_LOCALMEM0R ( String , length ) ;
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VCALL_LOCALMEM3R ( String , count ) ;
VCALL_LOCALMEM3R ( String , countn ) ;
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VCALL_LOCALMEM2R ( String , substr ) ;
VCALL_LOCALMEM2R ( String , find ) ;
VCALL_LOCALMEM2R ( String , findn ) ;
VCALL_LOCALMEM2R ( String , rfind ) ;
VCALL_LOCALMEM2R ( String , rfindn ) ;
VCALL_LOCALMEM1R ( String , match ) ;
VCALL_LOCALMEM1R ( String , matchn ) ;
VCALL_LOCALMEM1R ( String , begins_with ) ;
VCALL_LOCALMEM1R ( String , ends_with ) ;
VCALL_LOCALMEM1R ( String , is_subsequence_of ) ;
VCALL_LOCALMEM1R ( String , is_subsequence_ofi ) ;
VCALL_LOCALMEM0R ( String , bigrams ) ;
VCALL_LOCALMEM1R ( String , similarity ) ;
VCALL_LOCALMEM2R ( String , format ) ;
VCALL_LOCALMEM2R ( String , replace ) ;
VCALL_LOCALMEM2R ( String , replacen ) ;
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VCALL_LOCALMEM1R ( String , repeat ) ;
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VCALL_LOCALMEM2R ( String , insert ) ;
VCALL_LOCALMEM0R ( String , capitalize ) ;
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VCALL_LOCALMEM3R ( String , split ) ;
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VCALL_LOCALMEM3R ( String , rsplit ) ;
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VCALL_LOCALMEM2R ( String , split_floats ) ;
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VCALL_LOCALMEM1R ( String , join ) ;
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VCALL_LOCALMEM0R ( String , to_upper ) ;
VCALL_LOCALMEM0R ( String , to_lower ) ;
VCALL_LOCALMEM1R ( String , left ) ;
VCALL_LOCALMEM1R ( String , right ) ;
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VCALL_LOCALMEM0R ( String , dedent ) ;
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VCALL_LOCALMEM2R ( String , strip_edges ) ;
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VCALL_LOCALMEM0R ( String , strip_escapes ) ;
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VCALL_LOCALMEM1R ( String , lstrip ) ;
VCALL_LOCALMEM1R ( String , rstrip ) ;
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VCALL_LOCALMEM0R ( String , get_extension ) ;
VCALL_LOCALMEM0R ( String , get_basename ) ;
VCALL_LOCALMEM1R ( String , plus_file ) ;
VCALL_LOCALMEM1R ( String , ord_at ) ;
VCALL_LOCALMEM2 ( String , erase ) ;
VCALL_LOCALMEM0R ( String , hash ) ;
VCALL_LOCALMEM0R ( String , md5_text ) ;
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VCALL_LOCALMEM0R ( String , sha1_text ) ;
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VCALL_LOCALMEM0R ( String , sha256_text ) ;
VCALL_LOCALMEM0R ( String , md5_buffer ) ;
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VCALL_LOCALMEM0R ( String , sha1_buffer ) ;
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VCALL_LOCALMEM0R ( String , sha256_buffer ) ;
VCALL_LOCALMEM0R ( String , empty ) ;
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VCALL_LOCALMEM1R ( String , humanize_size ) ;
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VCALL_LOCALMEM0R ( String , is_abs_path ) ;
VCALL_LOCALMEM0R ( String , is_rel_path ) ;
VCALL_LOCALMEM0R ( String , get_base_dir ) ;
VCALL_LOCALMEM0R ( String , get_file ) ;
VCALL_LOCALMEM0R ( String , xml_escape ) ;
VCALL_LOCALMEM0R ( String , xml_unescape ) ;
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VCALL_LOCALMEM0R ( String , http_escape ) ;
VCALL_LOCALMEM0R ( String , http_unescape ) ;
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VCALL_LOCALMEM0R ( String , c_escape ) ;
VCALL_LOCALMEM0R ( String , c_unescape ) ;
VCALL_LOCALMEM0R ( String , json_escape ) ;
VCALL_LOCALMEM0R ( String , percent_encode ) ;
VCALL_LOCALMEM0R ( String , percent_decode ) ;
VCALL_LOCALMEM0R ( String , is_valid_identifier ) ;
VCALL_LOCALMEM0R ( String , is_valid_integer ) ;
VCALL_LOCALMEM0R ( String , is_valid_float ) ;
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VCALL_LOCALMEM1R ( String , is_valid_hex_number ) ;
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VCALL_LOCALMEM0R ( String , is_valid_html_color ) ;
VCALL_LOCALMEM0R ( String , is_valid_ip_address ) ;
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VCALL_LOCALMEM0R ( String , is_valid_filename ) ;
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VCALL_LOCALMEM0R ( String , to_int ) ;
VCALL_LOCALMEM0R ( String , to_float ) ;
VCALL_LOCALMEM0R ( String , hex_to_int ) ;
VCALL_LOCALMEM1R ( String , pad_decimals ) ;
VCALL_LOCALMEM1R ( String , pad_zeros ) ;
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VCALL_LOCALMEM1R ( String , trim_prefix ) ;
VCALL_LOCALMEM1R ( String , trim_suffix ) ;
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static void _call_String_to_ascii ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
String * s = reinterpret_cast < String * > ( p_self . _data . _mem ) ;
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if ( s - > empty ( ) ) {
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r_ret = PackedByteArray ( ) ;
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return ;
}
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CharString charstr = s - > ascii ( ) ;
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PackedByteArray retval ;
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size_t len = charstr . length ( ) ;
retval . resize ( len ) ;
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uint8_t * w = retval . ptrw ( ) ;
copymem ( w , charstr . ptr ( ) , len ) ;
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r_ret = retval ;
}
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static void _call_String_to_utf8 ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
String * s = reinterpret_cast < String * > ( p_self . _data . _mem ) ;
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if ( s - > empty ( ) ) {
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r_ret = PackedByteArray ( ) ;
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return ;
}
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CharString charstr = s - > utf8 ( ) ;
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PackedByteArray retval ;
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size_t len = charstr . length ( ) ;
retval . resize ( len ) ;
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uint8_t * w = retval . ptrw ( ) ;
copymem ( w , charstr . ptr ( ) , len ) ;
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r_ret = retval ;
}
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VCALL_LOCALMEM1R ( Vector2 , distance_to ) ;
VCALL_LOCALMEM1R ( Vector2 , distance_squared_to ) ;
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VCALL_LOCALMEM0R ( Vector2 , length ) ;
VCALL_LOCALMEM0R ( Vector2 , length_squared ) ;
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VCALL_LOCALMEM0R ( Vector2 , normalized ) ;
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VCALL_LOCALMEM0R ( Vector2 , is_normalized ) ;
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VCALL_LOCALMEM1R ( Vector2 , is_equal_approx ) ;
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VCALL_LOCALMEM1R ( Vector2 , posmod ) ;
VCALL_LOCALMEM1R ( Vector2 , posmodv ) ;
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VCALL_LOCALMEM1R ( Vector2 , project ) ;
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VCALL_LOCALMEM1R ( Vector2 , angle_to ) ;
VCALL_LOCALMEM1R ( Vector2 , angle_to_point ) ;
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VCALL_LOCALMEM1R ( Vector2 , direction_to ) ;
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VCALL_LOCALMEM2R ( Vector2 , lerp ) ;
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VCALL_LOCALMEM2R ( Vector2 , slerp ) ;
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VCALL_LOCALMEM4R ( Vector2 , cubic_interpolate ) ;
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VCALL_LOCALMEM2R ( Vector2 , move_toward ) ;
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VCALL_LOCALMEM1R ( Vector2 , rotated ) ;
VCALL_LOCALMEM0R ( Vector2 , tangent ) ;
VCALL_LOCALMEM0R ( Vector2 , floor ) ;
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VCALL_LOCALMEM0R ( Vector2 , ceil ) ;
VCALL_LOCALMEM0R ( Vector2 , round ) ;
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VCALL_LOCALMEM1R ( Vector2 , snapped ) ;
VCALL_LOCALMEM0R ( Vector2 , aspect ) ;
VCALL_LOCALMEM1R ( Vector2 , dot ) ;
VCALL_LOCALMEM1R ( Vector2 , slide ) ;
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VCALL_LOCALMEM1R ( Vector2 , bounce ) ;
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VCALL_LOCALMEM1R ( Vector2 , reflect ) ;
VCALL_LOCALMEM0R ( Vector2 , angle ) ;
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VCALL_LOCALMEM1R ( Vector2 , cross ) ;
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VCALL_LOCALMEM0R ( Vector2 , abs ) ;
VCALL_LOCALMEM1R ( Vector2 , clamped ) ;
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VCALL_LOCALMEM0R ( Vector2 , sign ) ;
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VCALL_LOCALMEM0R ( Vector2i , aspect ) ;
VCALL_LOCALMEM0R ( Vector2i , sign ) ;
VCALL_LOCALMEM0R ( Vector2i , abs ) ;
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VCALL_LOCALMEM0R ( Rect2 , get_area ) ;
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VCALL_LOCALMEM0R ( Rect2 , has_no_area ) ;
VCALL_LOCALMEM1R ( Rect2 , has_point ) ;
VCALL_LOCALMEM1R ( Rect2 , is_equal_approx ) ;
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VCALL_LOCALMEM2R ( Rect2 , intersects ) ;
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VCALL_LOCALMEM1R ( Rect2 , encloses ) ;
VCALL_LOCALMEM1R ( Rect2 , clip ) ;
VCALL_LOCALMEM1R ( Rect2 , merge ) ;
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VCALL_LOCALMEM1R ( Rect2 , expand ) ;
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VCALL_LOCALMEM1R ( Rect2 , grow ) ;
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VCALL_LOCALMEM2R ( Rect2 , grow_margin ) ;
VCALL_LOCALMEM4R ( Rect2 , grow_individual ) ;
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VCALL_LOCALMEM0R ( Rect2 , abs ) ;
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VCALL_LOCALMEM0R ( Rect2i , get_area ) ;
VCALL_LOCALMEM0R ( Rect2i , has_no_area ) ;
VCALL_LOCALMEM1R ( Rect2i , has_point ) ;
VCALL_LOCALMEM1R ( Rect2i , intersects ) ;
VCALL_LOCALMEM1R ( Rect2i , encloses ) ;
VCALL_LOCALMEM1R ( Rect2i , clip ) ;
VCALL_LOCALMEM1R ( Rect2i , merge ) ;
VCALL_LOCALMEM1R ( Rect2i , expand ) ;
VCALL_LOCALMEM1R ( Rect2i , grow ) ;
VCALL_LOCALMEM2R ( Rect2i , grow_margin ) ;
VCALL_LOCALMEM4R ( Rect2i , grow_individual ) ;
VCALL_LOCALMEM0R ( Rect2i , abs ) ;
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VCALL_LOCALMEM0R ( Vector3 , min_axis ) ;
VCALL_LOCALMEM0R ( Vector3 , max_axis ) ;
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VCALL_LOCALMEM1R ( Vector3 , distance_to ) ;
VCALL_LOCALMEM1R ( Vector3 , distance_squared_to ) ;
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VCALL_LOCALMEM0R ( Vector3 , length ) ;
VCALL_LOCALMEM0R ( Vector3 , length_squared ) ;
VCALL_LOCALMEM0R ( Vector3 , normalized ) ;
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VCALL_LOCALMEM0R ( Vector3 , is_normalized ) ;
VCALL_LOCALMEM1R ( Vector3 , is_equal_approx ) ;
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VCALL_LOCALMEM0R ( Vector3 , inverse ) ;
VCALL_LOCALMEM1R ( Vector3 , snapped ) ;
VCALL_LOCALMEM2R ( Vector3 , rotated ) ;
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VCALL_LOCALMEM2R ( Vector3 , lerp ) ;
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VCALL_LOCALMEM2R ( Vector3 , slerp ) ;
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VCALL_LOCALMEM4R ( Vector3 , cubic_interpolate ) ;
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VCALL_LOCALMEM2R ( Vector3 , move_toward ) ;
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VCALL_LOCALMEM1R ( Vector3 , dot ) ;
VCALL_LOCALMEM1R ( Vector3 , cross ) ;
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VCALL_LOCALMEM1R ( Vector3 , outer ) ;
VCALL_LOCALMEM0R ( Vector3 , to_diagonal_matrix ) ;
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VCALL_LOCALMEM0R ( Vector3 , abs ) ;
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VCALL_LOCALMEM0R ( Vector3 , floor ) ;
VCALL_LOCALMEM0R ( Vector3 , ceil ) ;
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VCALL_LOCALMEM0R ( Vector3 , round ) ;
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VCALL_LOCALMEM1R ( Vector3 , posmod ) ;
VCALL_LOCALMEM1R ( Vector3 , posmodv ) ;
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VCALL_LOCALMEM1R ( Vector3 , project ) ;
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VCALL_LOCALMEM1R ( Vector3 , angle_to ) ;
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VCALL_LOCALMEM1R ( Vector3 , direction_to ) ;
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VCALL_LOCALMEM1R ( Vector3 , slide ) ;
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VCALL_LOCALMEM1R ( Vector3 , bounce ) ;
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VCALL_LOCALMEM1R ( Vector3 , reflect ) ;
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VCALL_LOCALMEM0R ( Vector3 , sign ) ;
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VCALL_LOCALMEM0R ( Vector3i , min_axis ) ;
VCALL_LOCALMEM0R ( Vector3i , max_axis ) ;
VCALL_LOCALMEM0R ( Vector3i , sign ) ;
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VCALL_LOCALMEM0R ( Plane , normalized ) ;
VCALL_LOCALMEM0R ( Plane , center ) ;
VCALL_LOCALMEM0R ( Plane , get_any_point ) ;
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VCALL_LOCALMEM1R ( Plane , is_equal_approx ) ;
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VCALL_LOCALMEM1R ( Plane , is_point_over ) ;
VCALL_LOCALMEM1R ( Plane , distance_to ) ;
VCALL_LOCALMEM2R ( Plane , has_point ) ;
VCALL_LOCALMEM1R ( Plane , project ) ;
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//return vector3 if intersected, nil if not
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static void _call_Plane_intersect_3 ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
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Vector3 result ;
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if ( reinterpret_cast < Plane * > ( p_self . _data . _mem ) - > intersect_3 ( * p_args [ 0 ] , * p_args [ 1 ] , & result ) ) {
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r_ret = result ;
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} else {
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r_ret = Variant ( ) ;
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}
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}
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static void _call_Plane_intersects_ray ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
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Vector3 result ;
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if ( reinterpret_cast < Plane * > ( p_self . _data . _mem ) - > intersects_ray ( * p_args [ 0 ] , * p_args [ 1 ] , & result ) ) {
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r_ret = result ;
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} else {
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r_ret = Variant ( ) ;
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}
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}
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static void _call_Plane_intersects_segment ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
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Vector3 result ;
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if ( reinterpret_cast < Plane * > ( p_self . _data . _mem ) - > intersects_segment ( * p_args [ 0 ] , * p_args [ 1 ] , & result ) ) {
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r_ret = result ;
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} else {
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r_ret = Variant ( ) ;
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}
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}
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VCALL_LOCALMEM0R ( Quat , length ) ;
VCALL_LOCALMEM0R ( Quat , length_squared ) ;
VCALL_LOCALMEM0R ( Quat , normalized ) ;
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VCALL_LOCALMEM0R ( Quat , is_normalized ) ;
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VCALL_LOCALMEM1R ( Quat , is_equal_approx ) ;
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VCALL_LOCALMEM0R ( Quat , inverse ) ;
VCALL_LOCALMEM1R ( Quat , dot ) ;
VCALL_LOCALMEM1R ( Quat , xform ) ;
VCALL_LOCALMEM2R ( Quat , slerp ) ;
VCALL_LOCALMEM2R ( Quat , slerpni ) ;
VCALL_LOCALMEM4R ( Quat , cubic_slerp ) ;
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VCALL_LOCALMEM0R ( Quat , get_euler ) ;
VCALL_LOCALMEM1 ( Quat , set_euler ) ;
VCALL_LOCALMEM2 ( Quat , set_axis_angle ) ;
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VCALL_LOCALMEM0R ( Color , to_argb32 ) ;
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VCALL_LOCALMEM0R ( Color , to_abgr32 ) ;
VCALL_LOCALMEM0R ( Color , to_rgba32 ) ;
VCALL_LOCALMEM0R ( Color , to_argb64 ) ;
VCALL_LOCALMEM0R ( Color , to_abgr64 ) ;
VCALL_LOCALMEM0R ( Color , to_rgba64 ) ;
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VCALL_LOCALMEM0R ( Color , inverted ) ;
VCALL_LOCALMEM0R ( Color , contrasted ) ;
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VCALL_LOCALMEM2R ( Color , lerp ) ;
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VCALL_LOCALMEM1R ( Color , blend ) ;
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VCALL_LOCALMEM1R ( Color , lightened ) ;
VCALL_LOCALMEM1R ( Color , darkened ) ;
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VCALL_LOCALMEM1R ( Color , to_html ) ;
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VCALL_LOCALMEM4R ( Color , from_hsv ) ;
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VCALL_LOCALMEM1R ( Color , is_equal_approx ) ;
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VCALL_LOCALMEM0R ( RID , get_id ) ;
VCALL_LOCALMEM0R ( NodePath , is_absolute ) ;
VCALL_LOCALMEM0R ( NodePath , get_name_count ) ;
VCALL_LOCALMEM1R ( NodePath , get_name ) ;
VCALL_LOCALMEM0R ( NodePath , get_subname_count ) ;
VCALL_LOCALMEM1R ( NodePath , get_subname ) ;
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VCALL_LOCALMEM0R ( NodePath , get_concatenated_subnames ) ;
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VCALL_LOCALMEM0R ( NodePath , get_as_property_path ) ;
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VCALL_LOCALMEM0R ( NodePath , is_empty ) ;
VCALL_LOCALMEM0R ( Dictionary , size ) ;
VCALL_LOCALMEM0R ( Dictionary , empty ) ;
VCALL_LOCALMEM0 ( Dictionary , clear ) ;
VCALL_LOCALMEM1R ( Dictionary , has ) ;
VCALL_LOCALMEM1R ( Dictionary , has_all ) ;
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VCALL_LOCALMEM1R ( Dictionary , erase ) ;
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VCALL_LOCALMEM0R ( Dictionary , hash ) ;
VCALL_LOCALMEM0R ( Dictionary , keys ) ;
VCALL_LOCALMEM0R ( Dictionary , values ) ;
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VCALL_LOCALMEM1R ( Dictionary , duplicate ) ;
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VCALL_LOCALMEM2R ( Dictionary , get ) ;
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VCALL_LOCALMEM0R ( Callable , is_null ) ;
VCALL_LOCALMEM0R ( Callable , is_custom ) ;
VCALL_LOCALMEM0 ( Callable , is_standard ) ;
VCALL_LOCALMEM0 ( Callable , get_object ) ;
VCALL_LOCALMEM0 ( Callable , get_object_id ) ;
VCALL_LOCALMEM0 ( Callable , get_method ) ;
VCALL_LOCALMEM0 ( Callable , hash ) ;
VCALL_LOCALMEM0R ( Signal , is_null ) ;
VCALL_LOCALMEM0R ( Signal , get_object ) ;
VCALL_LOCALMEM0R ( Signal , get_object_id ) ;
VCALL_LOCALMEM0R ( Signal , get_name ) ;
VCALL_LOCALMEM3R ( Signal , connect ) ;
VCALL_LOCALMEM1 ( Signal , disconnect ) ;
VCALL_LOCALMEM1R ( Signal , is_connected ) ;
VCALL_LOCALMEM0R ( Signal , get_connections ) ;
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VCALL_LOCALMEM2 ( Array , set ) ;
VCALL_LOCALMEM1R ( Array , get ) ;
VCALL_LOCALMEM0R ( Array , size ) ;
VCALL_LOCALMEM0R ( Array , empty ) ;
VCALL_LOCALMEM0 ( Array , clear ) ;
VCALL_LOCALMEM0R ( Array , hash ) ;
VCALL_LOCALMEM1 ( Array , push_back ) ;
VCALL_LOCALMEM1 ( Array , push_front ) ;
VCALL_LOCALMEM0R ( Array , pop_back ) ;
VCALL_LOCALMEM0R ( Array , pop_front ) ;
VCALL_LOCALMEM1 ( Array , append ) ;
VCALL_LOCALMEM1 ( Array , resize ) ;
VCALL_LOCALMEM2 ( Array , insert ) ;
VCALL_LOCALMEM1 ( Array , remove ) ;
VCALL_LOCALMEM0R ( Array , front ) ;
VCALL_LOCALMEM0R ( Array , back ) ;
VCALL_LOCALMEM2R ( Array , find ) ;
VCALL_LOCALMEM2R ( Array , rfind ) ;
VCALL_LOCALMEM1R ( Array , find_last ) ;
VCALL_LOCALMEM1R ( Array , count ) ;
VCALL_LOCALMEM1R ( Array , has ) ;
VCALL_LOCALMEM1 ( Array , erase ) ;
VCALL_LOCALMEM0 ( Array , sort ) ;
VCALL_LOCALMEM2 ( Array , sort_custom ) ;
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VCALL_LOCALMEM0 ( Array , shuffle ) ;
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VCALL_LOCALMEM2R ( Array , bsearch ) ;
VCALL_LOCALMEM4R ( Array , bsearch_custom ) ;
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VCALL_LOCALMEM1R ( Array , duplicate ) ;
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VCALL_LOCALMEM4R ( Array , slice ) ;
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VCALL_LOCALMEM0 ( Array , invert ) ;
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VCALL_LOCALMEM0R ( Array , max ) ;
VCALL_LOCALMEM0R ( Array , min ) ;
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static void _call_PackedByteArray_get_string_from_ascii ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
PackedByteArray * ba = reinterpret_cast < PackedByteArray * > ( p_self . _data . _mem ) ;
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String s ;
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if ( ba - > size ( ) > 0 ) {
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const uint8_t * r = ba - > ptr ( ) ;
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CharString cs ;
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cs . resize ( ba - > size ( ) + 1 ) ;
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copymem ( cs . ptrw ( ) , r , ba - > size ( ) ) ;
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cs [ ba - > size ( ) ] = 0 ;
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s = cs . get_data ( ) ;
}
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r_ret = s ;
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}
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static void _call_PackedByteArray_get_string_from_utf8 ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
PackedByteArray * ba = reinterpret_cast < PackedByteArray * > ( p_self . _data . _mem ) ;
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String s ;
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if ( ba - > size ( ) > 0 ) {
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const uint8_t * r = ba - > ptr ( ) ;
s . parse_utf8 ( ( const char * ) r , ba - > size ( ) ) ;
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}
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r_ret = s ;
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}
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static void _call_PackedByteArray_compress ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
PackedByteArray * ba = reinterpret_cast < PackedByteArray * > ( p_self . _data . _mem ) ;
PackedByteArray compressed ;
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if ( ba - > size ( ) > 0 ) {
Compression : : Mode mode = ( Compression : : Mode ) ( int ) ( * p_args [ 0 ] ) ;
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compressed . resize ( Compression : : get_max_compressed_buffer_size ( ba - > size ( ) , mode ) ) ;
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int result = Compression : : compress ( compressed . ptrw ( ) , ba - > ptr ( ) , ba - > size ( ) , mode ) ;
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result = result > = 0 ? result : 0 ;
compressed . resize ( result ) ;
}
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r_ret = compressed ;
}
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static void _call_PackedByteArray_decompress ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
PackedByteArray * ba = reinterpret_cast < PackedByteArray * > ( p_self . _data . _mem ) ;
PackedByteArray decompressed ;
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Compression : : Mode mode = ( Compression : : Mode ) ( int ) ( * p_args [ 1 ] ) ;
int buffer_size = ( int ) ( * p_args [ 0 ] ) ;
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if ( buffer_size < = 0 ) {
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r_ret = decompressed ;
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ERR_FAIL_MSG ( " Decompression buffer size must be greater than zero. " ) ;
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}
decompressed . resize ( buffer_size ) ;
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int result = Compression : : decompress ( decompressed . ptrw ( ) , buffer_size , ba - > ptr ( ) , ba - > size ( ) , mode ) ;
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result = result > = 0 ? result : 0 ;
decompressed . resize ( result ) ;
r_ret = decompressed ;
}
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static void _call_PackedByteArray_hex_encode ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
PackedByteArray * ba = reinterpret_cast < PackedByteArray * > ( p_self . _data . _mem ) ;
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if ( ba - > size ( ) = = 0 ) {
r_ret = String ( ) ;
return ;
}
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const uint8_t * r = ba - > ptr ( ) ;
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String s = String : : hex_encode_buffer ( & r [ 0 ] , ba - > size ( ) ) ;
r_ret = s ;
}
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# define VCALL_PARRMEM0(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( ) ; }
# define VCALL_PARRMEM0R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( ) ; }
# define VCALL_PARRMEM1(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_PARRMEM1R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_PARRMEM2(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_PARRMEM2R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_PARRMEM3(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_PARRMEM3R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_PARRMEM4(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_PARRMEM4R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_PARRMEM5(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
# define VCALL_PARRMEM5R(m_type, m_elemtype, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = Variant : : PackedArrayRef < m_elemtype > : : get_array_ptr ( p_self . _data . packed_array ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
VCALL_PARRMEM0R ( PackedByteArray , uint8_t , size ) ;
VCALL_PARRMEM0R ( PackedByteArray , uint8_t , empty ) ;
VCALL_PARRMEM2 ( PackedByteArray , uint8_t , set ) ;
VCALL_PARRMEM1R ( PackedByteArray , uint8_t , get ) ;
VCALL_PARRMEM1 ( PackedByteArray , uint8_t , push_back ) ;
VCALL_PARRMEM1 ( PackedByteArray , uint8_t , resize ) ;
VCALL_PARRMEM2R ( PackedByteArray , uint8_t , insert ) ;
VCALL_PARRMEM1 ( PackedByteArray , uint8_t , remove ) ;
VCALL_PARRMEM1 ( PackedByteArray , uint8_t , append ) ;
VCALL_PARRMEM1 ( PackedByteArray , uint8_t , append_array ) ;
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VCALL_PARRMEM1R ( PackedByteArray , uint8_t , has ) ;
VCALL_PARRMEM0 ( PackedByteArray , uint8_t , sort ) ;
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VCALL_PARRMEM0 ( PackedByteArray , uint8_t , invert ) ;
VCALL_PARRMEM2R ( PackedByteArray , uint8_t , subarray ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
VCALL_PARRMEM0R ( PackedInt32Array , int32_t , size ) ;
VCALL_PARRMEM0R ( PackedInt32Array , int32_t , empty ) ;
VCALL_PARRMEM2 ( PackedInt32Array , int32_t , set ) ;
VCALL_PARRMEM1R ( PackedInt32Array , int32_t , get ) ;
VCALL_PARRMEM1 ( PackedInt32Array , int32_t , push_back ) ;
VCALL_PARRMEM1 ( PackedInt32Array , int32_t , resize ) ;
VCALL_PARRMEM2R ( PackedInt32Array , int32_t , insert ) ;
VCALL_PARRMEM1 ( PackedInt32Array , int32_t , remove ) ;
VCALL_PARRMEM1 ( PackedInt32Array , int32_t , append ) ;
VCALL_PARRMEM1 ( PackedInt32Array , int32_t , append_array ) ;
2020-02-21 05:19:00 +01:00
VCALL_PARRMEM1R ( PackedInt32Array , int32_t , has ) ;
VCALL_PARRMEM0 ( PackedInt32Array , int32_t , sort ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
VCALL_PARRMEM0 ( PackedInt32Array , int32_t , invert ) ;
VCALL_PARRMEM0R ( PackedInt64Array , int64_t , size ) ;
VCALL_PARRMEM0R ( PackedInt64Array , int64_t , empty ) ;
VCALL_PARRMEM2 ( PackedInt64Array , int64_t , set ) ;
VCALL_PARRMEM1R ( PackedInt64Array , int64_t , get ) ;
VCALL_PARRMEM1 ( PackedInt64Array , int64_t , push_back ) ;
VCALL_PARRMEM1 ( PackedInt64Array , int64_t , resize ) ;
VCALL_PARRMEM2R ( PackedInt64Array , int64_t , insert ) ;
VCALL_PARRMEM1 ( PackedInt64Array , int64_t , remove ) ;
VCALL_PARRMEM1 ( PackedInt64Array , int64_t , append ) ;
VCALL_PARRMEM1 ( PackedInt64Array , int64_t , append_array ) ;
2020-02-21 05:19:00 +01:00
VCALL_PARRMEM1R ( PackedInt64Array , int64_t , has ) ;
VCALL_PARRMEM0 ( PackedInt64Array , int64_t , sort ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
VCALL_PARRMEM0 ( PackedInt64Array , int64_t , invert ) ;
VCALL_PARRMEM0R ( PackedFloat32Array , float , size ) ;
VCALL_PARRMEM0R ( PackedFloat32Array , float , empty ) ;
VCALL_PARRMEM2 ( PackedFloat32Array , float , set ) ;
VCALL_PARRMEM1R ( PackedFloat32Array , float , get ) ;
VCALL_PARRMEM1 ( PackedFloat32Array , float , push_back ) ;
VCALL_PARRMEM1 ( PackedFloat32Array , float , resize ) ;
VCALL_PARRMEM2R ( PackedFloat32Array , float , insert ) ;
VCALL_PARRMEM1 ( PackedFloat32Array , float , remove ) ;
VCALL_PARRMEM1 ( PackedFloat32Array , float , append ) ;
VCALL_PARRMEM1 ( PackedFloat32Array , float , append_array ) ;
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VCALL_PARRMEM1R ( PackedFloat32Array , float , has ) ;
VCALL_PARRMEM0 ( PackedFloat32Array , float , sort ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
VCALL_PARRMEM0 ( PackedFloat32Array , float , invert ) ;
VCALL_PARRMEM0R ( PackedFloat64Array , double , size ) ;
VCALL_PARRMEM0R ( PackedFloat64Array , double , empty ) ;
VCALL_PARRMEM2 ( PackedFloat64Array , double , set ) ;
VCALL_PARRMEM1R ( PackedFloat64Array , double , get ) ;
VCALL_PARRMEM1 ( PackedFloat64Array , double , push_back ) ;
VCALL_PARRMEM1 ( PackedFloat64Array , double , resize ) ;
VCALL_PARRMEM2R ( PackedFloat64Array , double , insert ) ;
VCALL_PARRMEM1 ( PackedFloat64Array , double , remove ) ;
VCALL_PARRMEM1 ( PackedFloat64Array , double , append ) ;
VCALL_PARRMEM1 ( PackedFloat64Array , double , append_array ) ;
2020-02-21 05:19:00 +01:00
VCALL_PARRMEM1R ( PackedFloat64Array , double , has ) ;
VCALL_PARRMEM0 ( PackedFloat64Array , double , sort ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
VCALL_PARRMEM0 ( PackedFloat64Array , double , invert ) ;
2020-02-23 22:01:26 +01:00
VCALL_PARRMEM0R ( PackedStringArray , String , size ) ;
VCALL_PARRMEM0R ( PackedStringArray , String , empty ) ;
VCALL_PARRMEM2 ( PackedStringArray , String , set ) ;
VCALL_PARRMEM1R ( PackedStringArray , String , get ) ;
VCALL_PARRMEM1 ( PackedStringArray , String , push_back ) ;
VCALL_PARRMEM1 ( PackedStringArray , String , resize ) ;
VCALL_PARRMEM2R ( PackedStringArray , String , insert ) ;
VCALL_PARRMEM1 ( PackedStringArray , String , remove ) ;
VCALL_PARRMEM1 ( PackedStringArray , String , append ) ;
VCALL_PARRMEM1 ( PackedStringArray , String , append_array ) ;
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VCALL_PARRMEM1R ( PackedStringArray , String , has ) ;
VCALL_PARRMEM0 ( PackedStringArray , String , sort ) ;
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VCALL_PARRMEM0 ( PackedStringArray , String , invert ) ;
VCALL_PARRMEM0R ( PackedVector2Array , Vector2 , size ) ;
VCALL_PARRMEM0R ( PackedVector2Array , Vector2 , empty ) ;
VCALL_PARRMEM2 ( PackedVector2Array , Vector2 , set ) ;
VCALL_PARRMEM1R ( PackedVector2Array , Vector2 , get ) ;
VCALL_PARRMEM1 ( PackedVector2Array , Vector2 , push_back ) ;
VCALL_PARRMEM1 ( PackedVector2Array , Vector2 , resize ) ;
VCALL_PARRMEM2R ( PackedVector2Array , Vector2 , insert ) ;
VCALL_PARRMEM1 ( PackedVector2Array , Vector2 , remove ) ;
VCALL_PARRMEM1 ( PackedVector2Array , Vector2 , append ) ;
VCALL_PARRMEM1 ( PackedVector2Array , Vector2 , append_array ) ;
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VCALL_PARRMEM1R ( PackedVector2Array , Vector2 , has ) ;
VCALL_PARRMEM0 ( PackedVector2Array , Vector2 , sort ) ;
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VCALL_PARRMEM0 ( PackedVector2Array , Vector2 , invert ) ;
VCALL_PARRMEM0R ( PackedVector3Array , Vector3 , size ) ;
VCALL_PARRMEM0R ( PackedVector3Array , Vector3 , empty ) ;
VCALL_PARRMEM2 ( PackedVector3Array , Vector3 , set ) ;
VCALL_PARRMEM1R ( PackedVector3Array , Vector3 , get ) ;
VCALL_PARRMEM1 ( PackedVector3Array , Vector3 , push_back ) ;
VCALL_PARRMEM1 ( PackedVector3Array , Vector3 , resize ) ;
VCALL_PARRMEM2R ( PackedVector3Array , Vector3 , insert ) ;
VCALL_PARRMEM1 ( PackedVector3Array , Vector3 , remove ) ;
VCALL_PARRMEM1 ( PackedVector3Array , Vector3 , append ) ;
VCALL_PARRMEM1 ( PackedVector3Array , Vector3 , append_array ) ;
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VCALL_PARRMEM1R ( PackedVector3Array , Vector3 , has ) ;
VCALL_PARRMEM0 ( PackedVector3Array , Vector3 , sort ) ;
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VCALL_PARRMEM0 ( PackedVector3Array , Vector3 , invert ) ;
VCALL_PARRMEM0R ( PackedColorArray , Color , size ) ;
VCALL_PARRMEM0R ( PackedColorArray , Color , empty ) ;
VCALL_PARRMEM2 ( PackedColorArray , Color , set ) ;
VCALL_PARRMEM1R ( PackedColorArray , Color , get ) ;
VCALL_PARRMEM1 ( PackedColorArray , Color , push_back ) ;
VCALL_PARRMEM1 ( PackedColorArray , Color , resize ) ;
VCALL_PARRMEM2R ( PackedColorArray , Color , insert ) ;
VCALL_PARRMEM1 ( PackedColorArray , Color , remove ) ;
VCALL_PARRMEM1 ( PackedColorArray , Color , append ) ;
VCALL_PARRMEM1 ( PackedColorArray , Color , append_array ) ;
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VCALL_PARRMEM1R ( PackedColorArray , Color , has ) ;
VCALL_PARRMEM0 ( PackedColorArray , Color , sort ) ;
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VCALL_PARRMEM0 ( PackedColorArray , Color , invert ) ;
2017-03-05 16:44:50 +01:00
# define VCALL_PTR0(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( ) ; }
# define VCALL_PTR0R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( ) ; }
# define VCALL_PTR1(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_PTR1R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] ) ; }
# define VCALL_PTR2(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_PTR2R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] ) ; }
# define VCALL_PTR3(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_PTR3R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ; }
# define VCALL_PTR4(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_PTR4R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ; }
# define VCALL_PTR5(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
# define VCALL_PTR5R(m_type, m_method) \
static void _call_ # # m_type # # _ # # m_method ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) { r_ret = reinterpret_cast < m_type * > ( p_self . _data . _ptr ) - > m_method ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] , * p_args [ 4 ] ) ; }
2017-11-17 03:09:00 +01:00
VCALL_PTR0R ( AABB , get_area ) ;
VCALL_PTR0R ( AABB , has_no_area ) ;
VCALL_PTR0R ( AABB , has_no_surface ) ;
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VCALL_PTR1R ( AABB , has_point ) ;
VCALL_PTR1R ( AABB , is_equal_approx ) ;
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VCALL_PTR1R ( AABB , intersects ) ;
VCALL_PTR1R ( AABB , encloses ) ;
VCALL_PTR1R ( AABB , intersects_plane ) ;
VCALL_PTR2R ( AABB , intersects_segment ) ;
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VCALL_PTR1R ( AABB , intersection ) ;
VCALL_PTR1R ( AABB , merge ) ;
VCALL_PTR1R ( AABB , expand ) ;
VCALL_PTR1R ( AABB , grow ) ;
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VCALL_PTR1R ( AABB , get_support ) ;
VCALL_PTR0R ( AABB , get_longest_axis ) ;
VCALL_PTR0R ( AABB , get_longest_axis_index ) ;
VCALL_PTR0R ( AABB , get_longest_axis_size ) ;
VCALL_PTR0R ( AABB , get_shortest_axis ) ;
VCALL_PTR0R ( AABB , get_shortest_axis_index ) ;
VCALL_PTR0R ( AABB , get_shortest_axis_size ) ;
VCALL_PTR1R ( AABB , get_endpoint ) ;
2017-03-05 16:44:50 +01:00
VCALL_PTR0R ( Transform2D , inverse ) ;
VCALL_PTR0R ( Transform2D , affine_inverse ) ;
VCALL_PTR0R ( Transform2D , get_rotation ) ;
VCALL_PTR0R ( Transform2D , get_origin ) ;
VCALL_PTR0R ( Transform2D , get_scale ) ;
VCALL_PTR0R ( Transform2D , orthonormalized ) ;
VCALL_PTR1R ( Transform2D , rotated ) ;
VCALL_PTR1R ( Transform2D , scaled ) ;
VCALL_PTR1R ( Transform2D , translated ) ;
VCALL_PTR2R ( Transform2D , interpolate_with ) ;
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VCALL_PTR1R ( Transform2D , is_equal_approx ) ;
2017-03-05 16:44:50 +01:00
static void _call_Transform2D_xform ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
2020-05-10 13:00:47 +02:00
case Variant : : VECTOR2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator Vector2 ( ) ) ;
return ;
case Variant : : RECT2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator Rect2 ( ) ) ;
return ;
case Variant : : PACKED_VECTOR2_ARRAY :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator PackedVector2Array ( ) ) ;
return ;
2020-04-04 14:49:51 +02:00
default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'xform' in base 'Transform2D'. Valid types are Vector2, Rect2, and PackedVector2Array. " ) ;
2014-02-10 02:10:30 +01:00
}
}
2017-03-05 16:44:50 +01:00
static void _call_Transform2D_xform_inv ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
2020-05-10 13:00:47 +02:00
case Variant : : VECTOR2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator Vector2 ( ) ) ;
return ;
case Variant : : RECT2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator Rect2 ( ) ) ;
return ;
case Variant : : PACKED_VECTOR2_ARRAY :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator PackedVector2Array ( ) ) ;
return ;
2020-04-04 14:49:51 +02:00
default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'xform_inv' in base 'Transform2D'. Valid types are Vector2, Rect2, and PackedVector2Array. " ) ;
2014-02-10 02:10:30 +01:00
}
}
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static void _call_Transform2D_basis_xform ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
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case Variant : : VECTOR2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > basis_xform ( p_args [ 0 ] - > operator Vector2 ( ) ) ;
return ;
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default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'basis_xform' in base 'Transform2D'. Only Vector2 is valid. " ) ;
2014-10-03 05:10:51 +02:00
}
}
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static void _call_Transform2D_basis_xform_inv ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
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case Variant : : VECTOR2 :
r_ret = reinterpret_cast < Transform2D * > ( p_self . _data . _ptr ) - > basis_xform_inv ( p_args [ 0 ] - > operator Vector2 ( ) ) ;
return ;
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default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'basis_xform_inv' in base 'Transform2D'. Only Vector2 is valid. " ) ;
2014-10-03 05:10:51 +02:00
}
}
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VCALL_PTR0R ( Basis , inverse ) ;
VCALL_PTR0R ( Basis , transposed ) ;
VCALL_PTR0R ( Basis , determinant ) ;
VCALL_PTR2R ( Basis , rotated ) ;
VCALL_PTR1R ( Basis , scaled ) ;
VCALL_PTR0R ( Basis , get_scale ) ;
VCALL_PTR0R ( Basis , get_euler ) ;
2020-06-12 18:39:59 +02:00
VCALL_PTR0R ( Basis , get_euler_xyz ) ;
VCALL_PTR1 ( Basis , set_euler_xyz ) ;
VCALL_PTR0R ( Basis , get_euler_xzy ) ;
VCALL_PTR1 ( Basis , set_euler_xzy ) ;
VCALL_PTR0R ( Basis , get_euler_yzx ) ;
VCALL_PTR1 ( Basis , set_euler_yzx ) ;
VCALL_PTR0R ( Basis , get_euler_yxz ) ;
VCALL_PTR1 ( Basis , set_euler_yxz ) ;
VCALL_PTR0R ( Basis , get_euler_zxy ) ;
VCALL_PTR1 ( Basis , set_euler_zxy ) ;
VCALL_PTR0R ( Basis , get_euler_zyx ) ;
VCALL_PTR1 ( Basis , set_euler_zyx ) ;
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VCALL_PTR1R ( Basis , tdotx ) ;
VCALL_PTR1R ( Basis , tdoty ) ;
VCALL_PTR1R ( Basis , tdotz ) ;
VCALL_PTR1R ( Basis , xform ) ;
VCALL_PTR1R ( Basis , xform_inv ) ;
VCALL_PTR0R ( Basis , get_orthogonal_index ) ;
VCALL_PTR0R ( Basis , orthonormalized ) ;
2018-05-28 14:53:15 +02:00
VCALL_PTR2R ( Basis , slerp ) ;
2019-10-14 22:33:45 +02:00
VCALL_PTR2R ( Basis , is_equal_approx ) ; // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency.
2019-04-01 16:11:02 +02:00
VCALL_PTR0R ( Basis , get_rotation_quat ) ;
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VCALL_PTR0R ( Transform , inverse ) ;
VCALL_PTR0R ( Transform , affine_inverse ) ;
VCALL_PTR2R ( Transform , rotated ) ;
VCALL_PTR1R ( Transform , scaled ) ;
VCALL_PTR1R ( Transform , translated ) ;
VCALL_PTR0R ( Transform , orthonormalized ) ;
VCALL_PTR2R ( Transform , looking_at ) ;
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VCALL_PTR2R ( Transform , interpolate_with ) ;
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VCALL_PTR1R ( Transform , is_equal_approx ) ;
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static void _call_Transform_xform ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
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case Variant : : VECTOR3 :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator Vector3 ( ) ) ;
return ;
case Variant : : PLANE :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator Plane ( ) ) ;
return ;
case Variant : : AABB :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator : : AABB ( ) ) ;
return ;
case Variant : : PACKED_VECTOR3_ARRAY :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform ( p_args [ 0 ] - > operator : : PackedVector3Array ( ) ) ;
return ;
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default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'xform' in base 'Transform'. Valid types are Vector3, Plane, AABB, and PackedVector3Array. " ) ;
2014-02-10 02:10:30 +01:00
}
}
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static void _call_Transform_xform_inv ( Variant & r_ret , Variant & p_self , const Variant * * p_args ) {
switch ( p_args [ 0 ] - > type ) {
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case Variant : : VECTOR3 :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator Vector3 ( ) ) ;
return ;
case Variant : : PLANE :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator Plane ( ) ) ;
return ;
case Variant : : AABB :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator : : AABB ( ) ) ;
return ;
case Variant : : PACKED_VECTOR3_ARRAY :
r_ret = reinterpret_cast < Transform * > ( p_self . _data . _ptr ) - > xform_inv ( p_args [ 0 ] - > operator : : PackedVector3Array ( ) ) ;
return ;
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default :
r_ret = Variant ( ) ;
ERR_PRINT ( " Invalid type in function 'xform_inv' in base 'Transform'. Valid types are Vector3, Plane, AABB, and PackedVector3Array. " ) ;
2014-02-10 02:10:30 +01:00
}
}
struct ConstructData {
int arg_count ;
Vector < Variant : : Type > arg_types ;
Vector < String > arg_names ;
VariantConstructFunc func ;
} ;
struct ConstructFunc {
List < ConstructData > constructors ;
} ;
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static ConstructFunc * construct_funcs ;
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static void Vector2_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Vector2 ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
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}
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static void Vector2i_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Vector2i ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
}
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static void Rect2_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Rect2 ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Rect2_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Rect2 ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ;
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}
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static void Rect2i_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Rect2i ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
}
static void Rect2i_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Rect2i ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ;
}
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static void Transform2D_init2 ( Variant & r_ret , const Variant * * p_args ) {
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Transform2D m ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
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r_ret = m ;
2015-06-09 16:55:23 +02:00
}
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static void Transform2D_init3 ( Variant & r_ret , const Variant * * p_args ) {
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Transform2D m ;
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m [ 0 ] = * p_args [ 0 ] ;
m [ 1 ] = * p_args [ 1 ] ;
m [ 2 ] = * p_args [ 2 ] ;
r_ret = m ;
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}
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static void Vector3_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Vector3 ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-22 04:26:41 +01:00
static void Vector3i_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Vector3i ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ;
}
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static void Plane_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Plane ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Plane_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Plane ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Plane_init3 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Plane ( p_args [ 0 ] - > operator Vector3 ( ) , p_args [ 1 ] - > operator real_t ( ) ) ;
2014-02-10 02:10:30 +01:00
}
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static void Plane_init4 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Plane ( p_args [ 0 ] - > operator Vector3 ( ) , p_args [ 1 ] - > operator Vector3 ( ) ) ;
2014-02-10 02:10:30 +01:00
}
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static void Quat_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Quat ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Quat_init2 ( Variant & r_ret , const Variant * * p_args ) {
2019-07-28 23:43:40 +02:00
r_ret = Quat ( ( ( Vector3 ) ( * p_args [ 0 ] ) ) , ( ( real_t ) ( * p_args [ 1 ] ) ) ) ;
2017-03-05 16:44:50 +01:00
}
2014-12-20 19:30:06 +01:00
2018-05-12 02:14:39 +02:00
static void Quat_init3 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Quat ( ( ( Vector3 ) ( * p_args [ 0 ] ) ) ) ;
}
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static void Color_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Color ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] , * p_args [ 3 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Color_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Color ( * p_args [ 0 ] , * p_args [ 1 ] , * p_args [ 2 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Color_init3 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Color : : html ( * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Color_init4 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Color : : hex ( * p_args [ 0 ] ) ;
2014-02-10 02:10:30 +01:00
}
2019-07-19 02:15:39 +02:00
static void Color_init5 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Color ( ( ( Color ) ( * p_args [ 0 ] ) ) , * p_args [ 1 ] ) ;
}
2017-11-17 03:09:00 +01:00
static void AABB_init1 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = : : AABB ( * p_args [ 0 ] , * p_args [ 1 ] ) ;
2014-02-10 02:10:30 +01:00
}
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static void Basis_init1 ( Variant & r_ret , const Variant * * p_args ) {
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Basis m ;
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m . set_axis ( 0 , * p_args [ 0 ] ) ;
m . set_axis ( 1 , * p_args [ 1 ] ) ;
m . set_axis ( 2 , * p_args [ 2 ] ) ;
r_ret = m ;
2014-02-10 02:10:30 +01:00
}
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static void Basis_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Basis ( p_args [ 0 ] - > operator Vector3 ( ) , p_args [ 1 ] - > operator real_t ( ) ) ;
2014-02-10 02:10:30 +01:00
}
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static void Transform_init1 ( Variant & r_ret , const Variant * * p_args ) {
2014-02-10 02:10:30 +01:00
Transform t ;
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t . basis . set_axis ( 0 , * p_args [ 0 ] ) ;
t . basis . set_axis ( 1 , * p_args [ 1 ] ) ;
t . basis . set_axis ( 2 , * p_args [ 2 ] ) ;
t . origin = * p_args [ 3 ] ;
r_ret = t ;
2014-02-10 02:10:30 +01:00
}
2017-03-05 16:44:50 +01:00
static void Transform_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Transform ( p_args [ 0 ] - > operator Basis ( ) , p_args [ 1 ] - > operator Vector3 ( ) ) ;
2014-02-10 02:10:30 +01:00
}
2020-02-19 20:27:19 +01:00
static void Callable_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Callable ( p_args [ 0 ] - > operator ObjectID ( ) , p_args [ 1 ] - > operator String ( ) ) ;
}
static void Signal_init2 ( Variant & r_ret , const Variant * * p_args ) {
r_ret = Signal ( p_args [ 0 ] - > operator ObjectID ( ) , p_args [ 1 ] - > operator String ( ) ) ;
}
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static void add_constructor ( VariantConstructFunc p_func , const Variant : : Type p_type ,
const String & p_name1 = " " , const Variant : : Type p_type1 = Variant : : NIL ,
const String & p_name2 = " " , const Variant : : Type p_type2 = Variant : : NIL ,
const String & p_name3 = " " , const Variant : : Type p_type3 = Variant : : NIL ,
const String & p_name4 = " " , const Variant : : Type p_type4 = Variant : : NIL ) {
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ConstructData cd ;
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cd . func = p_func ;
cd . arg_count = 0 ;
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2020-05-14 16:41:43 +02:00
if ( p_name1 = = " " ) {
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goto end ;
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}
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cd . arg_count + + ;
cd . arg_names . push_back ( p_name1 ) ;
cd . arg_types . push_back ( p_type1 ) ;
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if ( p_name2 = = " " ) {
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goto end ;
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}
2014-02-10 02:10:30 +01:00
cd . arg_count + + ;
cd . arg_names . push_back ( p_name2 ) ;
cd . arg_types . push_back ( p_type2 ) ;
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if ( p_name3 = = " " ) {
2014-02-10 02:10:30 +01:00
goto end ;
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}
2014-02-10 02:10:30 +01:00
cd . arg_count + + ;
cd . arg_names . push_back ( p_name3 ) ;
cd . arg_types . push_back ( p_type3 ) ;
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if ( p_name4 = = " " ) {
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goto end ;
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}
2014-02-10 02:10:30 +01:00
cd . arg_count + + ;
cd . arg_names . push_back ( p_name4 ) ;
cd . arg_types . push_back ( p_type4 ) ;
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end :
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construct_funcs [ p_type ] . constructors . push_back ( cd ) ;
}
struct ConstantData {
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Map < StringName , int > value ;
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# ifdef DEBUG_ENABLED
List < StringName > value_ordered ;
# endif
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Map < StringName , Variant > variant_value ;
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# ifdef DEBUG_ENABLED
List < StringName > variant_value_ordered ;
# endif
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} ;
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static ConstantData * constant_data ;
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2016-07-05 21:57:17 +02:00
static void add_constant ( int p_type , StringName p_constant_name , int p_constant_value ) {
constant_data [ p_type ] . value [ p_constant_name ] = p_constant_value ;
# ifdef DEBUG_ENABLED
constant_data [ p_type ] . value_ordered . push_back ( p_constant_name ) ;
# endif
}
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static void add_variant_constant ( int p_type , StringName p_constant_name , const Variant & p_constant_value ) {
constant_data [ p_type ] . variant_value [ p_constant_name ] = p_constant_value ;
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# ifdef DEBUG_ENABLED
constant_data [ p_type ] . variant_value_ordered . push_back ( p_constant_name ) ;
# endif
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}
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} ;
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_VariantCall : : TypeFunc * _VariantCall : : type_funcs = nullptr ;
_VariantCall : : ConstructFunc * _VariantCall : : construct_funcs = nullptr ;
_VariantCall : : ConstantData * _VariantCall : : constant_data = nullptr ;
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Variant Variant : : call ( const StringName & p_method , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) {
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Variant ret ;
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call_ptr ( p_method , p_args , p_argcount , & ret , r_error ) ;
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return ret ;
}
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void Variant : : call_ptr ( const StringName & p_method , const Variant * * p_args , int p_argcount , Variant * r_ret , Callable : : CallError & r_error ) {
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Variant ret ;
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if ( type = = Variant : : OBJECT ) {
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//call object
Object * obj = _get_obj ( ) . obj ;
if ( ! obj ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INSTANCE_IS_NULL ;
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return ;
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}
# ifdef DEBUG_ENABLED
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if ( EngineDebugger : : is_active ( ) & & ! _get_obj ( ) . id . is_reference ( ) & & ObjectDB : : get_instance ( _get_obj ( ) . id ) = = nullptr ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INSTANCE_IS_NULL ;
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return ;
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}
# endif
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ret = _get_obj ( ) . obj - > call ( p_method , p_args , p_argcount , r_error ) ;
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//else if (type==Variant::METHOD) {
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} else {
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r_error . error = Callable : : CallError : : CALL_OK ;
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Map < StringName , _VariantCall : : FuncData > : : Element * E = _VariantCall : : type_funcs [ type ] . functions . find ( p_method ) ;
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if ( E ) {
_VariantCall : : FuncData & funcdata = E - > get ( ) ;
funcdata . call ( ret , * this , p_args , p_argcount , r_error ) ;
} else {
//handle vararg functions manually
bool valid = false ;
if ( type = = CALLABLE ) {
if ( p_method = = CoreStringNames : : get_singleton ( ) - > call ) {
reinterpret_cast < const Callable * > ( _data . _mem ) - > call ( p_args , p_argcount , ret , r_error ) ;
valid = true ;
}
if ( p_method = = CoreStringNames : : get_singleton ( ) - > call_deferred ) {
reinterpret_cast < const Callable * > ( _data . _mem ) - > call_deferred ( p_args , p_argcount ) ;
valid = true ;
}
} else if ( type = = SIGNAL ) {
if ( p_method = = CoreStringNames : : get_singleton ( ) - > emit ) {
if ( r_ret ) {
* r_ret = Variant ( ) ;
}
reinterpret_cast < const Signal * > ( _data . _mem ) - > emit ( p_args , p_argcount ) ;
valid = true ;
}
}
if ( ! valid ) {
//ok fail because not found
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
return ;
}
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}
}
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if ( r_error . error = = Callable : : CallError : : CALL_OK & & r_ret ) {
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* r_ret = ret ;
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}
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}
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# define VCALL(m_type, m_method) _VariantCall::_call_##m_type##_##m_method
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Variant Variant : : construct ( const Variant : : Type p_type , const Variant * * p_args , int p_argcount , Callable : : CallError & r_error , bool p_strict ) {
r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ;
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ERR_FAIL_INDEX_V ( p_type , VARIANT_MAX , Variant ( ) ) ;
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r_error . error = Callable : : CallError : : CALL_OK ;
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if ( p_argcount = = 0 ) { //generic construct
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switch ( p_type ) {
case NIL :
return Variant ( ) ;
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// atomic types
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case BOOL :
return Variant ( false ) ;
case INT :
return 0 ;
case FLOAT :
return 0.0f ;
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case STRING :
return String ( ) ;
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// math types
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case VECTOR2 :
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return Vector2 ( ) ;
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case VECTOR2I :
return Vector2i ( ) ;
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case RECT2 :
return Rect2 ( ) ;
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case RECT2I :
return Rect2i ( ) ;
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case VECTOR3 :
return Vector3 ( ) ;
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case VECTOR3I :
return Vector3i ( ) ;
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case TRANSFORM2D :
return Transform2D ( ) ;
case PLANE :
return Plane ( ) ;
case QUAT :
return Quat ( ) ;
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case AABB :
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return : : AABB ( ) ;
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case BASIS :
return Basis ( ) ;
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case TRANSFORM :
return Transform ( ) ;
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// misc types
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case COLOR :
return Color ( ) ;
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case STRING_NAME :
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return StringName ( ) ;
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case NODE_PATH :
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return NodePath ( ) ;
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case _RID :
return RID ( ) ;
case OBJECT :
return ( Object * ) nullptr ;
case CALLABLE :
return Callable ( ) ;
case SIGNAL :
return Signal ( ) ;
case DICTIONARY :
return Dictionary ( ) ;
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case ARRAY :
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return Array ( ) ;
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case PACKED_BYTE_ARRAY :
return PackedByteArray ( ) ;
case PACKED_INT32_ARRAY :
return PackedInt32Array ( ) ;
case PACKED_INT64_ARRAY :
return PackedInt64Array ( ) ;
case PACKED_FLOAT32_ARRAY :
return PackedFloat32Array ( ) ;
case PACKED_FLOAT64_ARRAY :
return PackedFloat64Array ( ) ;
case PACKED_STRING_ARRAY :
return PackedStringArray ( ) ;
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case PACKED_VECTOR2_ARRAY :
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return PackedVector2Array ( ) ;
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case PACKED_VECTOR3_ARRAY :
return PackedVector3Array ( ) ;
case PACKED_COLOR_ARRAY :
return PackedColorArray ( ) ;
default :
return Variant ( ) ;
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}
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} else if ( p_argcount = = 1 & & p_args [ 0 ] - > type = = p_type ) {
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return * p_args [ 0 ] ; //copy construct
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} else if ( p_argcount = = 1 & & ( ! p_strict | | Variant : : can_convert ( p_args [ 0 ] - > type , p_type ) ) ) {
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//near match construct
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switch ( p_type ) {
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case NIL : {
return Variant ( ) ;
} break ;
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case BOOL : {
return Variant ( bool ( * p_args [ 0 ] ) ) ;
}
case INT : {
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return ( int64_t ( * p_args [ 0 ] ) ) ;
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}
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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case FLOAT : {
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return real_t ( * p_args [ 0 ] ) ;
}
case STRING : {
return String ( * p_args [ 0 ] ) ;
}
case VECTOR2 : {
return Vector2 ( * p_args [ 0 ] ) ;
}
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case VECTOR2I : {
return Vector2i ( * p_args [ 0 ] ) ;
}
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case RECT2 :
return ( Rect2 ( * p_args [ 0 ] ) ) ;
case RECT2I :
return ( Rect2i ( * p_args [ 0 ] ) ) ;
case VECTOR3 :
return ( Vector3 ( * p_args [ 0 ] ) ) ;
case VECTOR3I :
return ( Vector3i ( * p_args [ 0 ] ) ) ;
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case TRANSFORM2D :
return ( Transform2D ( p_args [ 0 ] - > operator Transform2D ( ) ) ) ;
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case PLANE :
return ( Plane ( * p_args [ 0 ] ) ) ;
case QUAT :
return ( p_args [ 0 ] - > operator Quat ( ) ) ;
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case AABB :
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return ( : : AABB ( * p_args [ 0 ] ) ) ;
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case BASIS :
return ( Basis ( p_args [ 0 ] - > operator Basis ( ) ) ) ;
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case TRANSFORM :
return ( Transform ( p_args [ 0 ] - > operator Transform ( ) ) ) ;
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// misc types
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case COLOR :
return p_args [ 0 ] - > type = = Variant : : STRING ? Color : : html ( * p_args [ 0 ] ) : Color : : hex ( * p_args [ 0 ] ) ;
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case STRING_NAME :
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return ( StringName ( p_args [ 0 ] - > operator StringName ( ) ) ) ;
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case NODE_PATH :
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return ( NodePath ( p_args [ 0 ] - > operator NodePath ( ) ) ) ;
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case _RID :
return ( RID ( * p_args [ 0 ] ) ) ;
case OBJECT :
return ( ( Object * ) ( p_args [ 0 ] - > operator Object * ( ) ) ) ;
case CALLABLE :
return ( ( Callable ) ( p_args [ 0 ] - > operator Callable ( ) ) ) ;
case SIGNAL :
return ( ( Signal ) ( p_args [ 0 ] - > operator Signal ( ) ) ) ;
case DICTIONARY :
return p_args [ 0 ] - > operator Dictionary ( ) ;
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case ARRAY :
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return p_args [ 0 ] - > operator Array ( ) ;
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// arrays
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case PACKED_BYTE_ARRAY :
return ( PackedByteArray ( * p_args [ 0 ] ) ) ;
case PACKED_INT32_ARRAY :
return ( PackedInt32Array ( * p_args [ 0 ] ) ) ;
case PACKED_INT64_ARRAY :
return ( PackedInt64Array ( * p_args [ 0 ] ) ) ;
case PACKED_FLOAT32_ARRAY :
return ( PackedFloat32Array ( * p_args [ 0 ] ) ) ;
case PACKED_FLOAT64_ARRAY :
return ( PackedFloat64Array ( * p_args [ 0 ] ) ) ;
case PACKED_STRING_ARRAY :
return ( PackedStringArray ( * p_args [ 0 ] ) ) ;
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case PACKED_VECTOR2_ARRAY :
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return ( PackedVector2Array ( * p_args [ 0 ] ) ) ;
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case PACKED_VECTOR3_ARRAY :
return ( PackedVector3Array ( * p_args [ 0 ] ) ) ;
case PACKED_COLOR_ARRAY :
return ( PackedColorArray ( * p_args [ 0 ] ) ) ;
default :
return Variant ( ) ;
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}
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} else if ( p_argcount > = 1 ) {
_VariantCall : : ConstructFunc & c = _VariantCall : : construct_funcs [ p_type ] ;
for ( List < _VariantCall : : ConstructData > : : Element * E = c . constructors . front ( ) ; E ; E = E - > next ( ) ) {
const _VariantCall : : ConstructData & cd = E - > get ( ) ;
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if ( cd . arg_count ! = p_argcount ) {
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continue ;
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}
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//validate parameters
for ( int i = 0 ; i < cd . arg_count ; i + + ) {
if ( ! Variant : : can_convert ( p_args [ i ] - > type , cd . arg_types [ i ] ) ) {
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_ARGUMENT ; //no such constructor
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r_error . argument = i ;
r_error . expected = cd . arg_types [ i ] ;
return Variant ( ) ;
}
}
Variant v ;
cd . func ( v , p_args ) ;
return v ;
}
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}
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r_error . error = Callable : : CallError : : CALL_ERROR_INVALID_METHOD ; //no such constructor
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return Variant ( ) ;
}
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bool Variant : : has_method ( const StringName & p_method ) const {
if ( type = = OBJECT ) {
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Object * obj = get_validated_object ( ) ;
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if ( ! obj ) {
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return false ;
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}
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return obj - > has_method ( p_method ) ;
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}
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ type ] ;
return tf . functions . has ( p_method ) ;
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}
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Vector < Variant : : Type > Variant : : get_method_argument_types ( Variant : : Type p_type , const StringName & p_method ) {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ p_type ] ;
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const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . find ( p_method ) ;
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if ( ! E ) {
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return Vector < Variant : : Type > ( ) ;
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}
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return E - > get ( ) . arg_types ;
}
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bool Variant : : is_method_const ( Variant : : Type p_type , const StringName & p_method ) {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ p_type ] ;
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const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . find ( p_method ) ;
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if ( ! E ) {
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return false ;
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}
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return E - > get ( ) . _const ;
}
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Vector < StringName > Variant : : get_method_argument_names ( Variant : : Type p_type , const StringName & p_method ) {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ p_type ] ;
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const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . find ( p_method ) ;
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if ( ! E ) {
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return Vector < StringName > ( ) ;
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}
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return E - > get ( ) . arg_names ;
}
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Variant : : Type Variant : : get_method_return_type ( Variant : : Type p_type , const StringName & p_method , bool * r_has_return ) {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ p_type ] ;
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const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . find ( p_method ) ;
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if ( ! E ) {
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return Variant : : NIL ;
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}
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if ( r_has_return ) {
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* r_has_return = E - > get ( ) . returns ;
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}
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return E - > get ( ) . return_type ;
}
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Vector < Variant > Variant : : get_method_default_arguments ( Variant : : Type p_type , const StringName & p_method ) {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ p_type ] ;
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const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . find ( p_method ) ;
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if ( ! E ) {
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return Vector < Variant > ( ) ;
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}
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return E - > get ( ) . default_args ;
}
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void Variant : : get_method_list ( List < MethodInfo > * p_list ) const {
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const _VariantCall : : TypeFunc & tf = _VariantCall : : type_funcs [ type ] ;
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for ( const Map < StringName , _VariantCall : : FuncData > : : Element * E = tf . functions . front ( ) ; E ; E = E - > next ( ) ) {
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const _VariantCall : : FuncData & fd = E - > get ( ) ;
MethodInfo mi ;
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mi . name = E - > key ( ) ;
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if ( fd . _const ) {
mi . flags | = METHOD_FLAG_CONST ;
}
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for ( int i = 0 ; i < fd . arg_types . size ( ) ; i + + ) {
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PropertyInfo pi ;
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pi . type = fd . arg_types [ i ] ;
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# ifdef DEBUG_ENABLED
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pi . name = fd . arg_names [ i ] ;
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# endif
mi . arguments . push_back ( pi ) ;
}
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mi . default_arguments = fd . default_args ;
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PropertyInfo ret ;
# ifdef DEBUG_ENABLED
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ret . type = fd . return_type ;
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if ( fd . returns ) {
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ret . name = " ret " ;
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if ( fd . return_type = = Variant : : NIL ) {
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ret . usage = PROPERTY_USAGE_NIL_IS_VARIANT ;
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}
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}
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mi . return_val = ret ;
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# endif
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p_list - > push_back ( mi ) ;
}
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if ( type = = CALLABLE ) {
MethodInfo mi ;
mi . name = " call " ;
mi . return_val . usage = PROPERTY_USAGE_NIL_IS_VARIANT ;
mi . flags | = METHOD_FLAG_VARARG ;
p_list - > push_back ( mi ) ;
mi . name = " call_deferred " ;
mi . return_val . usage = 0 ;
p_list - > push_back ( mi ) ;
}
if ( type = = SIGNAL ) {
MethodInfo mi ;
mi . name = " emit " ;
mi . flags | = METHOD_FLAG_VARARG ;
p_list - > push_back ( mi ) ;
}
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}
void Variant : : get_constructor_list ( Variant : : Type p_type , List < MethodInfo > * p_list ) {
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ERR_FAIL_INDEX ( p_type , VARIANT_MAX ) ;
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//custom constructors
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for ( const List < _VariantCall : : ConstructData > : : Element * E = _VariantCall : : construct_funcs [ p_type ] . constructors . front ( ) ; E ; E = E - > next ( ) ) {
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const _VariantCall : : ConstructData & cd = E - > get ( ) ;
MethodInfo mi ;
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mi . name = Variant : : get_type_name ( p_type ) ;
mi . return_val . type = p_type ;
for ( int i = 0 ; i < cd . arg_count ; i + + ) {
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PropertyInfo pi ;
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pi . name = cd . arg_names [ i ] ;
pi . type = cd . arg_types [ i ] ;
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mi . arguments . push_back ( pi ) ;
}
p_list - > push_back ( mi ) ;
}
//default constructors
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for ( int i = 0 ; i < VARIANT_MAX ; i + + ) {
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if ( i = = p_type ) {
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continue ;
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}
if ( ! Variant : : can_convert ( Variant : : Type ( i ) , p_type ) ) {
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continue ;
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}
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MethodInfo mi ;
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mi . name = Variant : : get_type_name ( p_type ) ;
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PropertyInfo pi ;
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pi . name = " from " ;
pi . type = Variant : : Type ( i ) ;
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mi . arguments . push_back ( pi ) ;
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mi . return_val . type = p_type ;
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p_list - > push_back ( mi ) ;
}
}
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void Variant : : get_constants_for_type ( Variant : : Type p_type , List < StringName > * p_constants ) {
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ERR_FAIL_INDEX ( p_type , Variant : : VARIANT_MAX ) ;
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_VariantCall : : ConstantData & cd = _VariantCall : : constant_data [ p_type ] ;
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# ifdef DEBUG_ENABLED
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for ( List < StringName > : : Element * E = cd . value_ordered . front ( ) ; E ; E = E - > next ( ) ) {
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p_constants - > push_back ( E - > get ( ) ) ;
# else
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for ( Map < StringName , int > : : Element * E = cd . value . front ( ) ; E ; E = E - > next ( ) ) {
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p_constants - > push_back ( E - > key ( ) ) ;
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# endif
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}
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# ifdef DEBUG_ENABLED
for ( List < StringName > : : Element * E = cd . variant_value_ordered . front ( ) ; E ; E = E - > next ( ) ) {
p_constants - > push_back ( E - > get ( ) ) ;
# else
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for ( Map < StringName , Variant > : : Element * E = cd . variant_value . front ( ) ; E ; E = E - > next ( ) ) {
p_constants - > push_back ( E - > key ( ) ) ;
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# endif
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}
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}
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bool Variant : : has_constant ( Variant : : Type p_type , const StringName & p_value ) {
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ERR_FAIL_INDEX_V ( p_type , Variant : : VARIANT_MAX , false ) ;
_VariantCall : : ConstantData & cd = _VariantCall : : constant_data [ p_type ] ;
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return cd . value . has ( p_value ) | | cd . variant_value . has ( p_value ) ;
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}
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Variant Variant : : get_constant_value ( Variant : : Type p_type , const StringName & p_value , bool * r_valid ) {
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if ( r_valid ) {
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* r_valid = false ;
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}
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ERR_FAIL_INDEX_V ( p_type , Variant : : VARIANT_MAX , 0 ) ;
_VariantCall : : ConstantData & cd = _VariantCall : : constant_data [ p_type ] ;
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Map < StringName , int > : : Element * E = cd . value . find ( p_value ) ;
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if ( ! E ) {
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Map < StringName , Variant > : : Element * F = cd . variant_value . find ( p_value ) ;
if ( F ) {
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if ( r_valid ) {
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* r_valid = true ;
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}
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return F - > get ( ) ;
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} else {
return - 1 ;
}
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}
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if ( r_valid ) {
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* r_valid = true ;
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}
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return E - > get ( ) ;
}
void register_variant_methods ( ) {
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_VariantCall : : type_funcs = memnew_arr ( _VariantCall : : TypeFunc , Variant : : VARIANT_MAX ) ;
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_VariantCall : : construct_funcs = memnew_arr ( _VariantCall : : ConstructFunc , Variant : : VARIANT_MAX ) ;
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_VariantCall : : constant_data = memnew_arr ( _VariantCall : : ConstantData , Variant : : VARIANT_MAX ) ;
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# define ADDFUNC0R(m_vtype, m_ret, m_class, m_method, m_defarg) \
_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg ) ;
# define ADDFUNC1R(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_defarg) \
_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) ) ;
# define ADDFUNC2R(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_defarg) \
_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) ) ;
# define ADDFUNC3R(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_defarg) \
_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) ) ;
# define ADDFUNC4R(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_arg4, m_argname4, m_defarg) \
_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) , _VariantCall : : Arg ( Variant : : m_arg4 , _scs_create ( m_argname4 ) ) ) ;
# define ADDFUNC0RNC(m_vtype, m_ret, m_class, m_method, m_defarg) \
_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg ) ;
# define ADDFUNC1RNC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_defarg) \
_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) ) ;
# define ADDFUNC2RNC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_defarg) \
_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) ) ;
# define ADDFUNC3RNC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_defarg) \
_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) ) ;
# define ADDFUNC4RNC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_arg4, m_argname4, m_defarg) \
_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , true , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) , _VariantCall : : Arg ( Variant : : m_arg4 , _scs_create ( m_argname4 ) ) ) ;
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# define ADDFUNC0(m_vtype, m_ret, m_class, m_method, m_defarg) \
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_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg ) ;
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# define ADDFUNC1(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_defarg) \
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_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) ) ;
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# define ADDFUNC2(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_defarg) \
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_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) ) ;
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# define ADDFUNC3(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_defarg) \
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_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) ) ;
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# define ADDFUNC4(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_arg4, m_argname4, m_defarg) \
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_VariantCall : : addfunc ( true , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) , _VariantCall : : Arg ( Variant : : m_arg4 , _scs_create ( m_argname4 ) ) ) ;
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# define ADDFUNC0NC(m_vtype, m_ret, m_class, m_method, m_defarg) \
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_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg ) ;
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# define ADDFUNC1NC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_defarg) \
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_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) ) ;
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# define ADDFUNC2NC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_defarg) \
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_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) ) ;
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# define ADDFUNC3NC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_defarg) \
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_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) ) ;
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# define ADDFUNC4NC(m_vtype, m_ret, m_class, m_method, m_arg1, m_argname1, m_arg2, m_argname2, m_arg3, m_argname3, m_arg4, m_argname4, m_defarg) \
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_VariantCall : : addfunc ( false , Variant : : m_vtype , Variant : : m_ret , false , _scs_create ( # m_method ) , VCALL ( m_class , m_method ) , m_defarg , _VariantCall : : Arg ( Variant : : m_arg1 , _scs_create ( m_argname1 ) ) , _VariantCall : : Arg ( Variant : : m_arg2 , _scs_create ( m_argname2 ) ) , _VariantCall : : Arg ( Variant : : m_arg3 , _scs_create ( m_argname3 ) ) , _VariantCall : : Arg ( Variant : : m_arg4 , _scs_create ( m_argname4 ) ) ) ;
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/* STRING */
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ADDFUNC1R ( STRING , INT , String , casecmp_to , STRING , " to " , varray ( ) ) ;
ADDFUNC1R ( STRING , INT , String , nocasecmp_to , STRING , " to " , varray ( ) ) ;
ADDFUNC0R ( STRING , INT , String , length , varray ( ) ) ;
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ADDFUNC2R ( STRING , STRING , String , substr , INT , " from " , INT , " len " , varray ( - 1 ) ) ;
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ADDFUNC2R ( STRING , INT , String , find , STRING , " what " , INT , " from " , varray ( 0 ) ) ;
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ADDFUNC3R ( STRING , INT , String , count , STRING , " what " , INT , " from " , INT , " to " , varray ( 0 , 0 ) ) ;
ADDFUNC3R ( STRING , INT , String , countn , STRING , " what " , INT , " from " , INT , " to " , varray ( 0 , 0 ) ) ;
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ADDFUNC2R ( STRING , INT , String , findn , STRING , " what " , INT , " from " , varray ( 0 ) ) ;
ADDFUNC2R ( STRING , INT , String , rfind , STRING , " what " , INT , " from " , varray ( - 1 ) ) ;
ADDFUNC2R ( STRING , INT , String , rfindn , STRING , " what " , INT , " from " , varray ( - 1 ) ) ;
ADDFUNC1R ( STRING , BOOL , String , match , STRING , " expr " , varray ( ) ) ;
ADDFUNC1R ( STRING , BOOL , String , matchn , STRING , " expr " , varray ( ) ) ;
ADDFUNC1R ( STRING , BOOL , String , begins_with , STRING , " text " , varray ( ) ) ;
ADDFUNC1R ( STRING , BOOL , String , ends_with , STRING , " text " , varray ( ) ) ;
ADDFUNC1R ( STRING , BOOL , String , is_subsequence_of , STRING , " text " , varray ( ) ) ;
ADDFUNC1R ( STRING , BOOL , String , is_subsequence_ofi , STRING , " text " , varray ( ) ) ;
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ADDFUNC0R ( STRING , PACKED_STRING_ARRAY , String , bigrams , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
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ADDFUNC1R ( STRING , FLOAT , String , similarity , STRING , " text " , varray ( ) ) ;
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ADDFUNC2R ( STRING , STRING , String , format , NIL , " values " , STRING , " placeholder " , varray ( " {_} " ) ) ;
ADDFUNC2R ( STRING , STRING , String , replace , STRING , " what " , STRING , " forwhat " , varray ( ) ) ;
ADDFUNC2R ( STRING , STRING , String , replacen , STRING , " what " , STRING , " forwhat " , varray ( ) ) ;
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ADDFUNC1R ( STRING , STRING , String , repeat , INT , " count " , varray ( ) ) ;
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ADDFUNC2R ( STRING , STRING , String , insert , INT , " position " , STRING , " what " , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , capitalize , varray ( ) ) ;
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ADDFUNC3R ( STRING , PACKED_STRING_ARRAY , String , split , STRING , " delimiter " , BOOL , " allow_empty " , INT , " maxsplit " , varray ( true , 0 ) ) ;
ADDFUNC3R ( STRING , PACKED_STRING_ARRAY , String , rsplit , STRING , " delimiter " , BOOL , " allow_empty " , INT , " maxsplit " , varray ( true , 0 ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( STRING , PACKED_FLOAT32_ARRAY , String , split_floats , STRING , " delimiter " , BOOL , " allow_empty " , varray ( true ) ) ;
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ADDFUNC1R ( STRING , STRING , String , join , PACKED_STRING_ARRAY , " parts " , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , to_upper , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , to_lower , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , left , INT , " position " , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , right , INT , " position " , varray ( ) ) ;
ADDFUNC2R ( STRING , STRING , String , strip_edges , BOOL , " left " , BOOL , " right " , varray ( true , true ) ) ;
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ADDFUNC0R ( STRING , STRING , String , strip_escapes , varray ( ) ) ;
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ADDFUNC1R ( STRING , STRING , String , lstrip , STRING , " chars " , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , rstrip , STRING , " chars " , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , get_extension , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , get_basename , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , plus_file , STRING , " file " , varray ( ) ) ;
ADDFUNC1R ( STRING , INT , String , ord_at , INT , " at " , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , dedent , varray ( ) ) ;
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ADDFUNC2 ( STRING , NIL , String , erase , INT , " position " , INT , " chars " , varray ( ) ) ;
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ADDFUNC0R ( STRING , INT , String , hash , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , md5_text , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , sha1_text , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , sha256_text , varray ( ) ) ;
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ADDFUNC0R ( STRING , PACKED_BYTE_ARRAY , String , md5_buffer , varray ( ) ) ;
ADDFUNC0R ( STRING , PACKED_BYTE_ARRAY , String , sha1_buffer , varray ( ) ) ;
ADDFUNC0R ( STRING , PACKED_BYTE_ARRAY , String , sha256_buffer , varray ( ) ) ;
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ADDFUNC0R ( STRING , BOOL , String , empty , varray ( ) ) ;
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ADDFUNC1R ( STRING , STRING , String , humanize_size , INT , " size " , varray ( ) ) ;
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ADDFUNC0R ( STRING , BOOL , String , is_abs_path , varray ( ) ) ;
ADDFUNC0R ( STRING , BOOL , String , is_rel_path , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , get_base_dir , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , get_file , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , xml_escape , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , xml_unescape , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , http_escape , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , http_unescape , varray ( ) ) ;
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ADDFUNC0R ( STRING , STRING , String , c_escape , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , c_unescape , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , json_escape , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , percent_encode , varray ( ) ) ;
ADDFUNC0R ( STRING , STRING , String , percent_decode , varray ( ) ) ;
ADDFUNC0R ( STRING , BOOL , String , is_valid_identifier , varray ( ) ) ;
ADDFUNC0R ( STRING , BOOL , String , is_valid_integer , varray ( ) ) ;
ADDFUNC0R ( STRING , BOOL , String , is_valid_float , varray ( ) ) ;
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ADDFUNC1R ( STRING , BOOL , String , is_valid_hex_number , BOOL , " with_prefix " , varray ( false ) ) ;
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ADDFUNC0R ( STRING , BOOL , String , is_valid_html_color , varray ( ) ) ;
ADDFUNC0R ( STRING , BOOL , String , is_valid_ip_address , varray ( ) ) ;
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ADDFUNC0R ( STRING , BOOL , String , is_valid_filename , varray ( ) ) ;
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ADDFUNC0R ( STRING , INT , String , to_int , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( STRING , FLOAT , String , to_float , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( STRING , INT , String , hex_to_int , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , pad_decimals , INT , " digits " , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , pad_zeros , INT , " digits " , varray ( ) ) ;
2018-04-13 16:40:27 +02:00
ADDFUNC1R ( STRING , STRING , String , trim_prefix , STRING , " prefix " , varray ( ) ) ;
ADDFUNC1R ( STRING , STRING , String , trim_suffix , STRING , " suffix " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
2020-02-17 22:06:54 +01:00
ADDFUNC0R ( STRING , PACKED_BYTE_ARRAY , String , to_ascii , varray ( ) ) ;
ADDFUNC0R ( STRING , PACKED_BYTE_ARRAY , String , to_utf8 , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( VECTOR2 , FLOAT , Vector2 , angle , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , angle_to , VECTOR2 , " to " , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , angle_to_point , VECTOR2 , " to " , varray ( ) ) ;
2019-03-27 11:51:05 +01:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , direction_to , VECTOR2 , " b " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , distance_to , VECTOR2 , " to " , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , distance_squared_to , VECTOR2 , " to " , varray ( ) ) ;
ADDFUNC0R ( VECTOR2 , FLOAT , Vector2 , length , varray ( ) ) ;
ADDFUNC0R ( VECTOR2 , FLOAT , Vector2 , length_squared , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , normalized , varray ( ) ) ;
ADDFUNC0R ( VECTOR2 , BOOL , Vector2 , is_normalized , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , BOOL , Vector2 , is_equal_approx , VECTOR2 , " v " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , posmod , FLOAT , " mod " , varray ( ) ) ;
2019-08-05 03:50:28 +02:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , posmodv , VECTOR2 , " modv " , varray ( ) ) ;
2018-08-16 12:52:38 +02:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , project , VECTOR2 , " b " , varray ( ) ) ;
2020-03-16 10:07:33 +01:00
ADDFUNC2R ( VECTOR2 , VECTOR2 , Vector2 , lerp , VECTOR2 , " b " , FLOAT , " t " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( VECTOR2 , VECTOR2 , Vector2 , slerp , VECTOR2 , " b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC4R ( VECTOR2 , VECTOR2 , Vector2 , cubic_interpolate , VECTOR2 , " b " , VECTOR2 , " pre_a " , VECTOR2 , " post_b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC2R ( VECTOR2 , VECTOR2 , Vector2 , move_toward , VECTOR2 , " to " , FLOAT , " delta " , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , rotated , FLOAT , " phi " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , tangent , varray ( ) ) ;
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , floor , varray ( ) ) ;
2018-05-04 09:24:48 +02:00
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , ceil , varray ( ) ) ;
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , round , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , snapped , VECTOR2 , " by " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( VECTOR2 , FLOAT , Vector2 , aspect , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , dot , VECTOR2 , " with " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , slide , VECTOR2 , " n " , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , bounce , VECTOR2 , " n " , varray ( ) ) ;
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , reflect , VECTOR2 , " n " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR2 , FLOAT , Vector2 , cross , VECTOR2 , " with " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , abs , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR2 , VECTOR2 , Vector2 , clamped , FLOAT , " length " , varray ( ) ) ;
2019-08-05 03:50:28 +02:00
ADDFUNC0R ( VECTOR2 , VECTOR2 , Vector2 , sign , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( VECTOR2I , FLOAT , Vector2i , aspect , varray ( ) ) ;
2020-02-22 04:26:41 +01:00
ADDFUNC0R ( VECTOR2I , VECTOR2I , Vector2i , sign , varray ( ) ) ;
ADDFUNC0R ( VECTOR2I , VECTOR2I , Vector2i , abs , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( RECT2 , FLOAT , Rect2 , get_area , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC0R ( RECT2 , BOOL , Rect2 , has_no_area , varray ( ) ) ;
ADDFUNC1R ( RECT2 , BOOL , Rect2 , has_point , VECTOR2 , " point " , varray ( ) ) ;
ADDFUNC1R ( RECT2 , BOOL , Rect2 , is_equal_approx , RECT2 , " rect " , varray ( ) ) ;
2020-02-08 18:43:08 +01:00
ADDFUNC2R ( RECT2 , BOOL , Rect2 , intersects , RECT2 , " b " , BOOL , " include_borders " , varray ( false ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( RECT2 , BOOL , Rect2 , encloses , RECT2 , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2 , RECT2 , Rect2 , clip , RECT2 , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2 , RECT2 , Rect2 , merge , RECT2 , " b " , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( RECT2 , RECT2 , Rect2 , expand , VECTOR2 , " to " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( RECT2 , RECT2 , Rect2 , grow , FLOAT , " by " , varray ( ) ) ;
ADDFUNC2R ( RECT2 , RECT2 , Rect2 , grow_margin , INT , " margin " , FLOAT , " by " , varray ( ) ) ;
ADDFUNC4R ( RECT2 , RECT2 , Rect2 , grow_individual , FLOAT , " left " , FLOAT , " top " , FLOAT , " right " , FLOAT , " bottom " , varray ( ) ) ;
2017-11-27 18:41:29 +01:00
ADDFUNC0R ( RECT2 , RECT2 , Rect2 , abs , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
2020-02-22 04:26:41 +01:00
ADDFUNC0R ( RECT2I , INT , Rect2i , get_area , varray ( ) ) ;
ADDFUNC0R ( RECT2I , BOOL , Rect2i , has_no_area , varray ( ) ) ;
ADDFUNC1R ( RECT2I , BOOL , Rect2i , has_point , VECTOR2I , " point " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , BOOL , Rect2i , intersects , RECT2I , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , BOOL , Rect2i , encloses , RECT2I , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , RECT2I , Rect2i , clip , RECT2I , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , RECT2I , Rect2i , merge , RECT2I , " b " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , RECT2I , Rect2i , expand , VECTOR2I , " to " , varray ( ) ) ;
ADDFUNC1R ( RECT2I , RECT2I , Rect2i , grow , INT , " by " , varray ( ) ) ;
ADDFUNC2R ( RECT2I , RECT2I , Rect2i , grow_margin , INT , " margin " , INT , " by " , varray ( ) ) ;
ADDFUNC4R ( RECT2I , RECT2I , Rect2i , grow_individual , INT , " left " , INT , " top " , INT , " right " , INT , " bottom " , varray ( ) ) ;
ADDFUNC0R ( RECT2I , RECT2I , Rect2i , abs , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( VECTOR3 , INT , Vector3 , min_axis , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , INT , Vector3 , max_axis , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR3 , FLOAT , Vector3 , angle_to , VECTOR3 , " to " , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , direction_to , VECTOR3 , " b " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR3 , FLOAT , Vector3 , distance_to , VECTOR3 , " b " , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , FLOAT , Vector3 , distance_squared_to , VECTOR3 , " b " , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , FLOAT , Vector3 , length , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , FLOAT , Vector3 , length_squared , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , normalized , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC0R ( VECTOR3 , BOOL , Vector3 , is_normalized , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , BOOL , Vector3 , is_equal_approx , VECTOR3 , " v " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , inverse , varray ( ) ) ;
2018-02-03 19:09:16 +01:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , snapped , VECTOR3 , " by " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( VECTOR3 , VECTOR3 , Vector3 , rotated , VECTOR3 , " axis " , FLOAT , " phi " , varray ( ) ) ;
2020-03-16 10:07:33 +01:00
ADDFUNC2R ( VECTOR3 , VECTOR3 , Vector3 , lerp , VECTOR3 , " b " , FLOAT , " t " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( VECTOR3 , VECTOR3 , Vector3 , slerp , VECTOR3 , " b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC4R ( VECTOR3 , VECTOR3 , Vector3 , cubic_interpolate , VECTOR3 , " b " , VECTOR3 , " pre_a " , VECTOR3 , " post_b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC2R ( VECTOR3 , VECTOR3 , Vector3 , move_toward , VECTOR3 , " to " , FLOAT , " delta " , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , FLOAT , Vector3 , dot , VECTOR3 , " b " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , cross , VECTOR3 , " b " , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , BASIS , Vector3 , outer , VECTOR3 , " b " , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , BASIS , Vector3 , to_diagonal_matrix , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , abs , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , floor , varray ( ) ) ;
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , ceil , varray ( ) ) ;
2018-05-04 09:24:48 +02:00
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , round , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , posmod , FLOAT , " mod " , varray ( ) ) ;
2019-08-05 03:50:28 +02:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , posmodv , VECTOR3 , " modv " , varray ( ) ) ;
2018-08-16 12:52:38 +02:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , project , VECTOR3 , " b " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , slide , VECTOR3 , " n " , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , bounce , VECTOR3 , " n " , varray ( ) ) ;
ADDFUNC1R ( VECTOR3 , VECTOR3 , Vector3 , reflect , VECTOR3 , " n " , varray ( ) ) ;
2019-08-05 03:50:28 +02:00
ADDFUNC0R ( VECTOR3 , VECTOR3 , Vector3 , sign , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
2020-02-22 04:26:41 +01:00
ADDFUNC0R ( VECTOR3I , INT , Vector3i , min_axis , varray ( ) ) ;
ADDFUNC0R ( VECTOR3I , INT , Vector3i , max_axis , varray ( ) ) ;
ADDFUNC0R ( VECTOR3I , VECTOR3I , Vector3i , sign , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( PLANE , PLANE , Plane , normalized , varray ( ) ) ;
ADDFUNC0R ( PLANE , VECTOR3 , Plane , center , varray ( ) ) ;
ADDFUNC0R ( PLANE , VECTOR3 , Plane , get_any_point , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( PLANE , BOOL , Plane , is_equal_approx , PLANE , " plane " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( PLANE , BOOL , Plane , is_point_over , VECTOR3 , " point " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( PLANE , FLOAT , Plane , distance_to , VECTOR3 , " point " , varray ( ) ) ;
ADDFUNC2R ( PLANE , BOOL , Plane , has_point , VECTOR3 , " point " , FLOAT , " epsilon " , varray ( CMP_EPSILON ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( PLANE , VECTOR3 , Plane , project , VECTOR3 , " point " , varray ( ) ) ;
ADDFUNC2R ( PLANE , VECTOR3 , Plane , intersect_3 , PLANE , " b " , PLANE , " c " , varray ( ) ) ;
ADDFUNC2R ( PLANE , VECTOR3 , Plane , intersects_ray , VECTOR3 , " from " , VECTOR3 , " dir " , varray ( ) ) ;
ADDFUNC2R ( PLANE , VECTOR3 , Plane , intersects_segment , VECTOR3 , " begin " , VECTOR3 , " end " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( QUAT , FLOAT , Quat , length , varray ( ) ) ;
ADDFUNC0R ( QUAT , FLOAT , Quat , length_squared , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( QUAT , QUAT , Quat , normalized , varray ( ) ) ;
ADDFUNC0R ( QUAT , BOOL , Quat , is_normalized , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( QUAT , BOOL , Quat , is_equal_approx , QUAT , " quat " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( QUAT , QUAT , Quat , inverse , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( QUAT , FLOAT , Quat , dot , QUAT , " b " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( QUAT , VECTOR3 , Quat , xform , VECTOR3 , " v " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( QUAT , QUAT , Quat , slerp , QUAT , " b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC2R ( QUAT , QUAT , Quat , slerpni , QUAT , " b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC4R ( QUAT , QUAT , Quat , cubic_slerp , QUAT , " b " , QUAT , " pre_a " , QUAT , " post_b " , FLOAT , " t " , varray ( ) ) ;
2018-05-12 02:14:39 +02:00
ADDFUNC0R ( QUAT , VECTOR3 , Quat , get_euler , varray ( ) ) ;
ADDFUNC1 ( QUAT , NIL , Quat , set_euler , VECTOR3 , " euler " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2 ( QUAT , NIL , Quat , set_axis_angle , VECTOR3 , " axis " , FLOAT , " angle " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( COLOR , INT , Color , to_argb32 , varray ( ) ) ;
2018-07-25 22:33:42 +02:00
ADDFUNC0R ( COLOR , INT , Color , to_abgr32 , varray ( ) ) ;
ADDFUNC0R ( COLOR , INT , Color , to_rgba32 , varray ( ) ) ;
ADDFUNC0R ( COLOR , INT , Color , to_argb64 , varray ( ) ) ;
ADDFUNC0R ( COLOR , INT , Color , to_abgr64 , varray ( ) ) ;
ADDFUNC0R ( COLOR , INT , Color , to_rgba64 , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( COLOR , COLOR , Color , inverted , varray ( ) ) ;
ADDFUNC0R ( COLOR , COLOR , Color , contrasted , varray ( ) ) ;
2020-03-16 10:07:33 +01:00
ADDFUNC2R ( COLOR , COLOR , Color , lerp , COLOR , " b " , FLOAT , " t " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( COLOR , COLOR , Color , blend , COLOR , " over " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( COLOR , COLOR , Color , lightened , FLOAT , " amount " , varray ( ) ) ;
ADDFUNC1R ( COLOR , COLOR , Color , darkened , FLOAT , " amount " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( COLOR , STRING , Color , to_html , BOOL , " with_alpha " , varray ( true ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC4R ( COLOR , COLOR , Color , from_hsv , FLOAT , " h " , FLOAT , " s " , FLOAT , " v " , FLOAT , " a " , varray ( 1.0 ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( COLOR , BOOL , Color , is_equal_approx , COLOR , " color " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( _RID , INT , RID , get_id , varray ( ) ) ;
ADDFUNC0R ( NODE_PATH , BOOL , NodePath , is_absolute , varray ( ) ) ;
ADDFUNC0R ( NODE_PATH , INT , NodePath , get_name_count , varray ( ) ) ;
ADDFUNC1R ( NODE_PATH , STRING , NodePath , get_name , INT , " idx " , varray ( ) ) ;
ADDFUNC0R ( NODE_PATH , INT , NodePath , get_subname_count , varray ( ) ) ;
ADDFUNC1R ( NODE_PATH , STRING , NodePath , get_subname , INT , " idx " , varray ( ) ) ;
2017-05-30 22:20:15 +02:00
ADDFUNC0R ( NODE_PATH , STRING , NodePath , get_concatenated_subnames , varray ( ) ) ;
2017-11-22 13:13:56 +01:00
ADDFUNC0R ( NODE_PATH , NODE_PATH , NodePath , get_as_property_path , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( NODE_PATH , BOOL , NodePath , is_empty , varray ( ) ) ;
ADDFUNC0R ( DICTIONARY , INT , Dictionary , size , varray ( ) ) ;
ADDFUNC0R ( DICTIONARY , BOOL , Dictionary , empty , varray ( ) ) ;
2017-09-25 22:08:48 +02:00
ADDFUNC0NC ( DICTIONARY , NIL , Dictionary , clear , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( DICTIONARY , BOOL , Dictionary , has , NIL , " key " , varray ( ) ) ;
ADDFUNC1R ( DICTIONARY , BOOL , Dictionary , has_all , ARRAY , " keys " , varray ( ) ) ;
2020-04-02 05:10:12 +02:00
ADDFUNC1RNC ( DICTIONARY , BOOL , Dictionary , erase , NIL , " key " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( DICTIONARY , INT , Dictionary , hash , varray ( ) ) ;
ADDFUNC0R ( DICTIONARY , ARRAY , Dictionary , keys , varray ( ) ) ;
ADDFUNC0R ( DICTIONARY , ARRAY , Dictionary , values , varray ( ) ) ;
2018-03-09 20:16:08 +01:00
ADDFUNC1R ( DICTIONARY , DICTIONARY , Dictionary , duplicate , BOOL , " deep " , varray ( false ) ) ;
2018-07-30 06:04:32 +02:00
ADDFUNC2R ( DICTIONARY , NIL , Dictionary , get , NIL , " key " , NIL , " default " , varray ( Variant ( ) ) ) ;
2017-03-05 16:44:50 +01:00
2020-02-19 20:27:19 +01:00
ADDFUNC0R ( CALLABLE , BOOL , Callable , is_null , varray ( ) ) ;
ADDFUNC0R ( CALLABLE , BOOL , Callable , is_custom , varray ( ) ) ;
ADDFUNC0R ( CALLABLE , BOOL , Callable , is_standard , varray ( ) ) ;
ADDFUNC0R ( CALLABLE , OBJECT , Callable , get_object , varray ( ) ) ;
ADDFUNC0R ( CALLABLE , INT , Callable , get_object_id , varray ( ) ) ;
2020-02-20 22:58:05 +01:00
ADDFUNC0R ( CALLABLE , STRING_NAME , Callable , get_method , varray ( ) ) ;
2020-02-19 20:27:19 +01:00
ADDFUNC0R ( CALLABLE , INT , Callable , hash , varray ( ) ) ;
ADDFUNC0R ( SIGNAL , BOOL , Signal , is_null , varray ( ) ) ;
ADDFUNC0R ( SIGNAL , OBJECT , Signal , get_object , varray ( ) ) ;
ADDFUNC0R ( SIGNAL , INT , Signal , get_object_id , varray ( ) ) ;
2020-02-20 22:58:05 +01:00
ADDFUNC0R ( SIGNAL , STRING_NAME , Signal , get_name , varray ( ) ) ;
2020-02-19 20:27:19 +01:00
ADDFUNC3R ( SIGNAL , INT , Signal , connect , CALLABLE , " callable " , ARRAY , " binds " , INT , " flags " , varray ( Array ( ) , 0 ) ) ;
ADDFUNC1R ( SIGNAL , NIL , Signal , disconnect , CALLABLE , " callable " , varray ( ) ) ;
ADDFUNC1R ( SIGNAL , BOOL , Signal , is_connected , CALLABLE , " callable " , varray ( ) ) ;
ADDFUNC0R ( SIGNAL , ARRAY , Signal , get_connections , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( ARRAY , INT , Array , size , varray ( ) ) ;
ADDFUNC0R ( ARRAY , BOOL , Array , empty , varray ( ) ) ;
2017-09-25 22:08:48 +02:00
ADDFUNC0NC ( ARRAY , NIL , Array , clear , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( ARRAY , INT , Array , hash , varray ( ) ) ;
2017-09-25 22:08:48 +02:00
ADDFUNC1NC ( ARRAY , NIL , Array , push_back , NIL , " value " , varray ( ) ) ;
ADDFUNC1NC ( ARRAY , NIL , Array , push_front , NIL , " value " , varray ( ) ) ;
ADDFUNC1NC ( ARRAY , NIL , Array , append , NIL , " value " , varray ( ) ) ;
ADDFUNC1NC ( ARRAY , NIL , Array , resize , INT , " size " , varray ( ) ) ;
ADDFUNC2NC ( ARRAY , NIL , Array , insert , INT , " position " , NIL , " value " , varray ( ) ) ;
ADDFUNC1NC ( ARRAY , NIL , Array , remove , INT , " position " , varray ( ) ) ;
ADDFUNC1NC ( ARRAY , NIL , Array , erase , NIL , " value " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( ARRAY , NIL , Array , front , varray ( ) ) ;
ADDFUNC0R ( ARRAY , NIL , Array , back , varray ( ) ) ;
ADDFUNC2R ( ARRAY , INT , Array , find , NIL , " what " , INT , " from " , varray ( 0 ) ) ;
ADDFUNC2R ( ARRAY , INT , Array , rfind , NIL , " what " , INT , " from " , varray ( - 1 ) ) ;
ADDFUNC1R ( ARRAY , INT , Array , find_last , NIL , " value " , varray ( ) ) ;
ADDFUNC1R ( ARRAY , INT , Array , count , NIL , " value " , varray ( ) ) ;
ADDFUNC1R ( ARRAY , BOOL , Array , has , NIL , " value " , varray ( ) ) ;
ADDFUNC0RNC ( ARRAY , NIL , Array , pop_back , varray ( ) ) ;
ADDFUNC0RNC ( ARRAY , NIL , Array , pop_front , varray ( ) ) ;
2017-09-25 22:08:48 +02:00
ADDFUNC0NC ( ARRAY , NIL , Array , sort , varray ( ) ) ;
ADDFUNC2NC ( ARRAY , NIL , Array , sort_custom , OBJECT , " obj " , STRING , " func " , varray ( ) ) ;
2018-01-10 19:36:53 +01:00
ADDFUNC0NC ( ARRAY , NIL , Array , shuffle , varray ( ) ) ;
2017-11-02 19:04:38 +01:00
ADDFUNC2R ( ARRAY , INT , Array , bsearch , NIL , " value " , BOOL , " before " , varray ( true ) ) ;
ADDFUNC4R ( ARRAY , INT , Array , bsearch_custom , NIL , " value " , OBJECT , " obj " , STRING , " func " , BOOL , " before " , varray ( true ) ) ;
2017-09-25 22:08:48 +02:00
ADDFUNC0NC ( ARRAY , NIL , Array , invert , varray ( ) ) ;
2018-03-09 20:16:08 +01:00
ADDFUNC1R ( ARRAY , ARRAY , Array , duplicate , BOOL , " deep " , varray ( false ) ) ;
2019-07-17 03:31:58 +02:00
ADDFUNC4R ( ARRAY , ARRAY , Array , slice , INT , " begin " , INT , " end " , INT , " step " , BOOL , " deep " , varray ( 1 , false ) ) ;
2018-08-23 20:31:02 +02:00
ADDFUNC0R ( ARRAY , NIL , Array , max , varray ( ) ) ;
ADDFUNC0R ( ARRAY , NIL , Array , min , varray ( ) ) ;
2017-03-05 16:44:50 +01:00
2020-02-17 22:06:54 +01:00
ADDFUNC0R ( PACKED_BYTE_ARRAY , INT , PackedByteArray , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_BYTE_ARRAY , BOOL , PackedByteArray , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , set , INT , " idx " , INT , " byte " , varray ( ) ) ;
ADDFUNC1 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , push_back , INT , " byte " , varray ( ) ) ;
ADDFUNC1 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , append , INT , " byte " , varray ( ) ) ;
ADDFUNC1 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , append_array , PACKED_BYTE_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_BYTE_ARRAY , INT , PackedByteArray , insert , INT , " idx " , INT , " byte " , varray ( ) ) ;
ADDFUNC1 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_BYTE_ARRAY , BOOL , PackedByteArray , has , INT , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , sort , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0 ( PACKED_BYTE_ARRAY , NIL , PackedByteArray , invert , varray ( ) ) ;
ADDFUNC2R ( PACKED_BYTE_ARRAY , PACKED_BYTE_ARRAY , PackedByteArray , subarray , INT , " from " , INT , " to " , varray ( ) ) ;
ADDFUNC0R ( PACKED_BYTE_ARRAY , STRING , PackedByteArray , get_string_from_ascii , varray ( ) ) ;
ADDFUNC0R ( PACKED_BYTE_ARRAY , STRING , PackedByteArray , get_string_from_utf8 , varray ( ) ) ;
ADDFUNC0R ( PACKED_BYTE_ARRAY , STRING , PackedByteArray , hex_encode , varray ( ) ) ;
ADDFUNC1R ( PACKED_BYTE_ARRAY , PACKED_BYTE_ARRAY , PackedByteArray , compress , INT , " compression_mode " , varray ( 0 ) ) ;
ADDFUNC2R ( PACKED_BYTE_ARRAY , PACKED_BYTE_ARRAY , PackedByteArray , decompress , INT , " buffer_size " , INT , " compression_mode " , varray ( 0 ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( PACKED_INT32_ARRAY , INT , PackedInt32Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_INT32_ARRAY , BOOL , PackedInt32Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , set , INT , " idx " , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , push_back , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , append , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , append_array , PACKED_INT32_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_INT32_ARRAY , INT , PackedInt32Array , insert , INT , " idx " , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_INT32_ARRAY , BOOL , PackedInt32Array , has , INT , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , sort , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0 ( PACKED_INT32_ARRAY , NIL , PackedInt32Array , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_INT64_ARRAY , INT , PackedInt64Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_INT64_ARRAY , BOOL , PackedInt64Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , set , INT , " idx " , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , push_back , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , append , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , append_array , PACKED_INT64_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_INT64_ARRAY , INT , PackedInt64Array , insert , INT , " idx " , INT , " integer " , varray ( ) ) ;
ADDFUNC1 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_INT64_ARRAY , BOOL , PackedInt64Array , has , INT , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , sort , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0 ( PACKED_INT64_ARRAY , NIL , PackedInt64Array , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_FLOAT32_ARRAY , INT , PackedFloat32Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_FLOAT32_ARRAY , BOOL , PackedFloat32Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , set , INT , " idx " , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , push_back , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , append , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , append_array , PACKED_FLOAT32_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_FLOAT32_ARRAY , INT , PackedFloat32Array , insert , INT , " idx " , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_FLOAT32_ARRAY , BOOL , PackedFloat32Array , has , FLOAT , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , sort , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0 ( PACKED_FLOAT32_ARRAY , NIL , PackedFloat32Array , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_FLOAT64_ARRAY , INT , PackedFloat64Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_FLOAT64_ARRAY , BOOL , PackedFloat64Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , set , INT , " idx " , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , push_back , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , append , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , append_array , PACKED_FLOAT64_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_FLOAT64_ARRAY , INT , PackedFloat64Array , insert , INT , " idx " , FLOAT , " value " , varray ( ) ) ;
ADDFUNC1 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_FLOAT64_ARRAY , BOOL , PackedFloat64Array , has , FLOAT , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , sort , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0 ( PACKED_FLOAT64_ARRAY , NIL , PackedFloat64Array , invert , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0R ( PACKED_STRING_ARRAY , INT , PackedStringArray , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_STRING_ARRAY , BOOL , PackedStringArray , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , set , INT , " idx " , STRING , " string " , varray ( ) ) ;
ADDFUNC1 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , push_back , STRING , " string " , varray ( ) ) ;
ADDFUNC1 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , append , STRING , " string " , varray ( ) ) ;
ADDFUNC1 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , append_array , PACKED_STRING_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_STRING_ARRAY , INT , PackedStringArray , insert , INT , " idx " , STRING , " string " , varray ( ) ) ;
ADDFUNC1 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_STRING_ARRAY , BOOL , PackedStringArray , has , STRING , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , sort , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0 ( PACKED_STRING_ARRAY , NIL , PackedStringArray , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_VECTOR2_ARRAY , INT , PackedVector2Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_VECTOR2_ARRAY , BOOL , PackedVector2Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , set , INT , " idx " , VECTOR2 , " vector2 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , push_back , VECTOR2 , " vector2 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , append , VECTOR2 , " vector2 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , append_array , PACKED_VECTOR2_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_VECTOR2_ARRAY , INT , PackedVector2Array , insert , INT , " idx " , VECTOR2 , " vector2 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_VECTOR2_ARRAY , BOOL , PackedVector2Array , has , VECTOR2 , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , sort , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0 ( PACKED_VECTOR2_ARRAY , NIL , PackedVector2Array , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_VECTOR3_ARRAY , INT , PackedVector3Array , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_VECTOR3_ARRAY , BOOL , PackedVector3Array , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , set , INT , " idx " , VECTOR3 , " vector3 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , push_back , VECTOR3 , " vector3 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , append , VECTOR3 , " vector3 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , append_array , PACKED_VECTOR3_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_VECTOR3_ARRAY , INT , PackedVector3Array , insert , INT , " idx " , VECTOR3 , " vector3 " , varray ( ) ) ;
ADDFUNC1 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_VECTOR3_ARRAY , BOOL , PackedVector3Array , has , VECTOR3 , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , sort , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0 ( PACKED_VECTOR3_ARRAY , NIL , PackedVector3Array , invert , varray ( ) ) ;
ADDFUNC0R ( PACKED_COLOR_ARRAY , INT , PackedColorArray , size , varray ( ) ) ;
ADDFUNC0R ( PACKED_COLOR_ARRAY , BOOL , PackedColorArray , empty , varray ( ) ) ;
ADDFUNC2 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , set , INT , " idx " , COLOR , " color " , varray ( ) ) ;
ADDFUNC1 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , push_back , COLOR , " color " , varray ( ) ) ;
ADDFUNC1 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , append , COLOR , " color " , varray ( ) ) ;
ADDFUNC1 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , append_array , PACKED_COLOR_ARRAY , " array " , varray ( ) ) ;
ADDFUNC1 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , remove , INT , " idx " , varray ( ) ) ;
ADDFUNC2R ( PACKED_COLOR_ARRAY , INT , PackedColorArray , insert , INT , " idx " , COLOR , " color " , varray ( ) ) ;
ADDFUNC1 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , resize , INT , " idx " , varray ( ) ) ;
2020-02-21 05:19:00 +01:00
ADDFUNC1R ( PACKED_COLOR_ARRAY , BOOL , PackedColorArray , has , COLOR , " value " , varray ( ) ) ;
ADDFUNC0 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , sort , varray ( ) ) ;
2020-02-17 22:06:54 +01:00
ADDFUNC0 ( PACKED_COLOR_ARRAY , NIL , PackedColorArray , invert , varray ( ) ) ;
2014-02-10 02:10:30 +01:00
//pointerbased
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( AABB , FLOAT , AABB , get_area , varray ( ) ) ;
2017-11-17 03:09:00 +01:00
ADDFUNC0R ( AABB , BOOL , AABB , has_no_area , varray ( ) ) ;
ADDFUNC0R ( AABB , BOOL , AABB , has_no_surface , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( AABB , BOOL , AABB , has_point , VECTOR3 , " point " , varray ( ) ) ;
ADDFUNC1R ( AABB , BOOL , AABB , is_equal_approx , AABB , " aabb " , varray ( ) ) ;
2017-11-17 03:09:00 +01:00
ADDFUNC1R ( AABB , BOOL , AABB , intersects , AABB , " with " , varray ( ) ) ;
ADDFUNC1R ( AABB , BOOL , AABB , encloses , AABB , " with " , varray ( ) ) ;
ADDFUNC1R ( AABB , BOOL , AABB , intersects_plane , PLANE , " plane " , varray ( ) ) ;
ADDFUNC2R ( AABB , BOOL , AABB , intersects_segment , VECTOR3 , " from " , VECTOR3 , " to " , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( AABB , AABB , AABB , intersection , AABB , " with " , varray ( ) ) ;
ADDFUNC1R ( AABB , AABB , AABB , merge , AABB , " with " , varray ( ) ) ;
ADDFUNC1R ( AABB , AABB , AABB , expand , VECTOR3 , " to_point " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( AABB , AABB , AABB , grow , FLOAT , " by " , varray ( ) ) ;
2017-11-17 03:09:00 +01:00
ADDFUNC1R ( AABB , VECTOR3 , AABB , get_support , VECTOR3 , " dir " , varray ( ) ) ;
ADDFUNC0R ( AABB , VECTOR3 , AABB , get_longest_axis , varray ( ) ) ;
ADDFUNC0R ( AABB , INT , AABB , get_longest_axis_index , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( AABB , FLOAT , AABB , get_longest_axis_size , varray ( ) ) ;
2017-11-17 03:09:00 +01:00
ADDFUNC0R ( AABB , VECTOR3 , AABB , get_shortest_axis , varray ( ) ) ;
ADDFUNC0R ( AABB , INT , AABB , get_shortest_axis_index , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( AABB , FLOAT , AABB , get_shortest_axis_size , varray ( ) ) ;
2017-11-17 03:09:00 +01:00
ADDFUNC1R ( AABB , VECTOR3 , AABB , get_endpoint , INT , " idx " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( TRANSFORM2D , TRANSFORM2D , Transform2D , inverse , varray ( ) ) ;
ADDFUNC0R ( TRANSFORM2D , TRANSFORM2D , Transform2D , affine_inverse , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( TRANSFORM2D , FLOAT , Transform2D , get_rotation , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( TRANSFORM2D , VECTOR2 , Transform2D , get_origin , varray ( ) ) ;
ADDFUNC0R ( TRANSFORM2D , VECTOR2 , Transform2D , get_scale , varray ( ) ) ;
ADDFUNC0R ( TRANSFORM2D , TRANSFORM2D , Transform2D , orthonormalized , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( TRANSFORM2D , TRANSFORM2D , Transform2D , rotated , FLOAT , " phi " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( TRANSFORM2D , TRANSFORM2D , Transform2D , scaled , VECTOR2 , " scale " , varray ( ) ) ;
ADDFUNC1R ( TRANSFORM2D , TRANSFORM2D , Transform2D , translated , VECTOR2 , " offset " , varray ( ) ) ;
2018-01-30 12:45:54 +01:00
ADDFUNC1R ( TRANSFORM2D , NIL , Transform2D , xform , NIL , " v " , varray ( ) ) ;
ADDFUNC1R ( TRANSFORM2D , NIL , Transform2D , xform_inv , NIL , " v " , varray ( ) ) ;
ADDFUNC1R ( TRANSFORM2D , VECTOR2 , Transform2D , basis_xform , VECTOR2 , " v " , varray ( ) ) ;
ADDFUNC1R ( TRANSFORM2D , VECTOR2 , Transform2D , basis_xform_inv , VECTOR2 , " v " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( TRANSFORM2D , TRANSFORM2D , Transform2D , interpolate_with , TRANSFORM2D , " transform " , FLOAT , " weight " , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( TRANSFORM2D , BOOL , Transform2D , is_equal_approx , TRANSFORM2D , " transform " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( BASIS , BASIS , Basis , inverse , varray ( ) ) ;
ADDFUNC0R ( BASIS , BASIS , Basis , transposed , varray ( ) ) ;
ADDFUNC0R ( BASIS , BASIS , Basis , orthonormalized , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC0R ( BASIS , FLOAT , Basis , determinant , varray ( ) ) ;
ADDFUNC2R ( BASIS , BASIS , Basis , rotated , VECTOR3 , " axis " , FLOAT , " phi " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( BASIS , BASIS , Basis , scaled , VECTOR3 , " scale " , varray ( ) ) ;
ADDFUNC0R ( BASIS , VECTOR3 , Basis , get_scale , varray ( ) ) ;
ADDFUNC0R ( BASIS , VECTOR3 , Basis , get_euler , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC1R ( BASIS , FLOAT , Basis , tdotx , VECTOR3 , " with " , varray ( ) ) ;
ADDFUNC1R ( BASIS , FLOAT , Basis , tdoty , VECTOR3 , " with " , varray ( ) ) ;
ADDFUNC1R ( BASIS , FLOAT , Basis , tdotz , VECTOR3 , " with " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( BASIS , VECTOR3 , Basis , xform , VECTOR3 , " v " , varray ( ) ) ;
ADDFUNC1R ( BASIS , VECTOR3 , Basis , xform_inv , VECTOR3 , " v " , varray ( ) ) ;
ADDFUNC0R ( BASIS , INT , Basis , get_orthogonal_index , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( BASIS , BASIS , Basis , slerp , BASIS , " b " , FLOAT , " t " , varray ( ) ) ;
ADDFUNC2R ( BASIS , BOOL , Basis , is_equal_approx , BASIS , " b " , FLOAT , " epsilon " , varray ( CMP_EPSILON ) ) ; // TODO: Replace in 4.0, see other TODO.
2019-04-01 16:11:02 +02:00
ADDFUNC0R ( BASIS , QUAT , Basis , get_rotation_quat , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC0R ( TRANSFORM , TRANSFORM , Transform , inverse , varray ( ) ) ;
ADDFUNC0R ( TRANSFORM , TRANSFORM , Transform , affine_inverse , varray ( ) ) ;
ADDFUNC0R ( TRANSFORM , TRANSFORM , Transform , orthonormalized , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( TRANSFORM , TRANSFORM , Transform , rotated , VECTOR3 , " axis " , FLOAT , " phi " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( TRANSFORM , TRANSFORM , Transform , scaled , VECTOR3 , " scale " , varray ( ) ) ;
2019-12-13 21:23:26 +01:00
ADDFUNC1R ( TRANSFORM , TRANSFORM , Transform , translated , VECTOR3 , " offset " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC2R ( TRANSFORM , TRANSFORM , Transform , looking_at , VECTOR3 , " target " , VECTOR3 , " up " , varray ( ) ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
ADDFUNC2R ( TRANSFORM , TRANSFORM , Transform , interpolate_with , TRANSFORM , " transform " , FLOAT , " weight " , varray ( ) ) ;
2019-10-02 22:35:49 +02:00
ADDFUNC1R ( TRANSFORM , BOOL , Transform , is_equal_approx , TRANSFORM , " transform " , varray ( ) ) ;
2017-10-22 19:08:16 +02:00
ADDFUNC1R ( TRANSFORM , NIL , Transform , xform , NIL , " v " , varray ( ) ) ;
ADDFUNC1R ( TRANSFORM , NIL , Transform , xform_inv , NIL , " v " , varray ( ) ) ;
2014-02-10 02:10:30 +01:00
/* REGISTER CONSTRUCTORS */
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Vector2_init1 , Variant : : VECTOR2 , " x " , Variant : : FLOAT , " y " , Variant : : FLOAT ) ;
2020-02-22 04:26:41 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Vector2i_init1 , Variant : : VECTOR2I , " x " , Variant : : INT , " y " , Variant : : INT ) ;
2014-02-10 02:10:30 +01:00
2017-09-10 15:37:49 +02:00
_VariantCall : : add_constructor ( _VariantCall : : Rect2_init1 , Variant : : RECT2 , " position " , Variant : : VECTOR2 , " size " , Variant : : VECTOR2 ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Rect2_init2 , Variant : : RECT2 , " x " , Variant : : FLOAT , " y " , Variant : : FLOAT , " width " , Variant : : FLOAT , " height " , Variant : : FLOAT ) ;
2014-02-10 02:10:30 +01:00
2020-02-22 04:26:41 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Rect2i_init1 , Variant : : RECT2I , " position " , Variant : : VECTOR2 , " size " , Variant : : VECTOR2 ) ;
_VariantCall : : add_constructor ( _VariantCall : : Rect2i_init2 , Variant : : RECT2I , " x " , Variant : : INT , " y " , Variant : : INT , " width " , Variant : : INT , " height " , Variant : : INT ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Transform2D_init2 , Variant : : TRANSFORM2D , " rotation " , Variant : : FLOAT , " position " , Variant : : VECTOR2 ) ;
2017-03-05 16:44:50 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Transform2D_init3 , Variant : : TRANSFORM2D , " x_axis " , Variant : : VECTOR2 , " y_axis " , Variant : : VECTOR2 , " origin " , Variant : : VECTOR2 ) ;
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Vector3_init1 , Variant : : VECTOR3 , " x " , Variant : : FLOAT , " y " , Variant : : FLOAT , " z " , Variant : : FLOAT ) ;
2020-02-22 04:26:41 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Vector3i_init1 , Variant : : VECTOR3I , " x " , Variant : : INT , " y " , Variant : : INT , " z " , Variant : : INT ) ;
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Plane_init1 , Variant : : PLANE , " a " , Variant : : FLOAT , " b " , Variant : : FLOAT , " c " , Variant : : FLOAT , " d " , Variant : : FLOAT ) ;
2017-03-05 16:44:50 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Plane_init2 , Variant : : PLANE , " v1 " , Variant : : VECTOR3 , " v2 " , Variant : : VECTOR3 , " v3 " , Variant : : VECTOR3 ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Plane_init3 , Variant : : PLANE , " normal " , Variant : : VECTOR3 , " d " , Variant : : FLOAT ) ;
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Quat_init1 , Variant : : QUAT , " x " , Variant : : FLOAT , " y " , Variant : : FLOAT , " z " , Variant : : FLOAT , " w " , Variant : : FLOAT ) ;
_VariantCall : : add_constructor ( _VariantCall : : Quat_init2 , Variant : : QUAT , " axis " , Variant : : VECTOR3 , " angle " , Variant : : FLOAT ) ;
2018-05-12 02:14:39 +02:00
_VariantCall : : add_constructor ( _VariantCall : : Quat_init3 , Variant : : QUAT , " euler " , Variant : : VECTOR3 ) ;
2014-02-10 02:10:30 +01:00
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Color_init1 , Variant : : COLOR , " r " , Variant : : FLOAT , " g " , Variant : : FLOAT , " b " , Variant : : FLOAT , " a " , Variant : : FLOAT ) ;
_VariantCall : : add_constructor ( _VariantCall : : Color_init2 , Variant : : COLOR , " r " , Variant : : FLOAT , " g " , Variant : : FLOAT , " b " , Variant : : FLOAT ) ;
2019-07-19 02:15:39 +02:00
// init3 and init4 are the constructors for HTML hex strings and integers respectively which don't need binding here, so we skip to init5.
_VariantCall : : add_constructor ( _VariantCall : : Color_init5 , Variant : : COLOR , " c " , Variant : : COLOR , " a " , Variant : : FLOAT ) ;
2014-02-10 02:10:30 +01:00
2017-11-17 03:09:00 +01:00
_VariantCall : : add_constructor ( _VariantCall : : AABB_init1 , Variant : : AABB , " position " , Variant : : VECTOR3 , " size " , Variant : : VECTOR3 ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Basis_init1 , Variant : : BASIS , " x_axis " , Variant : : VECTOR3 , " y_axis " , Variant : : VECTOR3 , " z_axis " , Variant : : VECTOR3 ) ;
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-24 19:20:53 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Basis_init2 , Variant : : BASIS , " axis " , Variant : : VECTOR3 , " phi " , Variant : : FLOAT ) ;
2014-02-10 02:10:30 +01:00
2017-03-05 16:44:50 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Transform_init1 , Variant : : TRANSFORM , " x_axis " , Variant : : VECTOR3 , " y_axis " , Variant : : VECTOR3 , " z_axis " , Variant : : VECTOR3 , " origin " , Variant : : VECTOR3 ) ;
_VariantCall : : add_constructor ( _VariantCall : : Transform_init2 , Variant : : TRANSFORM , " basis " , Variant : : BASIS , " origin " , Variant : : VECTOR3 ) ;
2014-02-10 02:10:30 +01:00
2020-02-20 22:58:05 +01:00
_VariantCall : : add_constructor ( _VariantCall : : Callable_init2 , Variant : : CALLABLE , " object " , Variant : : OBJECT , " method_name " , Variant : : STRING_NAME ) ;
_VariantCall : : add_constructor ( _VariantCall : : Signal_init2 , Variant : : SIGNAL , " object " , Variant : : OBJECT , " signal_name " , Variant : : STRING_NAME ) ;
2020-02-19 20:27:19 +01:00
2014-02-10 02:10:30 +01:00
/* REGISTER CONSTANTS */
2017-12-15 16:43:27 +01:00
_populate_named_colors ( ) ;
for ( Map < String , Color > : : Element * color = _named_colors . front ( ) ; color ; color = color - > next ( ) ) {
_VariantCall : : add_variant_constant ( Variant : : COLOR , color - > key ( ) , color - > value ( ) ) ;
}
2017-03-05 16:44:50 +01:00
_VariantCall : : add_constant ( Variant : : VECTOR3 , " AXIS_X " , Vector3 : : AXIS_X ) ;
_VariantCall : : add_constant ( Variant : : VECTOR3 , " AXIS_Y " , Vector3 : : AXIS_Y ) ;
_VariantCall : : add_constant ( Variant : : VECTOR3 , " AXIS_Z " , Vector3 : : AXIS_Z ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " ZERO " , Vector3 ( 0 , 0 , 0 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " ONE " , Vector3 ( 1 , 1 , 1 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " INF " , Vector3 ( Math_INF , Math_INF , Math_INF ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " LEFT " , Vector3 ( - 1 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " RIGHT " , Vector3 ( 1 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " UP " , Vector3 ( 0 , 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " DOWN " , Vector3 ( 0 , - 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " FORWARD " , Vector3 ( 0 , 0 , - 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3 , " BACK " , Vector3 ( 0 , 0 , 1 ) ) ;
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_VariantCall : : add_constant ( Variant : : VECTOR3I , " AXIS_X " , Vector3 : : AXIS_X ) ;
_VariantCall : : add_constant ( Variant : : VECTOR3I , " AXIS_Y " , Vector3 : : AXIS_Y ) ;
_VariantCall : : add_constant ( Variant : : VECTOR3I , " AXIS_Z " , Vector3 : : AXIS_Z ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " ZERO " , Vector3i ( 0 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " ONE " , Vector3i ( 1 , 1 , 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " LEFT " , Vector3i ( - 1 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " RIGHT " , Vector3i ( 1 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " UP " , Vector3i ( 0 , 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " DOWN " , Vector3i ( 0 , - 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " FORWARD " , Vector3i ( 0 , 0 , - 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR3I , " BACK " , Vector3i ( 0 , 0 , 1 ) ) ;
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_VariantCall : : add_constant ( Variant : : VECTOR2 , " AXIS_X " , Vector2 : : AXIS_X ) ;
_VariantCall : : add_constant ( Variant : : VECTOR2 , " AXIS_Y " , Vector2 : : AXIS_Y ) ;
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_VariantCall : : add_constant ( Variant : : VECTOR2I , " AXIS_X " , Vector2 : : AXIS_X ) ;
_VariantCall : : add_constant ( Variant : : VECTOR2I , " AXIS_Y " , Vector2 : : AXIS_Y ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " ZERO " , Vector2 ( 0 , 0 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " ONE " , Vector2 ( 1 , 1 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " INF " , Vector2 ( Math_INF , Math_INF ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " LEFT " , Vector2 ( - 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " RIGHT " , Vector2 ( 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " UP " , Vector2 ( 0 , - 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2 , " DOWN " , Vector2 ( 0 , 1 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " ZERO " , Vector2i ( 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " ONE " , Vector2i ( 1 , 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " LEFT " , Vector2i ( - 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " RIGHT " , Vector2i ( 1 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " UP " , Vector2i ( 0 , - 1 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : VECTOR2I , " DOWN " , Vector2i ( 0 , 1 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : TRANSFORM2D , " IDENTITY " , Transform2D ( ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : TRANSFORM2D , " FLIP_X " , Transform2D ( - 1 , 0 , 0 , 1 , 0 , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : TRANSFORM2D , " FLIP_Y " , Transform2D ( 1 , 0 , 0 , - 1 , 0 , 0 ) ) ;
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Transform identity_transform = Transform ( ) ;
Transform flip_x_transform = Transform ( - 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 ) ;
Transform flip_y_transform = Transform ( 1 , 0 , 0 , 0 , - 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 ) ;
Transform flip_z_transform = Transform ( 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , - 1 , 0 , 0 , 0 ) ;
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_VariantCall : : add_variant_constant ( Variant : : TRANSFORM , " IDENTITY " , identity_transform ) ;
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_VariantCall : : add_variant_constant ( Variant : : TRANSFORM , " FLIP_X " , flip_x_transform ) ;
_VariantCall : : add_variant_constant ( Variant : : TRANSFORM , " FLIP_Y " , flip_y_transform ) ;
_VariantCall : : add_variant_constant ( Variant : : TRANSFORM , " FLIP_Z " , flip_z_transform ) ;
Basis identity_basis = Basis ( ) ;
Basis flip_x_basis = Basis ( - 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 ) ;
Basis flip_y_basis = Basis ( 1 , 0 , 0 , 0 , - 1 , 0 , 0 , 0 , 1 ) ;
Basis flip_z_basis = Basis ( 1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , - 1 ) ;
_VariantCall : : add_variant_constant ( Variant : : BASIS , " IDENTITY " , identity_basis ) ;
_VariantCall : : add_variant_constant ( Variant : : BASIS , " FLIP_X " , flip_x_basis ) ;
_VariantCall : : add_variant_constant ( Variant : : BASIS , " FLIP_Y " , flip_y_basis ) ;
_VariantCall : : add_variant_constant ( Variant : : BASIS , " FLIP_Z " , flip_z_basis ) ;
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_VariantCall : : add_variant_constant ( Variant : : PLANE , " PLANE_YZ " , Plane ( Vector3 ( 1 , 0 , 0 ) , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : PLANE , " PLANE_XZ " , Plane ( Vector3 ( 0 , 1 , 0 ) , 0 ) ) ;
_VariantCall : : add_variant_constant ( Variant : : PLANE , " PLANE_XY " , Plane ( Vector3 ( 0 , 0 , 1 ) , 0 ) ) ;
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_VariantCall : : add_variant_constant ( Variant : : QUAT , " IDENTITY " , Quat ( 0 , 0 , 0 , 1 ) ) ;
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}
void unregister_variant_methods ( ) {
memdelete_arr ( _VariantCall : : type_funcs ) ;
memdelete_arr ( _VariantCall : : construct_funcs ) ;
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memdelete_arr ( _VariantCall : : constant_data ) ;
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}