2014-02-10 02:10:30 +01:00
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/**************************************************************************/
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/* scene_tree_dock.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2018-01-05 00:50:27 +01:00
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2014-02-10 02:10:30 +01:00
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#ifndef SCENE_TREE_DOCK_H
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#define SCENE_TREE_DOCK_H
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2023-04-07 18:59:49 +02:00
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#include "editor/gui/scene_tree_editor.h"
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2017-08-26 17:46:49 +02:00
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#include "editor/script_create_dialog.h"
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2014-02-10 02:10:30 +01:00
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#include "scene/gui/box_container.h"
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2022-11-19 12:45:49 +01:00
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#include "scene/resources/animation.h"
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2017-08-26 17:46:49 +02:00
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2022-02-27 03:15:01 +01:00
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class CheckBox;
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2023-04-05 17:14:46 +02:00
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class EditorData;
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class EditorSelection;
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2022-11-19 12:45:49 +01:00
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class EditorQuickOpen;
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class MenuButton;
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class ReparentDialog;
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class ShaderCreateDialog;
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2022-11-11 20:12:48 +01:00
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class TextureRect;
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2021-11-12 13:42:58 +01:00
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#include "modules/modules_enabled.gen.h" // For regex.
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2022-02-14 14:00:03 +01:00
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#ifdef MODULE_REGEX_ENABLED
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class RenameDialog;
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#endif // MODULE_REGEX_ENABLED
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2021-11-12 13:42:58 +01:00
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2014-02-10 02:10:30 +01:00
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class SceneTreeDock : public VBoxContainer {
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2017-01-03 03:03:46 +01:00
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GDCLASS(SceneTreeDock, VBoxContainer);
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2014-02-10 02:10:30 +01:00
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enum Tool {
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TOOL_NEW,
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2021-06-18 00:03:09 +02:00
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TOOL_INSTANTIATE,
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2018-07-07 16:51:18 +02:00
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TOOL_EXPAND_COLLAPSE,
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2020-01-07 17:43:21 +01:00
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TOOL_CUT,
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TOOL_COPY,
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TOOL_PASTE,
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2023-07-14 17:34:35 +02:00
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TOOL_PASTE_AS_SIBLING,
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2018-05-11 07:48:14 +02:00
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TOOL_RENAME,
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2021-08-31 03:28:37 +02:00
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#ifdef MODULE_REGEX_ENABLED
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2018-01-21 07:12:25 +01:00
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TOOL_BATCH_RENAME,
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2021-08-31 03:28:37 +02:00
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#endif // MODULE_REGEX_ENABLED
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2014-02-10 02:10:30 +01:00
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TOOL_REPLACE,
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2019-10-21 06:57:10 +02:00
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TOOL_EXTEND_SCRIPT,
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2016-11-09 17:29:15 +01:00
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TOOL_ATTACH_SCRIPT,
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2020-05-09 18:59:19 +02:00
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TOOL_DETACH_SCRIPT,
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2014-02-10 02:10:30 +01:00
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TOOL_MOVE_UP,
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TOOL_MOVE_DOWN,
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TOOL_DUPLICATE,
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TOOL_REPARENT,
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2018-09-12 20:47:12 +02:00
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TOOL_REPARENT_TO_NEW_NODE,
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2018-07-16 04:52:57 +02:00
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TOOL_MAKE_ROOT,
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2015-11-27 21:42:48 +01:00
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TOOL_NEW_SCENE_FROM,
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2015-08-25 05:08:45 +02:00
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TOOL_MULTI_EDIT,
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2014-02-10 02:10:30 +01:00
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TOOL_ERASE,
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2017-01-15 11:56:30 +01:00
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TOOL_COPY_NODE_PATH,
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2023-11-14 12:55:36 +01:00
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TOOL_SHOW_IN_FILE_SYSTEM,
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2018-10-03 11:25:18 +02:00
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TOOL_OPEN_DOCUMENTATION,
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2021-08-09 19:14:06 +02:00
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TOOL_AUTO_EXPAND,
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2017-06-30 18:17:33 +02:00
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TOOL_SCENE_EDITABLE_CHILDREN,
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TOOL_SCENE_USE_PLACEHOLDER,
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2018-06-23 13:03:05 +02:00
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TOOL_SCENE_MAKE_LOCAL,
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2017-06-30 18:17:33 +02:00
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TOOL_SCENE_OPEN,
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TOOL_SCENE_CLEAR_INHERITANCE,
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TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
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2018-07-16 04:11:29 +02:00
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TOOL_SCENE_OPEN_INHERITED,
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2022-04-16 12:23:32 +02:00
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TOOL_TOGGLE_SCENE_UNIQUE_NAME,
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2018-07-16 04:11:29 +02:00
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TOOL_CREATE_2D_SCENE,
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TOOL_CREATE_3D_SCENE,
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TOOL_CREATE_USER_INTERFACE,
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2018-07-25 05:48:24 +02:00
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TOOL_CREATE_FAVORITE,
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2023-11-17 02:58:23 +01:00
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TOOL_CENTER_PARENT,
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2018-07-16 04:11:29 +02:00
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2014-02-10 02:10:30 +01:00
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};
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2017-06-05 05:12:19 +02:00
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enum {
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EDIT_SUBRESOURCE_BASE = 100
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};
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Vector<ObjectID> subresources;
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2020-08-25 01:32:58 +02:00
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bool reset_create_dialog = false;
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2014-02-10 02:10:30 +01:00
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2022-05-02 16:28:25 +02:00
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int current_option = 0;
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2022-04-04 15:06:57 +02:00
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CreateDialog *create_dialog = nullptr;
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2021-08-31 03:28:37 +02:00
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#ifdef MODULE_REGEX_ENABLED
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2022-04-04 15:06:57 +02:00
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RenameDialog *rename_dialog = nullptr;
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2021-08-31 03:28:37 +02:00
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#endif // MODULE_REGEX_ENABLED
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2014-02-10 02:10:30 +01:00
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2022-04-04 15:06:57 +02:00
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Button *button_add = nullptr;
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Button *button_instance = nullptr;
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Button *button_create_script = nullptr;
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Button *button_detach_script = nullptr;
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MenuButton *button_tree_menu = nullptr;
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2016-05-17 23:27:15 +02:00
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2022-09-03 23:10:07 +02:00
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Button *node_shortcuts_toggle = nullptr;
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VBoxContainer *beginner_node_shortcuts = nullptr;
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VBoxContainer *favorite_node_shortcuts = nullptr;
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2022-04-04 15:06:57 +02:00
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Button *button_2d = nullptr;
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Button *button_3d = nullptr;
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Button *button_ui = nullptr;
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Button *button_custom = nullptr;
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Button *button_clipboard = nullptr;
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2019-11-10 16:58:56 +01:00
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2022-04-04 15:06:57 +02:00
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HBoxContainer *button_hb = nullptr;
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2020-06-19 20:49:04 +02:00
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Button *edit_local, *edit_remote;
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2022-04-04 15:06:57 +02:00
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SceneTreeEditor *scene_tree = nullptr;
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Control *remote_tree = nullptr;
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2014-02-10 02:10:30 +01:00
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2022-04-04 15:06:57 +02:00
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HBoxContainer *tool_hbc = nullptr;
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2014-05-09 12:50:48 +02:00
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void _tool_selected(int p_tool, bool p_confirm_override = false);
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2021-07-16 16:27:59 +02:00
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void _property_selected(int p_idx);
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2014-02-10 02:10:30 +01:00
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2021-07-16 16:27:59 +02:00
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Node *property_drop_node = nullptr;
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String resource_drop_path;
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2024-02-15 17:25:58 +01:00
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void _perform_property_drop(Node *p_node, const String &p_property, Ref<Resource> p_res);
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2021-07-16 16:27:59 +02:00
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2022-04-04 15:06:57 +02:00
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EditorData *editor_data = nullptr;
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EditorSelection *editor_selection = nullptr;
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2021-02-12 17:36:37 +01:00
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2020-01-07 17:43:21 +01:00
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List<Node *> node_clipboard;
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2023-10-18 17:48:15 +02:00
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HashSet<Node *> node_clipboard_edited_scene_owned;
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2021-02-12 17:36:37 +01:00
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String clipboard_source_scene;
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2022-05-13 15:04:37 +02:00
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HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
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2014-02-10 02:10:30 +01:00
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2022-04-04 15:06:57 +02:00
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ScriptCreateDialog *script_create_dialog = nullptr;
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ShaderCreateDialog *shader_create_dialog = nullptr;
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AcceptDialog *accept = nullptr;
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ConfirmationDialog *delete_dialog = nullptr;
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2022-02-27 03:15:01 +01:00
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Label *delete_dialog_label = nullptr;
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CheckBox *delete_tracks_checkbox = nullptr;
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2022-04-04 15:06:57 +02:00
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ConfirmationDialog *editable_instance_remove_dialog = nullptr;
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ConfirmationDialog *placeholder_editable_instance_remove_dialog = nullptr;
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2014-02-10 02:10:30 +01:00
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2022-04-04 15:06:57 +02:00
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ReparentDialog *reparent_dialog = nullptr;
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EditorQuickOpen *quick_open = nullptr;
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EditorFileDialog *new_scene_from_dialog = nullptr;
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2014-02-10 02:10:30 +01:00
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2022-09-16 15:10:28 +02:00
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enum FilterMenuItems {
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FILTER_BY_TYPE = 64, // Used in the same menus as the Tool enum.
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FILTER_BY_GROUP,
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};
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2022-04-04 15:06:57 +02:00
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LineEdit *filter = nullptr;
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2022-09-16 15:10:28 +02:00
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PopupMenu *filter_quick_menu = nullptr;
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2022-04-04 15:06:57 +02:00
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TextureRect *filter_icon = nullptr;
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2016-05-16 17:23:40 +02:00
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2022-04-04 15:06:57 +02:00
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PopupMenu *menu = nullptr;
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PopupMenu *menu_subresources = nullptr;
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PopupMenu *menu_properties = nullptr;
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ConfirmationDialog *clear_inherit_confirm = nullptr;
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2016-05-16 04:41:48 +02:00
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2022-02-15 15:56:58 +01:00
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bool first_enter = true;
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2014-02-10 02:10:30 +01:00
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void _create();
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2018-09-12 20:47:12 +02:00
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void _do_create(Node *p_parent);
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2022-04-04 15:06:57 +02:00
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Node *scene_root = nullptr;
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Node *edited_scene = nullptr;
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2022-05-18 19:19:38 +02:00
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Node *pending_click_select = nullptr;
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2022-06-10 15:14:31 +02:00
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bool tree_clicked = false;
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2014-02-10 02:10:30 +01:00
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2022-04-04 15:06:57 +02:00
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VBoxContainer *create_root_dialog = nullptr;
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2018-07-25 05:48:24 +02:00
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String selected_favorite_root;
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2018-07-16 04:11:29 +02:00
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2021-06-04 11:24:08 +02:00
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Ref<ShaderMaterial> selected_shader_material;
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2017-06-05 05:12:19 +02:00
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void _add_children_to_popup(Object *p_obj, int p_depth);
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2016-01-02 15:57:47 +01:00
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void _node_reparent(NodePath p_path, bool p_keep_global_xform);
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2016-05-11 16:46:08 +02:00
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void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
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2014-02-10 02:10:30 +01:00
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void _set_owners(Node *p_owner, const Array &p_nodes);
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2018-07-16 04:52:57 +02:00
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enum ReplaceOwnerMode {
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MODE_BIDI,
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MODE_DO,
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MODE_UNDO
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};
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void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
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2023-09-16 15:37:56 +02:00
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void _node_strip_signal_inheritance(Node *p_node);
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2014-02-10 02:10:30 +01:00
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void _load_request(const String &p_path);
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void _script_open_request(const Ref<Script> &p_script);
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2021-12-09 18:50:57 +01:00
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void _push_item(Object *p_object);
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2022-05-18 19:19:38 +02:00
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void _handle_select(Node *p_node);
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2014-02-10 02:10:30 +01:00
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2015-01-19 21:47:50 +01:00
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bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
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2019-03-14 06:04:16 +01:00
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bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
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2014-02-10 02:10:30 +01:00
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void _node_selected();
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2014-09-21 17:56:19 +02:00
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void _node_renamed();
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2014-02-10 02:10:30 +01:00
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void _script_created(Ref<Script> p_script);
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2021-06-04 11:24:08 +02:00
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void _shader_created(Ref<Shader> p_shader);
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2019-06-30 05:19:45 +02:00
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void _script_creation_closed();
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2021-06-04 11:24:08 +02:00
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void _shader_creation_closed();
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2014-02-10 02:10:30 +01:00
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2020-01-07 17:43:21 +01:00
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void _delete_confirm(bool p_cut = false);
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2022-02-27 03:15:01 +01:00
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void _delete_dialog_closed();
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2016-05-17 23:27:15 +02:00
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2019-05-14 02:11:06 +02:00
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void _toggle_editable_children_from_selection();
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2022-05-12 17:36:37 +02:00
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void _reparent_nodes_to_root(Node *p_root, const Array &p_nodes, Node *p_owner);
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void _reparent_nodes_to_paths_with_transform_and_name(Node *p_root, const Array &p_nodes, const Array &p_paths, const Array &p_transforms, const Array &p_names, Node *p_owner);
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2019-05-14 02:11:06 +02:00
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void _toggle_editable_children(Node *p_node);
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2018-09-13 00:49:12 +02:00
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2019-09-04 21:02:26 +02:00
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void _toggle_placeholder_from_selection();
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2014-02-10 02:10:30 +01:00
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void _node_prerenamed(Node *p_node, const String &p_new_name);
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2016-08-03 16:28:20 +02:00
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void _nodes_drag_begin();
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2024-04-07 23:04:36 +02:00
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void _handle_hover_to_inspect();
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void _inspect_hovered_node();
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void _reset_hovering_timer();
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Timer *inspect_hovered_node_delay = nullptr;
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Node *node_hovered_now = nullptr;
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Node *node_hovered_previously = nullptr;
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2021-08-22 17:37:22 +02:00
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virtual void input(const Ref<InputEvent> &p_event) override;
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2022-01-11 14:59:52 +01:00
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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2024-01-15 01:47:47 +01:00
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void _scene_tree_gui_input(Ref<InputEvent> p_event);
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2014-02-10 02:10:30 +01:00
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2024-02-15 17:25:58 +01:00
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void _new_scene_from(const String &p_file);
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2023-10-04 19:18:22 +02:00
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void _set_node_owner_recursive(Node *p_node, Node *p_owner, const HashMap<const Node *, Node *> &p_inverse_duplimap);
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2015-11-27 21:42:48 +01:00
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2014-09-03 04:13:40 +02:00
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bool _validate_no_foreign();
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2021-02-22 20:18:14 +01:00
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bool _validate_no_instance();
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2015-08-25 05:08:45 +02:00
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void _selection_changed();
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2018-01-11 21:58:17 +01:00
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void _update_script_button();
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2014-02-10 02:10:30 +01:00
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2022-05-13 15:04:37 +02:00
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void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, HashMap<Node *, NodePath> *p_renames);
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2022-02-27 03:15:01 +01:00
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bool _has_tracks_to_delete(Node *p_node, List<Node *> &p_to_delete) const;
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2014-02-10 02:10:30 +01:00
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2016-07-01 04:19:44 +02:00
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void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
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2016-05-12 01:57:52 +02:00
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2024-02-15 17:25:58 +01:00
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void _nodes_dragged(const Array &p_nodes, NodePath p_to, int p_type);
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void _files_dropped(const Vector<String> &p_files, NodePath p_to, int p_type);
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void _script_dropped(const String &p_file, NodePath p_to);
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2018-10-17 07:03:22 +02:00
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void _quick_open();
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2016-05-11 16:46:08 +02:00
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2016-05-16 04:41:48 +02:00
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void _tree_rmb(const Vector2 &p_menu_pos);
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2022-01-20 12:54:36 +01:00
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void _update_tree_menu();
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2016-05-16 04:41:48 +02:00
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2016-05-16 17:23:40 +02:00
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void _filter_changed(const String &p_filter);
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2022-09-16 15:10:28 +02:00
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void _filter_gui_input(const Ref<InputEvent> &p_event);
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void _filter_option_selected(int option);
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void _append_filter_options_to(PopupMenu *p_menu, bool p_include_separator = true);
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2016-05-16 17:23:40 +02:00
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2021-06-18 00:03:09 +02:00
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void _perform_instantiate_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
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2016-10-11 16:54:46 +02:00
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void _replace_with_branch_scene(const String &p_file, Node *base);
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2016-07-20 19:09:03 +02:00
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2017-11-16 02:21:29 +01:00
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void _remote_tree_selected();
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void _local_tree_selected();
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2018-07-25 05:48:24 +02:00
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void _update_create_root_dialog();
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void _favorite_root_selected(const String &p_class);
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2019-04-09 00:18:03 +02:00
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void _feature_profile_changed();
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2021-02-12 17:36:37 +01:00
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2020-01-07 17:43:21 +01:00
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void _clear_clipboard();
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2022-05-13 15:04:37 +02:00
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void _create_remap_for_node(Node *p_node, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
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void _create_remap_for_resource(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &r_remap);
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2019-04-09 00:18:03 +02:00
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2023-04-04 15:59:50 +02:00
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void _list_all_subresources(PopupMenu *p_menu);
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void _gather_resources(Node *p_node, List<Pair<Ref<Resource>, Node *>> &r_resources);
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void _edit_subresource(int p_idx, const PopupMenu *p_from_menu);
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2022-02-15 15:56:58 +01:00
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bool profile_allow_editing = true;
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bool profile_allow_script_editing = true;
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2019-04-09 00:18:03 +02:00
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2021-04-27 17:43:49 +02:00
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static void _update_configuration_warning();
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2022-05-13 15:04:37 +02:00
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bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
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2023-10-13 13:29:47 +02:00
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bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames, bool p_inside_resource = false) const;
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2023-06-16 02:33:33 +02:00
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bool _check_node_recursive(Variant &r_variant, Node *p_node, Node *p_by_node, const String type_hint, String &r_warn_message);
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void _replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
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2021-06-21 21:09:00 +02:00
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2021-11-17 21:08:55 +01:00
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private:
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static SceneTreeDock *singleton;
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public:
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static SceneTreeDock *get_singleton() { return singleton; }
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2014-02-10 02:10:30 +01:00
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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|
2017-03-05 16:44:50 +01:00
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public:
|
2016-05-16 17:23:40 +02:00
|
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String get_filter();
|
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void set_filter(const String &p_filter);
|
2024-02-15 17:25:58 +01:00
|
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void save_branch_to_file(const String &p_directory);
|
2016-05-16 17:23:40 +02:00
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2016-07-28 21:37:52 +02:00
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void _focus_node();
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|
2021-07-07 01:59:46 +02:00
|
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void add_root_node(Node *p_node);
|
2014-02-10 02:10:30 +01:00
|
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void set_edited_scene(Node *p_scene);
|
2021-06-18 00:03:09 +02:00
|
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void instantiate(const String &p_file);
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void instantiate_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
|
2024-04-14 12:56:49 +02:00
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void set_selection(const Vector<Node *> &p_nodes);
|
2014-07-02 09:34:46 +02:00
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void set_selected(Node *p_node, bool p_emit_selected = false);
|
2022-05-13 15:04:37 +02:00
|
|
|
void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
|
2022-05-19 17:00:06 +02:00
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|
|
void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
|
2023-06-16 02:33:33 +02:00
|
|
|
void perform_node_replace(Node *p_base, Node *p_node, Node *p_by_node);
|
2015-06-22 05:03:19 +02:00
|
|
|
SceneTreeEditor *get_tree_editor() { return scene_tree; }
|
2016-10-25 21:27:24 +02:00
|
|
|
EditorData *get_editor_data() { return editor_data; }
|
2016-06-04 18:17:56 +02:00
|
|
|
|
2017-11-16 02:21:29 +01:00
|
|
|
void add_remote_tree_editor(Control *p_remote);
|
|
|
|
void show_remote_tree();
|
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|
|
void hide_remote_tree();
|
2017-11-22 14:50:54 +01:00
|
|
|
void show_tab_buttons();
|
|
|
|
void hide_tab_buttons();
|
2017-11-16 02:21:29 +01:00
|
|
|
|
2023-06-16 02:33:33 +02:00
|
|
|
void replace_node(Node *p_node, Node *p_by_node);
|
2018-02-21 13:38:21 +01:00
|
|
|
|
2019-10-21 06:57:10 +02:00
|
|
|
void attach_script_to_selected(bool p_extend);
|
|
|
|
void open_script_dialog(Node *p_for_node, bool p_extend);
|
2018-06-30 05:08:28 +02:00
|
|
|
|
2021-09-17 16:35:24 +02:00
|
|
|
void attach_shader_to_selected(int p_preferred_mode = -1);
|
2022-04-07 12:23:40 +02:00
|
|
|
void open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
|
2021-06-04 11:24:08 +02:00
|
|
|
|
2020-08-25 01:32:58 +02:00
|
|
|
void open_add_child_dialog();
|
|
|
|
void open_instance_child_dialog();
|
|
|
|
|
2023-07-14 17:34:35 +02:00
|
|
|
List<Node *> paste_nodes(bool p_paste_as_sibling = false);
|
2022-01-18 16:35:12 +01:00
|
|
|
List<Node *> get_node_clipboard() const;
|
2022-01-18 16:28:44 +01:00
|
|
|
|
2022-05-13 15:04:37 +02:00
|
|
|
ScriptCreateDialog *get_script_create_dialog() {
|
|
|
|
return script_create_dialog;
|
|
|
|
}
|
2018-06-30 05:08:28 +02:00
|
|
|
|
2022-01-27 10:36:51 +01:00
|
|
|
SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
|
2020-01-07 17:43:21 +01:00
|
|
|
~SceneTreeDock();
|
2014-02-10 02:10:30 +01:00
|
|
|
};
|
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|
#endif // SCENE_TREE_DOCK_H
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