Commit graph

31197 commits

Author SHA1 Message Date
Nick Huelin
03af0f3e94
Add note to RichTextLabel
(cherry picked from commit 4a0cadd4ed)
2021-09-21 17:15:01 +02:00
Lucy
83bbb527ad
Allow for platform Thread implementation override
(cherry picked from commit e9723efd34)
2021-09-21 17:15:00 +02:00
Jummit
d29095027b
clarify what duplicate does and its limitations
(cherry picked from commit a6108f8a3d)
2021-09-21 17:15:00 +02:00
Manuel Dun
dbf2d7b76c
Conversion now includes "Local to scene" flag and name
(cherry picked from commit 3e8b54bfc3)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
b1b936cba8
Tweak the script editor's line/column indicator for readability
- Use a colon instead of parentheses and a comma to reduce visual
  clutter.
- Pad the line number with 4 spaces to account for scripts longer
  than 999 lines.

(cherry picked from commit 1e8976fcb5)
2021-09-21 17:15:00 +02:00
Marcus Brummer
c75aa69774
Documented that mutexes are implemented recursively
(cherry picked from commit 46bbeb2b60)
2021-09-21 17:15:00 +02:00
georgespatton
de009a29c8
doc: Clarify need to save ConfigFile to apply changes to file
See #52645 for context.

(cherry picked from commit fd8bdddd5d)
2021-09-21 17:15:00 +02:00
Hugo Locurcio
df0210a508
Document caveats with StyleBoxFlat antialiasing and beveled corners
(cherry picked from commit f7f8ae6372)
2021-09-21 17:15:00 +02:00
TechnoPorg
55f9ae3d21
Load assets before enabling editor plugins
Moves the code for enabling plugins from NOTIFICATION_READY to after the first scan has been completed.

(cherry picked from commit 1963c63b91)
2021-09-21 17:15:00 +02:00
Espeute Clement
a259112d6e
Fixed Animation Playback Track not seeking properly
Fixes #38093.

(cherry picked from commit aa72af4f46)
2021-09-21 17:15:00 +02:00
Yuri Roubinsky
8519c803e4
Prevent error generates if Delete Line used on last line in CodeEditor
(cherry picked from commit 7ccbf49bda)
2021-09-21 17:14:59 +02:00
Haoyu Qiu
acd15e4cd2
Don't update CSG Shape when not inside tree
(cherry picked from commit 07042b4044)
2021-09-21 17:14:59 +02:00
David Cambré
d6f131904b
Update VisualScriptCustomNode.xml
(cherry picked from commit 080125660a)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.

(cherry picked from commit c03e7c2dde)
2021-09-21 17:14:59 +02:00
kleonc
8816838247
MultiNodeEdit Fix setting NodePath
(cherry picked from commit 5260fd8f3e)
2021-09-21 17:14:59 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
(cherry picked from commit e27ab2708f)
2021-09-21 17:14:59 +02:00
Hugo Locurcio
8a6bc045ea
Add logo attribution for Android, HTML5 and Linux platform icons
- Tweak the Android platform logo to remove the Android wordmark,
  as it can't be used without explicit permission.

(cherry picked from commit 1513aa9b26)
2021-09-21 17:14:59 +02:00
kobewi
44a56c9742
Add offset for TextureProgress progress texture
(cherry picked from commit e78ee616f7)
2021-09-21 17:14:59 +02:00
jmb462
e7dac5da41
Adding InputMap action error suggestion for Input singleton
(cherry picked from commit a3b9842616)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
415b7a7bfc
Improve documentation for String.get_extension()
(cherry picked from commit 09eb98c530)
2021-09-21 17:14:58 +02:00
Rémi Verschelde
c906afe045
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
Follow-up to #51002.

(cherry picked from commit 16f49d4b29)
2021-09-21 17:14:58 +02:00
gyroninja
9f0d7b70fd
Fail at instantiating if the root node is instantiated
(cherry picked from commit f400c9239e)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
3872986f1f
Document Object.get_class()/is_class() ignores class_name declaration
(cherry picked from commit a15847e5ca)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
348152b3c9
Document that ConfigFiles can use any file extension
The file extension given to a ConfigFile has no impact on its
formatting or behavior.

(cherry picked from commit 9c6ae95cb2)
2021-09-21 17:14:58 +02:00
dankan1890
6f6102f22c
Fixed TextureAtlas import wrong images size.
Fix #42057

(cherry picked from commit 395ab3441d)
2021-09-21 17:14:58 +02:00
Hugo Locurcio
b63016c571
Display an alert when attempting to run a project with no main scene
This gives visual feedback when not starting Godot from a terminal.
This could lead to confusion when placing a Godot binary within a
project folder that has no main scene defined.

(cherry picked from commit 87fb9297e3)
2021-09-21 17:14:58 +02:00
Lorenzo Cerqua
9d6c827081
Add an outlined version of logo.png and icon.png and put it in README.md
(cherry picked from commit d68abd95fc)
2021-09-21 17:14:58 +02:00
Silc 'Tokage' Renew
fa45aa22cb
Fixed seeking behavior of property track with discrete interpolation
(cherry picked from commit 6613d9cf67)
2021-09-21 17:14:57 +02:00
Rémi Verschelde
ed3742c4a7
Merge pull request #52897 from aaronfranke/3.x-regex
[3.x] Allow disabling the RegEx module in the editor
2021-09-21 16:26:39 +02:00
Aaron Franke
6c4928fe69
[3.x] Allow disabling the RegEx module in the editor 2021-09-21 08:49:17 -05:00
Rémi Verschelde
be6b7b4f9f
Merge pull request #52475 from tcoxon/fix_43733_3.x
Prevent shaders from generating code before the constructor finishes. [3.x]
2021-09-21 13:53:17 +02:00
Tom Coxon
9e9bac1549 Prevent shaders from generating code before the constructor finishes.
Fixes #43733: "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."

The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.

The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:47:51 +01:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
Rémi Verschelde
8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde
8a48be6980
Merge pull request #52650 from Faless/js/3.x_audioworklet_nothreads_pr
[3.x] [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
2021-09-21 10:44:14 +02:00
Pedro J. Estébanez
26edc6cd41 Promote object validity checks to release builds
Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde
75161d247b
Merge pull request #52885 from David1Socha/3.x_fix_connection_comparison
Update connection comparison operator to compare connection sources based on instance ID instead of by pointer
2021-09-21 10:12:41 +02:00
David Socha
ede023d4fa
Update connection comparison operator to compare connection sources based on instance ID instead of by pointer 2021-09-21 01:38:11 -05:00
Rémi Verschelde
1ceba6e1b0
Merge pull request #52585 from Calinou/screen-texture-improve-no-sampling-error 2021-09-20 16:25:16 +02:00
Rémi Verschelde
91d0e985cd
Merge pull request #52572 from timothyqiu/expose-enum-3x
[3.x] Expose enum related methods in ClassDB
2021-09-20 16:12:16 +02:00
Rémi Verschelde
7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
Fabio Alessandrelli
2024200182 [HTML5] Refactor audio drivers. Implement AudioWorklet w/o threads.
Performances are not great in general, bad on Firefox, on Chrome, well,
it's an improvement compared to the way they broke ScriptProcessorNode.

I'm actually surprised this works, it involves so many allocations, but
there's no way around it when SharedArrayBuffer is not available :(.
2021-09-20 14:53:27 +02:00
Rémi Verschelde
da8cd3d7a7
Merge pull request #52841 from akien-mga/3.x-cherrypicks 2021-09-20 14:26:40 +02:00
John J. Donna II
91482a00bb
LSP: Add support for custom host setting
You can now configure host in the `language_server` settings in the editor
settings.

(cherry picked from commit be6da39b8a)
2021-09-20 13:55:28 +02:00
Silc 'Tokage' Renew
a95b015968
fixed AnimationNodeTransition when xfade time is zero
(cherry picked from commit 02d8166427)
2021-09-20 13:19:41 +02:00
lawnjelly
0316d50ece
Improve Basis::get_quaternion error message
The previous error message incorrectly suggested that any Basis could be fixed by calling get_rotation_quation() or orthonormalize(). This PR points out that only a valid rotation Basis can be fixed in this way.

(cherry picked from commit d3a3b3aff3)
2021-09-20 13:05:26 +02:00
kobewi
0da326c8b3
Save branch as scene by dropping to filesystem
(cherry picked from commit d4f4cfbb40)
2021-09-20 13:03:29 +02:00
Ricardo Subtil
723ad5ef61
Fix path with multiple slashes not being corrected on templates
(cherry picked from commit eef0327d1e)
2021-09-20 13:01:13 +02:00
Zak
fb17ac885a
Improve docs for Thread
An attempt to improve the documentation for Thread
- Adds documentation on how and when the `wait_to_finish` should be used
- Adds a note on what to be careful about when using `wait_to_finish`

(cherry picked from commit 9e2882a989)
2021-09-20 12:49:13 +02:00