Marcel Admiraal
05744ee0e2
Fix Android get_screen_orientation()
not returning valid values
2021-11-21 12:14:29 +00:00
Rémi Verschelde
dd3acd74bb
Merge pull request #55155 from akien-mga/3.x-cherrypicks
2021-11-20 12:20:55 +01:00
Rémi Verschelde
5c6e39b2a6
wslay: Sync with upstream 45d22583b
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45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
(cherry picked from commit a706ef3272
)
2021-11-20 11:50:59 +01:00
Rémi Verschelde
38c5ba85ab
libvorbis: Sync with upstream 1.3.7
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Fixes various bugs, including several ones with security relevance.
Changes: https://github.com/xiph/vorbis/releases/tag/v1.3.7
(cherry picked from commit 28ad2e8c72
)
2021-11-20 11:50:45 +01:00
Rémi Verschelde
724c207005
libwebp: Sync with upstream 1.2.1
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
(cherry picked from commit 41ce417847
)
2021-11-20 11:50:34 +01:00
Rémi Verschelde
d085385e60
zstd: Update to upstream version 1.5.0
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Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0
(cherry picked from commit 5bea1370f0
)
2021-11-20 11:50:17 +01:00
Rémi Verschelde
322ff1f646
xatlas: Sync with upstream ec707faea
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ec707faeac
(cherry picked from commit 0b84b26b2e
)
2021-11-20 11:49:46 +01:00
Rémi Verschelde
86ab8b2613
pcre2: Update to upstream version 10.39
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Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
(cherry picked from commit 914b7f825d
)
2021-11-20 11:49:36 +01:00
Rémi Verschelde
6b04e3e3f0
libogg: Update to upstream 1.3.5
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Mostly a cosmetic update, we were already on a commit close to what
ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.
(cherry picked from commit 77efd406bf
)
2021-11-20 11:49:25 +01:00
Rémi Verschelde
31dbc59c39
tinyexr: Sync with upstream 1.0.1
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Removes miniz as a bundled dependency, relies on our own zlib instead.
Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
(cherry picked from commit 46d3effa99
)
2021-11-20 11:48:49 +01:00
Rémi Verschelde
ee82085925
certs: Sync with Mozilla bundle as of Nov 1, 2021
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edd798d35a
(cherry picked from commit 07f8996b1c
)
2021-11-20 11:48:39 +01:00
Brian Semrau
04846156c3
Expose Thread::get_main_id in core bindings
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(cherry picked from commit c558263d84
)
2021-11-20 11:48:09 +01:00
kobewi
43fbd3adc7
Allow to name built-in scripts upon creation
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(cherry picked from commit 64a2681cf0
)
2021-11-20 11:46:33 +01:00
Fabio Alessandrelli
f56b1a5af5
[HTML5] Add checks to Gamepad API events.
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In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
(cherry picked from commit 91dbc288cc
)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli
1066b60781
[HTML5] Fix input not focusing canvas.
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mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
(cherry picked from commit f13c7fc83e
)
2021-11-20 11:46:09 +01:00
Rémi Verschelde
393c7959ef
Merge pull request #42929 from madmiraal/fix-42877-3.2
2021-11-20 10:23:06 +01:00
Marcel Admiraal
702529d63e
Give each RigidBody its own DirectBodyState wrapper.
2021-11-20 08:17:04 +00:00
Rémi Verschelde
2493995e4c
Merge pull request #41699 from madmiraal/fix-23484-3.2
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[3.x] Fix Area monitorable in 2D and 3D Godot physics.
2021-11-20 09:02:55 +01:00
Marcel Admiraal
e900bac80b
Add area to moved list when changing monitorable,
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and only remove area from query when deleting pair if it was monitorable.
2021-11-20 06:54:36 +00:00
Rémi Verschelde
e0cdb8fbfc
Merge pull request #55103 from Calinou/shader-func-arg-const-qual-3.x
2021-11-19 23:23:24 +01:00
Hugo Locurcio
d7d35e4f73
Add const
qualifier support for function arguments in shaders
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This prevents the function argument from being reassigned within
the function.
Example:
void test(const int t) {}
2021-11-19 21:20:23 +01:00
Rémi Verschelde
4a29f657b6
Merge pull request #55050 from lawnjelly/bvh_detect_shrinkage
2021-11-19 17:39:12 +01:00
Rémi Verschelde
54490e9ebb
i18n: Sync classref translations with Weblate
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(cherry picked from commit f737ed4da0
)
2021-11-19 09:54:45 +01:00
Rémi Verschelde
292164d2a5
i18n: Sync editor translations with Weblate
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(cherry picked from commit 7ca1be5f37
)
2021-11-19 09:54:40 +01:00
David Sichma
85ff6e3e07
Fixed pre-commit-black file extensions
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Now hook can find .py files.
(cherry picked from commit 3fe10c7e9d
)
2021-11-18 22:23:59 +01:00
Marcel Admiraal
2176b694ac
Trigger RigidBodyBullet space override updates when Area properties change.
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(cherry picked from commit 41d85ed5a9
)
2021-11-18 20:31:41 +01:00
Marcel Admiraal
84af1d9248
Update Bullet Area overlaps when Area properties or shapes change.
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(cherry picked from commit 0d3e8538ef
)
2021-11-18 20:31:40 +01:00
Marcel Admiraal
14ecd66a21
Ignore Bullet collision contact points with distance = 0
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(cherry picked from commit 27b52f6c46
)
2021-11-18 20:27:24 +01:00
Rémi Verschelde
a1ebcbc8b1
Merge pull request #55094 from Giwayume/bugfix/atlas_cutoff_3.x
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[3.x] Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 17:40:43 +01:00
Giwayume
0093bda767
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 10:02:24 -05:00
Rémi Verschelde
b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x
2021-11-18 15:51:15 +01:00
kobewi
a58736f129
Fix data directory of unnamed projects
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(cherry picked from commit f6d16d55c6
)
2021-11-18 13:47:52 +01:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Anton Christoffersson
62db47a7fb
Fixed crash in ScrollContainer
_notification
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(cherry picked from commit ee81979f90
)
2021-11-18 12:22:26 +01:00
BrunoSXS
8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
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(cherry picked from commit eb2deabffe
)
2021-11-18 12:21:28 +01:00
Ibrahn Sahir
9a181edd87
Turn off physics servers in the Project Manager.
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Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
(cherry picked from commit 27a6ab457b
)
2021-11-18 12:18:02 +01:00
Rémi Verschelde
2da3f80128
Windows: Use /bigobj
only for debug builds, breaks GCC LTO
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Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.
Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.
(cherry picked from commit 64d7df1e5f
)
2021-11-18 12:15:05 +01:00
Rémi Verschelde
a9a0244e28
Merge pull request #55079 from lawnjelly/bvh_typename
2021-11-18 09:03:13 +01:00
lawnjelly
9315b4fb51
BVH - fix typename compiler warning
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Some versions of microsoft compiler flag a warning that they want a typename keyword in templates in more places than clang / gcc.
2021-11-18 07:42:00 +00:00
Rémi Verschelde
d3659ee0ab
Merge pull request #55059 from KoBeWi/call_deferred_to_the_rescue
2021-11-17 18:17:55 +01:00
kobewi
f3d5ef6f7b
Fix TileSet editor workspace breaking
2021-11-17 18:00:33 +01:00
Will Jordan
7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
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(cherry picked from commit 283e31a3e2
)
2021-11-17 16:37:33 +01:00
kobewi
70d25bbfbb
Mention how to add margins to Button's icon
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(cherry picked from commit 2341c7bbd9
)
2021-11-17 15:56:23 +01:00
Pedro J. Estébanez
0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
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(cherry picked from commit 78ffc2a987
)
2021-11-17 15:55:36 +01:00
lawnjelly
ed47570266
BVH - detect shrinkage within expanded bounds
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Although the expanded bounds were working in normal use, for moving and growing objects, there was one case which was not dealt with properly - significant shrinkage of exact bounds within an expanded bound.
This PR detects significant shrinkage and forces a new expanded bound to be created.
2021-11-17 09:06:10 +00:00
Rémi Verschelde
45088780be
Merge pull request #54925 from nekomatata/bvh-fix-update-3.x
2021-11-16 21:23:11 +01:00
PouleyKetchoupp
e9fdf3e61f
Fix physics BVH pairing for teleported or fast moving objects
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Updating the broadphase to find new collision pairs was done after
checking for collision islands, so it was working in most cases due to
the pairing margin used in the BVH, but in case of teleported objects
the narrowphase collision could be skipped.
Now it's done before checking for collision islands, so we can ensure
that broadphase pairing has been done at the same time as objects are
marked as moved so their collision can be checked properly.
This issue didn't happen in the Octree/HashGrid because they do nothing
on update and trigger pairs directly when objects move instead.
2021-11-16 12:01:57 -07:00
Rémi Verschelde
c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax
2021-11-16 14:43:49 +01:00
Rémi Verschelde
caf39c9e7d
Merge pull request #54160 from Calinou/shadow-filter-use-early-bailing
2021-11-16 14:11:38 +01:00
Rémi Verschelde
b60875420f
Merge pull request #55001 from Jummit/highlight_categories_3x
2021-11-16 14:08:18 +01:00