Commit graph

7127 commits

Author SHA1 Message Date
Rémi Verschelde
0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port 2022-02-10 16:52:08 +01:00
Nathan Franke
c27b05febb
use exact match when checking focus next / previous 2022-02-09 10:18:58 -06:00
lawnjelly
f0af29346b ProjectSettings add dirty flag and project_settings_changed signal
Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.

This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.

In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu
a3f6033513 Improve TreeItem button API 2022-02-08 23:56:19 +08:00
Haoyu Qiu
74a4795fb1 Fix RayCast{,2D}.clear_exceptions clears parent 2022-02-08 16:22:10 +08:00
Raul Santos
1d3de163dc Add alignment options to icons on buttons.
They can now be centered and right-aligned.

Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander
f63bea9ef2 Make popup menus focus items automatically when not using the mouse 2022-02-04 17:20:26 -03:00
lawnjelly
10eb9564ca Portals - Improve mesh merging
Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
Pawel Lampe
6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde
78f230885b
Merge pull request #57475 from snailrhymer/look-at-update 2022-02-02 23:07:20 +01:00
Rémi Verschelde
821a1a1882
Merge pull request #57546 from lawnjelly/portals_fix_dynamic_particles 2022-02-02 14:57:21 +01:00
lawnjelly
d86061d7ae Portals - fix DYNAMIC particle systems
A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00
kobewi
621cf7d8d5 Update the minimum size of ViewportContainer 2022-02-02 13:21:03 +01:00
lawnjelly
a0c6d16c90 Add editor vital redraws only option
When editor continuous redraws is switched off, the editor only redraws when a redraw_request was issued by an element in the scene. This works well in most situations, but when scenes have dynamic content they will continuously issue redraw_requests.

This can be fine on high power desktops but can be an annoyance on lower power machines.

This PR splits redraw requests into high and low priority requests, defaulting to high priority. Requests due to e.g. shaders using TIME are assigned low priority.

An extra editor setting is used to record the user preference and an extra option is added to the editor spinner menu, to allow the user to select between 3 modes:

* Continuous
* Update all changes
* Update vital changes
2022-02-02 11:26:45 +00:00
Rémi Verschelde
b6dbff7621
Merge pull request #57361 from lawnjelly/occ_poly_only 2022-02-01 14:04:24 +01:00
lawnjelly
8ea20f5fdd Add OccluderShapePolygon
Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
kleonc
32d83053c4
TextureButton Fix logic for drawing only the focus texture
(cherry picked from commit 078b8c25ce)
2022-01-31 22:54:25 +01:00
Rémi Verschelde
b5eef640e1
Merge pull request #57390 from Pineapple/scene-tree-get-window-size 2022-01-31 18:23:36 +01:00
SnailRhymer
83298da9b8 Backport improved look_at docs and errors
Take extra constraint info and function description from Node3D.look_at to improve Spatial.look_at docs.
Add an explicit error for up == 0
2022-01-31 11:52:15 +00:00
mashumafi
a118837af4 Fix button icon_color_disabled alpha channel 2022-01-30 13:15:05 -05:00
Rémi Verschelde
9cdd110cc3
Merge pull request #56600 from Scony/fix-navigation-obstacle-errors-3.x 2022-01-28 23:18:57 +01:00
Bartłomiej T. Listwon
94ddd4168d Simplify usage of OS::get_window_size() in SceneTree methods 2022-01-28 23:02:48 +01:00
Fitch24
c6890c6d12 Fix "mass" and "weight" properties of the RigidBody (and RigidBody2D) in the Inspector view 2022-01-27 19:58:51 +07:00
Rémi Verschelde
6b68d2f177
Merge pull request #57183 from timothyqiu/shape-owner-3.x 2022-01-26 13:27:16 +01:00
Yuri Sizov
797bb1d97e Ensure that NavMesh baking updates the inspector 2022-01-26 01:16:50 +03:00
Manolis Papadeas
941879f601
Expose BitMap's convert_to_image and resize methods to GDScript
(cherry picked from commit 453912d48d)
2022-01-25 18:55:52 +01:00
rafallus
58191c4b7e
Make sure MeshLibrary shape array has correct number of elements
(cherry picked from commit 5f8b292ad3)
2022-01-25 18:55:52 +01:00
Wysocki Patryk
6340e4c83f
Expose AnimationNodeOneShot::mix_mode as a property
Fixes #23458.

(cherry picked from commit f16c483c9d)
2022-01-25 18:55:51 +01:00
Bartłomiej T. Listwon
d3473b2a95
Rework Node::get_node to omit is_absolute() check in best case scenario
(cherry picked from commit e2792cc71c)
2022-01-25 18:13:42 +01:00
Haoyu Qiu
fa96505418 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
Mack
36c7110c1b Fixed accessing a null MeshInstance object in BakedLightmap instead of the GeometryInstance 2022-01-24 06:59:48 +00:00
Pawel Lampe
67cf622935 Improve Navigation2D default settings, fixes #56852
This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
2022-01-23 14:07:31 +01:00
Rémi Verschelde
40a348bce2
Merge pull request #57013 from Killfrra/3.x
[3.x] Backport method `get_rid` for NavigationAgent
2022-01-21 18:35:19 +01:00
Mak Kma
1c3d3af6ef backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
lawnjelly
adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
bruvzg
f8f83f05f2
Fix RichTextLabel uninitialized content height value. 2022-01-20 13:53:52 +02:00
Bartłomiej T. Listwon
58c460b3b7
Removed redundant ClassDB::is_class_enabled() and moved second dynamic_cast inside worst case if
(cherry picked from commit b6cfc55113)
2022-01-19 16:04:16 +01:00
Haoyu Qiu
08af6e0407
Replicate load-as-placeholder state on node duplication
(cherry picked from commit 6aecf91e4f)
2022-01-19 16:01:04 +01:00
Rémi Verschelde
3fcc31eea7
Merge pull request #56934 from timothyqiu/color-preset-overbright 2022-01-19 10:17:07 +01:00
Rémi Verschelde
99cebb30dd
Merge pull request #54827 from timothyqiu/watch-your-step
[3.x] Fix AnimationTree function call track loop
2022-01-19 08:15:16 +01:00
Haoyu Qiu
342035b635 Fix ColorPresetButton's overbright indicator in default theme 2022-01-19 14:31:10 +08:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Hendrik Brucker
365486543d Improve Colorpicker presets 2022-01-17 15:21:47 +01:00
Haoyu Qiu
64fcf7ee77 Fix LineEdit center and right alignment 2022-01-16 20:39:11 +08:00
Jason Knight
5bad0778b6 Dont set elapsed to 0 when a tween is finished. 2022-01-15 08:00:43 -06:00
kleonc
63fd172fce Fix AtlasTexture nesting 2022-01-15 00:11:02 +01:00
Michael Alexsander
9d2070ee19 Modify texture of selected tabs to better blend with the panel 2022-01-13 21:03:52 -03:00
Rémi Verschelde
e00a6d2b71
Merge pull request #56748 from albinaask/Fix-for-#56324 2022-01-13 17:05:16 +01:00