robfram
1036a76bc5
Fix issue 15895, audio streams don't signalling finished after the first one
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if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.
Changed to emit the signal at the end to ensure the changes done at callback
remains.
(cherry picked from commit d588fe2740
)
2018-02-04 19:56:37 +01:00
Juan Linietsky
c77047d6a3
Ability to import .escn files, which is just a .tscn but with forced import.
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This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb2
)
2018-01-31 01:15:00 +01:00
MrCdK
258119a9cf
Expose audio streams get_length()
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(cherry picked from commit 8a9f1c2a5d
)
2018-01-30 20:53:37 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
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Part of #16051
2018-01-25 16:17:35 +02:00
Paul Joannon
e30aa1386c
update signals' MethodInfo in Tween
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key is a NodePath, not a String
2018-01-23 13:06:03 +01:00
Todd Ross
fd6a98b753
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
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Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb
Fix typo in CollisionObject warning
2018-01-21 21:32:00 +01:00
Juan Linietsky
8daf5491ab
I have no idea why this commit fixes #15392
2018-01-21 16:19:35 -03:00
Bernhard Liebl
e9237d83c7
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its
2018-01-20 20:18:43 +02:00
Rémi Verschelde
598724c043
Remove obsolete Viewport _update_rect() code
2018-01-18 22:37:45 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0
Before I forget, add warnings on areas without children (should not break anything).
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Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Ian
1b837125ce
TextEdit fix get_mouse after many folds
2018-01-18 12:18:06 -05:00
Rémi Verschelde
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
Juan Linietsky
4de84f4c0a
BMFont loading direct support from .fnt files.
2018-01-16 17:58:04 -03:00
Gilles Roudiere
b06c6602c8
Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values
2018-01-15 10:37:13 +01:00
Rémi Verschelde
05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
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Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Fabio Alessandrelli
765051e104
ViewportContainer passes input down to children viewports
2018-01-15 00:36:57 +01:00
Rémi Verschelde
a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
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Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23
386c57cfad
Fixed current line highligting with horizontal clipping, issue 15427
2018-01-14 16:06:27 +00:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00
Rémi Verschelde
892568abee
Merge pull request #15670 from poke1024/fix15588
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Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl
363980519c
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:34:12 +01:00
Rémi Verschelde
69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
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TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon
8ae0624c80
Deselect on undo/redo in TextEdit
2018-01-13 11:46:53 +01:00
Ruslan Mustakov
0b632be4a9
Fix get_parent_range to return 0 when there is no parent
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Fixes #15635
2018-01-13 16:48:07 +07:00
letheed
524ee14054
Small fix for Control bindings
2018-01-13 09:40:42 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
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modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
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Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af
Fix Material's shader property binding
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ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38
Make burley default for materials, fixes #15054
2018-01-12 11:50:08 -03:00
Unknown
5876457410
modify default param names in couple of signals
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'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
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Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
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Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9
Reset collider on ray node
2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
c1c17b04bd
Merge pull request #15610 from groud/fix_node_resize_setting_anchors
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Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:46:50 +01:00
Gilles Roudiere
00473e0897
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:39:49 +01:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
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Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00
Pedro J. Estébanez
aefedb73fc
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #13835 .
2018-01-11 21:08:58 +01:00
Juan Linietsky
9a62829759
Merge pull request #15531 from AndreaCatania/p2
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Fixed crash on duplicate GIProbe baking
2018-01-11 16:44:18 -03:00
Juan Linietsky
5398363572
solved particle memory leak, fixes #15591
2018-01-11 16:04:12 -03:00
AndreaCatania
09a6a74074
Forced no duplication of animation data
2018-01-11 19:52:46 +01:00
AndreaCatania
5ac441131e
Fixed crash on duplicate GIProbe baking
2018-01-11 19:50:33 +01:00
AndreaCatania
b77968dea3
Fixed resource setup handling
2018-01-11 19:26:28 +01:00