Commit graph

788 commits

Author SHA1 Message Date
MarianoGNU
3169b66d15 fix: TouchScreenButton should stop propagating action when button is removed from scene 2016-01-10 10:36:43 -03:00
Juan Linietsky
3a3ce982b0 removed this fix, which brought more problems than solutions 2016-01-10 00:26:35 -03:00
Ariel Manzur
d199ed344d removed prints 2016-01-09 19:51:05 -03:00
Rémi Verschelde
3ad263eafe Merge pull request #3279 from neikeq/issue_3259
Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Ignacio Etcheverry
02d1ef8ca6 Fix TextEdit caret drawn when outside the visible region 2016-01-08 17:33:42 +01:00
Richard Nespithal
b123bc4a2a do not return zero with minus-sign within range value, fixes #3221 2016-01-08 15:57:03 +01:00
Ignacio Etcheverry
6541f6418e TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End 2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932 TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled 2016-01-07 21:51:47 +01:00
Rémi Verschelde
a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Franklin Sobrinho
a906bce9a0 Fix error caused by dragging a Range property 2016-01-06 09:58:22 -03:00
Franklin Sobrinho
69240aa243 Fix .tscn format not loading signal binds 2016-01-06 08:56:06 -03:00
Rémi Verschelde
52e18accf2 Merge pull request #3159 from neikeq/tab_close_icon
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
78e5bc8e9a Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
e0b91c701c Fix is_node_being_edited() when not building tools
Fixes #3213.
Superseded #3242.
2016-01-05 16:02:59 +01:00
Ignacio Etcheverry
a9dbe83155 TileMap: Properly flip/rotate tiles with non-square region 2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
b988f016fd forgot to bind NOTIFICATION_INSTANCED, closes #2261 2016-01-03 12:57:19 -03:00
Saracen
53b2b0ccbe Fix delay on audio stream pause 2016-01-03 01:24:30 +00:00
Juan Linietsky
939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
Juan Linietsky
2db78e8f87 Properly clear/restore current camera when switching scenes. Fixes #2137 2016-01-02 17:18:45 -03:00
Juan Linietsky
b0b1da6950 Make buttons properly obey stylebox content marins, closes #2156 2016-01-02 15:51:41 -03:00
Ignacio Etcheverry
e22e0cecf7 TileMap: Consider texture offset for rotated tiles 2016-01-02 18:17:20 +01:00
Juan Linietsky
757b8c4206 -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
Juan Linietsky
9ed3d6d007 added a finished signal to StreamPlayer, closes #2249 2016-01-02 12:24:04 -03:00
Juan Linietsky
d069c44a7f -Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286 2016-01-02 11:23:30 -03:00
Ignacio Etcheverry
3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
Juan Linietsky
df5fa62ab9 remove the invalid id error when freeing a 3D joint, fixes #2383 2016-01-02 08:37:27 -03:00
Juan Linietsky
199a29b353 Merge pull request #3184 from vnen/update-copyright-2016
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2 Make CanvasModulate deactivate when hidden, fixes #2437 2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925 -Improved convex decomposer for CollisionPolygon2D, fixes #2336 2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744 -fix range limit issue in Particles2D, closes #2411 2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c add 2d paths and joints to collision/navigation debug, fixes #2439 2015-12-29 19:07:37 -03:00
reduz
408a67193e Added a reset() function to Particles2D, fixes #2472, fixes #2468 2015-12-29 18:53:45 -03:00
reduz
196b3e03fc Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 2015-12-29 18:27:20 -03:00
reduz
875bff2c4e -fix loading of samples in mod, s3m and xm. Fixes #2553 2015-12-29 16:06:45 -03:00
reduz
5063cd7757 -Make tilemap able to change light mask, fixes #2557 2015-12-29 14:47:13 -03:00
reduz
974e5362bc -forgot a check for tools enabled, closes #3166 2015-12-29 12:14:02 -03:00
reduz
2f19260fb7 -restrict gui root from being removed while performing input, fixes #2578 2015-12-29 10:01:29 -03:00
reduz
45ad1024e1 make it easy to edit popupmenus, fixes #2595 2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6 -Allow negative texture scale in TextureButton, fixes #2956 2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c Add tab close icon to the default theme 2015-12-29 12:09:41 +01:00
reduz
f7b64a62d1 -renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
496cb49771 Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
reduz
e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
Rémi Verschelde
bfbde4dfd1 Merge pull request #3146 from akien-mga/pr-argument-names
Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-28 01:41:12 -03:00
reduz
f613d546ed -fixed rich text label fill alignment, always works now
-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c Fix wrong getters in ShaderGraph 2015-12-28 01:42:22 +01:00
Rémi Verschelde
9fddc69769 Style fix for rounded_values methods in Range 2015-12-28 00:12:13 +01:00
Juan Linietsky
4dba503fc3 Merge pull request #3140 from neikeq/fix_refresh_icon
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho 2015-12-26 15:39:49 -03:00
reduz
ddd66c8904 small optimization improvement to rich text label tables 2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe Added reload icon to FileDialog's default theme 2015-12-26 19:15:22 +01:00
MarianoGNU
df5c92c66e Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606) 2015-12-26 10:44:54 -03:00
reduz
9d9520f227 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-26 10:27:04 -03:00
reduz
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky
acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Juan Linietsky
9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
f65eb470ae -fix function calls in animationtree, closes #2789 2015-12-16 08:34:57 -03:00
Juan Linietsky
a1142225bf -split view of property editor and editor settings 2015-12-15 23:39:36 -03:00
Juan Linietsky
035bb03331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-15 09:19:00 -03:00
Juan Linietsky
b12a2f456c -fixes to theora video ending sooner than expected, fixes #3066 2015-12-15 09:17:32 -03:00
Rémi Verschelde
566f8da3cc Merge pull request #3036 from slapin/animation-tree-player
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Juan Linietsky
83e0e97214 -implement arrows on tabs, when too many tabs are present, fixes #2806 2015-12-14 10:24:28 -03:00
Juan Linietsky
1312df7fdc implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848 2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Ovnuniarchos
89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
Juan Linietsky
7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Rémi Verschelde
4018ea63c7 Merge pull request #3050 from eska014/fix-tree-cell-slider
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde
75e88b8b9e Merge pull request #3049 from eska014/fix-exp-slider
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Juan Linietsky
709de124c1 ability to export scene to zip 2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3 ability to get video player texture 2015-12-12 20:05:26 -03:00
Juan Linietsky
97fe073f33 Merge pull request #2933 from TheHX/pr-shader-loader
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Juan Linietsky
101049518a -force exporting of original script exported variables on overriden scripts
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky
890b462ffb added rotation and scale support to gui controls 2015-12-12 13:54:26 -03:00
Juan Linietsky
ec8f0d7eb9 ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
Juan Linietsky
e2e6f3ec00 added proper functions to ColorRamp, fixes #3034 2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234 -make smoothing respect camera limits, fixes #3037 2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751 make popup emit index when id is not defined 2015-12-12 09:07:43 -03:00
Juan Linietsky
9251298f46 -collision debug is shown above all else, fixes #2985 2015-12-12 08:11:36 -03:00
Juan Linietsky
990690f9f5 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-11 09:38:41 -03:00
Juan Linietsky
46497c4508 added fallbacks proprty to fonts 2015-12-10 23:02:40 -03:00
eska
a028840ea5 Fix editing TreeItem cells in range mode
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73 Fix exponential sliders 2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051 Merge pull request #2306 from dbsGen/patch-1
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e Merge pull request #3019 from neikeq/spinbox_timer
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9 Spinbox: increase/decrease with mouse held 2015-12-10 15:44:16 +01:00
Sergey Lapin
8eff61ca87 This fixes long standing animation bug
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.

This patch is direct approach fixing this problem.
It handles most common cases of occurance.

Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105 Merge pull request #3029 from neikeq/textedit_select_imp
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq
5f739a2660 TextEdit: Scroll while selecting with mouse idle 2015-12-09 19:56:47 +01:00