MarianoGNU
3169b66d15
fix: TouchScreenButton should stop propagating action when button is removed from scene
2016-01-10 10:36:43 -03:00
Juan Linietsky
3a3ce982b0
removed this fix, which brought more problems than solutions
2016-01-10 00:26:35 -03:00
Ariel Manzur
d199ed344d
removed prints
2016-01-09 19:51:05 -03:00
Rémi Verschelde
3ad263eafe
Merge pull request #3279 from neikeq/issue_3259
...
Fix TextEdit caret being drawn when outside the visible region
2016-01-08 17:42:02 +01:00
Ignacio Etcheverry
02d1ef8ca6
Fix TextEdit caret drawn when outside the visible region
2016-01-08 17:33:42 +01:00
Richard Nespithal
b123bc4a2a
do not return zero with minus-sign within range value, fixes #3221
2016-01-08 15:57:03 +01:00
Ignacio Etcheverry
6541f6418e
TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and End
2016-01-07 22:59:23 +01:00
Ignacio Etcheverry
a825cfd932
TextEdit/LineEdit: Handle numpad arrows if NumLock is disabled
2016-01-07 21:51:47 +01:00
Rémi Verschelde
a0c39a4b33
Merge pull request #3191 from neikeq/filedialog_hotkeys
...
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c8849c0b79
Merge pull request #3136 from MarianoGnu/bug_fixing
...
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Franklin Sobrinho
a906bce9a0
Fix error caused by dragging a Range property
2016-01-06 09:58:22 -03:00
Franklin Sobrinho
69240aa243
Fix .tscn format not loading signal binds
2016-01-06 08:56:06 -03:00
Rémi Verschelde
52e18accf2
Merge pull request #3159 from neikeq/tab_close_icon
...
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
78e5bc8e9a
Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
...
Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
e0b91c701c
Fix is_node_being_edited() when not building tools
...
Fixes #3213 .
Superseded #3242 .
2016-01-05 16:02:59 +01:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b
properly specify metadata in KB function
2016-01-03 20:25:27 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
...
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
b988f016fd
forgot to bind NOTIFICATION_INSTANCED, closes #2261
2016-01-03 12:57:19 -03:00
Saracen
53b2b0ccbe
Fix delay on audio stream pause
2016-01-03 01:24:30 +00:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Juan Linietsky
2db78e8f87
Properly clear/restore current camera when switching scenes. Fixes #2137
2016-01-02 17:18:45 -03:00
Juan Linietsky
b0b1da6950
Make buttons properly obey stylebox content marins, closes #2156
2016-01-02 15:51:41 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
757b8c4206
-Restore mouse on X11 when debugger break happens, closes #2232
2016-01-02 12:58:59 -03:00
Juan Linietsky
9ed3d6d007
added a finished signal to StreamPlayer, closes #2249
2016-01-02 12:24:04 -03:00
Juan Linietsky
d069c44a7f
-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286
2016-01-02 11:23:30 -03:00
Ignacio Etcheverry
3ca800226e
FileDialog: keyboard shortcut to toggle "show hidden files"
2016-01-02 12:58:38 +01:00
Juan Linietsky
df5fa62ab9
remove the invalid id error when freeing a 3D joint, fixes #2383
2016-01-02 08:37:27 -03:00
Juan Linietsky
199a29b353
Merge pull request #3184 from vnen/update-copyright-2016
...
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2
Make CanvasModulate deactivate when hidden, fixes #2437
2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925
-Improved convex decomposer for CollisionPolygon2D, fixes #2336
2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744
-fix range limit issue in Particles2D, closes #2411
2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701
remove error print in area collision, should be a valid situation, closes #2463
2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c
add 2d paths and joints to collision/navigation debug, fixes #2439
2015-12-29 19:07:37 -03:00
reduz
408a67193e
Added a reset() function to Particles2D, fixes #2472 , fixes #2468
2015-12-29 18:53:45 -03:00
reduz
196b3e03fc
Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487
2015-12-29 18:27:20 -03:00
reduz
875bff2c4e
-fix loading of samples in mod, s3m and xm. Fixes #2553
2015-12-29 16:06:45 -03:00
reduz
5063cd7757
-Make tilemap able to change light mask, fixes #2557
2015-12-29 14:47:13 -03:00
reduz
974e5362bc
-forgot a check for tools enabled, closes #3166
2015-12-29 12:14:02 -03:00
reduz
2f19260fb7
-restrict gui root from being removed while performing input, fixes #2578
2015-12-29 10:01:29 -03:00
reduz
45ad1024e1
make it easy to edit popupmenus, fixes #2595
2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6
-Allow negative texture scale in TextureButton, fixes #2956
2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c
Add tab close icon to the default theme
2015-12-29 12:09:41 +01:00
reduz
f7b64a62d1
-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
...
-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Rémi Verschelde
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
...
Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 01:41:12 -03:00
reduz
f613d546ed
-fixed rich text label fill alignment, always works now
...
-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c
Fix wrong getters in ShaderGraph
2015-12-28 01:42:22 +01:00
Rémi Verschelde
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
Juan Linietsky
4dba503fc3
Merge pull request #3140 from neikeq/fix_refresh_icon
...
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f
fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho
2015-12-26 15:39:49 -03:00
reduz
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe
Added reload icon to FileDialog's default theme
2015-12-26 19:15:22 +01:00
MarianoGNU
df5c92c66e
Fix RGBA Uniform autogeneration in ShaderGraph ( fixes #2606 )
2015-12-26 10:44:54 -03:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
...
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Juan Linietsky
acc9db1695
Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
...
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Juan Linietsky
9bf7adfc1f
-another approach to solving the deadlock problem :|
2015-12-21 10:51:27 -03:00
Juan Linietsky
49a19f85b8
-different attempt to avod deadlock problem
2015-12-21 10:25:46 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
...
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Juan Linietsky
f65eb470ae
-fix function calls in animationtree, closes #2789
2015-12-16 08:34:57 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Juan Linietsky
035bb03331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 09:19:00 -03:00
Juan Linietsky
b12a2f456c
-fixes to theora video ending sooner than expected, fixes #3066
2015-12-15 09:17:32 -03:00
Rémi Verschelde
566f8da3cc
Merge pull request #3036 from slapin/animation-tree-player
...
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14 20:02:01 +01:00
Juan Linietsky
83e0e97214
-implement arrows on tabs, when too many tabs are present, fixes #2806
2015-12-14 10:24:28 -03:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Ovnuniarchos
89efebbf56
New and corrected are override modes.
2015-12-14 02:56:49 +01:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
...
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Rémi Verschelde
4018ea63c7
Merge pull request #3050 from eska014/fix-tree-cell-slider
...
Fix editor for TreeItem cells in range mode
2015-12-13 10:10:33 +01:00
Rémi Verschelde
75e88b8b9e
Merge pull request #3049 from eska014/fix-exp-slider
...
Fix setting Sliders in exponential mode
2015-12-13 10:10:25 +01:00
Juan Linietsky
709de124c1
ability to export scene to zip
2015-12-13 01:08:36 -03:00
Juan Linietsky
11eaf019b3
ability to get video player texture
2015-12-12 20:05:26 -03:00
Juan Linietsky
97fe073f33
Merge pull request #2933 from TheHX/pr-shader-loader
...
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12 17:36:52 -03:00
Juan Linietsky
101049518a
-force exporting of original script exported variables on overriden scripts
...
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
2015-12-12 16:46:25 -03:00
Juan Linietsky
890b462ffb
added rotation and scale support to gui controls
2015-12-12 13:54:26 -03:00
Juan Linietsky
ec8f0d7eb9
ability to set occluder mask in tilemap, fixes #3025
2015-12-12 10:45:31 -03:00
Juan Linietsky
e2e6f3ec00
added proper functions to ColorRamp, fixes #3034
2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
9251298f46
-collision debug is shown above all else, fixes #2985
2015-12-12 08:11:36 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
46497c4508
added fallbacks proprty to fonts
2015-12-10 23:02:40 -03:00
eska
a028840ea5
Fix editing TreeItem cells in range mode
...
- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
eska
5b03af6b73
Fix exponential sliders
2015-12-10 23:48:03 +01:00
Rémi Verschelde
3b68f0d051
Merge pull request #2306 from dbsGen/patch-1
...
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e
Merge pull request #3019 from neikeq/spinbox_timer
...
Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
Sergey Lapin
8eff61ca87
This fixes long standing animation bug
...
When AnimationTreePlayer switches to new animation it never
seeks it to 0 which leads to problems with non-looping animations being
played just once.
This patch is direct approach fixing this problem.
It handles most common cases of occurance.
Closes #2199
2015-12-10 16:39:57 +03:00
Rémi Verschelde
8a94297105
Merge pull request #3029 from neikeq/textedit_select_imp
...
TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq
5f739a2660
TextEdit: Scroll while selecting with mouse idle
2015-12-09 19:56:47 +01:00