Rémi Verschelde
28613ab8c9
Merge pull request #33794 from nekomatata/gltf-morph-shapes-crash2
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Error instead of crash in gltf import with more than one morph target
2019-11-21 22:09:08 +01:00
Rémi Verschelde
1dc110fe7b
Merge pull request #33793 from fire/33756
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33756 gltf2 importer should use zfar
2019-11-21 22:08:03 +01:00
Rémi Verschelde
c352e6f841
Merge pull request #33792 from clayjohn/GLES3-cubemap-fix
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Fix GL error by properly using float uniform
2019-11-21 22:07:03 +01:00
Rémi Verschelde
5e548385ac
Merge pull request #33777 from KoBeWi/conditional_fix
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Unfold directories when showing in file system
2019-11-21 22:06:09 +01:00
Ignacio Roldán Etcheverry
63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
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C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Martin Capitanio
a7df198c94
Setting the node process priority should not trigger an error
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Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
PouleyKetchoupp
e949665489
Error instead of crash in gltf import with more than one morph target
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Redone from PR #33782 to fix the crash without adding compatibility with Blender 2.8
Helps with #16124 , while Blender 2.81 has the proper export fix.
2019-11-21 17:25:01 +01:00
K. S. Ernest (iFire) Lee
d0de373884
33756 gltf2 importer should use zfar
2019-11-21 07:52:18 -08:00
clayjohn
203fb1b348
Fix GL error by properly using float uniform
2019-11-21 07:44:09 -08:00
Tomasz Chabora
01d77842ee
Unfold directories when showing in file system
2019-11-21 15:40:11 +01:00
Ignacio Etcheverry
f91416d9ac
C#: Fix PathWhich on Windows when name already has extension
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Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde
37b230fe3a
Merge pull request #33783 from bruvzg/mac_remove_cvdisplaylink_hack
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[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 10:36:34 +01:00
Rémi Verschelde
3d74bbe720
Merge pull request #33312 from BenjaminNavarro/master
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Better description of the binds parameter of connect
2019-11-21 10:36:15 +01:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
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GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
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Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
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fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691
GIProbe::bake: Remove check for ownership
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Fixes #28508 .
2019-11-21 08:48:56 +01:00
Rémi Verschelde
daefd4f047
Merge pull request #33779 from clayjohn/bugfixes_from_env_map_fix
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Fix bugs introduced by IBL fixes
2019-11-21 08:29:53 +01:00
clayjohn
4d6737ec73
Fix bugs introduced by IBL fixes
2019-11-20 22:54:44 -08:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde
719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
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[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
Rémi Verschelde
ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
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Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rémi Verschelde
bdf0037a9c
Merge pull request #33769 from fire/33714
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33714 Crash fixes for GLTF2 and FBX
2019-11-20 21:10:52 +01:00
K. S. Ernest (iFire) Lee
5d70a95fe1
33714 Check if the image is null before use.
2019-11-20 11:22:35 -08:00
K. S. Ernest (iFire) Lee
3b44866bf2
33714 If the gltf2 asset has no scene, it is corrupt.
2019-11-20 10:49:24 -08:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
73323a2838
Merge pull request #33763 from neikeq/issue-33725
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Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry
d79aeca599
Fix C# export error dialog showing up when it should not
2019-11-20 13:07:26 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
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GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
Rémi Verschelde
bd94c94651
Merge pull request #33737 from KoBeWi/they_came_from_canvas
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Cancel drag when selection changes
2019-11-20 11:22:53 +01:00
bruvzg
a9fef1a774
[iOS] Link and load ARKit framework dynamically.
2019-11-20 11:18:01 +02:00
Rémi Verschelde
3e8dec3c72
Merge pull request #33757 from akien-mga/pcre2-optional-jit
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pcre2: Use scons option to disable JIT on some platforms
2019-11-20 09:08:59 +01:00
Rémi Verschelde
b95bbd9883
Merge pull request #33754 from stoofin/stoofin-patch-1
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Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
2019-11-20 09:00:35 +01:00
Rémi Verschelde
02913f53d3
pcre2: Use scons option to disable JIT on some platforms
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Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.
Fixes #19316 .
2019-11-20 08:54:52 +01:00
Rémi Verschelde
3be6e76f22
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
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Fix issues with environment mapping
2019-11-20 08:45:53 +01:00
clayjohn
cd40154890
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
stoofin
8abd64dcbb
Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
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s * edge0 = -d / a * edge0 = -edge0⋅v0 / (edge0⋅edge0) * edge0 = vector projection of -v0 onto edge0
By incorrectly using -e/c instead of -d/a, Face3::get_closest_point_to was returning the wrong point in certain cases. Specifically, I noticed it returning vertex[0] when it should have been returning vertex[1].
2019-11-19 22:30:28 -08:00
lupoDharkael
268fe9dda5
GradientEdit: Fix index crashes
2019-11-19 22:05:37 +01:00
Rémi Verschelde
1bd32388ae
Merge pull request #33742 from volzhs/external-androidvr-msaa
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Rename External MSAA to AndroidVR MSAA on Viewport property
2019-11-19 19:38:20 +01:00
Rémi Verschelde
48b8597cee
Merge pull request #33740 from neikeq/issue-33363
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Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
2019-11-19 19:36:08 +01:00
volzhs
cdae65c4a6
Rename External MSAA to AndroidVR MSAA on Viewport property
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following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Ignacio Etcheverry
3f247ea507
Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists
2019-11-19 17:22:06 +01:00
Tomasz Chabora
7e5340261a
Cancel drag when selection changes
2019-11-19 16:02:04 +01:00
merumelu
94fc676019
Editor: fix typo in VCS plugin method names
2019-11-19 15:11:03 +01:00
Rémi Verschelde
95f1f4e82a
Travis: Drop support for coverity_scan, we do not use it
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The UX is pretty bad, and the fact that all reports are private by
default with no option to make them public makes Coverity Scan hardly
usable in a community-driven project.
2019-11-19 12:14:46 +01:00
Rémi Verschelde
7a0228fbba
Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8
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Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
2019-11-19 11:12:03 +01:00
Bastiaan Olij
15cd81dc69
Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
2019-11-19 20:57:18 +11:00
Rémi Verschelde
8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
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Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Rémi Verschelde
511de4ce51
Merge pull request #33728 from akien-mga/emscripten-1.39.1-link-idbfs.js
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HTML5: Explicitly link idbfs.js for IDBFS support
2019-11-19 10:40:37 +01:00