Luka Dornhecker
ad504b926f
Add option to toggle console window on Windows
...
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.
Does not impact exported games, which will still run without
console in release and with console in debug mode.
A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.
Fixes #17889 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Rémi Verschelde
e09cf96857
Merge pull request #29874 from ibrahn/rework-png-loadsave
...
PNG driver reworked to use libpng 1.6 simplified API
2019-06-20 11:10:02 +02:00
Rémi Verschelde
d61bce1b75
Merge pull request #29910 from m4gr3d/dev_deprecate_armv6
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Deprecate support for Android armv6 architecture
2019-06-20 10:22:23 +02:00
Hugo Locurcio
e08fa103f2
Fix Emscripten root directory detection when building for HTML5
...
Recent Emscripten SDK versions seem to only include the
`BINARYEN_ROOT` variable in the Emscripten configuration file,
whereas the platform's `detect.py` only looked at `EMSCRIPTEN_ROOT`.
2019-06-19 22:23:58 +02:00
fhuya
f7200d6960
Deprecate armv6 support for Android
2019-06-19 12:05:58 -07:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Ibrahn Sahir
5e24611241
Png driver reworked to use libpng 1.6 simplified API
...
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
Martin Capitanio
ce1c840635
Linux: Check return values of posix read/write
...
Fixes #29849 , for real this time.
2019-06-19 11:57:38 +02:00
bruvzg
e19b6296e3
Update macOS global mouse position at startup
2019-06-18 22:44:29 +03:00
Rémi Verschelde
0f543ba99d
Merge pull request #29852 from georgwacker/fix-controller-hang
...
Fix endless controller iteration on windows
2019-06-17 18:58:41 +02:00
Georg Wacker
4014888687
Fix endless controller iteration
...
Fixes #29846
2019-06-17 18:01:09 +02:00
Rémi Verschelde
40db7b85af
Linux: Check return value of chdir on cleanup
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Some compilers trigger a warning for it if we do not bother
checking the return value.
Fixes #29849 .
2019-06-17 17:06:25 +02:00
Rémi Verschelde
24ee8c3566
Add script to fix style issues and copyright headers
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
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Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde
f6f9f89078
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
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Setup Godot to support the Oculus Mobile SDK.
2019-06-16 10:37:57 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde
1e483d7c73
Merge pull request #29786 from dotdigitalgroup/hidpi-javascript-fix-master
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Fix pointer position in hidpi-corrected resolutions on web
2019-06-15 23:06:02 +02:00
Rémi Verschelde
68735d2a88
Fix compilation warnings in JS and Windows builds
...
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.
JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.
Part of #29033 and #29801 .
2019-06-15 14:40:45 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
...
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Leonardo Giovanni Scur
31cc1bdb58
Fix pointer position in hidpi-corrected resolutions on web
2019-06-14 17:37:21 -03:00
Rémi Verschelde
bbbc04b2fe
Merge pull request #29711 from zaksnet/windows-export-improvemnts
...
Added hint for windows export options
2019-06-12 23:44:11 +02:00
Zak
3168c25bad
Added hint for windows export options
2019-06-12 14:42:35 +03:00
Rémi Verschelde
f65b0c6d89
Merge pull request #29679 from akien-mga/windows-res-desc
...
Remove "Editor" from Windows PE file description
2019-06-12 13:24:30 +02:00
Rémi Verschelde
ec98db048f
Merge pull request #29481 from bruvzg/macos_fix_dvorak_qwerty_cmd_hotkeys
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Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-12 12:50:55 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
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Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
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Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Rémi Verschelde
93c00dfcd9
Remove "Editor" from Windows PE file description
...
Closes #29569 .
2019-06-11 15:22:03 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
...
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
99acec63f1
bullet: Sync with current upstream master branch
...
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909 ).
To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.
Fixes #29503 .
2019-06-11 13:19:42 +02:00
bruvzg
2a950f3a7c
[X11] Add window borderless state detection, fix borderless state restoration after exiting fullscreen.
2019-06-11 12:07:48 +03:00
Rémi Verschelde
ee86b18a5e
Merge pull request #29497 from qarmin/fix_memory_leak_in_files
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Fix memory leak after closing files
2019-06-10 15:23:26 +02:00
qarmin
53c0a29fb0
Fix memory leak after closing files
2019-06-05 09:34:16 +02:00
bruvzg
360fb3af50
[macOS] Fixes hotkeys on "Dvorak - QWERTY ⌘" keyboard layout.
2019-06-04 19:50:50 +03:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
qarmin
8245db869f
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-03 21:52:50 +02:00
Rémi Verschelde
f7953ddea8
Merge pull request #29298 from Faless/javascript/clipboard
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Partial Javascript clipboard support
2019-06-01 11:18:25 +02:00
Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
...
Supersedes #27736 .
2019-05-31 15:49:14 +02:00
fhuya
2c3536810a
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
Fabio Alessandrelli
ce542bced1
Implement Clipboard API read when supported.
...
Being async, the first time a value is pasted GUI elements will still
return the previous one.
This at least until 'clipboardchange' window event gets implemented by
user agents.
2019-05-29 23:21:09 +02:00
Fabio Alessandrelli
2b436dd50e
Kinda working HTML5 clipboard paste.
...
Listen to paste events to update local clipboard.
CTRL+V still not working out of the box.
To do that, We would need to change how we handle keypress, most likely
making it worse and less safe. In the end, I'm not sure we can fix it
properly for now. Maybe in the future, with the Clipboard API, support
of which is still pretty limited on chrome, and only available to
extensions in Firefox.
For now, you can paste via:
- Browser bar -> Edit -> Paste.
- Middle mouse click (Linux only, copies secondary clipboard).
And THEN press CTRL+V
2019-05-29 23:21:09 +02:00
wombatstampede
6e46701e64
Android: Include Joysticks/Gamepads which are available on app start.
2019-05-28 18:23:30 +02:00
Rémi Verschelde
06633a8074
Merge pull request #26462 from SubSage/master
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Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
2019-05-28 14:26:57 +02:00
Fabio Alessandrelli
0f76df2397
Add OS clipboard set support to OS Javascript
2019-05-28 12:59:29 +02:00
Rémi Verschelde
6ee3a1a6ae
Merge pull request #28512 from MJacred/master
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Fix application window not listed in taskbar (X11)
2019-05-28 11:32:03 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Rémi Verschelde
900d90bb61
Git: Explicitly list binary files as such to avoid EOL change
...
text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.
Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
...
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Ibrahn Sahir
63068e2ccd
Check project settings live before lookup in crash handler
...
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
Ibrahn Sahir
b660247216
Fixed uninitialised variable in x11 null cursor creation
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Fully initialised color var.
Clarified intent a little with comments/layout.
2019-05-23 11:47:28 +01:00
Rémi Verschelde
c29ef774d8
Merge pull request #29032 from akien-mga/tools-exceptions-rtti
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SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
2019-05-21 17:10:51 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Rémi Verschelde
4b20959d99
SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build
...
Those were disable to keep size small, and on Android avoid the dependency on the STL,
but for tools build (editor) this is not really a concern.
Note: as of today it's not possible to build tools=yes for those platforms, but this
change is one of the necessary steps to enable it.
Fixes #25262 .
2019-05-20 16:51:20 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
George Marques
c121d8871d
Allow project export to be canceled
2019-05-18 15:33:57 -03:00
bruvzg
22ee26849e
[macOS] Allow using user provided .icns
files for exported app icons.
2019-05-17 08:49:21 +03:00
Rémi Verschelde
58cec3efc4
Fix OS_UWP::execute's signature after cd4449e
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Same as #28919 .
2019-05-16 08:48:03 +02:00
Fabio Alessandrelli
6622091eaf
Fix OS_Javascript execute method
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Signature was changed in OS via:
cd4449e7ab
2019-05-15 19:24:20 +02:00
Rémi Verschelde
e0517a12c5
Merge pull request #28518 from clayjohn/GLES2-MSAA
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Added MSAA to GLES2 backend
2019-05-13 17:46:11 +02:00
bruvzg
5714a5f4ea
X11: Check if "_NET_FRAME_EXTENTS" atom is supported.
2019-05-09 19:12:31 +03:00
Aaron Franke
702b539405
Change "ID" to lowercase "id"
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Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
clayjohn
a3d5aec68d
added MSAA to GLES backend
2019-05-02 14:24:20 -07:00
Andrea Catania
2684e81682
Fixed game crash, regression of #26977
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-05-01 09:55:17 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde
d52b70fb5e
SCons: Always use env.Prepend for CPPPATH
...
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
MJacred
1d86929dcb
Fix application window not listed in taskbar (X11)
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* for executable
* for editor and exported executable (on older Cinnamon versions)
2019-04-30 12:43:09 +02:00
Rémi Verschelde
419022ea89
Merge pull request #26977 from bruvzg/fix_x11_window_pos
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Fix get_window_position / set_window_position on Linux
2019-04-30 12:07:09 +02:00
Rémi Verschelde
b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
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[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Rémi Verschelde
f5cc29f9f3
Merge pull request #28185 from KLee1248/key_remapping
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Re-maps KEY_BRACELEFT/RIGHT for OSX users
2019-04-29 17:44:33 +02:00
Rémi Verschelde
e583b75f5e
Merge pull request #28448 from Valentactive/fix-linux-recognition-ecutable-builds-clang
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Fix builds made with Clang on some Linux distros (the equivalent of #23542 but for Clang)
2019-04-29 16:43:12 +02:00
Rémi Verschelde
0eaf32bb29
Merge pull request #28470 from Calinou/fix-windows-clipboard-line-endings
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Convert line endings to CRLF in `OS.set_clipboard()` on Windows
2019-04-29 16:24:10 +02:00
Hugo Locurcio
be2e8e4047
Convert line endings to CRLF in OS.set_clipboard()
on Windows
...
Windows applications typically expect CRLF line endings in clipboard
content.
This closes #28439 .
2019-04-27 18:59:06 +02:00
Juan Linietsky
af9bb0ea15
Clean up latency related functions
2019-04-27 12:23:05 -03:00
Guilherme Felipe
c709dfdf06
[Input] Release keys/actions pressed if window loses focus
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Michele Valente
c0fcd55f96
fix builds made with Clang on some Linux distros
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This is the same as #23542 (Fix binaries incorrectly detected as shared
libraries on some linux distros) but for Clang. It should be fine with
Clang 4 or higher.
2019-04-26 15:50:06 +02:00
Rémi Verschelde
7e65a11bcf
Merge pull request #28402 from Valentactive/add-thinlto-support-x11
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Add option to use ThinLTO
2019-04-25 22:23:31 +02:00
Michele Valente
51f9042a5b
add option to use ThinLTO
...
This adds ThinLTO support when using Clang and the LLD Linker, it's
turned off by
default.
For now only support for Linux added as ThinLTO support on other
platforms may still be buggy.
2019-04-25 19:20:12 +02:00
Rémi Verschelde
24005bc03d
Merge pull request #28396 from akien-mga/scons-capture-the-flags
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SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
2019-04-25 12:22:22 +02:00
Juan Linietsky
cf5881f574
Rename wrong field.
2019-04-24 17:01:20 -03:00
Juan Linietsky
a424d39f76
Remove forgotten strings in configuration files
2019-04-24 16:31:23 -03:00
Juan Linietsky
faaecd6987
Fixes to make exporting more responsive.
...
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Rémi Verschelde
c2a669a9f0
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
...
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.
As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html
- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
default, this includes the value of $CCFLAGS, so that setting
$CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
included in any command that uses the C preprocessor, including not
just compilation of C and C++ source files [...], but also [...]
Fortran [...] and [...] assembly language source file[s].
TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Kenneth Lee
5c5c3a590a
Fixes build for Windows cross-compilation
...
Fixes #28299
2019-04-23 17:48:46 +00:00
KLee1248
8cbfc0365b
Re-maps KEY_BRACELEFT/RIGHT for OSX users
...
Should fix #28098 .
2019-04-19 02:31:15 +00:00
Rémi Verschelde
2dee231c8e
Merge pull request #28146 from volzhs/unique_id_android
...
Fix get_unique_id() on Android
2019-04-18 13:53:27 +02:00
volzhs
5a4b2087a0
Fix get_unique_id() on Android
2019-04-18 08:07:03 +09:00
Rémi Verschelde
0a40ac3246
Merge pull request #28058 from guilhermefelipecgs/fix_28024
...
Add Input::get_current_cursor_shape
2019-04-16 09:25:00 +02:00
Guilherme Felipe
1bae73d7d0
Add Input::get_current_cursor_shape
...
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Fabio Alessandrelli
6a1bf006a3
Move IDHandler JS module to platform from Websock
2019-04-12 12:41:49 +02:00
Windy Darian
ff3fdabc52
Force utf-8 source file encoding in MSVC
...
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
Hein-Pieter van Braam
f75b9e6246
Merge pull request #27815 from Faless/unix/mem_access
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Fix jump over uninitialized value in OS Unix/X11
2019-04-10 11:06:37 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
...
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Fabio Alessandrelli
0bcf0314f7
Fix jump over uninitialized value in OS Unix/X11
2019-04-09 15:12:55 +02:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
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Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
Juan Linietsky
dd03dcbd5a
Android now (optionally) builds the template when exporting
...
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Juan Linietsky
cd4449e7ab
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
Hein-Pieter van Braam
01f7166d09
Merge pull request #26961 from ibrahn/fix-x11setcontext-access-freed
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fixed an access after free in OS_X11::set_context. (long version)
2019-04-23 06:14:49 +03:00
Hein-Pieter van Braam
a76d59cba9
Merge pull request #27208 from Calinou/add-lld-linker
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Add support for linking using LLD on X11
2019-04-23 06:11:48 +03:00
Ibrahn Sahir
9d0b3b300c
fixed an access after free in OS_X11::set_context.
...
Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
2019-04-22 13:34:17 +01:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
...
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Rémi Verschelde
b4860ce3ac
Merge pull request #28166 from KLee1248/first_bug
...
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-22 11:53:09 +02:00
Rémi Verschelde
f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
...
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Rémi Verschelde
d1c26674eb
Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013
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Ignore '/utf-8' flag on Visual Studio 2013
2019-04-19 08:41:43 +02:00
KLee1248
3d908f57d8
Use SHGetKnownFolderPath instead of SHGetFolderPathW.
...
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.
As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.
Fixes #26876
2019-04-18 06:45:04 -07:00
Bastiaan Olij
fab84c7dff
Add camera permissions to android
2019-04-18 23:16:41 +10:00
Windy Darian
bd7aa1b6f6
Ignore '/utf-8' flag on vs2013
2019-04-15 08:44:34 -04:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
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Remove ContextGL
2019-04-07 12:38:55 +02:00
Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Sebastian Hartte
3a8c6db513
Remove ContextGL since as an abstraction it's unused.
2019-04-06 17:52:52 +02:00
Rémi Verschelde
d450220bae
Use mix rate and output latency constants in audio drivers
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Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
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Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Rémi Verschelde
e4a96164b6
SCons: add methods.using_clang
to check used compiler
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Also rename `use_gcc` to `using_gcc` to make it clear that it returns
a config but does not alter it.
2019-04-05 12:51:15 +02:00
Bastiaan Olij
b2c0a687f1
Restructuring glue code to make it easier to extend
2019-04-05 21:44:06 +11:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
Rémi Verschelde
44f1b390a3
SCons: Fix python3 compat for builtin_bullet=no
2019-04-03 11:25:01 +02:00
marxin
e7f22ebdcd
Enable warnings=extra on clang and GCC testers.
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And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde
ab76c649c5
Merge pull request #26958 from bruvzg/macos_hidpi_fixes
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Fix hiDPI scaling support in `get_real_window_size` and `set_window.size`
2019-04-01 11:00:50 +02:00
bruvzg
7c7182483f
[macOS] Allow non-resizeable windows to enter fullscreen mode.
2019-03-28 15:37:10 +02:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Hugo Locurcio
fd7f253649
Add support for linking using LLD on X11
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LLD is often faster than GNU ld and gold, resulting in a better
development experience.
This closes #15364 .
2019-03-18 16:52:00 +01:00
Sam Green
4946335d3d
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
Sam Green
440706814a
Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-14 16:31:54 -07:00
bruvzg
85cc435103
[X11] Fix get_window_position
to return absolute coordinates, change set_window_position
to take window decorations into account.
2019-03-12 19:09:16 +02:00
Rémi Verschelde
53131635b4
Merge pull request #26962 from ibrahn/small-x11setcontext-fix
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fix for access after free in OS_X11::set_context.
2019-03-12 16:28:43 +01:00
Ibrahn Sahir
7822cc9329
fix for access after free in OS_X11::set_context.
2019-03-12 13:41:02 +00:00
Rémi Verschelde
291c281fcf
Merge pull request #26957 from nekomatata/vs-natvis-fix
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Fixed & improved Visual Studio custom debugger visualization
2019-03-12 14:03:27 +01:00
bruvzg
1b6330b125
[macOS] Fix hiDPI scaling support in OS.get_real_window_size
and OS.set_window.size
functions.
2019-03-12 11:41:41 +02:00
PouleyKetchoupp
fac0f76b7a
Fixed & improved Visual Studio custom debugger visualization
2019-03-12 08:59:30 +01:00
Rémi Verschelde
f1b01c96b9
HTML5: Fix ETC export for GLES2 fallback on mobile
2019-03-11 16:49:33 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
201cb8d7ed
Merge pull request #26745 from akien-mga/android-modules-def
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Define android/modules globally so it appears in Project Settings
2019-03-07 23:06:05 +01:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
...
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Philip Whitfield
b717eb714c
osx: update mouse position on mouse press
2019-03-07 10:10:33 +01:00
Rémi Verschelde
1100d6a8f2
Merge pull request #26672 from RandomShaper/fix-22955-android-context-loss
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Restart game on GL context loss on Android
2019-03-06 22:53:12 +01:00
bruvzg
24d59b56d3
[macOS] Fixes NumPad keys detection, adds some missing key mappings.
2019-03-06 22:03:15 +02:00
Pedro J. Estébanez
2d0d64794e
Restart game on GL context loss on Android
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Bonus:
Remove useless old code about reload hooks
Fixes #22955 .
2019-03-06 19:09:17 +01:00
Rémi Verschelde
e60465dd75
Merge pull request #26707 from bruvzg/fix_macos_mscroll
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Fix macOS accumulated mouse scroll events.
2019-03-06 15:32:03 +01:00
bruvzg
37f0a6d99a
Fix macOS accumulated mouse scroll events.
2019-03-06 15:35:19 +02:00
volzhs
8920bb8c1b
Fix directory check when exporting project
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Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
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Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
d592ee6be8
Merge pull request #26666 from Calinou/update-server-buildsystem
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Update the server platform's `detect.py` to match x11's
2019-03-06 00:21:01 +01:00
Luis Martinez
9e465c9fd0
Fixes stderr silence; adds missing quote from exe args(windows)
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8d117b214f/core/bind/core_bind.cpp (L452)
This function calls the bottom function
8d117b214f/drivers/unix/os_unix.cpp (L312)
OS.execute doesn't send out a value to stderr, so stderr defaults to
false, which will invoke this bottom line and always silence stderr.
8d117b214f/drivers/unix/os_unix.cpp (L315)
Some programs, such as FFmpeg, will print out to stderr with valuable
and vital information. This fixes stderr always being silenced, user can
now opt to have it be read as normal.
2019-03-05 17:07:00 -06:00
Rémi Verschelde
4a8f219660
Merge pull request #26664 from marxin/fix-25714-__bswap_16
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Replace usage of __bswap_16 with BSWAP16 (#25714 ).
2019-03-05 23:13:23 +01:00
Rémi Verschelde
2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
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Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Hugo Locurcio
9e912a4c89
Update the server platform's detect.py
to match x11's
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This adds support for LTO, UBSAN/ASAN/LSAN, debugging symbols options
and `optimize=size` in the `server` platform.
2019-03-05 22:22:10 +01:00
marxin
f0d2f079c4
Replace usage of __bswap_16 with BSWAP16 ( #25714 ).
2019-03-05 22:17:20 +01:00
Ricardo Lüders
3fdbdd8380
Fixes misleading error message when trying to export
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This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.
Closes #26539
2019-03-05 21:32:52 +01:00