Commit graph

7070 commits

Author SHA1 Message Date
Ignacio Etcheverry
4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Shockblast
2f76257da4 [GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
2017-04-16 18:02:22 -03:00
Paulb23
95a2a7e525 Added ability to convert indent type 2017-04-16 17:21:45 +01:00
Andreas Haas
c06a2db63a
Use .godot as file extension for project files.
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot.
Also godot will automatically start the editor now if launched with a project file as an argument.
This allows for double-clicking of projects to open them :)

Code-wise this should be complete, but there's still work to do:

- Make a nice icon for godot projects.
- Work on installers/packaging -> register the extension and icon with godot.
- Update the 2.1 to 3.0 exporter.

Tested on linux and windows so far.
2017-04-16 10:19:07 +02:00
Andreas Haas
25f843f80e
Editor: decrease blending time for dialog dimming a little.
Feels snappier now.
2017-04-16 09:33:26 +02:00
mbalint12
a3afec588c Added the ability to select files as base when creating scripts 2017-04-15 23:29:09 +02:00
Andreas Haas
e55a496f79 Merge pull request #8394 from eska014/fbo-depth-format
Fix FBO depth texture format
2017-04-15 15:52:26 +02:00
L. Krause
3e0f8bb254 Fix FBO depth texture format 2017-04-15 13:56:55 +02:00
gamemanj
0a4dde93d4 Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
As it turns out, is_ceiling would be true when hitting a wall,
 and is_wall would be true momentarily when hitting a ceiling.

This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
 mess around with it.
2017-04-15 10:24:36 +01:00
Thomas Herzog
b7ce1601a3 Merge pull request #8411 from touilleMan/gdnative-vector2-vector3
[GDnative] Implement missing functions in gdnative vector2 and vector3 bindings
2017-04-15 01:38:38 +02:00
Emmanuel Leblond
7013cd984b
Correct indentation in gdnative vector2/3 2017-04-15 01:06:42 +02:00
Emmanuel Leblond
e5f7f656d6
Implement missing functions in gdnative vector2 and vector3 bindings 2017-04-15 00:29:43 +02:00
Andreas Haas
065261cceb Merge pull request #8389 from volzhs/inspector-button-margin-master
Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
Andreas Haas
1a8f94edd4 Merge pull request #8370 from volzhs/fix-stylebox-master
Fix editor style box for ToolButton
2017-04-14 17:51:30 +02:00
Andreas Haas
6871ec708f Merge pull request #8393 from hpvb/fix-8081
Correct Variant::hash_compare()
2017-04-14 17:51:05 +02:00
Andreas Haas
4e7c5eb498 Merge pull request #8356 from volzhs/texture-view-master
Prevent to take too much space for long vertical texture
2017-04-14 17:50:29 +02:00
Andreas Haas
58edf26500 Merge pull request #8374 from nunodonato/killimport
Removed the deprecated Import menu from the main editor.
2017-04-14 17:50:16 +02:00
Hein-Pieter van Braam
8ff6e53833 Correct Variant::hash_compare()
There was a logic error in #7815 which made
Variant.hash_compare() == Variant.hash_compare() always true.
In an attempt to short-circuit the NaN check I made an (in hindsight) obvious
error: 10 == 12 || is_nan(10) == is_nan(12)

This will be true for all inputs, except for the NaN, not-NaN case. The macro
has been updated to now generate:

(10 == 12) || (is_nan(10) && is_nan(10))

so:

(10 == 12)   || (is_nan(10)  && is_nan(12))  = false
   False  or (False and False) is False
(10 == 10)   || (is_nan(10)  && is_nan(10))  = true
   True or (False and False) is True
(Nan == 10)  || (is_nan(NaN) && is_nan(10))  = false
   False or (True and False) is False
(Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true
   False or (True and True) is True

Which is correct for all cases.

This bug was triggered because the hash function for floating point numbers
can very easily generate collisions for the tested Vector3(). I've also added
an extra hashing step to the float hash function to make this less likely to
occur.

This fixes #8081 and probably many more random weirdness.
2017-04-14 11:31:18 +02:00
Andreas Haas
a96e795241 Merge pull request #8402 from neikeq/pr-fix-binds
PackedScene: Fix wrong DEFVAL
2017-04-14 03:14:01 +02:00
Andreas Haas
34a8547722 Merge pull request #8399 from mbrickn/patch-1
Changed a link from http to https
2017-04-14 02:19:38 +02:00
Ignacio Etcheverry
30835f9d37 PackedScene: Fix wrong DEFVAL 2017-04-14 02:18:38 +02:00
Maxwell Paul Brickner
984aeffd79 Changed a link from http to https
This is a really minor change. I just changed the link to the IRC channel login from http to https.

Thank you! ^ _ ^
2017-04-13 17:54:16 -04:00
volzhs
79182ced83 Make buttons closer in Inspector panel 2017-04-14 00:03:54 +09:00
Dobbias
5404e10803 replaced incompatible keywords/function 2017-04-13 16:46:16 +02:00
Ray Koopa
75f684bc17 Respect the expand margin for StyleBoTextures again. 2017-04-13 10:37:22 +02:00
Rémi Verschelde
c4d3dd1a48 Merge pull request #8379 from karroffel/obj-import-reenable
re-enabled obj import
2017-04-12 22:27:19 +02:00
Karroffel
3bc09da0b1 re-enabled obj import 2017-04-12 22:22:13 +02:00
Nuno Donato
2025672e7b Removed the deprecated Import menu from the main editor. 2017-04-12 13:32:22 +01:00
volzhs
25a4daa5ce Fix editor style box for ToolButton 2017-04-12 12:40:16 +09:00
Rémi Verschelde
e46af1e236 Merge pull request #8362 from bojidar-bg/fix-llvm-marshalls
Fix a pesky bug in marshalls.cpp/encode_variant
2017-04-11 20:07:58 +02:00
Bojidar Marinov
c37840c69f
Fix a pesky bug in marshalls.cpp/encode_variant
Fixes #7556 running game from editor on LLVM builds.
2017-04-11 20:17:56 +03:00
volzhs
10608c0993 Show script filename instead of thumbnail 2017-04-12 00:07:35 +09:00
Thomas Herzog
faee2fbf62 Merge pull request #8360 from karroffel/gdnative-string-c-functions
[GDNative] made string functions more C-friendly
2017-04-11 15:47:12 +02:00
Karroffel
be2ad4f155 [GDNative] made string functions more C-friendly 2017-04-11 14:58:59 +02:00
volzhs
c3e6759ca1 Prevent to take too much space for long vertical texture 2017-04-11 20:37:22 +09:00
Thomas Herzog
09ed1113fa Merge pull request #8352 from karroffel/gdnative-misc-fixes
[GDNative] misc fixes
2017-04-11 02:25:18 +02:00
Karroffel
544940c175 [GDNative] C API and generator fixes 2017-04-11 01:45:58 +02:00
Karroffel
7919ec6d89 [GDNative] re-enabled some init options 2017-04-11 01:45:58 +02:00
darkoff9
200c84b6b2 Fix joystick crash when mapping is -1 2017-04-10 23:41:47 +02:00
Thomas Herzog
2ac0cf568d Merge pull request #8350 from karroffel/gdnative-api-reference-field
[GDNative] added is_reference filed to api.json
2017-04-10 22:30:57 +02:00
Thomas Herzog
a1413b9a68 Merge pull request #8349 from karroffel/gdnative-constructor
[GDNative] function to get class constructor
2017-04-10 22:30:45 +02:00
Karroffel
c562cc9ea0 [GDNative] added is_reference filed to api.json 2017-04-10 21:32:20 +02:00
Karroffel
cf45f3ab4b [GDNative] function to get class constructor 2017-04-10 19:56:12 +02:00
Andreas Haas
246dfc65ca
Fix crash on exit.
First it crashed in the thread that checks for android devices, then in the audio driver.
2017-04-10 19:51:07 +02:00
Rémi Verschelde
551e64728f .gitignore: Add app_icon.h and splash.h generated headers
Also sort alphabetically for clarity.
2017-04-10 18:34:45 +02:00
Andreas Haas
31a80ded89
Re-add ouya gamepad mapping.
Also adds yet another type of ps4 controller.
2017-04-10 16:35:12 +02:00
Rémi Verschelde
61a27601f7 Merge pull request #8341 from RameshRavone/master
Android: avoiding duplicates in build.gradle
2017-04-10 08:58:15 +02:00
Rémi Verschelde
5598040e43 Merge pull request #8339 from karroffel/gdnative-reload-fix
[GDNative] Didn't iterate over all scripts
2017-04-10 08:53:49 +02:00
Rémi Verschelde
8764659234 Merge pull request #8342 from volzhs/error-signal-dnd
Fix signal error when starting editor
2017-04-10 08:29:41 +02:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00